22
archive/js/切换武器 自定义/assets/pageScroll.json
Normal file
22
archive/js/切换武器 自定义/assets/pageScroll.json
Normal file
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"macroEvents": [
|
||||
{"type": 2, "mouseX": 525, "mouseY": 881, "time": 0},
|
||||
{"type": 2, "mouseX": 525, "mouseY": 781, "time": 50},
|
||||
{"type": 2, "mouseX": 525, "mouseY": 681, "time": 100},
|
||||
{"type": 2, "mouseX": 525, "mouseY": 581, "time": 150},
|
||||
{"type": 2, "mouseX": 525, "mouseY": 481, "time": 200},
|
||||
{"type": 2, "mouseX": 525, "mouseY": 381, "time": 250},
|
||||
{"type": 2, "mouseX": 525, "mouseY": 281, "time": 300},
|
||||
{"type": 2, "mouseX": 525, "mouseY": 211, "time": 350},
|
||||
{"type": 2, "mouseX": 525, "mouseY": 209, "mouseButton": "Left", "time": 400}
|
||||
],
|
||||
"info": {
|
||||
"name": "",
|
||||
"description": "",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"width": 1920,
|
||||
"height": 1080,
|
||||
"recordDpi": 1
|
||||
}
|
||||
}
|
||||
22
archive/js/切换武器 自定义/assets/pageScroll2.json
Normal file
22
archive/js/切换武器 自定义/assets/pageScroll2.json
Normal file
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"macroEvents": [
|
||||
{"type": 2, "mouseX": 1200, "mouseY": 881, "time": 0},
|
||||
{"type": 2, "mouseX": 1200, "mouseY": 781, "time": 50},
|
||||
{"type": 2, "mouseX": 1200, "mouseY": 681, "time": 100},
|
||||
{"type": 2, "mouseX": 1200, "mouseY": 581, "time": 150},
|
||||
{"type": 2, "mouseX": 1200, "mouseY": 481, "time": 200},
|
||||
{"type": 2, "mouseX": 1200, "mouseY": 381, "time": 250},
|
||||
{"type": 2, "mouseX": 1200, "mouseY": 281, "time": 300},
|
||||
{"type": 2, "mouseX": 1200, "mouseY": 211, "time": 350},
|
||||
{"type": 2, "mouseX": 1200, "mouseY": 208, "mouseButton": "Left", "time": 400}
|
||||
],
|
||||
"info": {
|
||||
"name": "",
|
||||
"description": "",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"width": 1920,
|
||||
"height": 1080,
|
||||
"recordDpi": 1
|
||||
}
|
||||
}
|
||||
122
archive/js/切换武器 自定义/main.js
Normal file
122
archive/js/切换武器 自定义/main.js
Normal file
@@ -0,0 +1,122 @@
|
||||
(async function () {
|
||||
setGameMetrics(1920, 1080, 1);
|
||||
|
||||
// 提取字符串中的第一个数字字符
|
||||
const Character = (parseInt(settings.Character?.match(/\d/)?.[0], 10)) || 4; // 默认值为 4
|
||||
log.info(`Character:${Character}`);
|
||||
|
||||
const elements = ["火", "水", "草", "雷", "风", "冰", "岩", "物"];
|
||||
const Element = settings.Element || "物";
|
||||
const elementIndex = elements.indexOf(Element);
|
||||
const Switching = Math.min(99, Math.max(0, Math.floor(Number(settings.Switching) || 0)));
|
||||
|
||||
// 确保 pageScrollCount 是 0 到 99 的整数,默认值为 0
|
||||
const pageScrollCount = Math.min(99, Math.max(0, Math.floor(Number(settings.pageScrollCount) || 0)));
|
||||
const rightOffset = Math.max(0, Number(settings.rightOffset) || 2) -1; // 第几列,默认值为 2
|
||||
const downOffset = Math.max(0, Number(settings.downOffset) || 2) -1; // 第几行,默认值为 2
|
||||
log.info(`rightOffset: ${rightOffset},downOffset: ${downOffset}`);
|
||||
|
||||
|
||||
// 提前计算所有动态坐标
|
||||
// 武器区左顶处物品左上角坐标(37,138)
|
||||
// 武器图片大小(125,151)
|
||||
// 武器间隔(16,16)
|
||||
// 第一点击区位置:125/2+37=99.5; 151/2+138=213.5
|
||||
const rightClickX = Math.round(99.5 + rightOffset * 141);
|
||||
const downClickY = Math.round(213.5 + downOffset * 167);
|
||||
|
||||
async function CharacterPath() {
|
||||
// 日志记录任务开始
|
||||
log.info("开始寻找");
|
||||
|
||||
// 初始化
|
||||
await genshin.returnMainUi();
|
||||
// 切换角色
|
||||
keyPress(String(Character));
|
||||
await sleep(1000);
|
||||
// 按下 C 键
|
||||
keyPress("C");
|
||||
await sleep(1000);
|
||||
|
||||
if (elementIndex !== -1) {
|
||||
const ElementClickX = Math.round(787 + elementIndex * 57.5); // 计算 X 坐标
|
||||
log.info(`ElementClickX: ${ElementClickX}`);
|
||||
|
||||
// 如果 Element 不是 "物",则触发 moveMouseBy(960, 45)
|
||||
if (Element !== "物") {
|
||||
moveMouseTo(960, 45); // 移动到指定坐标
|
||||
await sleep(100);
|
||||
leftButtonDown();
|
||||
log.info("移动鼠标");
|
||||
const steps = 10; // 分成若干步移动
|
||||
const stepDistance = 15; // 每步移动的距离
|
||||
|
||||
for (let j = 0; j < steps; j++) {
|
||||
moveMouseBy(stepDistance, 0); // 每次移动 stepDistance 像素
|
||||
await sleep(10); // 每次移动后延迟10毫秒
|
||||
}
|
||||
|
||||
// 释放鼠标左键
|
||||
await sleep(700);
|
||||
leftButtonUp();await sleep(100);
|
||||
await click(ElementClickX, 130); await sleep(1000); // 点击元素选项
|
||||
const Switchingsteps = Switching+(4-Number(Character))
|
||||
for (let i = 0; i < Switchingsteps; i++) {
|
||||
await click(1840, 540); await sleep(200); // 循环点击切换选项
|
||||
}
|
||||
}
|
||||
} else {
|
||||
log.error(`无效元素: ${Element}`);
|
||||
}
|
||||
await sleep(1000);
|
||||
|
||||
// 执行按键和鼠标操作
|
||||
try {
|
||||
// 执行一系列鼠标点击操作
|
||||
await click(125, 225); await sleep(1000); // 点击武器选项
|
||||
await click(1600, 1005); await sleep(1000); // 点击替换当前武器
|
||||
await click(500, 1005); await sleep(200);
|
||||
await click(500, 905); await sleep(200); // 使用等级顺序排列
|
||||
await moveMouseTo(605, 145); await sleep(200); // 初始化滑条
|
||||
await leftButtonDown(); await sleep(600);
|
||||
await leftButtonUp(); await sleep(200);
|
||||
|
||||
for (let i = 0; i < pageScrollCount; ++i) {
|
||||
// 点击固定坐标
|
||||
moveMouseTo(525, 920);
|
||||
await sleep(500);
|
||||
leftButtonDown();
|
||||
await sleep(100);
|
||||
|
||||
// 根据条件选择运行的 JSON 文件
|
||||
let filePath;
|
||||
if (pageScrollCount >= 10 && (i + 1) % 10 === 0) {
|
||||
filePath = `assets/pageScroll2.json`; // 每 10 次,运行一次pageScroll2.json(多移动一个像素点)
|
||||
} else {
|
||||
filePath = `assets/pageScroll.json`; // 一般情况下运行 pageScroll.json
|
||||
}
|
||||
|
||||
await keyMouseScript.runFile(filePath); // 平滑移动鼠标
|
||||
await sleep(600);
|
||||
|
||||
leftButtonUp();
|
||||
await sleep(100);
|
||||
}
|
||||
|
||||
// 点击动态坐标
|
||||
click(rightClickX, downClickY); // 点击选中物品的坐标
|
||||
await sleep(1000);
|
||||
|
||||
click(1600, 1005); await sleep(1000); // 点击替换
|
||||
click(1320, 755); await sleep(1000); // 确定替换
|
||||
click(1845, 45); await sleep(1000); // 退出武器界面
|
||||
click(1845, 45); await sleep(1000); // 退出角色界面
|
||||
|
||||
} catch (error) {
|
||||
log.error(`执行按键或鼠标操作时发生错误:${error.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
// 调用函数
|
||||
await CharacterPath();
|
||||
})();
|
||||
13
archive/js/切换武器 自定义/manifest.json
Normal file
13
archive/js/切换武器 自定义/manifest.json
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "选择切换武器的角色 ",
|
||||
"version": "1.01",
|
||||
"description": "可自定义 当前配队角色武器,默认4号位角色,默认四行为一页",
|
||||
"authors": [
|
||||
{
|
||||
"name": "吉吉喵"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
61
archive/js/切换武器 自定义/settings.json
Normal file
61
archive/js/切换武器 自定义/settings.json
Normal file
@@ -0,0 +1,61 @@
|
||||
[
|
||||
{
|
||||
"name": "Character",
|
||||
"type": "select",
|
||||
"label": "出战位号(默认4)",
|
||||
"options": [
|
||||
"1号位",
|
||||
"2号位",
|
||||
"3号位",
|
||||
"4号位"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "pageScrollCount",
|
||||
"type": "input-text",
|
||||
"label": "默认:四行为一页\n滑页次数(默认0)"
|
||||
},
|
||||
{
|
||||
"name": "rightOffset",
|
||||
"type": "select",
|
||||
"label": "----------------------\n武器按【等级排序】:\n位于第几列(默认1)",
|
||||
"options": [
|
||||
"1",
|
||||
"2",
|
||||
"3",
|
||||
"4",
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "downOffset",
|
||||
"type": "select",
|
||||
"label": "位于第几行(默认1)",
|
||||
"options": [
|
||||
"1",
|
||||
"2",
|
||||
"3",
|
||||
"4",
|
||||
"5"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Element",
|
||||
"type": "select",
|
||||
"label": "=============\n\n需选则出战外的角色时\n----------------------\n元素(默认'物'=无)\n选元素缩范围 非必填",
|
||||
"options": [
|
||||
"火",
|
||||
"水",
|
||||
"草",
|
||||
"雷",
|
||||
"风",
|
||||
"冰",
|
||||
"岩",
|
||||
"物",
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Switching",
|
||||
"type": "input-text",
|
||||
"label": "----------------------\n切换次数(默认0)\n填入从出战位号\n向右切换多少次"
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user