fix: 修复开战前等待,修复错误终止任务
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@@ -2,7 +2,7 @@ const DEFAULT_RUNS = 10;
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const DEFAULT_PERIOD = 25;
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const DEFAULT_BASE_RUNS = 50;
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const BENCHMARK_HOUR = "T04:00:00";
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const DEFAULT_OCR_TIMEOUT_SECONDS = 10;
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const DEFAULT_OCR_TIMEOUT_SECONDS = 30;
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const DEFAULT_FIGHT_TIMEOUT_SECONDS = 120;
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(async function () {
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@@ -77,7 +77,6 @@ async function AutoPath(locationName) {
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} catch (error) {
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log.error(`执行 ${locationName} 路径时发生错误: ${error.message}`);
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}
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await sleep(2000);
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}
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// 计算运行时长
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@@ -106,6 +105,10 @@ async function AutoFriendshipDev(times, ocrTimeout, fightTimeout) {
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let startFirstTime = Date.now();
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for (let i = 0; i < times; i++) {
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await AutoPath('触发点');
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// 启动路径导航任务
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let pathTaskPromise = AutoPath('盗宝团');
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// OCR检测
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let ocrStatus = false;
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let ocrStartTime = Date.now();
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while (Date.now() - ocrStartTime < ocrTimeout * 1000 && !ocrStatus) {
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@@ -119,16 +122,54 @@ async function AutoFriendshipDev(times, ocrTimeout, fightTimeout) {
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|| res.text.includes("鬼鬼祟祟")
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|| res.text.includes("盗宝团")) {
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ocrStatus = true;
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log.info("检测到突发任务触发");
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break;
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}
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}
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if (!ocrStatus) {
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await sleep(1000);
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}
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}
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if(ocrStatus){
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log.info("检测到突发任务触发")
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await AutoPath('盗宝团');
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const cts = new CancellationTokenSource();
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try {
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const cts = new CancellationTokenSource();
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// 设置最大等待时间为15秒
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const maxWaitTime = 15000;
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const waitStartTime = Date.now();
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// 校验距离,如果距离小于10米,则认为已经到达目的地
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const targetX = -2756.67;
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const targetY = -3467.63;
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const maxDistance = 10; // 10米距离判定
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// 等待角色到达指定位置附近
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let isNearTarget = false;
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let pathTaskFinished = false;
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// 简单监控路径任务完成
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pathTaskPromise.then(() => {
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pathTaskFinished = true;
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log.info("路径任务已完成");
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}).catch(error => {
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pathTaskFinished = true;
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log.error(`路径任务出错: ${error}`);
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});
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// 等待角色到达目标位置或超时
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while (!isNearTarget && !pathTaskFinished && (Date.now() - waitStartTime < maxWaitTime)) {
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const pos = genshin.getPositionFromMap();
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if (pos) {
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const distance = Math.sqrt(Math.pow(pos.x - targetX, 2) + Math.pow(pos.y - targetY, 2));
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if (distance <= maxDistance) {
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isNearTarget = true;
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log.info(`已到达目标点附近,距离: ${distance.toFixed(2)}米`);
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break;
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}
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}
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await sleep(1000);
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}
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log.info("开始战斗...");
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const battleTask = dispatcher.RunTask(new SoloTask("AutoFight"), cts);
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@@ -136,6 +177,7 @@ async function AutoFriendshipDev(times, ocrTimeout, fightTimeout) {
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log.info(`战斗任务已结束,战斗结果:${fightResult}`);
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cts.cancel();
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} catch (error) {
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cts.cancel();
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log.error(`执行过程中出错: ${error}`);
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}
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const estimatedCompletion = CalculateEstimatedCompletion(startFirstTime, i + 1, times);
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@@ -148,7 +190,6 @@ async function AutoFriendshipDev(times, ocrTimeout, fightTimeout) {
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log.info(`未识别到突发任务(岛上无贼),盗宝团好感结束`);
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break;
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}
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}
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log.info('盗宝团好感已完成');
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}
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@@ -207,36 +248,46 @@ async function waitForBattleResult(timeout = 2 * 60 * 1000) {
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const failureKeywords = ["失败"];
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const eventKeyword = ["岛上", "无贼","消灭","鬼鬼祟祟","盗宝团"];
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let notFind = 0;
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while (Date.now() - fightStartTime < timeout) {
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try {
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// 简化OCR检测,只使用一个try-catch块
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let result = captureGameRegion().find(RecognitionObject.ocr(850, 150, 200, 80));
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let result2 = captureGameRegion().find(RecognitionObject.ocr(0, 200, 300, 300));
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let text = result.text;
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let text2 = result2.text;
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// 检查成功关键词
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for (let keyword of successKeywords) {
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if (text.includes(keyword)) {
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log.info("检测到战斗成功关键词: {0}", keyword);
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return true;
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}
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}
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// 检查失败关键词
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for (let keyword of failureKeywords) {
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if (text.includes(keyword)) {
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log.warn("检测到战斗失败关键词: {0}", keyword);
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return false;
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}
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}
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// 检查事件关键词
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let find = 0;
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for(let keyword of eventKeyword) {
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if (text2.includes(keyword)) {
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find++;
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}
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}
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if(find === 0) {
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notFind++;
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log.info("未检测到任务触发关键词:{0} 次", notFind);
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}else{
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notFind = 0;
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}
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if (notFind > 10) {
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log.warn("不在任务触发区域,战斗失败");
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return false;
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@@ -244,9 +295,13 @@ async function waitForBattleResult(timeout = 2 * 60 * 1000) {
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}
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catch (error) {
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log.error("OCR过程中出错: {0}", error);
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// 出错后继续循环,不进行额外嵌套处理
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}
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await sleep(1000); // 检查间隔
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// 统一的检查间隔
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await sleep(1000);
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}
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log.warn("在超时时间内未检测到战斗结果");
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return false;
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}
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