JS脚本:周本和打牌 bug 修复 (#716)
* 测试 * 你的提交信息 * 周本全2.0更新以及打牌更新 * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * 打牌、周本bug 修复
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@@ -8,8 +8,8 @@ async function checkChallengeResults() {
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const region1 = RecognitionObject.ocr(785, 890, 340, 82);// 对话区域
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let capture = captureGameRegion();
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let res1 = capture.find(region1);
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if (res1.test != "对局胜利"){
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log.info("挑战失败");
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if (1){
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await sleep(1000);
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click(960, 540);
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await sleep(500);
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@@ -25,15 +25,7 @@ async function checkChallengeResults() {
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await sleep(1000);
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return;
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}
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else{
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log.info("挑战成功");
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await sleep(1000);
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click(754,915 );//退出挑战
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await sleep(4000);
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await autoConversation();
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await sleep(1000);
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return;
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}
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}
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@@ -42,7 +34,7 @@ async function autoConversation() {
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const region1 = RecognitionObject.ocr(785, 890, 340, 82);// 对话区域
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const region2 = RecognitionObject.ocr(1250, 400, 660, 440);// 选项区域
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let talkTime = 0;
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await sleep(500);//点击后等待一段时间避免误判
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await sleep(2000);//点击后等待一段时间避免误判
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//最多10次对话
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while (talkTime < 20) {
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let capture = captureGameRegion();
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@@ -72,7 +64,7 @@ async function autoConversation() {
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async function tpEndDetection() {
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const region = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
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let tpTime = 0;
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await sleep(500);//点击传送后等待一段时间避免误判
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await sleep(1500);//点击传送后等待一段时间避免误判
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//最多30秒传送时间
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while (tpTime < 300) {
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let capture = captureGameRegion();
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@@ -332,7 +324,7 @@ keyDown("w");
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await sleep(1200);
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keyUp("d");
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keyUp("w");
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await sleep(700);
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await sleep(600);
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}
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//前往二号桌
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async function gotoTable2() {
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@@ -1,7 +1,7 @@
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{
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"manifest_version": 1,
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"name": "打牌一条龙",
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"version": "1.5",
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"version": "1.6",
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"description": "只靠一个牌组的话,胜率还是太低了,所以有没有既简单又强势的卡组推荐下呢?",
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"authors": [
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{
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