JS脚本:兽肉好感核心函数完善 (#663)
* fix: 默认延迟时间 * fix: 无法跳出while循环 * impr: 修改核心函数逻辑
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@@ -71,7 +71,7 @@
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// 好感核心函数
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// 好感核心函数
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async function AutoFriendship(runTimes, statueTimes, GetMeatMode, delayTime, startTime, ocrTimeout) {
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async function AutoFriendship(runTimes, statueTimes, getMeatMode, delayTime, startTime, ocrTimeout) {
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for (let i = 0; i < runTimes; i++) {
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for (let i = 0; i < runTimes; i++) {
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if ((i + 1) % statueTimes === 0) { // 判断当前循环次数否达到去神像设置值
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if ((i + 1) % statueTimes === 0) { // 判断当前循环次数否达到去神像设置值
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await genshin.tpToStatueOfTheSeven();
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await genshin.tpToStatueOfTheSeven();
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@@ -80,48 +80,60 @@
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log.info(`导航至突发任务(张牙舞爪的恶党)触发位置(二净甸)`);
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log.info(`导航至突发任务(张牙舞爪的恶党)触发位置(二净甸)`);
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await AutoPath(`好感-张牙舞爪的恶党-触发位置(二净甸)`);
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await AutoPath(`好感-张牙舞爪的恶党-触发位置(二净甸)`);
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await sleep(delayTime);
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await sleep(delayTime);
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notification.send(`已抵达突发任务(张牙舞爪的恶党)触发位置`);
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notification.send(`已抵达突发任务“张牙舞爪的恶党”触发位置`);
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}
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}
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await genshin.relogin();
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await genshin.relogin();
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// OCR识别是否触发任务(默认30秒超时)
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// 判断游戏重上后是否在任务触发位置,如果在就进行OCR,如果不在则退回次数并重新执行触发路线
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let ocrStatus = false;
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if (await comparePosition()) {
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let ocrStartTime = Date.now();
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// OCR识别是否触发任务(默认30秒超时)
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while (Date.now() - ocrStartTime < ocrTimeout) {
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let ocrStatus = false;
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let captureRegion = captureGameRegion();
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let ocrStartTime = Date.now();
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let resList = captureRegion.findMulti(RecognitionObject.ocr(0, 200, 300, 300));
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while (Date.now() - ocrStartTime < ocrTimeout && !ocrStatus) {
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for (let o = 0; o < resList.count; o++) {
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let captureRegion = captureGameRegion();
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let res = resList[o];
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let resList = captureRegion.findMulti(RecognitionObject.ocr(0, 200, 300, 300));
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if (res.text.includes("张牙") || res.text.includes("舞爪") || res.text.includes("恶党") || res.text.includes("打倒") || res.text.includes("所有") || res.text.includes("鳄鱼")) {
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for (let o = 0; o < resList.count; o++) {
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ocrStatus = true;
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let res = resList[o];
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break;
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if (res.text.includes("张牙") || res.text.includes("舞爪") || res.text.includes("恶党") || res.text.includes("打倒") || res.text.includes("所有") || res.text.includes("鳄鱼")) {
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ocrStatus = true;
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break;
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}
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}
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}
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}
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}
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}
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if (ocrStatus) {
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if (ocrStatus) {
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log.info(`当前次数:${i + 1}/${runTimes}`);
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log.info(`当前次数:${i + 1}/${runTimes}`);
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// 开启急速拾取
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dispatcher.addTimer(new RealtimeTimer("AutoPick", {
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// 开启急速拾取
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"forceInteraction": true
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dispatcher.addTimer(new RealtimeTimer("AutoPick", {
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}));
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"forceInteraction": true
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await AutoPath(`好感-张牙舞爪的恶党-循环${GetMeatMode ? '(二净甸刷肉版)' : '(二净甸)'}`);
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}));
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// 关闭急速拾取
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dispatcher.addTimer(new RealtimeTimer("AutoPick", {
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await AutoPath(`好感-张牙舞爪的恶党-循环${getMeatMode ? '(二净甸刷肉版)' : '(二净甸)'}`);
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"forceInteraction": false
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}));
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// 关闭急速拾取
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// 判定本轮循环是否执行完毕
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dispatcher.addTimer(new RealtimeTimer("AutoPick", {
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if (await comparePosition()) {
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"forceInteraction": false
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log.info(`已完成次数:${i + 1}/${runTimes}`);
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}));
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// 根据是否回到触发位置,判定本轮循环是否执行完毕
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if (await comparePosition()) {
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log.info(`已完成次数:${i + 1}/${runTimes}`);
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} else {
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i = i - 1; // 退回这次次数
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log.warn(`判定本轮循环执行失败,退回本轮执行次数:${i + 1}/${runTimes}`);
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}
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} else {
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} else {
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i = i - 1; // 退回这次次数
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notification.send(`未识别到突发任务(张牙舞爪的恶党),兽肉好感结束`);
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log.warn(`判定本轮循环执行失败,退回本轮执行次数:${i + 1}/${runTimes}`);
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break;
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}
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}
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} else {
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} else {
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notification.send(`未识别到突发任务(张牙舞爪的恶党),兽肉好感结束`);
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i = i - 1; // 退回这次次数
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break;
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log.warn(`判定本轮循环执行失败,退回本轮执行次数:${i + 1}/${runTimes}`);
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}
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}
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const estimatedCompletion = calculateEstimatedCompletion(startTime, i + 1, runTimes);
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const estimatedCompletion = calculateEstimatedCompletion(startTime, i + 1, runTimes);
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logTimeTaken(startTime);
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logTimeTaken(startTime);
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log.info(`预计完成时间:${estimatedCompletion}`);
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log.info(`预计完成时间:${estimatedCompletion}`);
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@@ -130,14 +142,14 @@
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}
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}
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// 刷肉相关参数
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// 刷肉相关参数
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let GetMeatMode = settings.GetMeatMode ? settings.GetMeatMode : false;
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let getMeatMode = settings.getMeatMode ? settings.getMeatMode : false;
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let inputValue = settings.inputValue ? settings.inputValue : 300;
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let inputValue = settings.inputValue ? settings.inputValue : 300;
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let runTimes = GetMeatMode ? (isNaN(inputValue) ? 50 : Math.ceil(inputValue / 6)) : 10;
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let runTimes = getMeatMode ? (isNaN(inputValue) ? 50 : Math.ceil(inputValue / 6)) : 10;
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// 神像相关参数
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// 神像相关参数
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let goStatue = settings.goStatue ? settings.goStatue : false;
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let goStatue = settings.goStatue ? settings.goStatue : false;
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let statueTimes = goStatue ? (isNaN(settings.statueTimes) ? 5 : settings.statueTimes) : 0;
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let statueTimes = goStatue ? (isNaN(settings.statueTimes) ? 5 : settings.statueTimes) : 0;
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// 延迟相关
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// 延迟相关
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let delayTime = settings.delayTime ? settings.delayTime * 1000 : 0;
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let delayTime = settings.delayTime ? settings.delayTime * 1000 : 10000;
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let ocrTimeout = settings.ocrTimeout ? settings.ocrTimeout * 1000 : 30000;
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let ocrTimeout = settings.ocrTimeout ? settings.ocrTimeout * 1000 : 30000;
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// 卡时间相关参数
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// 卡时间相关参数
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if (settings.waitTimeMode) {
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if (settings.waitTimeMode) {
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@@ -195,6 +207,6 @@
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}
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}
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const startTime = Date.now();
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const startTime = Date.now();
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await AutoFriendship(runTimes, statueTimes, GetMeatMode, delayTime, startTime, ocrTimeout);
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await AutoFriendship(runTimes, statueTimes, getMeatMode, delayTime, startTime, ocrTimeout);
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})();
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})();
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@@ -1,7 +1,7 @@
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{
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{
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"manifest_version": 1,
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"manifest_version": 1,
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"name": "兽肉好感:自动好感度&刷两只鳄鱼兽肉&卡时间",
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"name": "兽肉好感:自动好感度&刷两只鳄鱼兽肉&卡时间",
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"version": "1.3.5",
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"version": "1.3.6",
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"bgi_version": "0.44.6",
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"bgi_version": "0.44.6",
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"description": "通过突发事件:张牙舞爪的恶党刷兽肉,并顺带获取好感度(好感度超过10次后不再获取),请使用满员好感度队伍,并为全体队伍角色配置相应的战斗策略",
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"description": "通过突发事件:张牙舞爪的恶党刷兽肉,并顺带获取好感度(好感度超过10次后不再获取),请使用满员好感度队伍,并为全体队伍角色配置相应的战斗策略",
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"authors": [
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"authors": [
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@@ -2,10 +2,10 @@
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{
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{
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"name": "partyName",
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"name": "partyName",
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"type": "input-text",
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"type": "input-text",
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"label": "需要切换的队伍名称(选填)"
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"label": "需要切换的队伍名称(选填)"
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},
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},
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{
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{
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"name": "GetMeatMode",
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"name": "getMeatMode",
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"type": "checkbox",
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"type": "checkbox",
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"label": "开启刷兽肉模式【勾选才拾取兽肉】"
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"label": "开启刷兽肉模式【勾选才拾取兽肉】"
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},
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},
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@@ -17,7 +17,7 @@
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{
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{
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"name": "waitTimeMode",
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"name": "waitTimeMode",
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"type": "checkbox",
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"type": "checkbox",
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"label": "卡时间模式【基于运行次数、基准日期、周期确定需要运行次数】"
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"label": "卡时间模式(基于运行次数、基准日期、周期确定需要运行次数)"
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},
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},
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{
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{
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"name": "waitTimeModeDay",
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"name": "waitTimeModeDay",
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@@ -47,7 +47,7 @@
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{
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{
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"name": "delayTime",
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"name": "delayTime",
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"type": "input-text",
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"type": "input-text",
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"label": "到达触发地点后的延迟时间(秒)"
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"label": "到达触发地点后的延迟时间(选填,默认为10秒)"
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},
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},
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{
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{
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"name": "ocrTimeout",
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"name": "ocrTimeout",
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