(async function () { setGameMetrics(1920, 1080, 2); const stepDuration = 50; const commonX = 49; const ZoomInButton = 428; const ZoomOutButton = 654; const start = 453; const end = 628; async function mouseClickNTimes(x, y,n) { moveMouseTo(x, y); await sleep(100); for (let i =0; i < n; i++) { leftButtonDown(); await sleep(50); leftButtonUp(); await sleep(50); } await sleep(stepDuration); } async function mouseClickAndMove(x1, y1, x2, y2) { moveMouseTo(x1, y1); await sleep(50); leftButtonDown(); await sleep(50); moveMouseTo(x2, y2); await sleep(50); leftButtonUp(); await sleep(stepDuration); } async function setMapZoom(n) { await mouseClickNTimes(commonX, ZoomOutButton, 5); if (Number.isInteger(n)) { mouseClickNTimes(commonX, ZoomInButton, 5 - n); } else { const targetY = Math.ceil(start + n * 35 - 0.5); await mouseClickAndMove(commonX, end, commonX, targetY); } } const zoom = Number(settings.zoom); const n = Math.min(Math.max(zoom, 1),6)- 1; log.info(`设置大地图缩放为 ${n+1}`); await keyPress("M"); await sleep(1000); await setMapZoom(n); await sleep(1000); await keyPress("Escape"); await sleep(1000); })();