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Author SHA1 Message Date
zaodonganqi
0c7ee70550 update repo.json
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2025-08-04 04:51:25 +00:00
mno
5913ed7a87 js:锄地一条龙1.3.0 (#1467)
* js:锄地一条龙1.3.0

### 1.3.0(2025.08.04)
1.增加了识图频率限制,可以通过自定义配置中触发器间隔调节
1.优化了拾取时的滚动效果

* 保留records文件夹

---------

Co-authored-by: 躁动的氨气 <131591012+zaodonganqi@users.noreply.github.com>
2025-08-04 12:51:06 +08:00
6 changed files with 94 additions and 27 deletions

View File

@@ -1,5 +1,5 @@
{
"time": "20250804085933",
"time": "20250804125124",
"url": "https://github.com/babalae/bettergi-scripts-list/archive/refs/heads/main.zip",
"file": "repo.json",
"indexes": [
@@ -72913,8 +72913,8 @@
{
"name": "AutoHoeingOneDragon",
"type": "directory",
"hash": "ec9593baf4b45c012f5ee43e6445c2f0afc49636",
"version": "1.2.5",
"hash": "1852a689e1bfc6fa26a6af3b878f40fb1720f5e2",
"version": "1.3.0",
"author": "mno",
"authors": [
{
@@ -72924,7 +72924,7 @@
],
"description": "锄地一条龙~|~一站式解决自动化锄地支持只拾取狗粮请仔细阅读README.md后使用",
"tags": [],
"lastUpdated": "2025-07-31 11:50:59"
"lastUpdated": "2025-08-04 12:51:06"
},
{
"name": "AutoLeyLineOutcrop",

View File

@@ -74,6 +74,9 @@
---
### 更新日志
### 1.3.02025.08.04
1.增加了识图频率限制,可以通过自定义配置中触发器间隔调节
1.优化了拾取时的滚动效果
### 1.2.52025.07.31
1.运行线路前删除部分中间信息,略微减少内存占用
2.当权重涉及指数运算过大时修正到五过小时修正到0

View File

@@ -1,3 +1,25 @@
{"macroEvents":[{"type":6,"mouseX":0,"mouseY":-120,"time":0},
{"type":6,"mouseX":0,"mouseY":0,"time":100}],
"info":{"name":"","description":"","x":0,"y":0,"width":1920,"height":1080,"recordDpi":1}}
{
"macroEvents": [
{
"type": 6,
"mouseX": 0,
"mouseY": -120,
"time": 0
},
{
"type": 6,
"mouseX": 0,
"mouseY": 0,
"time": 25
}
],
"info": {
"name": "",
"description": "",
"x": 0,
"y": 0,
"width": 1920,
"height": 1080,
"recordDpi": 1
}
}

View File

@@ -1,12 +1,13 @@
//拾取时上下滑动的时间
const timeMoveUp = 500;
const timeMoveDown = 1000;
const timeMoveUp = 1000;
const timeMoveDown = 1500;
const pickupMode = settings.pickupMode || "js拾取默认只拾取狗粮和晶蝶";
if (settings.activeDumperMode) { //处理泥头车信息
dumpers = settings.activeDumperMode.split('').map(Number).filter(num => num === 1 || num === 2 || num === 3 || num === 4);
} else {
dumpers = [];
}
const trigger = settings.trigger || 50;
(async function () {
//自定义配置处理
@@ -494,12 +495,20 @@ async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywo
const maxAttempts = 2;
let attempts = 0;
let lastOcrTime = new Date();
while (attempts < maxAttempts && !state.cancelRequested) {
const ocrTime = new Date();
if (ocrTime - lastOcrTime < trigger) {
//限制识别频率
await sleep(trigger - (ocrTime - lastOcrTime));
}
lastOcrTime = ocrTime;
try {
let template = file.ReadImageMatSync(imagePath);
let recognitionObject = RecognitionObject.TemplateMatch(template, xMin, yMin, width, height);
let result = captureGameRegion().find(recognitionObject);
if (result.isExist()) {
resultMainUi = captureGameRegion().find(recognitionObject);
//captureGameRegion().dispose;
if (resultMainUi.isExist()) {
return true; // 如果找到图标,返回 true
}
} catch (error) {
@@ -533,11 +542,20 @@ async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywo
// 定义一个函数用于执行OCR识别和交互
async function performOcrAndInteract(imagePath, whitelistKeywords, textxRange, texttolerance) {
async function performOcr(whitelistKeywords, xRange, yRange, timeout = 200) {
let lastOcrTime = new Date();
let startTime = Date.now();
while (Date.now() - startTime < timeout) {
while (Date.now() - startTime < timeout && !state.cancelRequested) {
const ocrTime = new Date();
//log.info(`当前触发间隔为${ocrTime - lastOcrTime}`);
if (ocrTime - lastOcrTime < trigger) {
//限制识别频率
await sleep(trigger - (ocrTime - lastOcrTime));
}
lastOcrTime = ocrTime;
try {
// 在捕获的区域内进行OCR识别
let ra = captureGameRegion();
ra = captureGameRegion();
//captureGameRegion().dispose;
let resList = ra.findMulti(RecognitionObject.ocr(
xRange.min, yRange.min,
xRange.max - xRange.min, yRange.max - yRange.min
@@ -571,18 +589,33 @@ async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywo
log.warn("OCR识别超时");
return [];
}
await sleep(5000);//启动地图追踪前五秒不执行ocr
let lastOcrTime = new Date();
while (!state.completed && !state.cancelRequested) {
const ocrTime = new Date();
if (ocrTime - lastOcrTime < trigger) {
//限制识别频率
await sleep(trigger - (ocrTime - lastOcrTime));
}
// 尝试找到 F 图标并返回其坐标
async function findFIcon(imagePath, xMin, yMin, width, height, timeout = 500) {
let lastOcrTime = new Date();
let startTime = Date.now();
while (Date.now() - startTime < timeout && !state.cancelRequested) {
const ocrTime = new Date();
//log.info(`当前触发间隔为${ocrTime - lastOcrTime}`);
if (ocrTime - lastOcrTime < trigger) {
//限制识别频率
await sleep(trigger - (ocrTime - lastOcrTime));
}
lastOcrTime = ocrTime;
try {
let template = file.ReadImageMatSync(imagePath);
let recognitionObject = RecognitionObject.TemplateMatch(template, xMin, yMin, width, height);
let result = captureGameRegion().find(recognitionObject);
if (result.isExist()) {
return { success: true, x: result.x, y: result.y, width: result.width, height: result.height };
resultFIcon = captureGameRegion().find(recognitionObject);
//captureGameRegion().dispose;
if (resultFIcon.isExist()) {
return { success: true, x: resultFIcon.x, y: resultFIcon.y, width: resultFIcon.width, height: resultFIcon.height };
}
} catch (error) {
log.error(`识别图像时发生异常: ${error.message}`);
@@ -591,7 +624,6 @@ async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywo
}
return null;
}
await sleep(2); // 每次检测间隔 2 毫秒
}
if (state.cancelRequested) {
log.info("图像识别任务已取消");
@@ -600,14 +632,15 @@ async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywo
}
// 尝试找到 F 图标
let fRes = await findFIcon(imagePath, 1102, 335, 34, 400, 200);
let fRes = await findFIcon(imagePath, 1102, 335, 34, 400, 500);
if (!fRes) {
state.atMainUi = await isMainUI();
state.lastCheckMainUi = new Date();
if (state.atMainUi) {
//log.info("在主界面,尝试下滑");
await keyMouseScript.runFile(`assets/滚轮下翻.json`);
keyMouseScript.runFile(`assets/滚轮下翻.json`);
}
await sleep(trigger);
continue;
}
@@ -636,7 +669,7 @@ async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywo
let centerYTargetText = ocrResult.y + ocrResult.height / 2;
if (Math.abs(centerYTargetText - centerYF) <= texttolerance) {
keyPress("F"); // 执行交互操作
await sleep(5); // 操作后暂停 5 毫秒
await sleep(trigger);
foundTarget = true;
break;
}
@@ -648,7 +681,7 @@ async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywo
// 如果距离上次下翻超过timeMoveUp秒则执行下翻
if (currentTime - lastMoveDown > timeMoveUp) {
await keyMouseScript.runFile(`assets/滚轮下翻.json`);
keyMouseScript.runFile(`assets/滚轮下翻.json`);
// 如果这是第一次下翻,记录这次下翻的时间
if (thisMoveUpTime === 0) {
@@ -662,7 +695,7 @@ async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywo
}
} else {
// 否则执行下翻
await keyMouseScript.runFile(`assets/滚轮上翻.json`);
keyMouseScript.runFile(`assets/滚轮上翻.json`);
}
}

View File

@@ -1,7 +1,7 @@
{
"manifest_version": 1,
"name": "锄地一条龙",
"version": "1.2.5",
"version": "1.3.0",
"description": "一站式解决自动化锄地支持只拾取狗粮请仔细阅读README.md后使用",
"authors": [
{
@@ -10,5 +10,8 @@
}
],
"settings_ui": "settings.json",
"main": "main.js"
}
"main": "main.js",
"saved_files": [
"records/"
]
}

View File

@@ -38,10 +38,16 @@
],
"default": "js拾取默认只拾取狗粮和晶蝶"
},
{
"name": "trigger",
"type": "input-text",
"label": "触发器间隔(毫秒)只对js拾取生效\n越长占用性能越低拾取越慢只建议性能不足时调高至不超过200",
"default": "50"
},
{
"name": "activeDumperMode",
"type": "input-text",
"label": "泥头车模式,将在接近战斗点前提前释放部分角色e技能\n需要启用时填写这些角色在队伍中的编号\n有多个角色需要释放时用中文逗号分隔\n警告实验性功能可能增加性能开销和降低稳定性"
"label": "泥头车模式,将在接近战斗点前提前释放部分角色e技能\n需要启用时填写这些角色在队伍中的编号\n有多个角色需要释放时用中文逗号分隔"
},
{
"name": "runByEfficiency",