JS脚本:周本2.2更新 (#899)

* 周本2.2更新

* Update repo/js/周本3-公子/main.js

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update repo/js/周本11-火龙/assets/tp.json

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
5117600049
2025-05-22 02:57:37 +08:00
committed by GitHub
parent d4d2fb5686
commit d4097a8ee4
38 changed files with 1713 additions and 365 deletions

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@@ -1,5 +1,178 @@
(async function () {
(async function () {//风魔龙
//征讨之花领奖(无图标前进检测)
const autoNavigateToReward = async () => {
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
let advanceNum = 0;
while (true) {
// 1. 优先检查是否已到达领奖点
let captureRegion = captureGameRegion();
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
// 检测到特点文字则结束!!!
if (rewardResult.text == "接触征讨之花") {
log.info("已到达领奖点,检测到文字: " + rewardResult.text);
return;
}
else if(advanceNum > 10){
throw new Error('前进时间超时');
}
// 前进一小步
keyDown("w");
await sleep(500);
keyUp("w");
await sleep(200); // 等待角色移动稳定
advanceNum++;
}
}
//吃料理
async function eatFood() {
let foodName = settings.foodName ?? 0;
if(foodName){
const foodSum = foodName.split('-');
log.info("开始吃菜");
await sleep(1000);
keyPress("B");//打开背包
await sleep(2000);
click(863, 51);//选择食物
await sleep(1000);
for(let i = 0; i < foodSum.length; i++){
click(170, 1020);//筛选
await sleep(1000);
click(195, 1020);//重置
await sleep(1000);
click(110, 110);//输入名字
await sleep(1000);
inputText(foodSum[i]);
await sleep(500);
click(490, 1020);//确认筛选
await sleep(1000);
click(180, 180);//选择第一个食物
await sleep(1000);
click(1690, 1015);//使用
await sleep(1000);
}
keyPress("ESCAPE");
await sleep(1500);
}}
//检测角色是否阵亡,并前往吃药复活
async function resurgenceDetectionAndEatFood() {
let recoveryFoodName = settings.recoveryFoodName ?? 0;
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
if(resurgenceFoodName && recoveryFoodName){
const region1 = RecognitionObject.ocr(1170, 780, 75, 35);// 复活料理区域
const region2 = RecognitionObject.ocr(545, 360, 800, 45);// 料理冷却区域
keyPress("1");
await sleep(100);
keyPress("2");
await sleep(100);
keyPress("3");
await sleep(100);
keyPress("4");
await sleep(200);
let capture = captureGameRegion();
let res1 = capture.find(region1);
let res2 = capture.find(region2);
if (res1.isEmpty()){
return;
}
else if (!res1.isEmpty() && !res2.isEmpty()) {
log.info("复活料理处于冷却中");
keyPress("ESCAPE");
await sleep(1000);
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
throw new Error('战斗失败');
return;
}
else if (!res1.isEmpty() && res2.isEmpty()) {
log.info("检测到阵亡角色……复活吧!我的爱人!!!");
keyPress("ESCAPE");
await eatResurgenceFood();//满血复活
return;
}
}
}
//吃料理复活
async function eatResurgenceFood() {
let recoveryFoodName = settings.recoveryFoodName ?? 0;
let resurgenceFoodName = settings.resurgenceFoodName ?? 0;
const region = RecognitionObject.ocr(800, 200, 315, 32);// 复活对象检测
const clickPositions = [
{ x: 760, y: 440 }, // 角色1
{ x: 900, y: 440 }, // 角色2
{ x: 1040, y: 440 }, // 角色3
{ x: 1180, y: 440 } // 角色4
];
if(resurgenceFoodName && recoveryFoodName){
log.info("开始吃菜");
await sleep(500);
keyPress("B");//打开背包
await sleep(2000);
click(863, 51);//选择食物
await sleep(1000);
click(170, 1020);//筛选
await sleep(1000);
click(195, 1020);//重置
await sleep(1000);
click(110, 110);//输入名字
await sleep(200);
click(110, 110);
await sleep(1000);
inputText(`${resurgenceFoodName}`);
await sleep(500);
click(490, 1020);//确认筛选
await sleep(1000);
click(180, 180);//选择第一个食物
await sleep(1000);
click(1690, 1015);//使用
await sleep(1000);
// 使用 for 循环点击每个位置
for (let i = 0; i < clickPositions.length; i++) {
const position = clickPositions[i];
click(position.x, position.y);
await sleep(800);
click(1200,770);//确认
await sleep(800);
let capture = captureGameRegion();
let res = capture.find(region);
if (res.isEmpty()){
keyPress("ESCAPE");
await sleep(1000);
click(170, 1020);//筛选
await sleep(1000);
click(195, 1020);//重置
await sleep(1000);
click(110, 110);//输入名字
await sleep(1000);
inputText(`${recoveryFoodName}`);
await sleep(500);
click(490, 1020);//确认筛选
await sleep(1000);
click(180, 180);//选择第一个食物
await sleep(1000);
click(1690, 1015);//使用
await sleep(500);
click(position.x, position.y);
await sleep(500);
click(1200,770);//吃第一个
await sleep(500);
click(1200,770);//吃第二个
await sleep(500);
click(1350,290);//退出
await sleep(500);
keyPress("ESCAPE");
await sleep(400);
log.info("我又好了,嘿嘿");
break;
}
await sleep(1000);
}
}
}
//检测传送结束 await tpEndDetection();
async function tpEndDetection() {
@@ -23,6 +196,7 @@ async function tpEndDetection() {
tpTime++;
await sleep(100);
}
throw new Error('传送时间超时');
}
@@ -36,8 +210,8 @@ async function autoFightAndEndDetection() {
const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
let challengeTime = 0;
let challengeNum = 0;
//12分钟兜底
while (challengeTime < 1200) {
//6分钟兜底
while (challengeTime < 8000) {
// 捕获游戏区域
let capture = captureGameRegion();
// 检测两个区域的OCR结果
@@ -49,10 +223,17 @@ async function autoFightAndEndDetection() {
let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
if (hasText1 && !hasText2 && hasText3) {
await resurgenceDetectionAndEatFood();
await sleep(500);
challengeNum++;
log.info(`执行第${challengeNum}次战斗`);
challengeTime = challengeTime + 40;
await dispatcher.runTask(new SoloTask("AutoFight"));
challengeTime = challengeTime + 200;
try {
await dispatcher.runTask(new SoloTask("AutoFight"));
} catch (error) {
log.info("启动战斗失败,尝试重新启动");
await sleep(500);
}
}
// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
else if (hasText2 && !hasText1 && hasText3) {
@@ -61,12 +242,12 @@ async function autoFightAndEndDetection() {
}
// 其他情况: 什么都不做
challengeTime = challengeTime + 1;
// 每次检测间隔500毫秒避免CPU占用过高
await sleep(500);
// 每次检测间隔100毫秒避免CPU占用过高
await sleep(100);
}
}
//通用:前往副本(副本外)
//前往副本(副本外)
await sleep(1000);
await pathingScript.runFile("assets/recover.json");
await sleep(5000);
@@ -78,6 +259,8 @@ keyUp("w");
keyPress("F");
await sleep(9000);
click(1725, 1020);//单人挑战
await sleep(300);
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
await sleep(2000);
click(1725, 1020);//开始挑战
await tpEndDetection();
@@ -85,28 +268,31 @@ await tpEndDetection();
//副本内前往BOSS处
keyPress("1");
await sleep(1000);//切回1号位
await eatFood();//嗑药
keyDown("w");
await sleep(4000);
keyUp("w");
await autoFightAndEndDetection();//一直战斗直到检测到结束
log.info(`等待柱子碎裂`);
await sleep(28000);//等待柱子碎裂
keyPress("1");
await sleep(1000);//切回钟离
log.info(`开始领奖`);
keyDown("w");
await sleep(5000);
keyUp("w");
//领奖并退出
keyDown("s");
await sleep(1400);
await sleep(1000);
keyUp("s");
keyDown("d");
await sleep(400);
keyUp("d");
await autoNavigateToReward();//前往地脉之花
await sleep(1000);
keyPress("F");//领奖
await sleep(1000);
click(950, 750);//使用树脂
await sleep(6000);
click(975, 1000);//退出秘境
await sleep(10000);
await tpEndDetection();
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
await sleep(1000);
keyPress("M");//展示剩余体力
await sleep(1000);
notification.send('挑战完成');
})();

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@@ -1,7 +1,7 @@
{
"manifest_version": 1,
"name": "风魔龙自动刷取",
"version": "2.1",
"version": "2.2",
"bgi_version": "0.42.0",
"description": "需0.44.6及以上版本配队刚需芙芙等大范围索敌角色保证战斗脚本没有任何的转向和移动应该可以正常领取。脚本需要在调度器设置里开启路径追踪行走配置选择切换的队伍打开允许在JsScript中使用打开战斗配置选择战斗策略关闭战斗结束拾取物品和万叶拾取最后根据战斗脚本一次循环的时间在战斗超时中填入比如周本原地版q是14s建议可以比正常单轮时间多个1s另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
"authors": [

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@@ -0,0 +1,17 @@
[
{
"name": "foodName",
"type": "input-text",
"label": "请输入料理名称,多食物用法(攻击-药剂-防御)"
},
{
"name": "resurgenceFoodName",
"type": "input-text",
"label": "请输入复活料理名称 "
},
{
"name": "recoveryFoodName",
"type": "input-text",
"label": "请输入回血料理名称 "
}
]