自动回能脚本更新,替换了更简单的副本,加快了充能速度 (#1253)

* Update manifest.json

* Update main.js
This commit is contained in:
5117600049
2025-07-01 12:38:45 +08:00
committed by GitHub
parent f3647e5260
commit ee297017d8
2 changed files with 35 additions and 23 deletions

View File

@@ -25,8 +25,8 @@ async function tpEndDetection() {
throw new Error('传送时间超时'); throw new Error('传送时间超时');
} }
//一直行动直到检测到指定文字await autoNavigateToReward(); //一直行动直到检测到指定文字await restoredEnergyAutoNavigateToReward();
const autoNavigateToReward = async () => { const restoredEnergyAutoNavigateToReward = async () => {
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测 const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
let advanceNum = 0; let advanceNum = 0;
while (true) { while (true) {
@@ -35,25 +35,24 @@ const autoNavigateToReward = async () => {
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50); let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis); let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
// 检测到特点文字则结束!!! // 检测到特点文字则结束!!!
if (rewardResult.text == "启动") { if (rewardResult.text) {
log.info("已到达指定位置,检测到文字: " + rewardResult.text); log.info("已到达指定位置,检测到文字: " + rewardResult.text);
await sleep(100); await sleep(100);
return; return;
} }
else if(advanceNum > 15){ else if(advanceNum > 60){
throw new Error('前进时间超时'); throw new Error('前进时间超时');
} }
// 前进一小步 // 前进一小步
keyDown("w"); keyDown("w");
await sleep(400); await sleep(200);
keyUp("w"); keyUp("w");
await sleep(200); // 等待角色移动稳定
advanceNum++; advanceNum++;
} }
} }
//执行战斗并检测结束 //执行战斗并检测结束
async function autoFightAndEndDetection() { async function restoredEnergyAutoFightAndEndDetection() {
// 定义两个检测区域 // 定义两个检测区域
const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时 const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
@@ -61,7 +60,7 @@ async function autoFightAndEndDetection() {
let challengeTime = 0; let challengeTime = 0;
//2分钟兜底 //2分钟兜底
while (challengeTime < 4000) { while (challengeTime < 5000) {
// 捕获游戏区域 // 捕获游戏区域
let capture = captureGameRegion(); let capture = captureGameRegion();
// 检测两个区域的OCR结果 // 检测两个区域的OCR结果
@@ -108,9 +107,18 @@ async function autoFightAndEndDetection() {
} }
// 情况2: 区域2有文字且 区域3有文字 → 结束循环 // 情况2: 区域2有文字且 区域3有文字 → 结束循环
else if (hasText2 && hasText3) { else if (hasText2 && hasText3) {
log.info("检测到挑战成功"); await sleep(800);
log.info("能量充满,任务结束"); //二次检验
return; capture = captureGameRegion();
res2 = capture.find(region2);
res3 = capture.find(region3);
hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
if (hasText2 && hasText3) {
log.info("检测到挑战成功");
log.info("能量充满,任务结束");
return;
}
} }
challengeTime = challengeTime + 1; challengeTime = challengeTime + 1;
// 每次检测间隔100毫秒避免CPU占用过高 // 每次检测间隔100毫秒避免CPU占用过高
@@ -119,33 +127,37 @@ async function autoFightAndEndDetection() {
log.info("挑战超时,可能充能失败"); log.info("挑战超时,可能充能失败");
} }
let recovery = settings.recovery ?? 0;
async function restoredEnergy() {
let teamName = settings.teamName ?? 0; let teamName = settings.teamName ?? 0;
await genshin.tp(2297.6201171875,-824.5869140625);
await genshin.returnMainUi(); await genshin.returnMainUi();
//切换队伍 //切换队伍
if(teamName) await genshin.switchParty(teamName); if(teamName) await genshin.switchParty(teamName);
await pathingScript.runFile("assets/tp.json"); await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像,避免有倒下的角色
//传送到蒙德武器副本
await genshin.tp(-238,2256);
await sleep(1000); await sleep(1000);
keyDown("w"); await restoredEnergyAutoNavigateToReward();
await sleep(3000);
keyUp("w");
await sleep(1000); await sleep(1000);
keyPress("F"); keyPress("F");
await sleep(5000); await sleep(5000);
click( 380,190 );//选择难度最低的关卡 click( 380,300 );//选择难度最低的关卡
await sleep(1000); await sleep(1000);
click( 1700,1000 );//单人挑战 click( 1700,1000 );//单人挑战
await sleep(200); await sleep(200);
click( 1100,750 );//避免没有体力掐死 click( 1100,750 );//避免没有体力掐死
await sleep(1000); await sleep(1200);
click( 1700,1000 );//开始挑战 click( 1700,1000 );//开始挑战
await tpEndDetection(); await tpEndDetection();
await autoNavigateToReward(); await restoredEnergyAutoNavigateToReward();
await sleep(200);
keyPress("F"); keyPress("F");
await autoFightAndEndDetection();//一直战斗直到检测到结束 await restoredEnergyAutoFightAndEndDetection();//一直战斗直到检测到结束
await sleep(1000); await sleep(1000);
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血 await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
await sleep(1000); await sleep(1000);
}
await restoredEnergy();
})(); })();

View File

@@ -1,8 +1,8 @@
{ {
"manifest_version": 1, "manifest_version": 1,
"name": "大招能量一键拉满", "name": "大招能量一键拉满",
"version": "1.2", "version": "1.3",
"description": "没有什么特别的需求但是队伍练度不要太离谱不然35级的 QQ 人都打不过,火神、丝柯克也可用", "description": "需要开启蒙德武器副本,可选择指定队伍",
"authors": [ "authors": [
{ {
"name": "柒叶子", "name": "柒叶子",