自动幽境危战v1.5热更优化 (#1256)
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@@ -304,12 +304,12 @@
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await sleep(500);
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var NowTime = new Date();
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keyDown("w");
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while ((NowTime - startTime)<10*1000){
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const result = await Textocr("战斗准备",0.1,0,3,1198,492,150,80);
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const result2 = await Textocr("开始挑战",0.1,0,3,1554,970,360, 105);
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if (result.found || result2.found) {
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await keyUp("w");
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await keyPress("F");await sleep(200); await keyPress("F");
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while ((NowTime - startTime)<15*1000){
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const result = await Textocr("战斗准备",0,0,3,1198,492,150,80);
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const result2 = await Textocr("开始挑战",0,0,3,1554,970,360, 105);
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if (result.found || result2.found) {
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keyPress("F");keyPress("F");keyPress("F");keyPress("F");
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keyUp("w");
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return true;
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}
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keyDown("w");
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@@ -317,7 +317,6 @@
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NowTime = new Date();
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}
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await keyUp("w");
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await genshin.returnMainUi();
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return false
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}
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@@ -543,7 +542,27 @@
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}
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}
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}
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}
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}
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async function getOut() {
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for (let i = 0;i < 2;i++){
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log.info("尝试退出挑战...");
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await keyPress("VK_ESCAPE");
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await sleep(1000);
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let exitChallenge0 = await Textocr("退出挑战",0.5,1,0,866,719,274,86);
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await sleep(1000);
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await keyPress("VK_ESCAPE");
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await sleep(1000);
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let exitChallenge1 = await Textocr("退出挑战",0.5,1,0,866,719,274,86);
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await sleep(1000);
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await keyPress("VK_ESCAPE");
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await sleep(1000);
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let exitChallenge2 = await Textocr("退出挑战",0.5,1,0,866,719,274,86);
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if (!exitChallenge2.found){break}
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}
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}
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log.warn("自动幽境危战版本:v1.5");
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log.warn("请保证队伍战斗实力,战斗失败或执行错误,会重试两次...");
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@@ -577,8 +596,7 @@
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if (hardMode.found || hardMode2.found) {
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log.warn("确认困难模式...")
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}
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else
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{
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else{
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log.warn("未找到困难模式,尝试切换...")
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await sleep(500);
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await click(1096,186);
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@@ -593,8 +611,7 @@
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log.warn("圣遗物奖励和设定不一致,尝试切换...")
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if (!await selectionHolyRelics()){await genshin.returnMainUi();throw new Error("圣遗物奖励设置错误,停止执行...")}
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}
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else
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{
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else{
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log.warn("圣遗物奖励一致,无需切换 {0} ", Artifacts)
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}
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}
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@@ -607,10 +624,14 @@
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//进入秘境
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let enter = await Textocr("Enter",10,0,0,18,990,156,71,71);
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if (!enter.found) {await genshin.returnMainUi();throw new Error("未进入秘境,停止执行...")}//退出待写
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if (!enter.found){await genshin.returnMainUi();throw new Error("未进入秘境,停止执行...")}//退出待写
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//向前走进入挑战
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if (!(await readyFightIn())){await genshin.returnMainUi();throw new Error("未进入准备战斗,停止执行...")}//退出待写
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if (!(await readyFightIn())){
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await getOut();
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await genshin.returnMainUi();
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throw new Error("未进入准备战斗,停止执行...")
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}//退出待写
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await sleep(1000);
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//选择挑战怪兽
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@@ -647,12 +668,7 @@
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let battleBegins = await Textocr("战斗开始",20,0,0,877,235,164,50);
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if (!battleBegins.found){
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await keyPress("VK_ESCAPE");
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await sleep(1000);
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await keyPress("VK_ESCAPE");
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await sleep(1000);
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let exitChallenge = await Textocr("退出挑战",5,1,0,866,719,274,86);
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await sleep(1000);
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await getOut();
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throw new Error("未进入战斗环境,停止执行...")
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}
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@@ -718,16 +734,10 @@
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{
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let challengeAgian = await Textocr("再次挑战",10,0,0,1094,958,200,70);
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if (!challengeAgian.found){
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await keyPress("VK_ESCAPE");
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await sleep(1000);
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await keyPress("VK_ESCAPE");
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await sleep(1000);
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let exitChallenge = await Textocr("退出挑战",5,1,0,866,719,274,86);
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await sleep(1000);
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await getOut();
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throw new Error("未找到·再次挑战·按键,停止执行...")
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}
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for (let retry = 0; retry < 5 && challengeAgian.found; retry++)
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{
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for (let retry = 0; retry < 5 && challengeAgian.found; retry++) {
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challengeAgian = await Textocr("再次挑战",0.2,0,0,1094,958,200,70);
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if (challengeAgian.found){
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await sleep(500);
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@@ -758,19 +768,19 @@
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var exitTimeout = 0;
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while(exitTimeout < 20) {
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let exitChallenge = await Textocr("退出挑战",0.3,0,0,866,719,274,86);
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if (exitChallenge.found) {
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await sleep(1500);
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await click(exitChallenge.x, exitChallenge.y);
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await sleep(500);
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break;
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let exitChallenge = await Textocr("退出挑战",0.3,0,0,866,719,274,86);
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if (exitChallenge.found) {
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await sleep(1000);
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await click(exitChallenge.x, exitChallenge.y);
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await sleep(1000);
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break;
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}
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let exitChallenge2 = await Textocr("退出挑战",0.3,1,0,866,719,274,86);
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log.info("尝试退出挑战...");
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await sleep(1500);
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await keyPress("VK_ESCAPE");
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await sleep(1000);
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exitTimeout++;
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let exitChallenge2 = await Textocr("退出挑战",0.3,1,0,866,719,274,86);
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log.info("尝试退出挑战...");
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await sleep(1000);
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await keyPress("VK_ESCAPE");
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await sleep(1000);
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exitTimeout++;
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}
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await genshin.returnMainUi();
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if (resinAgain == true){throw new Error("执行重试错误...")}
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