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30
repo.json
@@ -1,5 +1,5 @@
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{
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"time": "20250726230430",
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"time": "20250727092330",
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"url": "https://github.com/babalae/bettergi-scripts-list/archive/refs/heads/main.zip",
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"file": "repo.json",
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"indexes": [
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@@ -72581,8 +72581,8 @@
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{
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"name": "ParametricTrans",
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"type": "directory",
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"hash": "047b51876ca2ce304c7202054430e701a24fbb2d",
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"version": "1.3",
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"hash": "abc03f6329fc8d86c3fc0916c0f926882349c2d0",
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"version": "1.4",
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"author": "LCB-茶包",
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"authors": [
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{
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@@ -72595,7 +72595,7 @@
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"bgi≥0.44.0",
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"参量质变仪"
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],
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"lastUpdated": "2025-07-04 23:14:44"
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"lastUpdated": "2025-07-27 09:23:16"
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},
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{
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"name": "PathMoraLogger路径摩拉记录",
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@@ -72968,6 +72968,28 @@
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"tags": [],
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"lastUpdated": "2025-05-02 22:24:23"
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},
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{
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"name": "使用历练点完成每日委托",
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"type": "directory",
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"hash": "15dfecd7fdca9db28cb86329d63c3c138541a135",
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"version": "1",
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"author": "起个名字好难的喵",
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"authors": [
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{
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"name": "起个名字好难的喵",
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"link": "https://github.com/MisakaAldrich"
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},
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{
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"name": "蜜柑魚",
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"link": "https://github.com/this-Fish"
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}
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],
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"description": "使用历练点完成每日委托~|~使用历练点完成每日委托:\n支持进入好友尘歌壶,使用历练点领取双倍好感(队伍中小于等于两人时,能使队伍中两人获得双倍好感)\n支持进入好友尘歌壶后,让指定位置角色离队\n能指定星期几执行,星期几不执行",
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"tags": [
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"bgi≥0.44.1"
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],
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"lastUpdated": "2025-07-27 09:22:42"
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},
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{
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"name": "使用料理",
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"type": "directory",
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@@ -44,3 +44,10 @@
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- 更改下来滚动条方式,防止鼠标超出边界。
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- 规范化脚本名称,添加README.md文件。
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### v.1.4 20250727
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- 优化当输入队伍名为空时的错误处理(设置过一次队伍再删除会判断为空而非未定义,之前没有触发错误提示)。
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- 当质变仪在已经放入材料后,重新运行仍然尝试进行芭芭拉攻击流程。
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BIN
repo/js/ParametricTrans/assets/cha.png
Normal file
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After Width: | Height: | Size: 2.2 KiB |
@@ -4,6 +4,7 @@
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var BH = typeof settings.BH === 'string' && settings.BH.trim() !== '' ? settings.BH : "assets/bh.png";
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var ZHIBIANYI = typeof settings.ZHIBIANY === 'string' && settings.ZHIBIANYI.trim() !== '' ? settings.ZHIBIANYI : "assets/zhibian.png";
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var actiontime = settings.actiontime != undefined && ~~settings.actiontime > 0 ? ~~settings.actiontime : 50;
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var CHA = "assets/cha.png"
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var TEAM
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const ITEM = settings.ITEM !== undefined ? (
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settings.ITEM === "1养成道具" ? 1 :
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@@ -55,7 +56,7 @@
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if (res1 === res2){conuntcottimecot ++;res2=res1;}
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log.info("输出模式:全图代码位置:({x},{y},{h},{w},{string})", res.x-10, res.y-10, res.width+10, res.Height+10, res.text);
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if (Outcheak===1){ if (conuntcottimecot>=conuntcottimecomp/2){return result = { text: res.text, x: res.x, y: res.y, found: true };}else{return result = { found: false};}}
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}}}
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}}}else{ if (debugmodel===3 && (ii % 2) === 1){await keyPress("W");}}
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const NowTime = new Date();
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if ((NowTime - startTime)>timeout*1000){if (debugmodel===2){ if (resList.count === 0){return result = {found: false};} else{Outcheak=1;ii=2;} } else {Outcheak=0;if (debugmodel===1 & x===0 & y===0){log.info(`${timeout}秒超时退出,"${text}"未找到`)};return result = {found: false };}}
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else{ii=2;if (debugmodel===1 & x===0 & y===0){log.info(`"${text}"识别中……`); } }
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@@ -123,8 +124,10 @@ async function insertMaterial(){
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//检测并进入质变仪界面
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await middleButtonClick();
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await sleep(500);
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await textOCR("参量质变仪",1,2,0,1205,508,140,53);//单条F检测
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let Fmeun = await textOCR("参量质变仪",2,2,3,1205,508,140,53);//单条F检测
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await keyPress("F");
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let CHAx = await imageRecognition(CHA,3,0,0,1766,3,140,90);
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if (!Fmeun.found && !CHAx.found){return false;}
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//检测是否到达材料页面
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await textOCR("进行质变",3,0,0,1675,994,150,50);if (!result.found){throw new Error("质变仪页面未打开");}//单条F检测
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@@ -223,7 +226,7 @@ async function executeAttack(){
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//main/======================================================================================
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await genshin.returnMainUi();
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//检查用户是否配置队伍============================================
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if (settings.TEAMname === undefined) {
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if (settings.TEAMname === undefined || settings.TEAMname === "" || settings.TEAMname === null) {
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throw new Error("必填!请在配置页面填写队伍名称,芭芭拉放4号位!"); // 没选就报错后停止
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}else{TEAM = settings.TEAMname}
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@@ -234,8 +237,10 @@ async function executeAttack(){
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if ((await deployTransformer())) {//部署质变仪流程
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log.info("部署成功,准备放入薄荷!!");
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}
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if ((await insertMaterial())) {//放入薄荷并开始质变流程
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log.info("放入薄荷完成,开始质变!!");
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if ((!await insertMaterial())) {//放入薄荷并开始质变流程
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log.info("未找到布置的质变仪,可能已经放入材料,尝试进行攻击流程!!");
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}else{
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log.info("放入薄荷完成,开始质变!!");
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}
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if ((await executeAttack())) {//芭芭拉攻击指令流程
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log.info("质变执行完成,结束!!");
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@@ -1,7 +1,7 @@
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{
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"manifest_version": 1,
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"name": "参量质变仪",
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"version": "1.3",
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"version": "1.4",
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"bgi_version": "0.44.0",
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"description": "参量质变仪自动化,请注意说明文件,如有BUG请联系作者QQ:119996800",
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"tags": [
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|
After Width: | Height: | Size: 2.1 KiB |
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After Width: | Height: | Size: 5.6 KiB |
BIN
repo/js/使用历练点完成每日委托/Assets/RecognitionObject/Co-Op Mode Page.png
Normal file
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After Width: | Height: | Size: 4.5 KiB |
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After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
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After Width: | Height: | Size: 4.1 KiB |
BIN
repo/js/使用历练点完成每日委托/Assets/RecognitionObject/Friends Button.png
Normal file
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After Width: | Height: | Size: 3.3 KiB |
BIN
repo/js/使用历练点完成每日委托/Assets/RecognitionObject/Leave Button.png
Normal file
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After Width: | Height: | Size: 2.0 KiB |
BIN
repo/js/使用历练点完成每日委托/Assets/RecognitionObject/My Friends Page.png
Normal file
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After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 2.4 KiB |
BIN
repo/js/使用历练点完成每日委托/Assets/RecognitionObject/Slider Bottom.png
Normal file
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After Width: | Height: | Size: 307 B |
BIN
repo/js/使用历练点完成每日委托/Assets/RecognitionObject/Slider Top.png
Normal file
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After Width: | Height: | Size: 517 B |
BIN
repo/js/使用历练点完成每日委托/Assets/RecognitionObject/paimon_menu.png
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
94
repo/js/使用历练点完成每日委托/README.md
Normal file
@@ -0,0 +1,94 @@
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# 使用历练点完成每日委托脚本使用指南
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## 功能概述
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1. **队伍管理**:
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- 自动切换到指定队伍
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- 可选择是否传送至七天神像切换队伍
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2. **历练点使用**:
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- 自动领取历练点奖励
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- 支持直接使用历练点(不获取双倍好感)
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3. **灵活执行时间设置**:
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- 可设置为每天执行
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- 或指定每周的特定几天执行(如只在周一、周三、周五执行)
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4. **双倍好感度获取**:
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- **在好友的尘歌壶内,队伍人数≤2人时使用历练点完成每日委托才能获取双倍好感度**
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- 自动进入好友的尘歌壶
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- 支持指定特定好友
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- 可让指定角色离队,确保队伍人数≤2人(双倍好感度必要条件)
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||||
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||||
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||||
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## 参数设置说明
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### 基本设置
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||||
| 说明 | 默认值 | 示例 |
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||||
|------|--------|------|
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|需要领取好感的队伍名称(不填则不切换队伍) | 无 | "好感队" |
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|关闭前往七天神像切换队伍 | 未勾选 | 勾选后不传送到神像 |
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|指定星期几执行(","分隔)<br>输入"0"为每天执行 | "0" | "1,3,5"(周一、三、五执行) |
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|直接使用历练点完成每日委托<br>(全角色满好感时推荐启用) | 已勾选 | 勾选后不获取双倍好感 |
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### 尘歌壶双倍好感设置
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|说明 | 示例 |
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|------|------|
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| (选填)指定好友名称 | "旅行者123" |
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| (选填)申请好友数(≤7) | "5" |
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|让1号位角色离队 | 勾选 |
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| 让2号位角色离队 | 勾选 |
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| 让3号位角色离队 | 勾选 |
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| 让4号位角色离队 | 勾选 |
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## 使用建议
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### 双倍好感度获取流程
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0. 先自行消耗120体力
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1. 自动进入好友尘歌壶
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2. 让指定位置角色离队(确保队伍≤2人)
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3. 打开冒险之证领取历练点奖励
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4. 返回大世界
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### 角色离队策略
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- 当需要获取双倍好感时,建议保留2个需要提升好感的角色
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- 勾选需要离队的角色位置(1号位为最左侧角色)
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- **注意**:不能同时让所有角色离队(至少保留1个角色)
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### 时间设置技巧
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- 使用"0"设置为每天执行
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- 使用"1,3,5"设置为周一、三、五执行
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- 脚本会自动处理凌晨时段(00:00-04:00视为前一天)
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## 常见问题
|
||||
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**Q:为什么没有进入好友尘歌壶?**
|
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A:请检查:
|
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1. 是否已禁用双倍好感 (**直接使用历练点完成每日委托** 被勾选)
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2. 好友名称是否正确(区分大小写和空格)
|
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3. 好友尘歌壶权限是否设置为"允许直接加入"
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**Q:角色没有离队怎么办?**
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A:请检查:
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1. 是否正确勾选了角色位置
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2. 游戏是否处于可切换队伍状态
|
||||
|
||||
|
||||
**Q:如何知道今天是否会执行脚本?**
|
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A:脚本日志会显示:
|
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- "今天是星期X,开始使用历练点完成每日委托"
|
||||
- 或"今天是星期X,不使用历练点"
|
||||
|
||||
**Q:为什么切换队伍失败?**
|
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A:可能因为:
|
||||
1. 处于联机模式
|
||||
2. 队伍名称设置错误
|
||||
|
||||
## 注意事项
|
||||
|
||||
1. 游戏需运行在**1920×1080分辨率**下
|
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2. 进入好友尘歌壶需要**网络连接良好**
|
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3. 双倍好感度需要队伍中**不超过2个角色**
|
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4. 若使用指定好友功能,请确保**好友名称完全匹配**
|
||||
610
repo/js/使用历练点完成每日委托/main.js
Normal file
@@ -0,0 +1,610 @@
|
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// Encounter Points
|
||||
const AdventurerHandbookButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Adventurer Handbook Button.png"), 100, 300, 700, 700);
|
||||
const EncounterPointsStageRewardsRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Encounter Points Stage Rewards.png"), 1500, 700, 100, 100);
|
||||
// MainUi
|
||||
const paimonMenuRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/paimon_menu.png"), 0, 0, 100, 100);
|
||||
// Paimon Menu
|
||||
const FriendsButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Friends Button.png"), 0, 300, 700, 780);
|
||||
const CoOpModeButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Co-Op Mode Button.png"), 100, 300, 700, 780);
|
||||
// Co-Op Mode Page
|
||||
const CoOpModeRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Co-Op Mode Page.png"), 0, 0, 200, 100);
|
||||
const MyFriendsRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/My Friends Page.png"), 0, 0, 200, 100);
|
||||
const LeaveButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Leave Button.png"), 1400, 900, 300, 180);
|
||||
// Party Setup
|
||||
const QuickSetupButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Quick Setup Button.png"), 1100, 900, 400, 180);
|
||||
const ConfigureTeamButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Configure Team Button.png"), 0, 900, 200, 180);
|
||||
const ConfirmDeployButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Confirm Deploy Button.png"), 0, 900, 1920, 180);
|
||||
// Slider
|
||||
const LeftSliderTopRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Top.png"), 650, 50, 100, 100);
|
||||
const LeftSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Bottom.png"), 650, 100, 100, 900);
|
||||
const MiddleSliderTopRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Top.png"), 1250, 50, 100, 200);
|
||||
const MiddleSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Bottom.png"), 1250, 100, 100, 900);
|
||||
const RightSliderTopRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Top.png"), 1750, 100, 100, 100);
|
||||
const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Bottom.png"), 1750, 100, 100, 900);
|
||||
|
||||
// 取得需要离队角色資訊
|
||||
const removedCharacters1 = settings.removedCharacters1 || false;
|
||||
const removedCharacters2 = settings.removedCharacters2 || false;
|
||||
const removedCharacters3 = settings.removedCharacters3 || false;
|
||||
const removedCharacters4 = settings.removedCharacters4 || false;
|
||||
// 读取配置文件
|
||||
const settingsWeek = settings.week;
|
||||
const settingsNotDoublePoints = settings.notDoublePoints || false;
|
||||
const settingsAppointFriendName = settings.appointFriendName ? settings.appointFriendName.trim() : "";
|
||||
|
||||
/**
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
(async function () {
|
||||
let shouldRun = false; // 标志变量
|
||||
let dayOfWeek = -1; // 星期变量
|
||||
|
||||
// 判断设置合法性
|
||||
var items = [];
|
||||
|
||||
// 判定 每天执行 / 星期几、是否使用历练点领奖
|
||||
if (settingsWeek === "0") {
|
||||
shouldRun = true;
|
||||
log.info("设置每天执行,开始使用历练点完成每日委托");
|
||||
} else if (settingsWeek) {
|
||||
items = validateAndStoreNumbers(settingsWeek);
|
||||
if (!items) {
|
||||
log.error("星期设置格式错误,请使用类似'1,3,5,7'的格式");
|
||||
return;
|
||||
}
|
||||
|
||||
// 获取调整后的星期几(考虑00:00~04:00视为前一天)
|
||||
dayOfWeek = getAdjustedDayOfWeek();
|
||||
|
||||
// 检查当前星期是否在用户设置的范围内
|
||||
if (items.includes(dayOfWeek)) {
|
||||
shouldRun = true;
|
||||
log.info(`今天是星期 ${dayOfWeek},开始使用历练点完成每日委托`);
|
||||
} else {
|
||||
log.info(`今天是星期 ${dayOfWeek},不使用历练点`);
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
log.error("还没有设置需要在星期几使用历练点完成每日委托呢");
|
||||
log.error("请在调试器里添加本脚本->右键JS脚本->修改JS脚本自定义配置.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (shouldRun) {
|
||||
try {
|
||||
// 切换队伍
|
||||
if (!!settings.partyName) {
|
||||
try {
|
||||
log.info("正在尝试切换至" + settings.partyName);
|
||||
if (!settings.disableGoStatue) {
|
||||
log.info("正在传送回七天神像切换队伍");
|
||||
await genshin.TpToStatueOfTheSeven();
|
||||
await SwitchParty(settings.partyName);
|
||||
} else {
|
||||
await genshin.returnMainUi();
|
||||
await SwitchParty(settings.partyName);
|
||||
}
|
||||
} catch {
|
||||
log.warn("\n\n队伍切换失败,可能是:\n1.处于联机模式 \n2.无法正确识别\n3.JS自定义配置中的队伍名称设置错误,请检查!\n");
|
||||
await genshin.returnMainUi();
|
||||
}
|
||||
} else {
|
||||
log.warn("没有设置切换队伍,使用当前队伍使用历练點");
|
||||
await genshin.returnMainUi();
|
||||
}
|
||||
|
||||
// 区分双倍好感
|
||||
if (settingsNotDoublePoints == true) {
|
||||
log.info(`不使用好友尘歌壶历练点领取双倍好感,直接使用历练点`);
|
||||
await claimEncounterPointsRewards();
|
||||
} else if (settingsNotDoublePoints == false) {
|
||||
// 进尘歌壶领历练点奖励后返回大世界
|
||||
let request_times = settings.request_times * 2;
|
||||
let total_clicks = request_times ? request_times : 14;
|
||||
// 指定好友名称
|
||||
if (settingsAppointFriendName !== "") {
|
||||
let enterStatus = await AppointFriendRequestToVisitSereniteaPot();
|
||||
if (enterStatus) {
|
||||
await sleep(2000);
|
||||
log.info("正在让指定位置角色离队");
|
||||
await removeSpecifiedRole();
|
||||
await claimEncounterPointsRewards();
|
||||
await ReturnToBigWorld();
|
||||
} else {
|
||||
log.warn("好友列表未能识别出设置的好友名称");
|
||||
log.info("尝试依次进入");
|
||||
await pageTop(RightSliderTopRo);
|
||||
let enterStatus = await RequestToVisitSereniteaPot(total_clicks);
|
||||
if (enterStatus) {
|
||||
await sleep(2000);
|
||||
log.info("正在让指定位置角色离队");
|
||||
await removeSpecifiedRole();
|
||||
await claimEncounterPointsRewards();
|
||||
await ReturnToBigWorld();
|
||||
}
|
||||
}
|
||||
} else if (settingsAppointFriendName == "") {
|
||||
log.warn("未设置指定好友,执行依次进入");
|
||||
let enterStatus = await RequestToVisitSereniteaPot(total_clicks);
|
||||
if (enterStatus) {
|
||||
await sleep(2000);
|
||||
log.info("正在让指定位置角色离队");
|
||||
await removeSpecifiedRole();
|
||||
await claimEncounterPointsRewards();
|
||||
await ReturnToBigWorld();
|
||||
}
|
||||
} else {
|
||||
log.warn("出现异常,请检查自定义参数和日志,也可能是没有好友开放尘歌壶");
|
||||
}
|
||||
}
|
||||
|
||||
} catch (e) {
|
||||
log.error("失败,请检查设置");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 以下为可供调用的函数部分
|
||||
|
||||
// 切换队伍
|
||||
async function SwitchParty(partyName) {
|
||||
let ConfigureStatue = false;
|
||||
keyPress("VK_L");
|
||||
|
||||
for (let i = 0; i < 10; i++) {
|
||||
let QuickSetupButton = captureGameRegion().find(QuickSetupButtonRo);
|
||||
if (QuickSetupButton.isExist()) {
|
||||
log.info("已进入队伍配置页面");
|
||||
break;
|
||||
} else {
|
||||
await sleep(1000);
|
||||
}
|
||||
}
|
||||
// 识别当前队伍
|
||||
let captureRegion = captureGameRegion();
|
||||
let resList = captureRegion.findMulti(RecognitionObject.ocr(100, 900, 300, 180));
|
||||
for (let i = 0; i < resList.count; i++) {
|
||||
let res = resList[i];
|
||||
if (settings.enableDebug) {
|
||||
log.info("当前队伍名称位置:({x},{y},{w},{h}), 识别结果:{text}", res.x, res.y, res.Width, res.Height, res.text);
|
||||
}
|
||||
if (res.text.includes(partyName)) {
|
||||
log.info("当前队伍即为目标队伍,无需切换");
|
||||
keyPress("VK_ESCAPE");
|
||||
await sleep(500);
|
||||
} else {
|
||||
await sleep(1000);
|
||||
let ConfigureTeamButton = captureGameRegion().find(ConfigureTeamButtonRo);
|
||||
if (ConfigureTeamButton.isExist()) {
|
||||
log.info("识别到配置队伍按钮");
|
||||
ConfigureTeamButton.click();
|
||||
await sleep(500);
|
||||
await pageTop(LeftSliderTopRo);
|
||||
|
||||
for (let p = 0; p < 4; p++) {
|
||||
// 识别当前页
|
||||
let captureRegion = captureGameRegion();
|
||||
let resList = captureRegion.findMulti(RecognitionObject.ocr(0, 100, 400, 900));
|
||||
for (let i = 0; i < resList.count; i++) {
|
||||
let res = resList[i];
|
||||
if (settings.enableDebug) {
|
||||
log.info("文本位置:({x},{y},{w},{h}), 识别内容:{text}", res.x, res.y, res.Width, res.Height, res.text);
|
||||
}
|
||||
if (res.text.includes(partyName)) {
|
||||
if (settings.enableDebug) {
|
||||
log.info("目标队伍位置:({x},{y},{w},{h}), 识别结果:{text}", res.x, res.y, res.Width, res.Height, res.text);
|
||||
}
|
||||
click(res.x, Math.ceil(res.y + res.Height * 1.35));
|
||||
|
||||
// 找到目标队伍,点击确定、部署
|
||||
await sleep(1500);
|
||||
let ConfirmButton = captureGameRegion().find(ConfirmDeployButtonRo);
|
||||
if (ConfirmButton.isExist()) {
|
||||
if (settings.enableDebug) {
|
||||
log.info("识别到确定按钮:({x},{y},{w},{h})", ConfirmButton.x, ConfirmButton.y, ConfirmButton.Width, ConfirmButton.Height);
|
||||
}
|
||||
ConfirmButton.click();
|
||||
}
|
||||
await sleep(1500);
|
||||
let DeployButton = captureGameRegion().find(ConfirmDeployButtonRo);
|
||||
if (DeployButton.isExist()) {
|
||||
if (settings.enableDebug) {
|
||||
log.info("识别到部署按钮:({x},{y},{w},{h})", DeployButton.x, DeployButton.y, DeployButton.Width, DeployButton.Height);
|
||||
}
|
||||
DeployButton.click();
|
||||
ConfigureStatue = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ConfigureStatue) {
|
||||
await genshin.returnMainUi();
|
||||
break;
|
||||
} else {
|
||||
await pageDown(LeftSliderBottomRo);
|
||||
}
|
||||
}
|
||||
if (!ConfigureStatue) {
|
||||
log.warn("\n\n队伍切换失败,可能是:\n1.处于联机模式 \n2.无法正确识别\n3.JS自定义配置中的队伍名称设置错误,请检查!\n");
|
||||
await genshin.returnMainUi();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 模板匹配&OCR进指定好友尘歌壶
|
||||
async function AppointFriendRequestToVisitSereniteaPot() {
|
||||
let enterStatus = false;
|
||||
await sleep(2000);
|
||||
keyPress("VK_ESCAPE");
|
||||
await sleep(2000);
|
||||
|
||||
let FriendsBotton = captureGameRegion().find(FriendsButtonRo);
|
||||
if (FriendsBotton.isExist()) {
|
||||
log.info("识别到好友按钮");
|
||||
FriendsBotton.click();
|
||||
await sleep(2000);
|
||||
} else {
|
||||
log.warn("未识别到按钮,使用坐标点击");
|
||||
click(680, 550);
|
||||
await sleep(2000);
|
||||
}
|
||||
|
||||
for (let p = 0; p < 5; p++) {
|
||||
// 点击好友头像
|
||||
let captureRegion = captureGameRegion();
|
||||
let resList = captureRegion.findMulti(RecognitionObject.ocr(250, 120, 500, 840));
|
||||
for (let i = 0; i < resList.count; i++) {
|
||||
let res = resList[i];
|
||||
if (res.text.includes(settingsAppointFriendName)) {
|
||||
if (settings.enableDebug) {
|
||||
log.info("指定好友名字位置:({x},{y},{w},{h}), 识别内容:{text}", res.x, res.y, res.Width, res.Height, res.text);
|
||||
}
|
||||
click(res.x - 100, res.y + 50);
|
||||
await sleep(1000);
|
||||
|
||||
// 申请造访尘歌壶
|
||||
let captureRegion = captureGameRegion();
|
||||
let resList = captureRegion.findMulti(RecognitionObject.ocr(250, 220, 425, 380));
|
||||
for (let i = 0; i < resList.count; i++) {
|
||||
let res = resList[i];
|
||||
if (res.text.includes("申请造访") || res.text.includes("visit Serenitea Pot") || res.text.includes("申請造訪")) {
|
||||
if (settings.enableDebug) {
|
||||
log.info("申请造访尘歌壶位置:({x},{y},{w},{h}), 识别内容:{text}", res.x, res.y, res.Width, res.Height, res.text);
|
||||
}
|
||||
res.click();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
await sleep(1000);
|
||||
// 翻页继续尝试&模板匹配的方式等待加载
|
||||
let SliderBottom = captureGameRegion().find(RightSliderBottomRo);
|
||||
if (SliderBottom.isExist()) {
|
||||
await pageDown(RightSliderBottomRo);
|
||||
} else {
|
||||
for (let i = 0; i < 10; i++) {
|
||||
let captureRegion = captureGameRegion();
|
||||
let paimonMenu = captureRegion.Find(paimonMenuRo);
|
||||
let CoOpMode = captureRegion.Find(CoOpModeRo);
|
||||
let MyFriends = captureRegion.Find(MyFriendsRo);
|
||||
if (CoOpMode.isExist() || MyFriends.isExist()) {
|
||||
log.info("继续申请");
|
||||
break;
|
||||
} else if (paimonMenu.isEmpty() && (CoOpMode.isEmpty() || MyFriends.isEmpty())) {
|
||||
log.info("正在等待加载");
|
||||
await click(960, 540);
|
||||
for (let i = 0; i < 30; i++) {
|
||||
let captureRegion = captureGameRegion();
|
||||
let paimonMenu = captureRegion.Find(paimonMenuRo);
|
||||
if (paimonMenu.isExist()) {
|
||||
break;
|
||||
}
|
||||
await sleep(1000);
|
||||
}
|
||||
} else if (paimonMenu.isExist()) {
|
||||
log.info("已进入联机模式");
|
||||
enterStatus = true;
|
||||
break;
|
||||
} else {
|
||||
log.warn("出现异常情况,请检查");
|
||||
enterStatus = false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return enterStatus;
|
||||
}
|
||||
|
||||
// 好友列表递增坐标进尘歌壶(仅第一页)
|
||||
async function RequestToVisitSereniteaPot(total_clicks) {
|
||||
let enterStatus = false;
|
||||
keyPress("VK_ESCAPE");
|
||||
await sleep(2000);
|
||||
let FriendsBotton = captureGameRegion().find(FriendsButtonRo);
|
||||
if (FriendsBotton.isExist()) {
|
||||
log.info("识别到好友按钮");
|
||||
FriendsBotton.click();
|
||||
await sleep(2000);
|
||||
} else {
|
||||
log.warn("未识别到按钮,使用坐标点击");
|
||||
// click(1020,840);
|
||||
click(680, 550);
|
||||
await sleep(2000);
|
||||
}
|
||||
|
||||
let y_avatar = 178; //好友头像按钮起始Y坐标
|
||||
let y_request = 245; //申请造访按钮起始Y坐标
|
||||
const x_avatar = 208;
|
||||
const x_request = 460;
|
||||
const avatar_increment = 125; //两按钮相隔坐标
|
||||
const request_increment = 124; //两按钮相隔坐标
|
||||
const request_fixed_value = 560; //第四~七位好友申请造访按钮Y坐标
|
||||
let request_count = 0;
|
||||
|
||||
// 先申请造访首位好友的尘歌壶
|
||||
log.info("正在申请造访第 1 位好友尘歌壶");
|
||||
click(x_avatar, y_avatar);
|
||||
await sleep(750);
|
||||
click(x_request, y_request);
|
||||
await sleep(750);
|
||||
|
||||
// 依次申请造访第 2 ~ 7 位好友的尘歌壶
|
||||
for (let i = 2; i < total_clicks; i++) {
|
||||
if (i % 2 === 0) {
|
||||
// 偶数索引,递增 y_avatar
|
||||
y_avatar += avatar_increment;
|
||||
log.info(`正在申请造访第 ${i / 2 + 1} 位好友尘歌壶`);
|
||||
click(x_avatar, y_avatar);
|
||||
await sleep(250);
|
||||
click(x_avatar, y_avatar);
|
||||
await sleep(750);
|
||||
} else {
|
||||
// 奇数索引,递增 y_request
|
||||
if (request_count < 2) {
|
||||
// 前 3 位好友递增 249
|
||||
y_request += request_increment;
|
||||
} else {
|
||||
// 第 4 位及以后设为 1118
|
||||
y_request = request_fixed_value;
|
||||
}
|
||||
request_count++;
|
||||
click(x_request, y_request);
|
||||
await sleep(750);
|
||||
}
|
||||
}
|
||||
// 模板匹配的方式等待加载
|
||||
log.info("等待界面响应");
|
||||
for (let i = 0; i < 30; i++) {
|
||||
let captureRegion = captureGameRegion();
|
||||
let res = captureRegion.Find(paimonMenuRo);
|
||||
if (res.isEmpty()) {
|
||||
await click(960, 540);
|
||||
} else if (res.isExist()) {
|
||||
log.info("已进入好友尘歌壶");
|
||||
enterStatus = true;
|
||||
break;
|
||||
} else {
|
||||
log.warn("出现异常情况,请检查");
|
||||
enterStatus = false;
|
||||
}
|
||||
await sleep(500);
|
||||
}
|
||||
return enterStatus;
|
||||
}
|
||||
|
||||
// 模板匹配领取历练点奖励
|
||||
async function claimEncounterPointsRewards() {
|
||||
|
||||
await sleep(2000);
|
||||
log.info("正在打开冒险之证领取历练点奖励");
|
||||
await sleep(2000);
|
||||
keyPress("VK_ESCAPE");
|
||||
|
||||
await sleep(2000);
|
||||
let AdventurerHandbookButton = captureGameRegion().find(AdventurerHandbookButtonRo);
|
||||
if (AdventurerHandbookButton.isExist()) {
|
||||
log.info("识别到冒险之证按钮");
|
||||
AdventurerHandbookButton.click();
|
||||
|
||||
await sleep(2000)
|
||||
let captureRegion = captureGameRegion();
|
||||
let resList = captureRegion.findMulti(RecognitionObject.ocr(200, 300, 200, 100));
|
||||
for (let i = 0; i < resList.count; i++) {
|
||||
let res = resList[i];
|
||||
if (res.text.includes("委托") || res.text.includes("委託") || res.text.includes("Commissions") || res.text.includes("委")) {
|
||||
if (settings.enableDebug) {
|
||||
log.info("识别到委托选项卡位置:({x},{y},{w},{h}), 识别内容:{text}", res.x, res.y, res.Width, res.Height, res.text);
|
||||
}
|
||||
res.click();
|
||||
} else {
|
||||
log.info("未识别到识别到委托选项卡");
|
||||
}
|
||||
}
|
||||
|
||||
await sleep(2000)
|
||||
let EncounterPointsStageRewardsButton = captureGameRegion().find(EncounterPointsStageRewardsRo);
|
||||
if (EncounterPointsStageRewardsButton.isExist()) {
|
||||
log.info("识别到历练点领取按钮");
|
||||
EncounterPointsStageRewardsButton.click();
|
||||
await sleep(2000);
|
||||
log.info("已领取历练点奖励");
|
||||
keyPress("VK_ESCAPE");
|
||||
} else if (EncounterPointsStageRewardsButton.isEmpty()) {
|
||||
log.warn("未识别到历练点领取奖励按钮,可能是已领取或未完成");
|
||||
}
|
||||
await genshin.returnMainUi();
|
||||
await sleep(2000);
|
||||
}
|
||||
}
|
||||
|
||||
// 模板匹配退出尘歌壶回到大世界
|
||||
async function ReturnToBigWorld() {
|
||||
log.info("正在返回大世界");
|
||||
keyPress("VK_F2");
|
||||
await sleep(2000);
|
||||
let CoOpModeButton = captureGameRegion().find(CoOpModeRo);
|
||||
if (CoOpModeButton.isExist()) {
|
||||
log.info("识别到多人游戏页面");
|
||||
//
|
||||
let LeaveButton = captureGameRegion().find(LeaveButtonRo);
|
||||
if (LeaveButton.isExist()) {
|
||||
log.info("识别到离开尘歌壶按钮");
|
||||
LeaveButton.click();
|
||||
await sleep(2000);
|
||||
}
|
||||
// 模板匹配的方式等待加载
|
||||
log.info("等待界面响应");
|
||||
for (let i = 0; i < 10; i++) {
|
||||
let captureRegion = captureGameRegion();
|
||||
let res = captureRegion.Find(paimonMenuRo);
|
||||
if (res.isEmpty()) {
|
||||
await click(960, 540);
|
||||
} else if (res.isExist()) {
|
||||
log.info("已离开尘歌壶");
|
||||
break;
|
||||
} else {
|
||||
log.warn("出现异常情况或超时,请检查");
|
||||
}
|
||||
await sleep(2000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 让指定位置角色离队
|
||||
async function removeSpecifiedRole() {
|
||||
try {
|
||||
if (removedCharacters1 || removedCharacters2 || removedCharacters3 || removedCharacters4) {
|
||||
// 打開配隊介面
|
||||
keyPress("l");
|
||||
await sleep(3500);
|
||||
|
||||
// 让4号位角色离队
|
||||
if (removedCharacters4) {
|
||||
// 第4名角色位置
|
||||
click(1460, 600);
|
||||
await sleep(750);
|
||||
click(430, 1020);
|
||||
await sleep(750);
|
||||
log.info("4号位角色已离队");
|
||||
|
||||
}
|
||||
|
||||
// 让3号位角色离队
|
||||
if (removedCharacters3) {
|
||||
// 第3名角色位置
|
||||
click(1130, 600);
|
||||
await sleep(750);
|
||||
click(430, 1020);
|
||||
await sleep(750);
|
||||
log.info("3号位角色已离队");
|
||||
}
|
||||
|
||||
// 让2号位角色离队
|
||||
if (removedCharacters2) {
|
||||
// 第2名角色位置
|
||||
click(790, 600);
|
||||
await sleep(750);
|
||||
click(430, 1020);
|
||||
await sleep(750);
|
||||
log.info("2号位角色已离队");
|
||||
}
|
||||
|
||||
// 让1号位角色离队
|
||||
if (removedCharacters1) {
|
||||
if (removedCharacters4 && removedCharacters3 && removedCharacters2) {
|
||||
log.warn("2,3,4号位已离队,1号位角色不能离队");
|
||||
} else {
|
||||
// 第1名角色位置
|
||||
click(480, 600);
|
||||
await sleep(750);
|
||||
click(430, 1020);
|
||||
await sleep(750);
|
||||
log.info("1号位角色已离队");
|
||||
}
|
||||
}
|
||||
|
||||
// 返回主界面
|
||||
await genshin.returnMainUi();
|
||||
} else {
|
||||
log.info("无需让角色离队");
|
||||
}
|
||||
} catch (error) {
|
||||
log.error("出错: {0}", error);
|
||||
}
|
||||
}
|
||||
|
||||
// 向下一页
|
||||
async function pageDown(SliderBottomRo) {
|
||||
let SliderBottom = captureGameRegion().find(SliderBottomRo);
|
||||
if (SliderBottom.isExist()) {
|
||||
log.info("当前页面已点击完毕,向下滑动");
|
||||
if (settings.enableDebug) {
|
||||
log.info("滑块当前位置:({x},{y},{h},{w})", SliderBottom.x, SliderBottom.y, SliderBottom.Width, SliderBottom.Height);
|
||||
}
|
||||
click(Math.ceil(SliderBottom.x + SliderBottom.Width / 2), Math.ceil(SliderBottom.y + SliderBottom.Height * 3.5));
|
||||
await moveMouseTo(0, 0);
|
||||
await sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
// 回到页面顶部
|
||||
async function pageTop(SliderTopRo) {
|
||||
let SliderTop = captureGameRegion().find(SliderTopRo);
|
||||
if (SliderTop.isExist()) {
|
||||
if (settings.enableDebug) {
|
||||
log.info("滑条顶端位置:({x},{y},{h},{w})", SliderTop.x, SliderTop.y, SliderTop.Width, SliderTop.Height);
|
||||
}
|
||||
await moveMouseTo(Math.ceil(SliderTop.x + SliderTop.Width / 2), Math.ceil(SliderTop.y + SliderTop.Height * 1.5));
|
||||
leftButtonDown();
|
||||
await sleep(500);
|
||||
leftButtonUp();
|
||||
await moveMouseTo(0, 0);
|
||||
await sleep(1000);
|
||||
}
|
||||
}
|
||||
|
||||
// 获取用戶定義的星期几才執行
|
||||
function validateAndStoreNumbers(input) {
|
||||
// 定义存储结果的数组
|
||||
let storedNumbers = [];
|
||||
|
||||
// 使用正则表达式检测是否符合期望格式
|
||||
const regex = /^(\b([1-7])\b)(,(\b([1-7])\b))*$/;
|
||||
|
||||
// 检测输入字符串是否符合正则表达式
|
||||
if (regex.test(input)) {
|
||||
// 将输入字符串按逗号分割成数组
|
||||
const numbers = input.split(',');
|
||||
|
||||
// 将分割后的数字字符串转换为整数并存储到数组中
|
||||
storedNumbers = numbers.map(Number);
|
||||
|
||||
return storedNumbers;
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
// 获取调整后的星期几(考虑00:00~04:00视为前一天)
|
||||
function getAdjustedDayOfWeek() {
|
||||
const now = new Date();
|
||||
let dayOfWeek = now.getDay(); // 0-6 (0是周日)
|
||||
const hours = now.getHours();
|
||||
|
||||
// 如果时间在00:00~04:00之间,视为前一天
|
||||
if (hours < 4) {
|
||||
dayOfWeek = dayOfWeek === 0 ? 6 : dayOfWeek - 1; // 前一天
|
||||
log.info(`当前时间 ${now.getHours()}:${now.getMinutes()},视为前一天(星期 ${dayOfWeek === 0 ? 7 : dayOfWeek})`);
|
||||
} else {
|
||||
log.info(`当前时间 ${now.getHours()}:${now.getMinutes()},使用当天(星期 ${dayOfWeek === 0 ? 7 : dayOfWeek})`);
|
||||
}
|
||||
|
||||
// 转换为1-7格式(7代表周日)
|
||||
return dayOfWeek === 0 ? 7 : dayOfWeek;
|
||||
}
|
||||
})();
|
||||
19
repo/js/使用历练点完成每日委托/manifest.json
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "使用历练点完成每日委托",
|
||||
"version": "1",
|
||||
"bgi_version": "0.44.1",
|
||||
"description": "使用历练点完成每日委托:\n支持进入好友尘歌壶,使用历练点领取双倍好感(队伍中小于等于两人时,能使队伍中两人获得双倍好感)\n支持进入好友尘歌壶后,让指定位置角色离队\n能指定星期几执行,星期几不执行",
|
||||
"authors": [
|
||||
{
|
||||
"name": "起个名字好难的喵",
|
||||
"links": "https://github.com/MisakaAldrich"
|
||||
},
|
||||
{
|
||||
"name": "蜜柑魚",
|
||||
"links": "https://github.com/this-Fish"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
59
repo/js/使用历练点完成每日委托/settings.json
Normal file
@@ -0,0 +1,59 @@
|
||||
[
|
||||
{
|
||||
"name": "partyName",
|
||||
"type": "input-text",
|
||||
"label": "需要领取好感的队伍名称(不填写则不切换队伍)"
|
||||
},
|
||||
{
|
||||
"name": "disableGoStatue",
|
||||
"type": "checkbox",
|
||||
"label": "关闭前往七天神像"
|
||||
},
|
||||
{
|
||||
"name": "week",
|
||||
"type": "input-text",
|
||||
"label": "指定星期几执行\n(使用\",\"分割多个星期几)\n例:输入\"2,3,4,5,6,7\"\n⠀⠀⠀会在星期2,3,4,5,6,日才执行使用历练点完成每日委托\n输入\"0\"则为每天执行",
|
||||
"default": "0"
|
||||
},
|
||||
{
|
||||
"name": "notDoublePoints",
|
||||
"type": "checkbox",
|
||||
"label": "直接使用历练点完成每日委托 (推荐全角色满好感时启用)\n启用后无视下方 好友尘歌壶双倍好感设置",
|
||||
"default": true
|
||||
},
|
||||
{
|
||||
"name": "appointFriendName",
|
||||
"type": "input-text",
|
||||
"label": "---好友尘歌壶双倍好感设置---\n\n(选填)指定好友名称"
|
||||
},
|
||||
{
|
||||
"name": "request_times",
|
||||
"type": "input-text",
|
||||
"label": "(选填)申请好友数,需小于等于7,不支持翻页"
|
||||
},
|
||||
{
|
||||
"name": "removedCharacters1",
|
||||
"type": "checkbox",
|
||||
"label": "让1号位角色离队"
|
||||
},
|
||||
{
|
||||
"name": "removedCharacters2",
|
||||
"type": "checkbox",
|
||||
"label": "让2号位角色离队"
|
||||
},
|
||||
{
|
||||
"name": "removedCharacters3",
|
||||
"type": "checkbox",
|
||||
"label": "让3号位角色离队"
|
||||
},
|
||||
{
|
||||
"name": "removedCharacters4",
|
||||
"type": "checkbox",
|
||||
"label": "让4号位角色离队"
|
||||
},
|
||||
{
|
||||
"name": "enableDebug",
|
||||
"type": "checkbox",
|
||||
"label": "开启Debug模式(队伍识别输出所有内容)"
|
||||
}
|
||||
]
|
||||