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Author SHA1 Message Date
zaodonganqi
7a8c01d348 update repo.json
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2025-08-12 03:38:46 +00:00
躁动的氨气
262f229bf9 自动兑换码归档 (#1563) 2025-08-12 11:37:57 +08:00
16 changed files with 122 additions and 140 deletions

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兑换码+截止时间存储地址codes.txt
格式 兑换码,xxxx.xx.xx xx:xx:xx
兑换码+截止时间存储地址codes.txt
格式 兑换码,xxxx.xx.xx xx:xx:xx
仅支持国服

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@@ -1,3 +1,3 @@
KG3SZF8EZGQN,2025.7.21 12:00:00
DZ2TZX9WHXSS,2025.7.21 12:00:00
ZGKBHW9FGXSW,2025.7.21 12:00:00
KG3SZF8EZGQN,2025.7.21 12:00:00
DZ2TZX9WHXSS,2025.7.21 12:00:00
ZGKBHW9FGXSW,2025.7.21 12:00:00

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@@ -1,117 +1,117 @@
(async function () {
setGameMetrics(1920, 1080, 1);
// 1. 返回主界面等待1秒
await genshin.returnMainUi();
await sleep(1000);
// 2. 通过keyPress点按esc键(VK_ESCAPE)等待2秒。ocr识别设置图片并点击等待2秒。识别账户图片并点击等待0.5秒识别前往兑换图片并点击等待0.5秒
keyPress("ESCAPE");
await sleep(2000);
const settingsRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/settings.png"));
const settingsRes = captureGameRegion().find(settingsRo);
if (settingsRes.isExist()) {
settingsRes.click();
}
await sleep(2000);
const accountRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/account.png"));
const accountRes = captureGameRegion().find(accountRo);
if (accountRes.isExist()) {
accountRes.click();
}
await sleep(500);
const goToRedeemRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/go_to_redeem.png"));
const goToRedeemRes = captureGameRegion().find(goToRedeemRo);
if (goToRedeemRes.isExist()) {
goToRedeemRes.click();
}
await sleep(500);
// 3. 新建一个txt用于存储兑换码及截止时间之间换行区分格式为【兑换码截止时间】
try {
const content = file.readTextSync("codes.txt");
const codes = content.split('\n');
for (let i = 0; i < codes.length; i++) {
const codeInfo = codes[i].split(',');
const code = codeInfo[0];
const deadline = codeInfo[1];
// a. 获取当前时间【xxxx.xx.xx xx:xx:xx】(年月日时分秒),与截止时间进行对比
const now = new Date();
const currentTime = now.getFullYear() + '.' + String(now.getMonth() + 1).padStart(2, '0') + '.' + String(now.getDate()).padStart(2, '0') + ' ' + String(now.getHours()).padStart(2, '0') + ':' + String(now.getMinutes()).padStart(2, '0') + ':' + String(now.getSeconds()).padStart(2, '0');
if (currentTime > deadline) {
log.info(`兑换码【${code}】已超过截止时间,跳过`);
continue;
}
// b. 识别输入兑换码图片并点击
const inputCodeRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/input_code.png"));
const inputCodeRes = captureGameRegion().find(inputCodeRo);
if (inputCodeRes.isExist()) {
inputCodeRes.click();
}
await sleep(300);
// c. 通过虚拟键代码依次keyPress键入兑换码的每一个字符
await inputText(code);
await sleep(500);
// d. 输入完毕后识别兑换图片并点击等待1.5秒
const redeemRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/redeem.png"));
const redeemRes = captureGameRegion().find(redeemRo);
if (redeemRes.isExist()) {
redeemRes.click();
}
await sleep(1500);
// e. 识别无效图片、已使用图片、过期图片、确认图片、未开启图片
const invalidRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/invalid.png"));
const invalidRes = captureGameRegion().find(invalidRo);
if (invalidRes.isExist()) {
log.info(`兑换码【${code}】无效`);
}
const usedRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/used.png"));
const usedRes = captureGameRegion().find(usedRo);
if (usedRes.isExist()) {
log.info(`兑换码【${code}】已使用`);
}
const expiredRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/expired.png"));
const expiredRes = captureGameRegion().find(expiredRo);
if (expiredRes.isExist()) {
log.info(`兑换码【${code}】已过期`);
}
const notopenRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/not_open.png"));
const notopenRes = captureGameRegion().find(notopenRo);
if (notopenRes.isExist()) {
log.info(`兑换码【${code}】未开启`);
}
const confirmRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/confirm.png"));
const confirmRes = captureGameRegion().find(confirmRo);
if (confirmRes.isExist()) {
log.info(`兑换码【${code}】成功兑换`);
confirmRes.click();
}
// f. 识别清除图片并点击,若未识别到则不做处理
const clearRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/clear.png"));
const clearRes = captureGameRegion().find(clearRo);
if (clearRes.isExist()) {
clearRes.click();
}
await sleep(4000);
}
} catch (error) {
log.error(`读取兑换码文件失败: ${error}`);
}
// 4. 所有兑换码兑换完成后返回主界面
await genshin.returnMainUi();
(async function () {
setGameMetrics(1920, 1080, 1);
// 1. 返回主界面等待1秒
await genshin.returnMainUi();
await sleep(1000);
// 2. 通过keyPress点按esc键(VK_ESCAPE)等待2秒。ocr识别设置图片并点击等待2秒。识别账户图片并点击等待0.5秒识别前往兑换图片并点击等待0.5秒
keyPress("ESCAPE");
await sleep(2000);
const settingsRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/settings.png"));
const settingsRes = captureGameRegion().find(settingsRo);
if (settingsRes.isExist()) {
settingsRes.click();
}
await sleep(2000);
const accountRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/account.png"));
const accountRes = captureGameRegion().find(accountRo);
if (accountRes.isExist()) {
accountRes.click();
}
await sleep(500);
const goToRedeemRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/go_to_redeem.png"));
const goToRedeemRes = captureGameRegion().find(goToRedeemRo);
if (goToRedeemRes.isExist()) {
goToRedeemRes.click();
}
await sleep(500);
// 3. 新建一个txt用于存储兑换码及截止时间之间换行区分格式为【兑换码截止时间】
try {
const content = file.readTextSync("codes.txt");
const codes = content.split('\n');
for (let i = 0; i < codes.length; i++) {
const codeInfo = codes[i].split(',');
const code = codeInfo[0];
const deadline = codeInfo[1];
// a. 获取当前时间【xxxx.xx.xx xx:xx:xx】(年月日时分秒),与截止时间进行对比
const now = new Date();
const currentTime = now.getFullYear() + '.' + String(now.getMonth() + 1).padStart(2, '0') + '.' + String(now.getDate()).padStart(2, '0') + ' ' + String(now.getHours()).padStart(2, '0') + ':' + String(now.getMinutes()).padStart(2, '0') + ':' + String(now.getSeconds()).padStart(2, '0');
if (currentTime > deadline) {
log.info(`兑换码【${code}】已超过截止时间,跳过`);
continue;
}
// b. 识别输入兑换码图片并点击
const inputCodeRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/input_code.png"));
const inputCodeRes = captureGameRegion().find(inputCodeRo);
if (inputCodeRes.isExist()) {
inputCodeRes.click();
}
await sleep(300);
// c. 通过虚拟键代码依次keyPress键入兑换码的每一个字符
await inputText(code);
await sleep(500);
// d. 输入完毕后识别兑换图片并点击等待1.5秒
const redeemRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/redeem.png"));
const redeemRes = captureGameRegion().find(redeemRo);
if (redeemRes.isExist()) {
redeemRes.click();
}
await sleep(1500);
// e. 识别无效图片、已使用图片、过期图片、确认图片、未开启图片
const invalidRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/invalid.png"));
const invalidRes = captureGameRegion().find(invalidRo);
if (invalidRes.isExist()) {
log.info(`兑换码【${code}】无效`);
}
const usedRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/used.png"));
const usedRes = captureGameRegion().find(usedRo);
if (usedRes.isExist()) {
log.info(`兑换码【${code}】已使用`);
}
const expiredRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/expired.png"));
const expiredRes = captureGameRegion().find(expiredRo);
if (expiredRes.isExist()) {
log.info(`兑换码【${code}】已过期`);
}
const notopenRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/not_open.png"));
const notopenRes = captureGameRegion().find(notopenRo);
if (notopenRes.isExist()) {
log.info(`兑换码【${code}】未开启`);
}
const confirmRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/confirm.png"));
const confirmRes = captureGameRegion().find(confirmRo);
if (confirmRes.isExist()) {
log.info(`兑换码【${code}】成功兑换`);
confirmRes.click();
}
// f. 识别清除图片并点击,若未识别到则不做处理
const clearRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/clear.png"));
const clearRes = captureGameRegion().find(clearRo);
if (clearRes.isExist()) {
clearRes.click();
}
await sleep(4000);
}
} catch (error) {
log.error(`读取兑换码文件失败: ${error}`);
}
// 4. 所有兑换码兑换完成后返回主界面
await genshin.returnMainUi();
})();

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@@ -1,5 +1,5 @@
{
"time": "20250812100818",
"time": "20250812113845",
"url": "https://github.com/babalae/bettergi-scripts-list/archive/refs/heads/main.zip",
"file": "repo.json",
"indexes": [
@@ -75682,24 +75682,6 @@
],
"lastUpdated": "2025-07-04 23:14:44"
},
{
"name": "AutoCode",
"type": "directory",
"hash": "19708ceed0043da5a49d2f02ede7247ca37664a3",
"version": "5.8.0",
"author": "Tool_tingsu",
"authors": [
{
"name": "Tool_tingsu",
"link": "https://github.com/Tooltingsu"
}
],
"description": "自动使用兑换码~|~仅支持国服",
"tags": [
"bgi≥0.45.0"
],
"lastUpdated": "2025-07-18 20:40:27"
},
{
"name": "AutoCommission",
"type": "directory",