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26
repo.json
@@ -1,5 +1,5 @@
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{
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"time": "20250721115910",
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"time": "20250721152630",
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"url": "https://github.com/babalae/bettergi-scripts-list/archive/refs/heads/main.zip",
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"file": "repo.json",
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"indexes": [
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@@ -70476,8 +70476,8 @@
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{
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"name": "AutoHoeingOneDragon",
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"type": "directory",
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"hash": "8b5e94f97068410a650ea17873286c81262d4ae0",
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"version": "1.1.11",
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"hash": "a47b6e5087c217151ee7382717e796a42c215bc4",
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"version": "1.2.0",
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"author": "mno",
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"authors": [
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{
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@@ -70486,7 +70486,7 @@
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],
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"description": "锄地一条龙~|~一站式解决自动化锄地,支持只拾取狗粮,请阅读README.md后使用",
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"tags": [],
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"lastUpdated": "2025-07-15 22:18:55"
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"lastUpdated": "2025-07-21 15:17:37"
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},
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{
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"name": "AutoLeyLineOutcrop",
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@@ -70984,6 +70984,24 @@
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],
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"lastUpdated": "2025-07-07 02:44:59"
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},
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{
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"name": "HoeingPathingTest",
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"type": "directory",
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"hash": "1f373c82acb21d776561adf128e31413f89c5fa4",
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"version": "1.0",
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"author": "mno",
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"authors": [
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{
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"name": "mno"
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},
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{
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"name": "Tool_tingsu"
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}
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],
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"description": "锄地路线测试~|~用于测试锄地路线的怪物信息,运行时间,并根据运行记录修改description字段,以适配js锄地一条龙",
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"tags": [],
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"lastUpdated": "2025-07-21 15:17:37"
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},
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{
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"name": "JoinFriendsWorld",
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"type": "directory",
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@@ -754,6 +754,7 @@ async function AutoFriendshipDev(times, ocrTimeout, fightTimeout, enemyType = "
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]);
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await pathTaskPromise; // 等待路径任务完成
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cts.cancel();
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await battleTask;
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} catch (error) {
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cts.cancel();
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if (error.message && error.message.includes("战斗超时")) {
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@@ -1269,4 +1270,4 @@ async function mora() {
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await genshin.returnMainUi();
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}
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return Number(result);
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}
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}
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@@ -34,7 +34,7 @@
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- **执行模式:**
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- - 默认选择 **运行锄地路线** ,选择该模式会按照后续设置选择并运行相应路线
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- - 选项 **输出地图追踪文件** ,会将选择的路线读取并分组输出到js文件夹下pathingOut文件夹
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- - 选项 **强制刷新所有路线cd** ,用于清除js记录的运行历史
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- - 选项 **强制刷新所有运行记录** ,用于清除js记录的运行历史
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- **选择执行第几个路径组:** 本js会分组运行地图追踪,分组方式详见后续选项,需要分组运行时请确保精英目标数量,小怪目标数量,各个路径组的标签等信息【完全相同】,复制配置组时未知原因无法正确复制配置,请不要使用
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- **本路径组使用配队名称:** 填写该路径组使用的配队名称,js会自动切换
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- **拾取模式:** 本js采用黑白名单结合的方式实现仅拾取部分物品(默认只拾取狗粮和晶蝶),如果你想要使用bgi默认的拾取以拾取绝大部分物品,请选择bgi拾取,如果不想拾取任何物品,请选择不拾取任何物品
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@@ -52,6 +52,7 @@
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- **输入不运行的时间或时间段的小时数** 当你需要让js在特定的时间终止运行时,按描述填写,js会在距离目标时间小于五分钟时终止运行并等待到目标时间
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- **路线效率计算权重:** 影响js评估路线价值,计算公式如下,权重越大越看重总收益
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- $$ 怪均^k \times 秒均 $$
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- **自动优化:** js将根据运行记录调整每条路线的预期运行时间,具体逻辑为,至多6条记录,去除一个最大值、一个最小值后,每条记录占据20%的权重,剩余权重由默认数据填充。如果你不想要这个功能,请禁用。
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- **目标数量:** 选取路线目标达到的精英怪数量,默认为400,同理小怪数量默认为2000
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- **优先关键词:**含有关键词的路线会被视为拥有最高效率,例如填写600来让所有600怪物优先考虑,填写骗骗花来优先考虑骗骗花
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- **排除关键词:** 含有关键词的路线会被排除,例如填写纳塔来排除所有纳塔路线,同样使用中文逗号分隔
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@@ -95,14 +95,16 @@ if (settings.activeDumperMode) { //处理泥头车信息
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if (operationMode === "输出地图追踪文件") {
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log.info("开始复制并输出地图追踪文件\n请前往js文件夹查看");
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await copyPathingsByGroup(pathings);
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await updateRecords(pathings, accountName);
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} else if (operationMode === "运行锄地路线") {
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await switchPartyIfNeeded(partyName)
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log.info("开始运行锄地路线");
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await updateRecords(pathings, accountName);
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await processPathingsByGroup(pathings, whitelistKeywords, blacklistKeywords, accountName);
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} else {
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log.info("强制刷新所有路线CD");
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log.info("强制刷新所有运行记录");
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await initializeCdTime(pathings, "");
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await updateCdTimeRecord(pathings, accountName);
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await updateRecords(pathings, accountName);
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}
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})();
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@@ -158,6 +160,32 @@ async function processPathings() {
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// 初始化 pathing 对象的属性
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pathing.t = routeInfo.time; // 预计用时初始化为60秒,如果 description 中有值则覆盖
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if (!settings.disableSelfOptimization && pathing.records) {
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//如果用户没有禁用自动优化,则参考运行记录更改预期用时
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const history = pathing.records.filter(v => v > 0);
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if (history.length) {
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const max = Math.max(...history);
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const min = Math.min(...history);
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let maxRemoved = false;
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let minRemoved = false;
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// 就地修改 history:先去掉一个最大值,再去掉一个最小值
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for (let i = history.length - 1; i >= 0; i--) {
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const v = history[i];
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if (!maxRemoved && v === max) {
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history.splice(i, 1);
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maxRemoved = true;
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} else if (!minRemoved && v === min) {
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history.splice(i, 1);
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minRemoved = true;
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}
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if (maxRemoved && minRemoved) break;
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}
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}
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//每一个有效的record占用0.2权重,剩余权重为原时间
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pathing.t = pathing.t * (1 - history.length * 0.2) + history.reduce((a, b) => a + b, 0);
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}
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pathing.m = 0; // 普通怪物数量
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pathing.e = 0; // 精英怪物数量
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pathing.mora_m = 0; // 普通怪物摩拉值
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@@ -950,6 +978,9 @@ async function processPathingsByGroup(pathings, whitelistKeywords, blacklistKeyw
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nextEightClock.setUTCHours(20 + 24, 0, 0, 0); // 设置为下一个 UTC 时间的 20:00
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}
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const pathTime = new Date() - now;
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pathing.records = [...pathing.records, pathTime / 1000].slice(-6);
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// 更新路径的 cdTime
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pathing.cdTime = nextEightClock.toLocaleString();
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@@ -962,64 +993,62 @@ async function processPathingsByGroup(pathings, whitelistKeywords, blacklistKeyw
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const remainingseconds = predictRemainingTime % 60;
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log.info(`当前进度:第 ${targetGroup} 组第 ${groupPathCount}/${totalPathsInGroup} 个 ${pathing.fileName}已完成,该组预计剩余: ${remaininghours} 时 ${remainingminutes} 分 ${remainingseconds.toFixed(0)} 秒`);
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await updateCdTimeRecord(pathings, accountName);
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await updateRecords(pathings, accountName);
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}
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}
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}
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//加载cd信息
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async function initializeCdTime(pathings, accountName) {
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try {
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// 构造文件路径
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const filePath = `records/${accountName}.json`;
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// 尝试读取文件内容
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const fileContent = await file.readText(filePath);
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// 解析 JSON 数据
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const cdTimeData = JSON.parse(fileContent);
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// 遍历 pathings 数组
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pathings.forEach(pathing => {
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// 找到对应的 cdTime 数据
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const cdTimeEntry = cdTimeData.find(entry => entry.fileName === pathing.fileName);
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const entry = cdTimeData.find(e => e.fileName === pathing.fileName);
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// 如果找到对应的项,则更新 cdTime
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if (cdTimeEntry) {
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pathing.cdTime = new Date(cdTimeEntry.cdTime).toLocaleString();
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} else {
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// 如果没有找到对应的项,则使用默认值 new Date(0)
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pathing.cdTime = new Date(0).toLocaleString();
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}
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// 读取 cdTime
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pathing.cdTime = entry
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? new Date(entry.cdTime).toLocaleString()
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: new Date(0).toLocaleString();
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// 确保当前 records 是数组
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const current = Array.isArray(pathing.records) ? pathing.records : new Array(6).fill(-1);
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// 读取文件中的 records(若缺失则为空数组)
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const loaded = (entry && Array.isArray(entry.records)) ? entry.records : [];
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// 合并:文件中的 records(倒序最新在前)→ 追加到当前数组末尾
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// 再整体倒序恢复正确顺序,截取最新 5 项
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pathing.records = [...current, ...loaded.reverse()].slice(-5);
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});
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} catch (error) {
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// 文件不存在或解析错误,初始化为 6 个 -1
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pathings.forEach(pathing => {
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pathing.cdTime = new Date(0).toLocaleString();
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pathing.records = new Array(6).fill(-1);
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});
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}
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}
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async function updateCdTimeRecord(pathings, accountName) {
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async function updateRecords(pathings, accountName) {
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try {
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// 构造文件路径
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const filePath = `records/${accountName}.json`;
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// 构造要写入文件的 JSON 数据
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const cdTimeData = pathings.map(pathing => ({
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fileName: pathing.fileName,
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//description: pathing.description,
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//精英数量: pathing.e,
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//小怪数量: pathing.m,
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标签: pathing.tags,
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cdTime: pathing.cdTime
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预计用时: pathing.t,
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cdTime: pathing.cdTime,
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// 倒序:最新 → 最旧,再过滤 > 0 并保留两位小数
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records: [...pathing.records] // 复制一份避免副作用
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.reverse() // 倒序
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.filter(v => v > 0) // 过滤大于 0
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.map(v => Number(v.toFixed(2))) // 保留两位小数
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}));
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// 将更新后的内容写回文件
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await file.writeText(filePath, JSON.stringify(cdTimeData, null, 2), false);
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} catch (error) {
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// 捕获并记录错误
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log.error(`更新 cdTime 时出错: ${error.message}`);
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}
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}
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@@ -1,7 +1,7 @@
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{
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"manifest_version": 1,
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"name": "锄地一条龙",
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"version": "1.1.11",
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"version": "1.2.0",
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"description": "一站式解决自动化锄地,支持只拾取狗粮,请阅读README.md后使用",
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"authors": [
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{
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@@ -6,7 +6,7 @@
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"options": [
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"运行锄地路线",
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"输出地图追踪文件",
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"强制刷新所有路线cd"
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"强制刷新所有运行记录"
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],
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"default": "运行锄地路线"
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},
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@@ -81,6 +81,11 @@
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"label": "路线效率计算权重,填0以上的数字\n越大越倾向于花费较多时间提高总收益",
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"default": "0.5"
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},
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{
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"name": "disableSelfOptimization",
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"type": "checkbox",
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"label": "勾选后禁用根据运行记录优化路线选择的功能\n完全使用路线原有信息"
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},
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{
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"name": "targetEliteNum",
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"type": "input-text",
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BIN
repo/js/HoeingPathingTest/assets/CharacterMenu.png
Normal file
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After Width: | Height: | Size: 847 B |
BIN
repo/js/HoeingPathingTest/assets/RecognitionObject/图鉴.png
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After Width: | Height: | Size: 6.7 KiB |
BIN
repo/js/HoeingPathingTest/assets/RecognitionObject/生物志.png
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After Width: | Height: | Size: 89 KiB |
1782
repo/js/HoeingPathingTest/assets/info.json
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BIN
repo/js/HoeingPathingTest/assets/monster/「仆人」.png
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After Width: | Height: | Size: 5.6 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/「公子」.png
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After Width: | Height: | Size: 4.9 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/「女士」.png
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After Width: | Height: | Size: 5.1 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/「正机之神」.png
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After Width: | Height: | Size: 20 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/丘丘人.png
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After Width: | Height: | Size: 15 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/丘丘岩盔王.png
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After Width: | Height: | Size: 4.8 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/丘丘水行游侠.png
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After Width: | Height: | Size: 4.2 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/丘丘雷兜王.png
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After Width: | Height: | Size: 3.8 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/丘丘霜铠王.png
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After Width: | Height: | Size: 4.5 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/丘丘风行游侠.png
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After Width: | Height: | Size: 4.2 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/伸缩岩蕈兽.png
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After Width: | Height: | Size: 2.6 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/伸缩火蕈兽.png
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After Width: | Height: | Size: 3.0 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/伸缩雷蕈兽.png
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After Width: | Height: | Size: 3.3 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/伸缩风蕈兽.png
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After Width: | Height: | Size: 3.2 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/元能构装体·力场发生器.png
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After Width: | Height: | Size: 16 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/元能构装体·勘探机.png
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After Width: | Height: | Size: 18 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/元能构装体·重塑仪.png
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After Width: | Height: | Size: 20 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/兆载永劫龙兽.png
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After Width: | Height: | Size: 19 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/冰丘丘萨满.png
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After Width: | Height: | Size: 4.5 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/冰史莱姆.png
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After Width: | Height: | Size: 2.3 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/冰弹丘丘人.png
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After Width: | Height: | Size: 16 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/冰深渊法师.png
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After Width: | Height: | Size: 2.8 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/冰盾丘丘人.png
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After Width: | Height: | Size: 19 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/冰盾丘丘暴徒.png
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After Width: | Height: | Size: 17 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/冰箭丘丘人.png
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After Width: | Height: | Size: 16 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/冰萤.png
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After Width: | Height: | Size: 4.8 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/冰霜骗骗花.png
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After Width: | Height: | Size: 3.8 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/冰风组曲.png
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After Width: | Height: | Size: 4.9 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/冰飘浮灵.png
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After Width: | Height: | Size: 2.6 KiB |
BIN
repo/js/HoeingPathingTest/assets/monster/冲锋丘丘人.png
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