(function () { // 定义常量 const OCR_REGION_X = 750; const OCR_REGION_Y = 250; const OCR_REGION_WIDTH = 450; // 1200 - 750 const OCR_REGION_HEIGHT = 400; // 650 - 250 // 修复文件路径问题 - 使用相对路径 const SUPPORT_LIST_PATH = "name.json"; const OUTPUT_DIR = "Data"; // 添加图像识别相关常量 const COMPLETED_IMAGE_PATH = "Data/RecognitionObject/Completed.png"; const UNCOMPLETED_IMAGE_PATH = "Data/RecognitionObject/UnCompleted.png"; // 委托类型常量 const COMMISSION_TYPE = { FIGHT: "fight", TALK: "talk" }; // 对话委托流程路径 const TALK_PROCESS_BASE_PATH = "assets/process"; // 委托详情按钮位置(扩展检测范围左右+50像素) const COMMISSION_DETAIL_BUTTONS = [ { id: 1, x: 1550, y: 320, checkX: 1450, checkWidth: 150 }, // 第一个委托详情按钮 { id: 2, x: 1550, y: 420, checkX: 1450, checkWidth: 150 }, // 第二个委托详情按钮 { id: 3, x: 1550, y: 530, checkX: 1500, checkWidth: 100 }, // 第三个委托详情按钮 { id: 4, x: 1550, y: 560, checkX: 1450, checkWidth: 150 } // 第四个委托详情按钮(滑动后) ]; // 委托地点OCR区域 const LOCATION_OCR_X = 1530; const LOCATION_OCR_Y = 100; const LOCATION_OCR_WIDTH = 250; // 1630 - 1530 const LOCATION_OCR_HEIGHT = 30; // 130 - 100 // 委托触发检测区域 const COMMISSION_TRIGGER_OCR_X = 885; const COMMISSION_TRIGGER_OCR_Y = 200; const COMMISSION_TRIGGER_OCR_WIDTH = 165; // 1050 - 885 const COMMISSION_TRIGGER_OCR_HEIGHT = 50; // 250 - 200 // 委托完成检测区域 const COMMISSION_COMPLETE_OCR_X = 880; const COMMISSION_COMPLETE_OCR_Y = 165; const COMMISSION_COMPLETE_OCR_WIDTH = 170; // 1050 - 880 const COMMISSION_COMPLETE_OCR_HEIGHT = 45; // 210 - 165 // 获取设置 const skipRecognition = settings.skipRecognition || false; const debugMode = settings.debugMode || false; const minTextLength = parseInt(settings.minTextLength || "4"); const team = settings.team || ""; async function prepareForLeyLineRun(settings) { // 开局传送到七天神像 await genshin.returnMainUi() await genshin.tpToStatueOfTheSeven(); // 切换战斗队伍 if (settings.team) { log.info(`切换至队伍 ${settings.team}`); await genshin.switchParty(settings.team); } } /** * 检测委托完成状态(使用图像识别) * @param {number} buttonIndex - 按钮索引(0-3) * @returns {Promise} 返回 "completed", "uncompleted", 或 "unknown" */ async function detectCommissionStatusByImage(buttonIndex) { try { const button = COMMISSION_DETAIL_BUTTONS[buttonIndex]; if (!button) { log.error("无效的按钮索引: {index}", buttonIndex); return "unknown"; } log.info("检测委托{id}的完成状态(图像识别)", button.id); // 截图 let captureRegion = captureGameRegion(); // 检测区域:按钮位置左右各扩展更大范围 const checkRegion = captureRegion.deriveCrop( button.checkX, button.y - 30, // 稍微向上扩展检测区域 button.checkWidth, 60 // 增加高度以确保捕获状态图标 ); // 加载完成和未完成的模板图像 let completedTemplate, uncompletedTemplate; try { completedTemplate = file.readImageMatSync(COMPLETED_IMAGE_PATH); uncompletedTemplate = file.readImageMatSync(UNCOMPLETED_IMAGE_PATH); } catch (imageError) { log.error("加载模板图像失败: {error}", imageError); return "unknown"; } // 创建识别对象,使用更灵活的参数 const completedRo = RecognitionObject.TemplateMatch(completedTemplate, 0, 0, button.checkWidth, 60); const uncompletedRo = RecognitionObject.TemplateMatch(uncompletedTemplate, 0, 0, button.checkWidth, 60); // 降低匹配阈值,提高识别灵活性 completedRo.threshold = 0.65; uncompletedRo.threshold = 0.65; // 检测完成状态 const completedResult = checkRegion.find(completedRo); if (!completedResult.isEmpty()) { log.info("委托{id}已完成", button.id); return "completed"; } // 检测未完成状态 const uncompletedResult = checkRegion.find(uncompletedRo); if (!uncompletedResult.isEmpty()) { log.info("委托{id}未完成", button.id); return "uncompleted"; } // 尝试使用更低的阈值再次检测 log.info("使用更低阈值再次检测委托{id}状态", button.id); completedRo.threshold = 0.6; uncompletedRo.threshold = 0.6; const completedResult2 = checkRegion.find(completedRo); if (!completedResult2.isEmpty()) { log.info("委托{id}已完成(低阈值检测)", button.id); return "completed"; } const uncompletedResult2 = checkRegion.find(uncompletedRo); if (!uncompletedResult2.isEmpty()) { log.info("委托{id}未完成(低阈值检测)", button.id); return "uncompleted"; } log.warn("委托{id}状态识别失败", button.id); return "unknown"; } catch (error) { log.error("检测委托完成状态时出错: {error}", error); return "unknown"; } } // 读取支持的委托列表 function loadSupportedCommissions() { let supportedCommissions = { fight: [], talk: [] }; try { // 使用正确的文件读取方法 log.info("开始读取支持的委托列表: {path}", SUPPORT_LIST_PATH); // 尝试读取文件内容 try { const supportListContent = file.readTextSync(SUPPORT_LIST_PATH); if (supportListContent && supportListContent.trim()) { try { // 解析JSON格式 const commissionData = JSON.parse(supportListContent); supportedCommissions.fight = commissionData.fight || []; supportedCommissions.talk = commissionData.talk || []; log.info("已加载支持的战斗委托列表,共 {count} 个", supportedCommissions.fight.length); log.info("已加载支持的对话委托列表,共 {count} 个", supportedCommissions.talk.length); } catch (jsonError) { log.error("解析委托列表JSON失败: {error}", jsonError); } } else { log.warn("支持的委托列表为空"); } } catch (readError) { // 如果读取失败,检查文件是否存在 log.error("读取委托列表失败: {error}", readError); // 尝试创建文件 try { // 创建默认的JSON结构 const defaultJson = JSON.stringify({ fight: [], talk: [] }, null, 2); const writeResult = file.writeTextSync(SUPPORT_LIST_PATH, defaultJson); if (writeResult) { log.info("已创建空的委托列表文件"); } else { log.error("创建委托列表文件失败"); } } catch (writeError) { log.error("创建委托列表文件失败: {error}", writeError); } } } catch (error) { log.error("处理委托列表时出错: {error}", error); } return supportedCommissions; } // 清理文本(去除标点符号等) function cleanText(text) { if (!text) return ""; // 去除标点符号和特殊字符 return text.replace(/[^\u4e00-\u9fa5a-zA-Z0-9]/g, "").trim(); } // 进入委托界面 async function enterCommissionScreen() { log.info("正在进入委托界面..."); try { // 使用F1快捷键直接打开委托界面 log.info("尝试使用F1快捷键打开委托界面"); keyDown("VK_F1"); await sleep(100); keyUp("VK_F1"); // 点击委托界面 log.info("点击委托界面"); await sleep(900); click(300, 350); await sleep(100); log.info("已进入委托界面"); return true; } catch (error) { log.error("进入委托界面失败: {error}", error); return false; } } // 自动执行划页操作 - 新的滑动方法 async function PageScroll(scrollCount) { try { const clickX = 950; // 假设点击的起始坐标 const clickY = 600; const totalDistance = 300; // 假设每次滑动的总距离 const stepDistance = 10; // 每步移动的距离 for (let i = 0; i < scrollCount; ++i) { log.info(`开始第 ${i + 1} 次滑动`); // 如果点击坐标为 (0, 0),则跳过点击 if (clickX !== 0 || clickY !== 0) { moveMouseTo(clickX, clickY); // 移动到指定坐标 await sleep(100); } // 按住鼠标左键 leftButtonDown(); // 将鼠标移动到目标位置,模拟更自然的拖动操作 const steps = totalDistance / stepDistance; // 分成若干步移动 for (let j = 0; j < steps; j++) { moveMouseBy(0, -stepDistance); // 每次移动 stepDistance 像素 await sleep(10); // 每次移动后延迟10毫秒 } // 释放鼠标左键 await sleep(700); leftButtonUp(); await sleep(1000); // 增加滑动后的等待时间,确保界面稳定 } return true; } catch (error) { log.error(`执行滑动操作时发生错误:${error.message}`); return false; } } // 识别委托地点 function recognizeCommissionLocation() { try { log.info("识别委托地点 ({x}, {y}) ({width}, {height})...", LOCATION_OCR_X, LOCATION_OCR_Y, LOCATION_OCR_X + LOCATION_OCR_WIDTH, LOCATION_OCR_Y + LOCATION_OCR_HEIGHT); // 创建OCR识别对象 const locationOcrRo = RecognitionObject.Ocr( LOCATION_OCR_X, LOCATION_OCR_Y, LOCATION_OCR_WIDTH, LOCATION_OCR_HEIGHT ); // 截图识别 let captureRegion = captureGameRegion(); let results = captureRegion.findMulti(locationOcrRo); if (results.count > 0) { // 取第一个结果作为地点 return results[0].text.trim(); } return "未知地点"; } catch (error) { log.error("识别委托地点时出错: {error}", error); return "识别失败"; } } // 保存委托数据到文件 function saveCommissionsData(commissionsTable) { try { log.info("保存委托数据到文件..."); // 创建JSON格式的委托数据 const commissionsData = { timestamp: new Date().toISOString(), commissions: commissionsTable }; // 保存到文件 const outputPath = `${OUTPUT_DIR}/commissions_data.json`; try { const jsonResult = file.writeTextSync(outputPath, JSON.stringify(commissionsData, null, 2)); if (jsonResult) { log.info("委托数据已保存到: {path}", outputPath); } else { log.error("保存委托数据失败"); } } catch (jsonError) { log.error("保存委托数据失败: {error}", jsonError); } // 创建可读的文本报告 let reportContent = "# 原神每日委托识别报告\r\n"; reportContent += `生成时间: ${new Date().toLocaleString()}\r\n\r\n`; reportContent += "## 委托列表\r\n\r\n"; for (const commission of commissionsTable) { const supportStatus = commission.supported ? "✅ 支持" : "❌ 不支持"; const locationInfo = commission.location ? `(${commission.location})` : ""; reportContent += `${commission.id}. ${commission.name} ${locationInfo} - ${supportStatus}\r\n`; } // 保存报告 const reportPath = `${OUTPUT_DIR}/commissions_report.txt`; try { const reportResult = file.writeTextSync(reportPath, reportContent); if (reportResult) { log.info("委托报告已保存到: {path}", reportPath); } else { log.error("保存委托报告失败"); } } catch (reportError) { log.error("保存委托报告失败: {error}", reportError); } return commissionsTable.filter(c => c.supported); } catch (error) { log.error("处理委托数据时出错: {error}", error); return []; } } function ensureDirectoryExists(dirPath) { try { // 尝试创建目录,如果目录已存在,writeTextSync不会报错 // 创建一个临时文件来确保目录存在 const tempFilePath = `${dirPath}/.temp`; file.writeTextSync(tempFilePath, ""); log.info(`已确保目录存在: ${dirPath}`); return true; } catch (error) { log.error(`创建目录时出错: ${error}`); return false; } } // 检测是否进入委托详情界面 async function checkDetailPageEntered() { try { log.info("检测是否进入委托详情界面..."); // 创建OCR识别对象 - 检测区域(1480,100)到(1535,130) const detailOcrRo = RecognitionObject.Ocr( 1480, 100, 55, // 1535 - 1480 30 // 130 - 100 ); // 尝试3次OCR识别 for (let i = 0; i < 3; i++) { log.info(`执行第${i + 1}次详情界面OCR检测`); let captureRegion = captureGameRegion(); let results = captureRegion.findMulti(detailOcrRo); if (results.count > 0) { // 检查OCR结果 for (let j = 0; j < results.count; j++) { const text = results[j].text.trim(); log.info(`检测到文本: "${text}"`); // 如果有"蒙德",表示进入了详情界面 if (text.includes("蒙德")) { log.info("检测到蒙德委托,成功进入详情界面"); return "蒙德"; } // 如果没有文字,可能是已完成委托 else if (text === "") { log.info("未检测到地区文本,可能是已完成委托"); return "已完成"; } // 其他地区委托 else if (text.length >= 2) { log.info(`检测到其他地区委托: ${text}`); return text; } } } // 如果没有检测到,等待一会再试 await sleep(500); } log.warn("三次OCR检测后仍未确认是否进入详情界面"); return "未知"; } catch (error) { log.error("检测委托详情界面时出错: {error}", error); return "错误"; } } /** * 优化后的委托识别主函数 */ async function Identification() { try { log.info("开始执行原神每日委托识别脚本"); await genshin.returnMainUi(); setGameMetrics(1920, 1080, 1); // 加载支持的委托列表 const supportedCommissions = loadSupportedCommissions(); // 确保所有委托的资源目录存在 for (const commission of supportedCommissions.fight) { ensureDirectoryExists(`assets/${commission}`); } for (const commission of supportedCommissions.talk) { ensureDirectoryExists(`assets/process/${commission}`); } // 进入委托界面 const enterSuccess = await enterCommissionScreen(); if (!enterSuccess) { log.error("无法进入委托界面,脚本终止"); return; } await sleep(1000); // 步骤1: 执行第一次OCR识别 log.info("步骤1: 执行第一次OCR识别"); const ocrRo = RecognitionObject.Ocr( OCR_REGION_X, OCR_REGION_Y, OCR_REGION_WIDTH, OCR_REGION_HEIGHT ); await sleep(2000); // 第一次截图识别 log.info("执行第一次OCR识别 ({x}, {y}) ({width}, {height})", OCR_REGION_X, OCR_REGION_Y, OCR_REGION_X + OCR_REGION_WIDTH, OCR_REGION_Y + OCR_REGION_HEIGHT); let captureRegion = captureGameRegion(); let firstResults = captureRegion.findMulti(ocrRo); log.info("第一次OCR识别结果数量: {count}", firstResults.count); // 处理第一次识别结果 let firstCommissions = []; for (let i = 0; i < firstResults.count; i++) { let result = firstResults[i]; let text = cleanText(result.text); if (text && text.length >= minTextLength) { log.info("第{index}个委托: \"{text}\"", i + 1, text); // 检查委托类型 const isFightCommission = supportedCommissions.fight.includes(text); const isTalkCommission = supportedCommissions.talk.includes(text); const isSupported = isFightCommission || isTalkCommission; const commissionType = isFightCommission ? COMMISSION_TYPE.FIGHT : (isTalkCommission ? COMMISSION_TYPE.TALK : ""); firstCommissions.push({ id: i + 1, name: text, supported: isSupported, type: commissionType, location: "" }); } } // 步骤2: 使用图像识别检测前3个委托的完成状态 log.info("步骤2: 检测前3个委托的完成状态"); for (let i = 0; i < Math.min(3, firstCommissions.length); i++) { const commission = firstCommissions[i]; // 使用图像识别检测完成状态 const status = await detectCommissionStatusByImage(i); if (status === "completed") { log.info("委托{id} {name} 已完成,跳过详情查看", commission.id, commission.name); commission.location = "已完成"; continue; } else if (status === "uncompleted") { log.info("委托{id} {name} 未完成,查看详情", commission.id, commission.name); } else { log.warn("委托{id} {name} 状态未知,尝试查看详情", commission.id, commission.name); } // 只有未完成或状态未知的委托才点击查看详情 log.info("查看第{id}个委托详情: {name}", commission.id, commission.name); // 点击详情按钮 const detailButton = COMMISSION_DETAIL_BUTTONS[commission.id - 1]; log.info("点击委托详情按钮 ({x}, {y})", detailButton.x, detailButton.y); click(detailButton.x, detailButton.y); await sleep(2500); // 检测是否成功进入详情界面 const detailStatus = await checkDetailPageEntered(); log.info(`委托详情界面状态: ${detailStatus}`); // 根据检测结果处理 if (detailStatus === "已完成") { log.info("该委托已完成,跳过地点识别和退出操作"); commission.location = "已完成"; continue; } else if (detailStatus === "未知" || detailStatus === "错误") { log.warn("无法确认是否进入详情界面,尝试继续执行"); const location = recognizeCommissionLocation(); commission.location = location; log.info("委托 {name} 的地点: {location}", commission.name, location); } else { const location = recognizeCommissionLocation(); commission.location = location; log.info("委托 {name} 的地点: {location}", commission.name, location); } // 退出详情页面 if (detailStatus !== "未知") { log.info("退出详情页面 - 按ESC"); keyDown("VK_ESCAPE"); await sleep(300); keyUp("VK_ESCAPE"); await sleep(1200); keyDown("VK_ESCAPE"); await sleep(300); keyUp("VK_ESCAPE"); await sleep(1200); } } // 步骤3: 执行下滑操作 log.info("步骤3: 执行下滑操作"); await PageScroll(1); await sleep(2000); // 步骤4: 执行第二次OCR识别 log.info("步骤4: 执行第二次OCR识别({x}, {y}) ({width}, {height})", OCR_REGION_X, OCR_REGION_Y, OCR_REGION_X + OCR_REGION_WIDTH, OCR_REGION_Y + OCR_REGION_HEIGHT); captureRegion = captureGameRegion(); let secondResults = captureRegion.findMulti(ocrRo); log.info("第二次OCR识别结果数量: {count}", secondResults.count); // 处理第二次识别结果 let fourthCommission = null; for (let i = 0; i < secondResults.count; i++) { let result = secondResults[i]; let text = cleanText(result.text); if (text && text.length >= minTextLength) { log.info("第4个委托: \"{text}\"", text); // 检查委托类型 const isFightCommission = supportedCommissions.fight.includes(text); const isTalkCommission = supportedCommissions.talk.includes(text); const isSupported = isFightCommission || isTalkCommission; const commissionType = isFightCommission ? COMMISSION_TYPE.FIGHT : (isTalkCommission ? COMMISSION_TYPE.TALK : ""); fourthCommission = { id: 4, name: text, supported: isSupported, type: commissionType, location: "" }; } } // 步骤5: 检测第4个委托的完成状态 if (fourthCommission) { log.info("步骤5: 检测第4个委托的完成状态"); // 使用图像识别检测完成状态 const status = await detectCommissionStatusByImage(3); // 第4个按钮索引为3 if (status === "completed") { log.info("委托4 {name} 已完成,跳过详情查看", fourthCommission.name); fourthCommission.location = "已完成"; } else if (status === "uncompleted" || status === "unknown") { log.info("委托4 {name} 需要查看详情", fourthCommission.name); // 点击详情按钮 const detailButton = COMMISSION_DETAIL_BUTTONS[3]; log.info("点击委托详情按钮 ({x}, {y})", detailButton.x, detailButton.y); click(detailButton.x, detailButton.y); await sleep(2500); // 检测是否成功进入详情界面 const detailStatus = await checkDetailPageEntered(); log.info(`委托详情界面状态: ${detailStatus}`); // 根据检测结果处理 if (detailStatus === "已完成") { log.info("该委托已完成,跳过地点识别和退出操作"); fourthCommission.location = "已完成"; } else if (detailStatus === "未知" || detailStatus === "错误") { log.warn("无法确认是否进入详情界面,尝试继续执行"); const location = recognizeCommissionLocation(); fourthCommission.location = location; log.info("委托 {name} 的地点: {location}", fourthCommission.name, location); } else { location = recognizeCommissionLocation(); fourthCommission.location = location; log.info("委托 {name} 的地点: {location}", fourthCommission.name, location); } // 退出详情页面 if (detailStatus !== "未知") { log.info("退出详情页面 - 按ESC"); keyDown("VK_ESCAPE"); await sleep(300); keyUp("VK_ESCAPE"); await sleep(1200); keyDown("VK_ESCAPE"); await sleep(300); keyUp("VK_ESCAPE"); await sleep(1200); } } } // 合并所有委托结果 let allCommissions = [...firstCommissions]; if (fourthCommission) { allCommissions.push(fourthCommission); } // 输出完整委托列表 log.info("完整委托列表:"); for (const commission of allCommissions) { const supportStatus = commission.supported ? "✅ 支持" : "❌ 不支持"; const locationInfo = commission.location ? `(${commission.location})` : ""; const typeInfo = commission.type ? `[${commission.type}]` : ""; log.info("{id}. {name} {location} {type} - {status}", commission.id, commission.name, locationInfo, typeInfo, supportStatus); } // 保存委托数据 saveCommissionsData(allCommissions); log.info("原神每日委托识别脚本执行完成"); } catch (error) { log.error("脚本执行出错: {error}", error); } } /** * 执行对话委托流程 * @param {string} commissionName - 委托名称 * @param {string} location - 委托地点 * @returns {Promise} - 执行结果 */ async function executeTalkCommission(commissionName, location) { try { log.info("开始执行对话委托: {name} ({location})", commissionName, location); // 构建可能的流程文件路径 const processBasePath = `${TALK_PROCESS_BASE_PATH}/${commissionName}`; const processFilePaths = [ `${processBasePath}/process.json`, `${processBasePath}/${location}/process.json` ]; let processFilePath = null; // 查找流程文件 for (const path of processFilePaths) { try { await file.readText(path); processFilePath = path; log.info("找到对话委托流程文件: {path}", path); break; } catch (error) { log.info("对话委托流程文件不存在: {path}", path); } } if (!processFilePath) { log.warn("未找到对话委托 {name} 在 {location} 的流程文件", commissionName, location); return false; } // 读取流程文件内容 const processContent = await file.readText(processFilePath); // 判断是简单格式还是JSON格式 let isJsonFormat = false; try { JSON.parse(processContent); isJsonFormat = true; } catch (error) { isJsonFormat = false; } if (isJsonFormat) { // 处理JSON格式的流程 return await executeJsonProcess(processContent, commissionName, location); } else { // 处理简单格式的流程 return await executeSimpleProcess(processContent, commissionName, location); } } catch (error) { log.error("执行对话委托时出错: {error}", error); return false; } } /** * 执行简单格式的对话委托流程 * @param {string} processContent - 流程内容 * @param {string} commissionName - 委托名称 * @param {string} location - 委托地点 * @returns {Promise} - 执行结果 */ async function executeSimpleProcess(processContent, commissionName, location) { try { log.info("执行简单格式的对话委托流程: {name}", commissionName); // 按行分割流程内容 const lines = processContent.split('\n').map(line => line.trim()).filter(line => line.length > 0); for (let i = 0; i < lines.length; i++) { const line = lines[i]; log.info("执行流程步骤 {step}: {line}", i + 1, line); if (line.endsWith(".json")) { // 地图追踪文件 const trackingPath = `assets/process/${commissionName}/${line}`; log.info("执行地图追踪: {path}", trackingPath); try { await pathingScript.runFile(trackingPath); log.info("地图追踪执行完成"); } catch (error) { log.error("执行地图追踪时出错: {error}", error); } } else if (line === "F") { // 按F键并等待对话结束 log.info("按下F键并等待对话结束"); keyPress("F"); // 定义识别对象 const paimonMenuRo = RecognitionObject.TemplateMatch( file.ReadImageMatSync("Data/RecognitionObject/paimon_menu.png"), 0, 0, genshin.width / 3.0, genshin.width / 5.0 ); // 判断是否在主界面的函数 const isInMainUI = () => { let captureRegion = captureGameRegion(); // 获取一张截图 let res = captureRegion.Find(paimonMenuRo); return !res.isEmpty(); }; // 重复执行自动剧情,直到返回主界面 let maxAttempts = 100; // 设置最大尝试次数,防止无限循环 let attempts = 0; await sleep(1000); log.info("开始执行自动剧情循环"); while (!isInMainUI() && attempts < maxAttempts) { attempts++; log.info(`执行第 ${attempts} 次自动剧情选择`); await genshin.chooseTalkOption("", 10, false); // 检查是否已返回主界面 if (isInMainUI()) { log.info("检测到已返回主界面,结束循环"); break; } } if (isInMainUI()) { log.info("已返回主界面,自动剧情执行完成"); } else { log.warn(`已达到最大尝试次数 ${maxAttempts},但未检测到返回主界面`); } } else { // 其他未知命令 log.warn("未知的流程命令: {command}", line); } // 每个步骤之间等待一段时间 await sleep(2000); } log.info("简单格式的对话委托流程执行完成: {name}", commissionName); return true; } catch (error) { log.error("执行简单格式的对话委托流程时出错: {error}", error); return false; } } /** * 执行JSON格式的对话委托流程 * @param {string} processContent - 流程内容 * @param {string} commissionName - 委托名称 * @param {string} location - 委托地点 * @returns {Promise} - 执行结果 */ async function executeJsonProcess(processContent, commissionName, location) { try { log.info("执行JSON格式的对话委托流程: {name}", commissionName); // 解析JSON内容 const processSteps = JSON.parse(processContent); // 如果是数组,则按顺序执行每个步骤 if (Array.isArray(processSteps)) { for (let i = 0; i < processSteps.length; i++) { const step = processSteps[i]; log.info("执行流程步骤 {step}: {type}", i + 1, step.type); // 如果有注释,输出注释 if (step.note) { log.info("步骤说明: {note}", step.note); } switch (step.type) { case "地图追踪": // 执行地图追踪 log.info("执行地图追踪: {path}", step.data); try { await pathingScript.runFile(step.data); log.info("地图追踪执行完成"); } catch (error) { log.error("执行地图追踪时出错: {error}", error); } break; case "键鼠脚本": // 执行键鼠脚本 log.info("执行键鼠脚本: {path}", step.data); try { await runFile(step.data); log.info("键鼠脚本执行完成"); } catch (error) { log.error("执行键鼠脚本时出错: {error}", error); } break; case "对话": // 执行对话 log.info("执行对话流程"); keyPress("F"); // 定义识别对象 const paimonMenuRo = RecognitionObject.TemplateMatch( file.ReadImageMatSync("Data/RecognitionObject/paimon_menu.png"), 0, 0, genshin.width / 3.0, genshin.width / 5.0 ); // 判断是否在主界面的函数 const isInMainUI = () => { let captureRegion = captureGameRegion(); // 获取一张截图 let res = captureRegion.Find(paimonMenuRo); return !res.isEmpty(); }; // 重复执行自动剧情,直到返回主界面 let maxAttempts = 100; // 设置最大尝试次数,防止无限循环 let attempts = 0; await sleep(1000); log.info("开始执行自动剧情循环"); const skipCount = step.data || 10; // 默认跳过10次对话 while (!isInMainUI() && attempts < maxAttempts) { attempts++; log.info(`执行第 ${attempts} 次自动剧情选择`); await genshin.chooseTalkOption("", skipCount, false); // 检查是否已返回主界面 if (isInMainUI()) { log.info("检测到已返回主界面,结束循环"); break; } } if (isInMainUI()) { log.info("已返回主界面,自动剧情执行完成"); } else { log.warn(`已达到最大尝试次数 ${maxAttempts},但未检测到返回主界面`); } break; case "按键": // 执行按键操作 if (typeof step.data === "string") { // 单个按键 log.info("执行按键: {key}", step.data); keyPress(step.data); } else if (typeof step.data === "object") { // 复杂按键操作 if (step.data.action === "down") { log.info("按下按键: {key}", step.data.key); keyDown(step.data.key); } else if (step.data.action === "up") { log.info("释放按键: {key}", step.data.key); keyUp(step.data.key); } else if (step.data.action === "press") { log.info("点击按键: {key}", step.data.key); keyPress(step.data.key); } } break; case "tp": // 执行传送 if (Array.isArray(step.data) && step.data.length >= 2) { log.info("执行传送: {x}, {y}", step.data[0], step.data[1]); const force = step.data.length > 2 ? step.data[2] : false; await genshin.tp(step.data[0], step.data[1], force); log.info("传送完成"); } else { log.error("传送参数格式错误"); } break; default: log.warn("未知的流程类型: {type}", step.type); } // 每个步骤之间等待一段时间 await sleep(2000); } } else { log.error("JSON流程格式错误,应为数组"); return false; } log.info("JSON格式的对话委托流程执行完成: {name}", commissionName); return true; } catch (error) { log.error("执行JSON格式的对话委托流程时出错: {error}", error); return false; } } /** * 执行委托追踪 * 新版本:执行所有委托而不检测触发状态 */ async function executeCommissionTracking_old() { try { log.info("开始执行委托追踪 - 全部执行模式"); // 获取已识别的委托列表 let commissions = []; try { const commissionsData = JSON.parse(file.readTextSync(`${OUTPUT_DIR}/commissions_data.json`)); commissions = commissionsData.commissions.filter(c => c.supported); log.info("已加载支持的委托数据,共 {count} 个", commissions.length); } catch (error) { log.error("读取委托数据失败: {error}", error); return false; } if (commissions.length === 0) { log.warn("没有找到支持的委托,请先运行识别脚本"); return false; } // 确保回到主界面 await genshin.returnMainUi(); // 执行每个委托 let completedCount = 0; for (const commission of commissions) { // 跳过已完成的委托 if (commission.location === "已完成") { log.info("委托 {name} 已完成,跳过", commission.name); completedCount++; continue; } // 跳过没有地点信息的委托 if (!commission.location || commission.location === "未知地点" || commission.location === "识别失败") { log.warn("委托 {name} 缺少地点信息,跳过", commission.name); continue; } log.info("开始执行委托: {name} ({location}) [{type}]", commission.name, commission.location, commission.type || "未知类型"); // 根据委托类型执行不同的处理逻辑 if (commission.type === COMMISSION_TYPE.TALK) { // 执行对话委托 const success = await executeTalkCommission(commission.name, commission.location); if (success) { completedCount++; log.info("对话委托 {name} 执行完成", commission.name); } else { log.warn("对话委托 {name} 执行失败", commission.name); } } else { // 默认执行战斗委托 // 构建可能的路径追踪脚本路径 const location = commission.location.trim(); const scriptPaths = [ `assets/${commission.name}/${location}-1.json`, `assets/${commission.name}/${location}-2.json`, `assets/${commission.name}/${location}-3.json`, ]; let scriptFound = false; let scriptExecuted = false; // 尝试执行每个可能的脚本路径 for (const scriptPath of scriptPaths) { try { // 检查脚本文件是否存在 log.info("检查路径追踪脚本: {path}", scriptPath); try { // 尝试读取文件内容来检查是否存在 await file.readText(scriptPath); log.info("找到路径追踪脚本: {path}", scriptPath); scriptFound = true; scriptExecuted = true; } catch (readError) { log.info("路径追踪脚本不存在: {path}", scriptPath); continue; // 尝试下一个脚本路径 } // 执行路径追踪脚本 log.info("开始执行路径追踪脚本: {path}", scriptPath); // 执行脚本并等待完成 await pathingScript.runFile(scriptPath); log.info("路径追踪脚本执行完成"); } catch (scriptError) { log.error("执行路径追踪脚本时出错: {error}", scriptError); } } if (!scriptFound) { log.warn("未找到委托 {name} 在 {location} 的路径追踪脚本", commission.name, location); } else if (scriptExecuted) { completedCount++; log.info("战斗委托 {name} 执行完成", commission.name); } } // 每个委托之间等待一段时间 log.info("等待5秒后执行下一个委托..."); await sleep(5000); } log.info("委托追踪全部执行完成,共执行 {count}/{total} 个委托", completedCount, commissions.length); return completedCount > 0; } catch (error) { log.error("执行委托追踪时出错: {error}", error); return false; } } /** * 执行委托追踪 * 新版本:执行所有委托而不检测触发状态 */ async function executeCommissionTracking() { try { log.info("开始执行委托追踪 - 全部执行模式"); // 获取已识别的委托列表 let commissions = []; try { const commissionsData = JSON.parse(file.readTextSync(`${OUTPUT_DIR}/commissions_data.json`)); commissions = commissionsData.commissions.filter(c => c.supported); log.info("已加载支持的委托数据,共 {count} 个", commissions.length); } catch (error) { log.error("读取委托数据失败: {error}", error); return false; } if (commissions.length === 0) { log.warn("没有找到支持的委托,请先运行识别脚本"); return false; } // 确保回到主界面 await genshin.returnMainUi(); // 执行每个委托 let completedCount = 0; for (const commission of commissions) { // 跳过已完成的委托 if (commission.location === "已完成") { log.info("委托 {name} 已完成,跳过", commission.name); completedCount++; continue; } // 跳过没有地点信息的委托 if (!commission.location || commission.location === "未知地点" || commission.location === "识别失败") { log.warn("委托 {name} 缺少地点信息,跳过", commission.name); continue; } log.info("开始执行委托: {name} ({location}) [{type}]", commission.name, commission.location, commission.type || "未知类型"); // 根据委托类型执行不同的处理逻辑 if (commission.type === COMMISSION_TYPE.TALK) { // 执行对话委托 const success = await executeTalkCommission(commission.name, commission.location); if (success) { completedCount++; log.info("对话委托 {name} 执行完成", commission.name); } else { log.warn("对话委托 {name} 执行失败", commission.name); } } else { // 默认执行战斗委托 // 构建可能的路径追踪脚本路径 const location = commission.location.trim(); const scriptPaths = [ `assets/${commission.name}/${location}-1.json`, `assets/${commission.name}/${location}-2.json`, `assets/${commission.name}/${location}-3.json`, ]; let scriptFound = false; let scriptExecuted = false; // 尝试执行每个可能的脚本路径 for (const scriptPath of scriptPaths) { try { // 检查脚本文件是否存在 log.info("检查路径追踪脚本: {path}", scriptPath); try { // 尝试读取文件内容来检查是否存在 await file.readText(scriptPath); log.info("找到路径追踪脚本: {path}", scriptPath); scriptFound = true; scriptExecuted = true; } catch (readError) { log.info("路径追踪脚本不存在: {path}", scriptPath); continue; // 尝试下一个脚本路径 } // 执行路径追踪脚本 log.info("开始执行路径追踪脚本: {path}", scriptPath); // 执行脚本并等待完成 await pathingScript.runFile(scriptPath); log.info("路径追踪脚本执行完成"); } catch (scriptError) { log.error("执行路径追踪脚本时出错: {error}", scriptError); } } if (!scriptFound) { log.warn("未找到委托 {name} 在 {location} 的路径追踪脚本", commission.name, location); } else if (scriptExecuted) { completedCount++; log.info("战斗委托 {name} 执行完成", commission.name); } } // 每个委托之间等待一段时间 log.info("等待5秒后执行下一个委托..."); await sleep(5000); } log.info("委托追踪全部执行完成,共执行 {count}/{total} 个委托", completedCount, commissions.length); return completedCount > 0; } catch (error) { log.error("执行委托追踪时出错: {error}", error); return false; } } // 主函数 async function main() { //await Identification(); if(settings.skipRecognition){ log.info("跳过识别,直接加载数据"); }else{ await Identification(); }//识别委托 // 开局准备 await prepareForLeyLineRun(settings); // 执行自动委托 await executeCommissionTracking(); log.info("每日委托执行完成,前往安全地点"); await genshin.tpToStatueOfTheSeven(); } // 修改这里:使用 Promise 包装 main 函数的执行 return main(); //log.info(""); })();