v.3.3版全自动枫丹地脉花 20250716 (#1353)

- **优化**:
1. 优化战斗完成后寻找地脉花逻辑,提高开花领奖正确率。
2. 优化结束战斗异常和领奖异常的处理。
3. 修复无法使用须臾树脂的问题。
This commit is contained in:
kaedelcb
2025-07-16 09:56:59 +08:00
committed by GitHub
parent 15c8792a07
commit f5b7bd9040
2 changed files with 184 additions and 125 deletions

View File

@@ -146,7 +146,7 @@
}
var timesConfig = { value: timesValue };
log.warn(`全自动枫丹地脉花: v3.2 - ${SHUV}.${color}.${rawTimes}`);//调试LOG
log.warn(`全自动枫丹地脉花: v3.3 - ${SHUV}.${color}.${rawTimes}`);//调试LOG
log.warn(`使用树脂类型数量:${rewards.length}`);
log.warn(`使用树脂顺序:${golbalRewardText.join(" ->")}`);
@@ -162,8 +162,8 @@
var oneResin = "assets/model/one.png";
if (Rewards){log.warn("结束后领励练点和提交每日...");if(settings.nh === undefined || settings.nh === "") {log.warn("好感队未配置,领奖励时不切换队伍..")}}
if (SHUV == 1) {log.warn(`线路模式 <<按次数刷取>> ${timesConfig.value/2}`);}else{log.warn("线路模式 设定使用的树脂类型<<耗尽模式>>最多99次... '");timesConfig.value = 198;}
if (color == 1) {log.warn("地脉类型 <<蓝色-经验花>>...");}else{log.warn("地脉类型 '<<黄色-摩拉花>>...")}
if (SHUV == 1) {log.warn(`线路模式 <<按次数刷取>> ${timesConfig.value/2}`);}else{log.warn("线路模式 设定使用的树脂类型<<耗尽模式>>最多99次");timesConfig.value = 198;}
if (color == 1) {log.warn("地脉类型 <<蓝色-经验花>>...");}else{log.warn("地脉类型 <<黄色-摩拉花>>...")}
if (settings.n === undefined || settings.n === "") { log.warn("队伍名称未配置,不更换队伍...");SHUOVER=1;}
if (settings.nh === undefined || settings.nh === "") { log.warn("好感队禁用...");haoganq=0}else{var haogandui = settings.nh;haoganq=1;if(settings.n === undefined ) {throw new Error("好感队已经设置,请填战斗队伍...")}}
let nowuidString = settings.nowuid ? settings.nowuid : "";
@@ -326,7 +326,7 @@
await genshin.returnMainUi();
log.info("重置地图中,打开冒险之证寻找地脉花...");
await genshin.tp(2297.60, -824.45);
await genshin.returnMainUi();
await genshin.returnMainUi();
for(let i = 0;i<5;i++){
await sleep(700);
@@ -654,8 +654,8 @@
}
else{
if(i == 1){
let SHUN01 = await Textocr("接触地脉之花",0.5,0,0,1188,358,200,400);
let SHUN02 = await Textocr("地脉之花", 0.5, 0, 0, 840,225, 230, 125);
let SHUN01 = await Textocr("接触地脉之花",0.2,0,0,1188,358,200,400);
let SHUN02 = await Textocr("地脉之花", 0.2, 0, 0, 840,225, 230, 125);
if (SHUN01.found || SHUN02.found) {
await keyPress("VK_ESCAPE");
await sleep(1000);
@@ -676,9 +676,9 @@
await dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": false }));
await sleep(1000);
await keyPress("VK_ESCAPE");
await sleep(1000);
await sleep(500);
await genshin.returnMainUi();
await sleep(1000);
await sleep(500);
return true;
}
}
@@ -721,34 +721,49 @@
if (BUC.found) {continue;}
}
let { condensedResinCount, originalResinCount, fragileResinCount } = await getRemainResinStatus();
let { condensedResinCount, originalResinCount, fragileResinCount, momentResinCount } = await getRemainResinStatus();
switch (rewards[i]) {
case 1:
condensedResinCount--;
break;
case 2:
originalResinCount -= 20;
break;
case 3:
fragileResinCount--;
break;
case 4:
momentResinCount--;
break;
}
let shouldExit = true;
if (resinTypes.includes("1"))
{
shouldExit &= (parseInt(condensedResinCount, 10) <= 1);
shouldExit &= (parseInt(condensedResinCount, 10) <= 0);
}
if (resinTypes.includes("2"))
{
shouldExit &= (parseInt(originalResinCount, 10) < 40);
shouldExit &= (parseInt(originalResinCount, 10) < 20);
}
if (resinTypes.includes("3"))
{
shouldExit &= (parseInt(fragileResinCount, 10) <= 1);
shouldExit &= (parseInt(fragileResinCount, 10) <= 0);
}
if (resinTypes.includes("4"))
{
shouldExit &= (parseInt(momentResinCount, 10) <= 1);
}
shouldExit &= (parseInt(momentResinCount, 10) <= 0);
}
await click(SHU.x+550,SHU.y)
log.info(`${resinTypeMap[rewards[i]]} ...`);
log.info(`${resinTypeMap[rewards[i]]} ...`);
await click(SHU.x+550,SHU.y)
if (shouldExit)
{
log.warn("树脂耗尽,停止执行...");
await sleep(1000);
await sleep(1000);
SHUOVER=2;
return false;
}
@@ -773,22 +788,21 @@
var momentResinCount = 0; //须臾树脂
// 浓缩树脂
var condensedResinCountRa = await imageRecognition(condensedResin,0.1, 0, 0,1190,0,400,80);
var condensedResinCountRa = await imageRecognition(condensedResin,0.1, 0, 0,800,20,700,55);
if (condensedResinCountRa.found) {
// await moveMouseTo(condensedResinCountRa.x,condensedResinCountRa.y);
let countArea = await Textocr("",0.5, 0, 2,condensedResinCountRa.x+condensedResinCountRa.w,condensedResinCountRa.y,condensedResinCountRa.w*2-5,condensedResinCountRa.h-5);//
let countArea = await Textocr("",2, 0, 2,condensedResinCountRa.x,condensedResinCountRa.y-20,100,80);//
if (countArea.found){
// log.info("浓缩树脂识别数量结果: "+ countArea.text);
condensedResinCount = countArea.text
}
else
{
log.info("浓缩树脂识别数量结果:无");
{
condensedResinCount = "1";
log.info("浓缩树脂识别数量结果1");//不知道为什么1无法识别0是不显示图标的所以就当时1了反正也没啥影响
}
} else {
}else{
log.info("未检测到浓缩树脂图标");
}
}
var originalResinCountRa = await imageRecognition(originalResin,0.1, 0, 0,1555,0,90,80);
if (originalResinCountRa.found) {
@@ -796,7 +810,7 @@
let countArea = await Textocr("",0.5, 0, 2,originalResinCountRa.x+originalResinCountRa.w,originalResinCountRa.y,originalResinCountRa.w*3,originalResinCountRa.h);//
if (countArea.found){
log.info("原粹树脂识别数量结果:"+ countArea.text);
let match = countArea.text.match(/(\d+)\s*[/1]\s*(2|20|200)/);
let match = countArea.text.match(/(\d+)\s*[/17]\s*(2|20|200)/);
if (match) {
originalResinCount = match[1];
// log.info("脆弱树脂识别数量提取:"+ originalResinCount);
@@ -838,7 +852,7 @@
{
var fragileResinCountRa = await imageRecognition(fragileResin,0.1, 0, 1,1170,0,300,100);
if (fragileResinCountRa.found) {
// await moveMouseTo(fragileResinCountRa.x+fragileResinCountRa.w+20,fragileResinCountRa.y-15);
// await moveMouseTo(fragileResinCountRa.x+fragileResinCountRa.w+20,fragileResinCountRa.y-15);
let countArea = await Textocr("",0.5, 0, 2,fragileResinCountRa.x+fragileResinCountRa.w+20,fragileResinCountRa.y-15,60,40);//
if (countArea.found){
// log.info("脆弱树脂识别数量结果:"+ countArea.text);
@@ -861,7 +875,12 @@
log.info("树脂状态:浓缩{0} 原粹{1} 脆弱{2} 须臾{3}", condensedResinCount, originalResinCount, fragileResinCount,momentResinCount)
return {condensedResinCount,originalResinCount,fragileResinCount,momentResinCount}
}
}
async function isOnRewardPage() {
const rewardText = await Textocr("地脉之花", 0.2, 0, 0, 840,225, 230, 125);
return rewardText.found;
}
async function isOnRewardPage() {
const rewardText = await Textocr("地脉之花", 0.2, 0, 0, 840,225, 230, 125);
@@ -875,7 +894,7 @@
* @param timeout 超时时间单位为毫秒默认值为1000毫秒
* @returns 无返回值
*/
async function checkRewardPage(timeout = 2000) {
async function checkRewardPage(timeout = 1000) {
if (!shouldContinueChecking) {
return; // 如果不应该继续检测,则直接返回
@@ -1137,16 +1156,30 @@
}
shouldContinueChecking = true;
//执行到地脉花地点的寻路脚本
log.info(`开始执行寻找地脉花奖励:${jsonFile2}`);
await dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false}));
await pathingScript.runFile(`${selectedFolder}${jsonFile2}`);
await sleep(2000);
//执行到地脉花地点的寻路脚本
let pathDic = JSON.parse(file.readTextSync(`${selectedFolder}${jsonFile2}`));
log.info(`开始执行寻找地脉花奖励:${jsonFile2}`);
await genshin.returnMainUi();
if(!await updatePositionWithTolerance(pathDic, 40)){
log.info(`离领奖区域过远,通过重新传送寻路到地脉花地点:${jsonFile2}`);
await pathingScript.runFile(`${selectedFolder}${jsonFile1}`);
}else{
//到达领奖地点
pathDic["positions"][0]["type"] = "path";//
await pathingScript.run(JSON.stringify(pathDic));
let SHUN01 = await Textocr("接触地脉之花",1,0,0,1188,358,200,400);
if (!SHUN01.found) await pathingScript.runFile(`${selectedFolder}${jsonFile2}`);
}
await sleep(1000);
// 领取奖励,开始找地脉口
log.info(`开始本线路第 ${executedCount/2+1} 朵花的奖励领取`);
if (haoganq==1){log.info(`切换好感队伍:'${haogandui}'`);await genshin.returnMainUi(); await sleep(1000);await genshin.SwitchParty(haogandui);}
shouldContinueChecking = false;
await sleep(2000);
await sleep(500);
if (!(await claimRewards())) {
log.warn("树脂消耗完毕,结束任务");
dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false }));
@@ -1164,6 +1197,27 @@
return true;// 线路完成
}
async function updatePositionWithTolerance(pathDic,tolerance = 40) {
await genshin.returnMainUi();
let smallXY = await genshin.getPositionFromMap();
const currentX = pathDic["positions"][0]["x"];
const currentY = pathDic["positions"][0]["y"];
let isUpdated = false;
log.info(`当前小地图坐标: X=${currentX}, Y=${currentY}`);
if (Math.abs(currentX - smallXY.x) < tolerance) {
// pathDic["positions"][0]["x"] = smallXY.x;
isUpdated = true;
}
if (Math.abs(currentY - smallXY.y) < tolerance) {
// pathDic["positions"][0]["y"] = smallXY.y;
isUpdated = true;
}
return isUpdated;
}
// UID获取存在概率不成功慎用请更换背景纯色的名片提高OCR成功率
let uidNumbers = nowuidString.match(/\d+/g);
if (nowuidString) {
@@ -1184,12 +1238,11 @@
}
}
}
}
}
try {
//根据SHUOVER决定模式
while (SHUOVER<=1){
Fligtin = true ; //领取冒险点奖励标志。
while (SHUOVER<=1){
if (!(await PathCheak(0))){
await leftButtonUp();
log.info("未找到地脉花,更换寻找方式,重试...")
@@ -1198,8 +1251,8 @@
await leftButtonUp();await genshin.returnMainUi();
throw new Error("未找到地脉花,退出!")
}
}
}
Fligtin = true ; //领取冒险点奖励标志。
//第一次执行选择队伍
if (SHUOVER == 0){await genshin.returnMainUi(); await sleep(1000);await genshin.SwitchParty(settings.n);await sleep(500);}
//开始寻找并执行地脉花自动。