JS脚本:修改自动好感&刷肉的路径并内置切换队伍
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@@ -1,15 +1,15 @@
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(async function () {
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const defaultExitDelay = 12;
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const defaultLoadingDelay = 15;
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const defaultLoadingDelay = 10;
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function validateAndSetDefaults(exitDelay, loadingDelay) {
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if (isNaN(exitDelay) || exitDelay <= 0) {
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log.warn("你没有设置退出延迟,将使用默认值:12秒");
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exitDelay = defaultExitDelay;
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}
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if (isNaN(loadingDelay) || loadingDelay <= 0) {
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log.warn("你没有设置加载延迟,将使用默认值:15秒");
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if (isNaN(loadingDelay) || loadingDelay < 0) {
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log.warn("你没有设置加载延迟,将使用默认值:10秒");
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loadingDelay = defaultLoadingDelay;
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}
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return { exitDelay, loadingDelay };
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@@ -72,26 +72,25 @@
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await sleep(2000);
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}
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async function AutoFriendship(times,statue_times) {
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log.info(`导航至好感-张牙舞爪的恶党-触发位置`);
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await AutoPath('好感-张牙舞爪的恶党-触发位置');
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async function AutoFriendship(times, statue_times, GetMeatMode) {
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log.info(`导航至好感-张牙舞爪的恶党-触发位置(二净甸)`);
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await AutoPath(`好感-张牙舞爪的恶党-触发位置(二净甸)`);
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log.info(`自动好感开始...`);
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for (let i = 0; i < times; i++) {
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// 每运行 5 次 '好感-张牙舞爪的恶党-循环' 后运行 '好感-张牙舞爪的恶党-神像'
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if ((i + 1) % statue_times === 0) {
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await AutoPath('好感-张牙舞爪的恶党-神像');
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await genshin.tp(2297.60, -824.45);
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await AutoPath(`好感-张牙舞爪的恶党-触发位置(二净甸)`);
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await ReopenTheGate();
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log.info(`当前次数:${i + 1}/${times}`);
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logTimeTaken(startTime);
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await AutoPath('好感-张牙舞爪的恶党-循环');
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await AutoPath(`好感-张牙舞爪的恶党-循环${GetMeatMode ? '(二净甸刷肉版)' : '(二净甸)'}`);
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} else {
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await ReopenTheGate();
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log.info(`当前次数:${i + 1}/${times}`);
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logTimeTaken(startTime);
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await AutoPath('好感-张牙舞爪的恶党-循环');
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await AutoPath(`好感-张牙舞爪的恶党-循环${GetMeatMode ? '(二净甸刷肉版)' : '(二净甸)'}`);
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}
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log.info(`已完成次数:${i + 1}/${times}`);
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logTimeTaken(startTime);
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@@ -108,21 +107,22 @@
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log.info(`当前运行总时长:${formattedTime}`);
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}
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// 启用自动拾取的实时任务
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const startTime = Date.now();
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dispatcher.addTimer(new RealtimeTimer("AutoPick"));
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setGameMetrics(1920, 1080, 1); // 设置游戏窗口大小和DPI
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let exitdelay = Number(settings.exitdelay);
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let loadingdelay = Number(settings.loadingdelay);
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let UL = settings.UL ? settings.UL : false;
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let inputValue = settings.inputValue ? settings.inputValue : 9999;
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let times = UL ? (isNaN(inputValue) ? 1667 : Math.ceil(inputValue / 6)) : 10;
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// 肉相关
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let GetMeatMode = settings.GetMeatMode ? settings.GetMeatMode : false;
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let inputValue = settings.inputValue ? settings.inputValue : 300;
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let times = GetMeatMode ? (isNaN(inputValue) ? 50 : Math.ceil(inputValue / 6)) : 10;
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// 神像相关
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let gostatue = settings.gostatue ? settings.gostatue : false;
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let statue = settings.statue ? settings.statue : 5;
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let statue_times = gostatue ? (isNaN(statue) ? 5 : statue) : 0;
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// 启用自动拾取的实时任务,并配置成启用急速拾取模式
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dispatcher.addTimer(new RealtimeTimer("AutoPick", { "forceInteraction": true }));
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const startTime = Date.now();
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setGameMetrics(1920, 1080, 1); // 设置游戏窗口大小和DPI
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const { exitDelay: validatedExitDelay, loadingDelay: validatedLoadingDelay } = validateAndSetDefaults(exitdelay, loadingdelay);
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const messages = [
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'请确保队伍满员,并为队伍配置相应的战斗策略',
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@@ -136,8 +136,22 @@
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}
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log.info('自动好感开始...');
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if (!!settings.partyName) {
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try {
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await genshin.tp(2297.60, -824.45);
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await sleep(3000);
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log.info("正在尝试切换至" + settings.partyName);
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await genshin.switchParty(settings.partyName);
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} catch {
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log.warn("队伍切换失败,可能处于联机模式或其他不可切换状态");
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await genshin.returnMainUi();
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}
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} else {
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await genshin.returnMainUi();
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}
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//默认10次自动好感
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await AutoFriendship(times,statue_times);
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await AutoFriendship(times,statue_times,GetMeatMode);
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// 计算并输出总时长
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const endTime = Date.now();
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