/** * 使用节点数据执行路径 * @param {Object} position - 位置对象 * @returns {Promise} */ this.executePathsUsingNodeData = async function (position) { try { const nodeData = await loadNodeData(); let currentNodePosition = position; const targetNode = findTargetNodeByPosition(nodeData, currentNodePosition.x, currentNodePosition.y); if (!targetNode) { log.error(`未找到与坐标(${currentNodePosition.x}, ${currentNodePosition.y})匹配的目标节点`); return; } log.debug(`找到目标节点: ID ${targetNode.id}, 位置(${targetNode.position.x}, ${targetNode.position.y})`); const paths = findPathsToTarget(nodeData, targetNode); if (paths.length === 0) { log.error(`未找到通向目标节点(ID: ${targetNode.id})的路径`); return; } // 选择最短的路径执行 const optimalPath = selectOptimalPath(paths); log.debug(`选择了含有 ${optimalPath.routes.length} 个路径点的最优路径`); // 执行路径 await executePath(optimalPath); currentRunTimes++; // 如果达到刷取次数上限,退出循环 if (currentRunTimes >= settings.timesValue) { return; } let currentNode = targetNode; log.debug(`开始处理节点链,目标节点ID: ${targetNode.id}, next数量: ${targetNode.next ? targetNode.next.length : 'undefined'}`); while (currentNode.next && currentRunTimes < settings.timesValue) { log.debug(`当前节点ID: ${currentNode.id}, next数量: ${currentNode.next.length}`); if (currentNode.next.length === 1) { // 获取下一个节点的ID 和 路径,并在节点数据中找到下一个节点 const nextNodeId = currentNode.next[0].target; const nextRoute = currentNode.next[0].route; log.debug(`单一路径: 从节点${currentNode.id}到节点${nextNodeId}, 路径: ${nextRoute}`); const nextNode = nodeData.node.find(node => node.id === nextNodeId); if (!nextNode) { return; } const pathObject = { startNode: currentNode, targetNode: nextNode, routes: [nextRoute] }; log.info(`直接执行下一个节点路径: ${nextRoute}`); await executePath(pathObject); currentRunTimes++; log.info(`完成节点 ID ${nextNodeId}, 已执行 ${currentRunTimes}/${settings.timesValue} 次`); // 更新当前节点为下一个节点,继续检查 currentNode = nextNode; currentNodePosition = { x: nextNode.position.x, y: nextNode.position.y }; } else if (currentNode.next.length > 1) { // 如果存在分支路线,先打开大地图判断下一个地脉花的位置,然后结合顺序边缘数据选择最优路线 log.info("检测到多个分支路线,开始查找下一个地脉花位置"); // 备份当前地脉花坐标 const currentLeyLineX = leyLineX; const currentLeyLineY = leyLineY; // 打开大地图 await genshin.returnMainUi(); keyPress("M"); await sleep(1000); // 查找下一个地脉花 const found = await locateLeyLineOutcrop(settings.leyLineOutcropType); await genshin.returnMainUi(); if (!found) { log.warn("无法在分支点找到下一个地脉花,退出本次循环"); return; } log.info(`找到下一个地脉花,位置: (${leyLineX}, ${leyLineY})`); // 直接比较所有分支节点到地脉花的距离,选择最近的路径 let selectedRoute = null; let selectedNodeId = null; let closestDistance = Infinity; for (const nextRoute of currentNode.next) { const branchNodeId = nextRoute.target; const branchNode = nodeData.node.find(node => node.id === branchNodeId); if (!branchNode) continue; const distance = calculate2DDistance( leyLineX, leyLineY, branchNode.position.x, branchNode.position.y ); log.info(`分支节点ID ${branchNodeId} 到地脉花距离: ${distance.toFixed(2)}`); if (distance < closestDistance) { closestDistance = distance; selectedRoute = nextRoute.route; selectedNodeId = branchNodeId; } } if (!selectedRoute) { log.error("无法找到合适的路线,终止执行"); // 恢复原始坐标 leyLineX = currentLeyLineX; leyLineY = currentLeyLineY; return; } const nextNode = nodeData.node.find(node => node.id === selectedNodeId); if (!nextNode) { log.error(`未找到节点ID ${selectedNodeId},终止执行`); // 恢复原始坐标 leyLineX = currentLeyLineX; leyLineY = currentLeyLineY; return; } log.info(`选择路线: ${selectedRoute}, 目标节点ID: ${selectedNodeId}`); // 创建路径对象并执行 const pathObject = { startNode: currentNode, targetNode: nextNode, routes: [selectedRoute] }; await executePath(pathObject); currentRunTimes++; log.info(`完成节点 ID ${selectedNodeId}, 已执行 ${currentRunTimes}/${settings.timesValue} 次`); // 更新当前节点为下一个节点,继续检查 currentNode = nextNode; currentNodePosition = { x: nextNode.position.x, y: nextNode.position.y }; } else { log.info("当前路线完成,退出循环"); break; } } } catch (error) { if(error.message.includes("战斗失败")) { log.error("战斗失败,重新寻找地脉花后重试"); return; } // 其他错误需要向上传播 log.error(`执行路径时出错: ${error.message}`); throw error; } }