自动回能脚本更新,替换了更简单的副本,加快了充能速度 (#1253)
* Update manifest.json * Update main.js
This commit is contained in:
@@ -25,8 +25,8 @@ async function tpEndDetection() {
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throw new Error('传送时间超时');
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throw new Error('传送时间超时');
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}
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}
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//一直行动,直到检测到指定文字await autoNavigateToReward();
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//一直行动,直到检测到指定文字await restoredEnergyAutoNavigateToReward();
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const autoNavigateToReward = async () => {
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const restoredEnergyAutoNavigateToReward = async () => {
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const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
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const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
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let advanceNum = 0;
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let advanceNum = 0;
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while (true) {
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while (true) {
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@@ -35,25 +35,24 @@ const autoNavigateToReward = async () => {
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let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
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let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
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let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
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let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
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// 检测到特点文字则结束!!!
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// 检测到特点文字则结束!!!
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if (rewardResult.text == "启动") {
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if (rewardResult.text) {
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log.info("已到达指定位置,检测到文字: " + rewardResult.text);
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log.info("已到达指定位置,检测到文字: " + rewardResult.text);
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await sleep(100);
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await sleep(100);
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return;
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return;
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}
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}
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else if(advanceNum > 15){
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else if(advanceNum > 60){
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throw new Error('前进时间超时');
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throw new Error('前进时间超时');
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}
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}
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// 前进一小步
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// 前进一小步
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keyDown("w");
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keyDown("w");
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await sleep(400);
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await sleep(200);
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keyUp("w");
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keyUp("w");
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await sleep(200); // 等待角色移动稳定
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advanceNum++;
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advanceNum++;
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}
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}
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}
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}
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//执行战斗并检测结束
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//执行战斗并检测结束
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async function autoFightAndEndDetection() {
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async function restoredEnergyAutoFightAndEndDetection() {
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// 定义两个检测区域
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// 定义两个检测区域
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const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
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const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
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@@ -61,7 +60,7 @@ async function autoFightAndEndDetection() {
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let challengeTime = 0;
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let challengeTime = 0;
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//2分钟兜底
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//2分钟兜底
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while (challengeTime < 4000) {
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while (challengeTime < 5000) {
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// 捕获游戏区域
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// 捕获游戏区域
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let capture = captureGameRegion();
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let capture = captureGameRegion();
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// 检测两个区域的OCR结果
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// 检测两个区域的OCR结果
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@@ -108,9 +107,18 @@ async function autoFightAndEndDetection() {
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}
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}
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// 情况2: 区域2有文字且 区域3有文字 → 结束循环
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// 情况2: 区域2有文字且 区域3有文字 → 结束循环
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else if (hasText2 && hasText3) {
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else if (hasText2 && hasText3) {
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log.info("检测到挑战成功");
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await sleep(800);
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log.info("能量充满,任务结束");
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//二次检验
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return;
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capture = captureGameRegion();
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res2 = capture.find(region2);
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res3 = capture.find(region3);
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hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
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hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
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if (hasText2 && hasText3) {
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log.info("检测到挑战成功");
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log.info("能量充满,任务结束");
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return;
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}
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}
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}
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challengeTime = challengeTime + 1;
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challengeTime = challengeTime + 1;
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// 每次检测间隔100毫秒,避免CPU占用过高
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// 每次检测间隔100毫秒,避免CPU占用过高
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@@ -119,33 +127,37 @@ async function autoFightAndEndDetection() {
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log.info("挑战超时,可能充能失败");
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log.info("挑战超时,可能充能失败");
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}
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}
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let recovery = settings.recovery ?? 0;
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async function restoredEnergy() {
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let teamName = settings.teamName ?? 0;
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let teamName = settings.teamName ?? 0;
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await genshin.tp(2297.6201171875,-824.5869140625);
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await genshin.returnMainUi();
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await genshin.returnMainUi();
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//切换队伍
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//切换队伍
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if(teamName) await genshin.switchParty(teamName);
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if(teamName) await genshin.switchParty(teamName);
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await pathingScript.runFile("assets/tp.json");
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await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像,避免有倒下的角色
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//传送到蒙德武器副本
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await genshin.tp(-238,2256);
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await sleep(1000);
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await sleep(1000);
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keyDown("w");
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await restoredEnergyAutoNavigateToReward();
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await sleep(3000);
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keyUp("w");
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await sleep(1000);
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await sleep(1000);
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keyPress("F");
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keyPress("F");
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await sleep(5000);
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await sleep(5000);
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click( 380,190 );//选择难度最低的关卡
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click( 380,300 );//选择难度最低的关卡
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await sleep(1000);
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await sleep(1000);
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click( 1700,1000 );//单人挑战
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click( 1700,1000 );//单人挑战
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await sleep(200);
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await sleep(200);
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click( 1100,750 );//避免没有体力掐死
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click( 1100,750 );//避免没有体力掐死
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await sleep(1000);
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await sleep(1200);
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click( 1700,1000 );//开始挑战
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click( 1700,1000 );//开始挑战
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await tpEndDetection();
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await tpEndDetection();
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await autoNavigateToReward();
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await restoredEnergyAutoNavigateToReward();
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await sleep(200);
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keyPress("F");
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keyPress("F");
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await autoFightAndEndDetection();//一直战斗直到检测到结束
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await restoredEnergyAutoFightAndEndDetection();//一直战斗直到检测到结束
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await sleep(1000);
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await sleep(1000);
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await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
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await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
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await sleep(1000);
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await sleep(1000);
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}
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await restoredEnergy();
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})();
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})();
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@@ -1,8 +1,8 @@
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{
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{
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"manifest_version": 1,
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"manifest_version": 1,
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"name": "大招能量一键拉满",
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"name": "大招能量一键拉满",
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"version": "1.2",
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"version": "1.3",
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"description": "没有什么特别的需求,但是队伍练度不要太离谱,不然35级的 QQ 人都打不过,火神、丝柯克也可用",
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"description": "需要开启蒙德武器副本,可选择指定队伍",
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"authors": [
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"authors": [
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{
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{
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"name": "柒叶子",
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"name": "柒叶子",
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