(async function () { setGameMetrics(1920, 1080, 1); await genshin.returnMainUi(); let language = settings.language; const languageMessages = { "简体中文": ["切换至简体中文", 260], "繁體中文": ["切換至繁體中文", 310], "English": ["Switch to English", 360], "日本語": ["日本語に切り替え", 460], "한국어": ["한국어로 전환", 410] }; const [message, yPos] = languageMessages[language] || ["Unknown language, switch to Chinese", 260]; log.info(message); keyPress("ESCAPE"); await sleep(1000); click(50, 830); //点击设置 await sleep(1000); click(180, 510); //点击语言 await sleep(1000); click(1630, 210); //点击选项 await sleep(1000); moveMouseTo(1630, 260); await PageScroll(1); await sleep(1000); click(1630, yPos); await genshin.returnMainUi(); })(); // 自动执行划页操作 async function PageScroll(scrollCount) { try { const clickX = 1630; // 假设点击的起始坐标 const clickY = 260; const totalDistance = 200; // 假设每次滑动的总距离 const stepDistance = 15; // 每步移动的距离 for (let i = 0; i < scrollCount; ++i) { // 如果点击坐标为 (0, 0),则跳过点击 if (clickX !== 0 || clickY !== 0) { moveMouseTo(clickX, clickY); // 移动到指定坐标 await sleep(100); } // 按住鼠标左键 leftButtonDown(); // 将鼠标移动到目标位置,模拟更自然的拖动操作 const steps = totalDistance / stepDistance; // 分成若干步移动 for (let j = 0; j < steps; j++) { moveMouseBy(0, stepDistance); // 每次移动 stepDistance 像素 await sleep(10); // 每次移动后延迟10毫秒 } // 释放鼠标左键 await sleep(700); leftButtonUp(); await sleep(100); } } catch (error) { log.error(`执行滑动操作时发生错误:${error.message}`); } }