@@ -16,7 +16,7 @@
|
||||
|
||||
使用即表示您已阅读并同意上述条款。
|
||||
|
||||
**Last Updated:** 2025-05-27
|
||||
**Last Updated:** 2025-06-09
|
||||
|
||||
---
|
||||
|
||||
@@ -89,9 +89,9 @@
|
||||
4. 02收尾(超出100以外的调查点)
|
||||
5. 03额外(不受上限影响消失)
|
||||
|
||||
## 五、队伍配置
|
||||
## 五、推荐配置
|
||||
|
||||
- **双风阵容**:早柚+枫原万叶/砂糖(提升移动效率)
|
||||
- **双风阵容**:如早柚+枫原万叶/砂糖(提高移速)
|
||||
- **迪希雅**:白天时段提供移速加成
|
||||
|
||||
## 六、选择建议
|
||||
@@ -132,6 +132,7 @@
|
||||
1. 修改盗宝团触发路线,减少摩拉丢失
|
||||
2.优化ocr模块,现在识别失败时会尝试点击中心位置
|
||||
3.优化流程,现在只有当用户勾选了不分解四星时才会两次快速选择,可以节约约5秒
|
||||
4.修改自定义配置,现在可以输入最低好感运行次数,默认10次,用来保证能够完成最低的好感任务次数。
|
||||
### 1.2(2025.06.08)
|
||||
1. 加入狗粮分解和经验统计功能。
|
||||
2.优化逻辑,已经运行完成狗粮路线时仍然可以直接执行本js来完成好感
|
||||
|
||||
@@ -239,7 +239,7 @@ const DEFAULT_FIGHT_TIMEOUT_SECONDS = 120;
|
||||
const fightTimeout = validateTimeoutSetting(settings.fightTimeout, DEFAULT_FIGHT_TIMEOUT_SECONDS, "战斗");
|
||||
|
||||
// 好感循环开始
|
||||
await AutoFriendshipDev(50, ocrTimeout, fightTimeout, enemyType, endTime);
|
||||
const runnedTimes = await AutoFriendshipDev(50, ocrTimeout, fightTimeout, enemyType, endTime);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -323,7 +323,7 @@ const DEFAULT_FIGHT_TIMEOUT_SECONDS = 120;
|
||||
|
||||
//完成剩下好感
|
||||
|
||||
if (settings.completeRemainingFriendship) {
|
||||
if (runnedTimes < settings.minTimesForFirendship) {
|
||||
//切换至好感队
|
||||
await switchPartyIfNeeded(friendshipPartyName);
|
||||
// 验证超时设置
|
||||
@@ -343,7 +343,7 @@ const DEFAULT_FIGHT_TIMEOUT_SECONDS = 120;
|
||||
await AutoPath('鳄鱼-准备');
|
||||
}
|
||||
// 好感循环开始
|
||||
await AutoFriendshipDev(50, ocrTimeout, fightTimeout, enemyType, endTime + 24 * 60 * 60 * 1000);
|
||||
await AutoFriendshipDev(settings.minTimesForFirendship - runnedTimes, ocrTimeout, fightTimeout, enemyType, endTime + 24 * 60 * 60 * 1000);
|
||||
}
|
||||
|
||||
//伪造js开始记录
|
||||
@@ -706,10 +706,10 @@ async function AutoFriendshipDev(times, ocrTimeout, fightTimeout, enemyType = "
|
||||
|
||||
await fakeLog(`第${i + 1}次好感`, false, false, 0);
|
||||
}
|
||||
log.info(`${enemyType}好感已完成`);
|
||||
log.info(`${enemyType}好感运行了${i + 1}次`);
|
||||
await genshin.tpToStatueOfTheSeven();
|
||||
|
||||
return true;
|
||||
return i + 1;
|
||||
}
|
||||
|
||||
// 验证输入是否是正整数
|
||||
@@ -777,8 +777,9 @@ async function waitForBattleResult(timeout = 2 * 60 * 1000, enemyType = "盗宝
|
||||
while (Date.now() - fightStartTime < timeout) {
|
||||
try {
|
||||
// 简化OCR检测,只使用一个try-catch块
|
||||
let result = captureGameRegion().find(RecognitionObject.ocr(850, 150, 200, 80));
|
||||
let result2 = captureGameRegion().find(RecognitionObject.ocr(0, 200, 300, 300));
|
||||
let captureRegion = captureGameRegion();
|
||||
let result = captureRegion.find(RecognitionObject.ocr(850, 150, 200, 80));
|
||||
let result2 = captureRegion.find(RecognitionObject.ocr(0, 200, 300, 300));
|
||||
let text = result.text;
|
||||
let text2 = result2.text;
|
||||
|
||||
|
||||
@@ -57,9 +57,9 @@
|
||||
"default": "120"
|
||||
},
|
||||
{
|
||||
"name": "completeRemainingFriendship",
|
||||
"type": "checkbox",
|
||||
"label": "是否在狗粮路线结束后完成剩余盗宝团好感\n【勾选后将在狗粮路线结束后继续完成剩余的好感任务】",
|
||||
"default": false
|
||||
"name": "minTimesForFirendship",
|
||||
"type": "input-text",
|
||||
"label": "好感任务最低运行次数\n【若卡时间好感次数不足该次数,则在狗粮结束后补齐】",
|
||||
"default": "10"
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user