Merge pull request #12 from ccccccggggg/main

Add files via upload
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辉鸭蛋
2024-10-16 13:32:58 +08:00
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16 changed files with 197 additions and 0 deletions

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// 作者:鹤望兰
// 描述:最基础的白万芙特枫丹战舰配对,但由于不带钟离在高韧性怪坏境容易被打断技能
芙宁娜 e,q
白术 e,q
枫原万叶 e(hold),attack,q
那维莱特 e,q,charge(3),charge(3),charge(3)

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// 作者:鹤望兰
// 描述:伤害最大化的配对,但不携带钟离容易暴毙,那维莱特多e一下保证充能的同时尽可能在低练度情况下一轮直接打完副本
那维莱特 e,q
芙宁娜 e,q
希诺宁 e,q,attack,attack
枫原万叶 e(hold),attack,q
那维莱特 e,charge(3),charge(3),charge(3)

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// 作者:鹤望兰
// 描述:将万叶换成钟离为了保证打本的顺畅性
芙宁娜 e,q
希诺宁 e,q,attack,attack
钟离 e(hold)
那维莱特 e,q,charge(3),charge(3),charge(3)

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// 作者:鹤望兰
// 描述:将白术换成钟离为了保证打本的顺畅性,那维莱特多e一下保证充能的同时尽可能在低练度情况下一轮直接打完副本由于缺乏群奶仅推荐二命芙芙六命钟离或者也可以龙王带金珀
芙宁娜 e,q
钟离 e(hold)
那维莱特 e,q
枫原万叶 e(hold),attack,q
那维莱特 e,charge(3),charge(3),charge(3)

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(async function () {
setGameMetrics(1920, 1080, 2); // 设置游戏窗口大小和DPI
keyPress("F");
await sleep(3000);
click(960, 540);
await sleep(1000);
click(1750, 1010);
await sleep(5000);
click(975, 900);
await sleep(1000);
keyPress("Escape");
log.info("已完成合成浓缩树脂");
})();

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{
"manifest_version": 1,
"name": "合成浓缩树脂",
"version": "1.0",
"description": "用于合成浓缩树脂",
"authors": [
{
"name": "鹤望兰",
}
],
"main": "main.js",
}

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(async function () {
setGameMetrics(1920, 1080, 2); // 设置游戏窗口大小和DPI
keyPress("F");
await sleep(3000);
click(960, 540);
await sleep(2000);
click(1400, 430);
await sleep(3000);
click(950, 800);
log.info("已领取每日委托奖励");
})();

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{
"manifest_version": 1,
"name": "领取每日委托奖励",
"version": "1.0",
"description": "用于领取每日委托奖励",
"authors": [
{
"name": "鹤望兰",
}
],
"main": "main.js",
}

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(async function () {
setGameMetrics(1920, 1080, 2); // 设置游戏窗口大小和DPI
keyPress("B");
await sleep(3000);
click(670,40);
await sleep(2000);
click(660,1010);
await sleep(2000);
click(300,1020);
await sleep(1000);
click(300,380);
await sleep(400);
click(300,300);
await sleep(400);
click(300,220);
await sleep(400);
click(300,150);
await sleep(800);
click(340,1010);
await sleep(800);
click(1740,1020);
await sleep(800);
click(1180,750);
await sleep(800);
click(950,800);
await sleep(800);
keyPress("Escape");
await sleep(1000);
keyPress("Escape");
log.info("已分解狗粮");
})();

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{
"manifest_version": 1,
"name": "分解狗粮",
"version": "1.0",
"description": "用于分解狗粮",
"authors": [
{
"name": "鹤望兰",
}
],
"main": "main.js",
}

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(async function () {
setGameMetrics(1920, 1080, 2); // 设置游戏窗口大小和DPI
keyPress("F");
await sleep(3000);
click(960, 540);
await sleep(1000);
click(1400, 580);
await sleep(1000);
click(160, 1010);
await sleep(1000);
click(1160, 1020);
await sleep(1000);
keyPress("Escape");
log.info("已领取每日委托奖励");
})();

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{
"manifest_version": 1,
"name": "重新探索派遣",
"version": "1.0",
"description": "用于重新探索派遣",
"authors": [
{
"name": "鹤望兰",
}
],
"main": "main.js",
}

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(async function () {
setGameMetrics(1920, 1080, 2); // 设置游戏窗口大小和DPI
keyPress("F1");
await sleep(3000);
click(300,340);
await sleep(1000);
click(1550,750);
await sleep(3000);
keyPress("Escape");
log.info("已领取历练点");
})();

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{
"manifest_version": 1,
"name": "领取历练点",
"version": "1.0",
"description": "用于领取历练点",
"authors": [
{
"name": "鹤望兰",
}
],
"main": "main.js",
}

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(async function () {
setGameMetrics(1920, 1080, 2);
await sleep(10000); // 转换时间单位从20ms到秒
log.info("等待了10秒");
})();

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{
"manifest_version": 1,
"name": "等待十秒",
"version": "1.0",
"description": "用于等待十秒",
"authors": [
{
"name": "鹤望兰",
}
],
"main": "main.js",
}