JS脚本打牌一条龙:修复了当二号桌存在挑战对象时,可能识别失败的问题 (#1264)
* Update main.js * Update manifest.json
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@@ -260,12 +260,12 @@ const detectCardPlayer = async () => {
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let i = 0;
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let findNum = 0;
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const checkPoints = [
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{ x: 640, y: 750, action: async () => await gotoTable1() }, // 点位1
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{ x: 810, y: 790, action: async () => await gotoTable2() }, // 点位2
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{ x: 810, y: 600, action: async () => await gotoTable3() }, // 点位3
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{ x: 610, y: 360, action: async () => await gotoTable4() }, // 点位4
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{ x: 700, y: 5, action: async () => await gotoTable5() }, // 点位5
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{ x: 290, y: 530, action: async () => await gotoTable6() }, // 点位6
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{ x: 1475, y: 730, action: async () => await gotoTable1() }, // 1号桌
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{ x: 1680, y: 780, action: async () => await gotoTable2() }, // 2号桌
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{ x: 1645, y: 575, action: async () => await gotoTable3() }, // 3号桌
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{ x: 1460, y: 360, action: async () => await gotoTable4() }, // 4号桌
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{ x: 1550, y: 0 , action: async () => await gotoTable5() }, // 包间1
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{ x: 1130, y: 520, action: async () => await gotoTable6() }, // 包间2
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];
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keyPress("M");
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@@ -277,9 +277,9 @@ const detectCardPlayer = async () => {
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moveMouseTo(200, 200);
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leftButtonDown();
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await sleep(500);
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moveMouseTo(170, 288);
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moveMouseTo(170, 320);
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await sleep(500);
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moveMouseTo(104, 1000);
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moveMouseTo(970, 1000);
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await sleep(500);
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leftButtonUp();
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await sleep(500);
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