铁匠铺更新 (#679)
* Create 1 * Rename repo/js/铁匠铺/assets/枫丹铁匠铺.json to repo/js/铁匠铺/assets/Pathing/枫丹铁匠铺.json * Rename repo/js/铁匠铺/assets/璃月铁匠铺.json to repo/js/铁匠铺/assets/Pathing/璃月铁匠铺.json * Rename repo/js/铁匠铺/assets/稻妻铁匠铺.json to repo/js/铁匠铺/assets/Pathing /稻妻铁匠铺.json * Create 1 * Rename repo/js/铁匠铺/assets/蒙德铁匠铺.json to repo/js/铁匠铺/assets/Pathing/蒙德铁匠铺.json * Delete repo/js/铁匠铺/assets/Pathing directory * Rename repo/js/铁匠铺/assets/须弥铁匠铺.json to repo/js/铁匠铺/assets/Pathing/须弥铁匠铺.json * Delete repo/js/铁匠铺/assets/Pathing/1 * Add files via upload * 修改为识图版本 将锻造矿物的选择方式更改为识图 * Add files via upload * Delete repo/js/铁匠铺/assets/Picture/1 * Add files via upload
This commit is contained in:
@@ -45,4 +45,4 @@
|
|||||||
"action_params": ""
|
"action_params": ""
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
@@ -72,4 +72,4 @@
|
|||||||
"action_params": ""
|
"action_params": ""
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
@@ -45,4 +45,4 @@
|
|||||||
"action_params": ""
|
"action_params": ""
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
@@ -54,4 +54,4 @@
|
|||||||
"action_params": ""
|
"action_params": ""
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
BIN
repo/js/铁匠铺/assets/Picture/AmethystLump.png
Normal file
BIN
repo/js/铁匠铺/assets/Picture/AmethystLump.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.8 KiB |
BIN
repo/js/铁匠铺/assets/Picture/CondessenceCrystal.png
Normal file
BIN
repo/js/铁匠铺/assets/Picture/CondessenceCrystal.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 7.0 KiB |
BIN
repo/js/铁匠铺/assets/Picture/CrystalChunk.png
Normal file
BIN
repo/js/铁匠铺/assets/Picture/CrystalChunk.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.8 KiB |
BIN
repo/js/铁匠铺/assets/Picture/IronChunk.png
Normal file
BIN
repo/js/铁匠铺/assets/Picture/IronChunk.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.1 KiB |
BIN
repo/js/铁匠铺/assets/Picture/Starsilver.png
Normal file
BIN
repo/js/铁匠铺/assets/Picture/Starsilver.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.1 KiB |
BIN
repo/js/铁匠铺/assets/Picture/WhiteIronChunk.png
Normal file
BIN
repo/js/铁匠铺/assets/Picture/WhiteIronChunk.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.3 KiB |
@@ -1,85 +1,172 @@
|
|||||||
(async function () {
|
(async function () {
|
||||||
///
|
// 设置游戏基础参数
|
||||||
// 读取用户配置
|
setGameMetrics(1920, 1080, 1.25); // 设置编写脚本环境的游戏分辨率和DPI缩放
|
||||||
///
|
await genshin.returnMainUi(); // 返回主界面
|
||||||
let smithyName = settings.smithyName != undefined ? settings.smithyName : "须弥铁匠铺";
|
|
||||||
let ore = settings.ore != undefined ? settings.ore : '';
|
|
||||||
|
|
||||||
///
|
///
|
||||||
// 定义函数
|
// 读取用户配置
|
||||||
///
|
///
|
||||||
// 自动前往铁匠铺
|
let smithyName = settings.smithyName || "枫丹铁匠铺";
|
||||||
async function autoSmithy(smithyName) {
|
let ore = settings.ore || "水晶块";
|
||||||
log.info(`自动前往 ${smithyName}`);
|
|
||||||
try {
|
// 定义矿物名称和图片文件名的映射表
|
||||||
let filePath = `assets/${smithyName}.json`;
|
const ingredientImageMap = {
|
||||||
await pathingScript.runFile(filePath);
|
萃凝晶: "assets/Picture/CondessenceCrystal.png",
|
||||||
} catch (error) {
|
|
||||||
log.error(`执行 ${smithyName} 路径时发生错误`);
|
紫晶块: "assets/Picture/AmethystLump.png",
|
||||||
log.error(error.toString());
|
水晶块: "assets/Picture/CrystalChunk.png",
|
||||||
}
|
星银矿石: "assets/Picture/Starsilver.png",
|
||||||
|
白铁块: "assets/Picture/WhiteIronChunk.png",
|
||||||
|
铁块: "assets/Picture/IronChunk.png",
|
||||||
|
};
|
||||||
|
|
||||||
|
// Ore 映射为中文
|
||||||
|
const OreChineseMap = {
|
||||||
|
萃凝晶: "萃凝晶",
|
||||||
|
紫晶块: "紫晶块",
|
||||||
|
水晶块: "水晶块",
|
||||||
|
星银矿石: "星银矿石",
|
||||||
|
白铁块: "白铁块",
|
||||||
|
铁块: "铁块",
|
||||||
|
// 添加其他加工设置的中文映射
|
||||||
|
};
|
||||||
|
|
||||||
|
// 获取中文描述和图像路径
|
||||||
|
const processingKey = settings.ore || "水晶块";
|
||||||
|
const chineseDescription = OreChineseMap[processingKey];
|
||||||
|
const imagePath = ingredientImageMap[processingKey];
|
||||||
|
|
||||||
|
// 行列数的排列组合
|
||||||
|
const rows = [1, 2, 3]; // 行数
|
||||||
|
const cols = [1, 2, 3, 4, 5]; // 列数
|
||||||
|
const gridCoordinates = [];
|
||||||
|
|
||||||
|
// 计算每个行列组合的坐标
|
||||||
|
for (const row of rows) {
|
||||||
|
for (const col of cols) {
|
||||||
|
const ProcessingX = Math.round(135 + (col - 1) * 145);
|
||||||
|
const ProcessingY = Math.round(245 + (row - 1) * 170);
|
||||||
|
gridCoordinates.push({ row, col, x: ProcessingX, y: ProcessingY });
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//确认使用矿石
|
// 图像识别函数
|
||||||
function determineOre() {
|
function recognizeImage(imagePath, x, y, searchWidth, searchHeight) {
|
||||||
if (ore == '水晶块')
|
try {
|
||||||
{log.info("将使用 水晶块 锻造矿石");}
|
let template = file.ReadImageMatSync(imagePath);
|
||||||
else if (ore == '紫晶块')
|
let recognitionObject = RecognitionObject.TemplateMatch(
|
||||||
{log.info("将使用 紫晶块 锻造矿石");}
|
template,
|
||||||
else if (ore == '萃凝晶')
|
x,
|
||||||
{log.info("将使用 萃凝晶 锻造矿石");}
|
y,
|
||||||
else
|
searchWidth,
|
||||||
{log.info("无指定矿石,将使用 水晶块 锻造矿石");}
|
searchHeight
|
||||||
|
);
|
||||||
|
|
||||||
|
// 设置识别阈值和通道
|
||||||
|
recognitionObject.threshold = 0.9; // 设置识别阈值为 0.9
|
||||||
|
recognitionObject.Use3Channels = true; // 使用三通道匹配
|
||||||
|
|
||||||
|
let result = captureGameRegion().find(recognitionObject);
|
||||||
|
return result.isExist() ? result : null;
|
||||||
|
} catch (error) {
|
||||||
|
log.error(`图像识别失败,路径: ${imagePath}, 错误: ${error.message}`);
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 自动前往铁匠铺
|
||||||
|
async function autoSmithy(smithyName) {
|
||||||
|
log.info(`自动前往 ${smithyName}`);
|
||||||
|
try {
|
||||||
|
let filePath = `assets/Pathing/${smithyName}.json`;
|
||||||
|
await pathingScript.runFile(filePath);
|
||||||
|
} catch (error) {
|
||||||
|
log.error(`执行 ${smithyName} 路径时发生错误`);
|
||||||
|
log.error(error.toString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const forgeOre = async function (smithyName) {
|
// 确认使用矿石
|
||||||
await sleep(1000);
|
function determineOre() {
|
||||||
keyPress("F"); await sleep(1000); // 开始交互
|
if (ore == "水晶块") {
|
||||||
await click(960, 600); await sleep(1000); // 跳过第一个对话
|
log.info("将使用 水晶块 锻造矿石");
|
||||||
await click(960, 600); await sleep(1000); // 跳过第一个对话
|
} else if (ore == "紫晶块") {
|
||||||
await click(1375, 500); await sleep(1000);
|
log.info("将使用 紫晶块 锻造矿石");
|
||||||
await click(960, 600); await sleep(1000); // 跳过第二个对话
|
} else if (ore == "萃凝晶") {
|
||||||
await click(960, 600); await sleep(1000); // 跳过第二个对话
|
log.info("将使用 萃凝晶 锻造矿石");
|
||||||
log.info("已进入锻造界面,开始锻造");
|
} else {
|
||||||
|
log.info("无指定矿石,将使用 水晶块 锻造矿石");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 锻造矿石操作
|
||||||
|
const forgeOre = async function (smithyName) {
|
||||||
|
await sleep(1000);
|
||||||
|
keyPress("F");
|
||||||
|
await sleep(1000); // 开始交互
|
||||||
|
await click(960, 600);
|
||||||
|
await sleep(1000); // 跳过第一个对话
|
||||||
|
await click(960, 600);
|
||||||
|
await sleep(1000); // 跳过第一个对话
|
||||||
|
await click(1375, 500);
|
||||||
|
await sleep(1000);
|
||||||
|
await click(960, 600);
|
||||||
|
await sleep(1000); // 跳过第二个对话
|
||||||
|
await click(960, 600);
|
||||||
|
await sleep(1000); // 跳过第二个对话
|
||||||
|
|
||||||
|
log.info("已进入锻造界面,准备锻造");
|
||||||
|
// 锻造领取
|
||||||
|
await click(520, 140);
|
||||||
|
await sleep(1000); // 选择锻造队列
|
||||||
|
await click(170, 1010);
|
||||||
|
await sleep(1000); // 领取全部
|
||||||
|
await click(960, 900);
|
||||||
|
await sleep(1000); // 确认
|
||||||
|
|
||||||
|
click(220, 150);
|
||||||
|
await sleep(1000); // 点击"配方"
|
||||||
determineOre();
|
determineOre();
|
||||||
await click(520, 140); await sleep(1000); // 选择锻造队列
|
|
||||||
await click(170, 1010); await sleep(1000); // 领取全部
|
|
||||||
await click(960, 900); await sleep(1000); // 确认
|
|
||||||
|
|
||||||
click(220, 150);await sleep(1000);// 点击"配方"
|
|
||||||
// 根据用户选择的矿石进行锻造
|
// 根据用户选择的矿石进行锻造
|
||||||
if (ore == '水晶块')
|
if (!imagePath) {
|
||||||
{click(545, 290);}
|
log.error(`未找到矿石图像路径: ${chineseDescription}`);
|
||||||
else if (ore == '紫晶块')
|
} else {
|
||||||
{click(685, 290);}
|
log.info(`开始识别矿石: ${chineseDescription}`);
|
||||||
else if (ore == '萃凝晶')
|
|
||||||
{click(120, 455);}
|
// 左上角的偏移量
|
||||||
else {
|
const scanOffset = { x: -35, y: -35 };
|
||||||
// 无指定矿石,将使用 水晶块 锻造矿石
|
let foundIngredient = false;
|
||||||
click(545, 290);
|
for (const coordinate of gridCoordinates) {
|
||||||
|
const scanX = coordinate.x + scanOffset.x;
|
||||||
|
const scanY = coordinate.y + scanOffset.y;
|
||||||
|
|
||||||
|
const imageResult = recognizeImage(imagePath, scanX, scanY, 70, 70);
|
||||||
|
if (imageResult) {
|
||||||
|
log.info(`通过图像识别找到矿石: ${chineseDescription}`);
|
||||||
|
imageResult.click();
|
||||||
|
await sleep(2000); // 等待点击生效
|
||||||
|
foundIngredient = true;
|
||||||
|
|
||||||
|
// 点击“开始锻造”3次
|
||||||
|
click(1645, 1015);
|
||||||
|
await sleep(3000);
|
||||||
|
click(1645, 1015);
|
||||||
|
await sleep(3000);
|
||||||
|
click(1645, 1015);
|
||||||
|
await sleep(3000);
|
||||||
|
break; // 找到矿石后退出循环
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!foundIngredient) {
|
||||||
|
log.error(`未能识别到矿石: ${chineseDescription}`);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
await sleep(1000);
|
|
||||||
// 按合成按钮3次
|
|
||||||
click(1645, 1015);
|
|
||||||
await sleep(4000);
|
|
||||||
click(1645, 1015);
|
|
||||||
await sleep(4000);
|
|
||||||
click(1645, 1015);
|
|
||||||
await sleep(4000);
|
|
||||||
|
|
||||||
|
|
||||||
log.info("锻造结束,退出界面");
|
|
||||||
// 退出锻造界面
|
// 退出锻造界面
|
||||||
click(1845, 45);
|
log.info("锻造结束,退出界面");
|
||||||
await sleep(1000);
|
keyPress("ESCAPE");
|
||||||
}
|
};
|
||||||
///
|
await autoSmithy(smithyName); //寻路函数
|
||||||
// main
|
await forgeOre(smithyName);
|
||||||
///
|
|
||||||
setGameMetrics(1920, 1080, 1);
|
|
||||||
await autoSmithy(smithyName);// 设置游戏窗口大小和DPI
|
|
||||||
await forgeOre(smithyName);
|
|
||||||
|
|
||||||
|
|
||||||
})();
|
})();
|
||||||
|
|||||||
@@ -1,13 +1,13 @@
|
|||||||
{
|
{
|
||||||
"manifest_version": 1,
|
"manifest_version": 1,
|
||||||
"name": "自动锻造魔矿",
|
"name": "自动锻造魔矿",
|
||||||
"version": "1.0",
|
"version": "1.1(2025.05.01版)",
|
||||||
"description": "自动选择铁匠铺和使用矿物去锻造魔矿。\n注1:默认选择枫丹铁匠铺,可选择其他地区铁匠铺。由于地图追踪功能不支持室内定位,所以不支持纳塔铁匠铺;\n注2:可选使用水晶矿(默认)、紫晶矿、萃凝晶。\n注3:需要每种矿至少能合成一次。\n鸣谢:寒露,蜜柑魚",
|
"description": "自动选择铁匠铺和使用矿物去锻造魔矿。\n注1:默认选择枫丹铁匠铺,可选择其他地区铁匠铺。由于地图追踪功能不支持室内定位,所以不支持纳塔铁匠铺;\n注2:可选使用水晶矿(默认)、紫晶矿、萃凝晶。\n鸣谢:寒露,蜜柑魚",
|
||||||
"authors": [
|
"authors": [
|
||||||
{
|
{
|
||||||
"name": "呱呱z",
|
"name": "呱呱z"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"settings_ui": "settings.json",
|
"settings_ui": "settings.json",
|
||||||
"main": "main.js"
|
"main": "main.js"
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,10 +14,13 @@
|
|||||||
{
|
{
|
||||||
"name": "ore",
|
"name": "ore",
|
||||||
"type": "select",
|
"type": "select",
|
||||||
"label": "锻造用矿(默认:水晶矿)",
|
"label": "锻造用矿(默认:水晶块)",
|
||||||
"options": [
|
"options": [
|
||||||
"水晶矿",
|
"水晶块",
|
||||||
"紫晶块",
|
"紫晶块",
|
||||||
|
//"星银矿石",
|
||||||
|
//"白铁块",
|
||||||
|
//"铁块",
|
||||||
"萃凝晶"
|
"萃凝晶"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user