w(async function () { setGameMetrics(1920, 1080, 2); async function performGameActions() { // 负责砍树的,退出重进,按Z await sleep(1000);//等待一秒 keyPress("ESCAPE");//按下esc await sleep(1000); click(50, 1030);//点击退出 await sleep(1000); click(1000, 750);//点击确认 await sleep(10000); //退出延迟 click(1000, 550);//进入游戏 await sleep(13000);//加载延迟 keyDown("z"); await sleep(300); keyUp("z"); } async function runGameActionsMultipleTimes(times) { // 负责循环调用performGameActions,实现循环砍树 for (let i = 0; i < times; i++) { await performGameActions(); } } async function AutoPath(locationName,time) { let filePath = `assets/AutoPath/${locationName}.json`; await pathingScript.runFile(filePath); await runGameActionsMultipleTimes(time) } await AutoPath('木材-却砂木_璃月_9个',2) await AutoPath('木材-桦木_蒙德_15个',100) await AutoPath('木材-杉木_蒙德_12个',100) await AutoPath('木材-松木_蒙德_24个',80) })();