(async function () { setGameMetrics(1920, 1080, 2); // 来自于界面配置 let sereniteaPotType = settings.sereniteaPot; log.info('快捷道具栏需装满4个,确保尘歌壶在第5位'); setGameMetrics(1920, 1080, 2); await sleep(1000); keyPress("B"); //打开背包 await sleep(1000); click(1058, 48); //小道具 await sleep(500); click(765, 190); //背包第5位(诚哥壶) await sleep(500); click(1700, 1018); //放置 await sleep(1000); keyPress("F"); //进入诚哥壶 await sleep(10000); if (sereniteaPotType == "璃月绿顶建筑"){ log.info("璃月绿顶建筑"); keyDown("D"); await sleep(500); keyUp("D"); await sleep(500); }else if(sereniteaPotType == "蒙德红顶建筑"){ log.info("蒙德红顶建筑"); keyDown("A"); await sleep(1200); keyUp("A"); await sleep(500); }else if(sereniteaPotType == "稻妻蓝顶建筑"){ log.info("稻妻蓝顶建筑"); keyDown("A"); await sleep(1700); keyUp("A"); await sleep(500); keyDown("S"); await sleep(1700); keyUp("S"); await sleep(500); }else if(sereniteaPotType == "须弥绿色建筑"){ log.info("须弥绿色建筑"); keyDown("D"); await sleep(1300); keyUp("D"); await sleep(500); }else if(sereniteaPotType == "枫丹白色建筑"){ log.info("枫丹白色建筑"); keyDown("S"); await sleep(1300); keyUp("S"); await sleep(500); keyDown("A"); await sleep(500); keyUp("A"); await sleep(500); }else{ } keyPress("F"); //阿圆对话 await sleep(2000); click(1081, 955); //跳过对话 await sleep(2000); click(1383, 430); //信任等阶 await sleep(2000); click(1081, 955); //宝钱 await sleep(2000); click(1812, 716); //好感度 await sleep(2000); click(1863, 48);; //返回 await sleep(5000); click(1356, 804); //再见1 await sleep(2000); click(1356, 804); //再见2 await sleep(1000); })();