fix(js): 修复通知变量,结束后返回主界面
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@@ -95,7 +95,7 @@ async function recognizeTextInRegion(ocrRegion, timeout = 5000) {
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(async function () {
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(async function () {
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setGameMetrics(1920, 1080, 1);
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setGameMetrics(1920, 1080, 1);
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await genshin.returnMainUi();
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await genshin.returnMainUi();
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const notification = settings.notification || false;
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const noti = settings.notification || false;
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// 按下 C 键
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// 按下 C 键
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keyPress("C");
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keyPress("C");
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@@ -134,7 +134,7 @@ async function recognizeTextInRegion(ocrRegion, timeout = 5000) {
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let recognizedText = await recognizeTextInRegion(ocrRegionMora);
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let recognizedText = await recognizeTextInRegion(ocrRegionMora);
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if (recognizedText) {
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if (recognizedText) {
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log.info(`成功识别到摩拉数值: ${recognizedText}`);
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log.info(`成功识别到摩拉数值: ${recognizedText}`);
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if (notification) {
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if (noti) {
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notification.Send(`摩拉数值: ${recognizedText}`);
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notification.Send(`摩拉数值: ${recognizedText}`);
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}
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}
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} else {
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} else {
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@@ -143,4 +143,5 @@ async function recognizeTextInRegion(ocrRegion, timeout = 5000) {
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} else {
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} else {
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log.warn("未能识别到角色菜单或天赋,跳过摩拉数值识别。");
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log.warn("未能识别到角色菜单或天赋,跳过摩拉数值识别。");
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}
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}
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await genshin.returnMainUi();
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})();
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})();
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