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Author SHA1 Message Date
zaodonganqi
0a999bc007 update repo.json
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2025-08-07 01:41:48 +00:00
mno
a98d4d67dc js:锄地一条龙1.3.4 (#1495)
* js:锄地一条龙1.3.4

### 1.3.3(2025.08.07)
1.修复拾取失效(再出问题就踹秋秋云屁股)
2.修复泥头车模式卡复活界面

* Update README.md
2025-08-07 09:41:32 +08:00
5 changed files with 199 additions and 174 deletions

View File

@@ -1,5 +1,5 @@
{
"time": "20250807084551",
"time": "20250807094147",
"url": "https://github.com/babalae/bettergi-scripts-list/archive/refs/heads/main.zip",
"file": "repo.json",
"indexes": [
@@ -74118,8 +74118,8 @@
{
"name": "AutoHoeingOneDragon",
"type": "directory",
"hash": "846b7e0cf25483f8bb4fbe95d6537c2657292c9e",
"version": "1.3.3",
"hash": "6c8ae3788c2bbd13f6d74d8eba51bb1f6c42a8ab",
"version": "1.3.4",
"author": "mno",
"authors": [
{
@@ -74129,7 +74129,7 @@
],
"description": "锄地一条龙~|~一站式解决自动化锄地支持只拾取狗粮请仔细阅读README.md后使用",
"tags": [],
"lastUpdated": "2025-08-05 17:26:36"
"lastUpdated": "2025-08-07 09:41:32"
},
{
"name": "AutoLeyLineOutcrop",

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@@ -74,6 +74,9 @@
---
### 更新日志
### 1.3.42025.08.07
1.修复拾取失效
2.修复泥头车模式卡复活界面
### 1.3.32025.08.05
1.修复拾取失效
### 1.3.22025.08.05

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@@ -1,15 +1,15 @@
//当前js版本1.3.3
//当前js版本 1.3.4
//拾取时上下滑动的时间
const timeMoveUp = 1000;
const timeMoveDown = 1500;
const timeMoveUp = 500;
const timeMoveDown = 1000;
const pickupMode = settings.pickupMode || "js拾取默认只拾取狗粮和晶蝶";
if (settings.activeDumperMode) { //处理泥头车信息
dumpers = settings.activeDumperMode.split('').map(Number).filter(num => num === 1 || num === 2 || num === 3 || num === 4);
} else {
dumpers = [];
}
const trigger = Number(settings.trigger) || 50;
let state;
trigger = (+settings.trigger || 50);
(async function () {
//自定义配置处理
@@ -475,37 +475,89 @@ async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywo
let lastMoveDown = 0;
let lastPickupTime = new Date();
let lastPickupItem = "";
// 初始化状态变量
state = { completed: false, cancelRequested: false, atMainUi: false, lastCheckMainUi: new Date() };
// 定义状态变量
let state = { completed: false, cancelRequested: false, atMainUi: false, lastCheckMainUi: new Date() };
// 定义图像路径和目标文本列表
const imagePath = `assets/F_Dialogue.png`;
const textxRange = { min: 1210, max: 1412 };
const texttolerance = 30; // Y 坐标容错范围
// 启动路径文件执行任务
const pathTask = executePathFile(pathFilePath);
//检查是否在主界面
async function isMainUI() {
// 修改后的图像路径
const imagePath = "assets/MainUI.png";
// 根据条件决定是否启动 OCR 检测和交互任务
let ocrTask = null;
if (pickupMode === "js拾取默认只拾取狗粮和晶蝶") {
ocrTask = performOcrAndInteract(imagePath, whitelistKeywords, textxRange, texttolerance);
// 修改后的识别区域(左上角区域)
const xMin = 0;
const yMin = 0;
const width = 150; // 识别区域宽度
const height = 150; // 识别区域高度
// 尝试次数设置为 3 次
const maxAttempts = 3;
let attempts = 0;
while (attempts < maxAttempts && !state.cancelRequested) {
try {
let template = file.ReadImageMatSync(imagePath);
let recognitionObject = RecognitionObject.TemplateMatch(template, xMin, yMin, width, height);
let result = captureGameRegion().find(recognitionObject);
if (result.isExist()) {
return true; // 如果找到图标,返回 true
}
} catch (error) {
log.error(`识别图像时发生异常: ${error.message}`);
if (state.cancelRequested) {
break; // 如果请求了取消,则退出循环
}
return false; // 发生异常时返回 false
}
attempts++; // 增加尝试次数
await sleep(trigger); // 每次检测间隔 trigger 毫秒
}
if (state.cancelRequested) {
log.info("图像识别任务已取消");
}
return false; // 如果尝试次数达到上限或取消,返回 false
}
// 根据条件决定是否启动泥头车任务
let dumperTask = null;
if (dumpers.length > 0) { // 检查 dumpers 是否不为空
dumperTask = dumper(pathFilePath, map_name); // 调用 dumper 函数
}
//检查是否在复活界面
async function isRevivalUI() {
// 修改后的图像路径
const imagePath = "assets/RevivalUI.png";
// 等待所有任务完成
try {
await Promise.allSettled([pathTask, ocrTask, dumperTask]);
} catch (error) {
console.error(`执行任务时发生错误:${error.message}`);
state.cancelRequested = true; // 设置取消标志
} finally {
state.completed = true; // 确保任务标记为完成
state.cancelRequested = true; // 设置取消标志
// 修改后的识别区域(左上角区域)
const xMin = 450;
const yMin = 200;
const width = 1000; // 识别区域宽度
const height = 250; // 识别区域高度
// 尝试次数设置为 10 次
const maxAttempts = 10;
let attempts = 0;
while (attempts < maxAttempts && !state.cancelRequested) {
try {
let template = file.ReadImageMatSync(imagePath);
let recognitionObject = RecognitionObject.TemplateMatch(template, xMin, yMin, width, height);
let result = captureGameRegion().find(recognitionObject);
if (result.isExist()) {
return true; // 如果找到图标,返回 true
}
} catch (error) {
log.error(`识别图像时发生异常: ${error.message}`);
if (state.cancelRequested) {
break; // 如果请求了取消,则退出循环
}
return false; // 发生异常时返回 false
}
attempts++; // 增加尝试次数
await sleep(trigger); // 每次检测间隔 trigger 毫秒
}
if (state.cancelRequested) {
log.info("图像识别任务已取消");
}
return false; // 如果尝试次数达到上限或取消,返回 false
}
// 定义一个函数用于执行路径文件
@@ -522,21 +574,80 @@ async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywo
// 定义一个函数用于执行OCR识别和交互
async function performOcrAndInteract(imagePath, whitelistKeywords, textxRange, texttolerance) {
await sleep(5000);//启动地图追踪前五秒不执行ocr
let lastOcrTime = Date.now() - trigger;
while (!state.completed && !state.cancelRequested) {
const ocrTime = Date.now();
if (ocrTime - lastOcrTime < trigger) {
//限制识别频率
await sleep(trigger - (ocrTime - lastOcrTime));
async function performOcr(whitelistKeywords, xRange, yRange, timeout = 200) {
let startTime = Date.now();
while (Date.now() - startTime < timeout) {
try {
// 在捕获的区域内进行OCR识别
let ra = captureGameRegion();
let resList = ra.findMulti(RecognitionObject.ocr(
xRange.min, yRange.min,
xRange.max - xRange.min, yRange.max - yRange.min
));
// 遍历识别结果,检查是否找到目标文本
let results = [];
for (let i = 0; i < resList.count; i++) {
let res = resList[i];
let correctedText = res.text;
// 如果 whitelistKeywords 为空,则直接将所有文本视为匹配
if (whitelistKeywords.length === 0) {
results.push({ text: correctedText, x: res.x, y: res.y, width: res.width, height: res.height });
} else {
// 否则,检查是否包含目标文本
for (let targetText of whitelistKeywords) {
if (correctedText.includes(targetText)) {
results.push({ text: correctedText, x: res.x, y: res.y, width: res.width, height: res.height });
break; // 匹配到一个目标文本后即可跳出循环
}
}
}
}
return results;
} catch (error) {
log.error(`识别文字时发生异常: ${error.message}`);
return [];
}
}
lastOcrTime = ocrTime;
log.warn("OCR识别超时");
return [];
}
while (!state.completed && !state.cancelRequested) {
// 尝试找到 F 图标并返回其坐标
async function findFIcon(imagePath, xMin, yMin, width, height, timeout = 500) {
let startTime = Date.now();
while (Date.now() - startTime < timeout && !state.cancelRequested) {
try {
let template = file.ReadImageMatSync(imagePath);
let recognitionObject = RecognitionObject.TemplateMatch(template, xMin, yMin, width, height);
let result = captureGameRegion().find(recognitionObject);
if (result.isExist()) {
return { success: true, x: result.x, y: result.y, width: result.width, height: result.height };
}
} catch (error) {
log.error(`识别图像时发生异常: ${error.message}`);
if (state.cancelRequested) {
break; // 如果请求了取消,则退出循环
}
return null;
}
await sleep(trigger * 2); // 找不到f时等待 trigger*2 毫秒
}
if (state.cancelRequested) {
log.info("图像识别任务已取消");
}
return null;
}
// 尝试找到 F 图标
let fRes = await findFIcon(imagePath, 1102, 335, 34, 400, 500);
let fRes = await findFIcon(imagePath, 1102, 335, 34, 400, 200);
if (!fRes) {
state.atMainUi = await isMainUI();
state.lastCheckMainUi = new Date();
if (state.atMainUi) {
//log.info("在主界面,尝试下滑");
await keyMouseScript.runFile(`assets/滚轮下翻.json`);
}
continue;
@@ -557,18 +668,19 @@ async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywo
continue;
}
if ((new Date() - lastPickupTime) > 1000 || ocrResult.text != lastPickupItem) {
log.info(`交互或拾取:"${ocrResult.text}"`);
lastPickupTime = new Date();
lastPickupItem = ocrResult.text;
}
// 计算目标文本的中心Y坐标
let centerYTargetText = ocrResult.y + ocrResult.height / 2;
if (Math.abs(centerYTargetText - centerYF) <= texttolerance) {
keyPress("F"); // 执行交互操作
await sleep(trigger);
await sleep(trigger); // 操作后暂停 50 毫秒
foundTarget = true;
if ((new Date() - lastPickupTime) > 1000 || ocrResult.text != lastPickupItem) {
log.info(`交互或拾取:"${ocrResult.text}"`);
lastPickupTime = new Date();
lastPickupItem = ocrResult.text;
}
break;
}
}
@@ -580,6 +692,7 @@ async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywo
// 如果距离上次下翻超过timeMoveUp秒则执行下翻
if (currentTime - lastMoveDown > timeMoveUp) {
await keyMouseScript.runFile(`assets/滚轮下翻.json`);
// 如果这是第一次下翻,记录这次下翻的时间
if (thisMoveUpTime === 0) {
thisMoveUpTime = currentTime; // 记录第一次上翻的时间
@@ -602,7 +715,7 @@ async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywo
}
}
//泥头车模式
//处理泥头车模式
async function dumper(pathFilePath, map_name) {
let lastDumperTimer = 0;
const dumperCD = 10000;
@@ -684,6 +797,17 @@ async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywo
keyPress('e');
await sleep(400);
}
for (let i = 0; i < 10; i++) {
if (await isRevivalUI()) {
//检测到复苏界面时,退出复苏界面
keyPress("VK_ESCAPE");
await sleep(500);
await genshin.returnMainUi();
} else {
break;
}
}
}
} catch (error) {
}
@@ -700,135 +824,30 @@ async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywo
}
}
// 尝试找到 F 图标并返回其坐标
async function findFIcon(imagePath, xMin, yMin, width, height, timeout = 500) {
//log.info('判断是否存在f图标');
let lastOcrTime = Date.now() - trigger;
let startTime = Date.now();
while (Date.now() - startTime < timeout && !state.cancelRequested) {
const ocrTime = Date.now();
if (ocrTime - lastOcrTime < trigger) {
//限制识别频率
await sleep(trigger - (ocrTime - lastOcrTime));
}
lastOcrTime = ocrTime;
try {
let template = file.ReadImageMatSync(imagePath);
let recognitionObject = RecognitionObject.TemplateMatch(template, xMin, yMin, width, height);
let resultFIcon = captureGameRegion().find(recognitionObject);
//captureGameRegion().dispose;
if (resultFIcon.isExist()) {
return { success: true, x: resultFIcon.x, y: resultFIcon.y, width: resultFIcon.width, height: resultFIcon.height };
}
} catch (error) {
log.error(`识别图像时发生异常: ${error.message}`);
if (state.cancelRequested) {
break; // 如果请求了取消,则退出循环
}
return null;
}
}
if (state.cancelRequested) {
log.info("图像识别任务已取消");
}
return null;
// 启动路径文件执行任务
const pathTask = executePathFile(pathFilePath);
// 根据条件决定是否启动 OCR 检测和交互任务
let ocrTask = null;
if (pickupMode === "js拾取默认只拾取狗粮和晶蝶") {
ocrTask = performOcrAndInteract(imagePath, whitelistKeywords, textxRange, texttolerance);
}
async function performOcr(whitelistKeywords, xRange, yRange, timeout = 200) {
//log.info('判断目标文本');
let lastOcrTime = Date.now() - trigger;
let startTime = Date.now();
while (Date.now() - startTime < timeout && !state.cancelRequested) {
const ocrTime = Date.now();
if (ocrTime - lastOcrTime < trigger) {
//限制识别频率
await sleep(trigger - (ocrTime - lastOcrTime));
}
lastOcrTime = ocrTime;
try {
// 在捕获的区域内进行OCR识别
let ra = captureGameRegion();
//captureGameRegion().dispose;
let resList = ra.findMulti(RecognitionObject.ocr(
xRange.min, yRange.min,
xRange.max - xRange.min, yRange.max - yRange.min
));
// 遍历识别结果,检查是否找到目标文本
let results = [];
for (let i = 0; i < resList.count; i++) {
let res = resList[i];
let correctedText = res.text;
// 如果 whitelistKeywords 为空,则直接将所有文本视为匹配
if (whitelistKeywords.length === 0) {
results.push({ text: correctedText, x: res.x, y: res.y, width: res.width, height: res.height });
} else {
// 否则,检查是否包含目标文本
for (let targetText of whitelistKeywords) {
if (correctedText.includes(targetText)) {
results.push({ text: correctedText, x: res.x, y: res.y, width: res.width, height: res.height });
break; // 匹配到一个目标文本后即可跳出循环
}
}
}
}
return results;
} catch (error) {
log.error(`识别文字时发生异常: ${error.message}`);
return [];
}
}
log.warn("OCR识别超时");
return [];
// 启动泥头车
let dumperTask = null;
if (dumpers.length > 0) { // 检查 dumpers 是否不为空
dumperTask = dumper(pathFilePath, map_name); // 调用 dumper 函数
}
//检查是否在主界面
async function isMainUI() {
//log.info('判断是否处于主界面');
// 修改后的图像路径
const imagePath = "assets/MainUI.png";
// 修改后的识别区域(左上角区域)
const xMin = 0;
const yMin = 0;
const width = 150; // 识别区域宽度
const height = 150; // 识别区域高度
// 尝试次数设置为 2 次
const maxAttempts = 2;
let attempts = 0;
let lastOcrTime = Date.now() - trigger;
while (attempts < maxAttempts && !state.cancelRequested) {
const ocrTime = Date.now();
if (ocrTime - lastOcrTime < trigger) {
//限制识别频率
await sleep(trigger - (ocrTime - lastOcrTime));
}
lastOcrTime = ocrTime;
try {
let template = file.ReadImageMatSync(imagePath);
let recognitionObject = RecognitionObject.TemplateMatch(template, xMin, yMin, width, height);
let resultMainUi = captureGameRegion().find(recognitionObject);
//captureGameRegion().dispose;
if (resultMainUi.isExist()) {
return true; // 如果找到图标,返回 true
}
} catch (error) {
log.error(`识别图像时发生异常: ${error.message}`);
if (state.cancelRequested) {
break; // 如果请求了取消,则退出循环
}
return false; // 发生异常时返回 false
}
attempts++; // 增加尝试次数
await sleep(2); // 每次检测间隔 2 毫秒
}
if (state.cancelRequested) {
log.info("图像识别任务已取消");
}
return false; // 如果尝试次数达到上限或取消,返回 false
// 等待所有任务完成
try {
await Promise.allSettled([pathTask, ocrTask, dumperTask]);
} catch (error) {
console.error(`执行任务时发生错误:${error.message}`);
state.cancelRequested = true; // 设置取消标志
} finally {
state.completed = true; // 确保任务标记为完成
state.cancelRequested = true; // 设置取消标志
}
}
@@ -1326,3 +1345,6 @@ async function isTimeRestricted(timeRule, threshold = 5) {
log.info("不处于限制时间");
return false; // 当前时间不在限制时间内
}

View File

@@ -1,7 +1,7 @@
{
"manifest_version": 1,
"name": "锄地一条龙",
"version": "1.3.3",
"version": "1.3.4",
"description": "一站式解决自动化锄地支持只拾取狗粮请仔细阅读README.md后使用",
"authors": [
{