铁匠铺1.40521新增矿石不足时自动选用备用选项 (#894)
* Delete repo/js/铁匠铺/readme(25.05.20).md * 铁匠铺1.40521新增矿石不足时自动选用备用选项
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@@ -2,20 +2,18 @@
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// 设置通知状态
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let notice = settings.notice ?? false;
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// 设置游戏基础参数/初始化
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setGameMetrics(1920, 1080, 1.25); // 设置编写脚本环境的游戏分辨率和DPI缩放
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await genshin.returnMainUi(); // 返回主界面
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setGameMetrics(1920, 1080, 1.25);
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await genshin.returnMainUi();
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if (notice) {
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notification.send("自动锻造矿石脚本开始");
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}
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///
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// 读取用户配置
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///
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let smithyName = settings.smithyName || "枫丹铁匠铺";
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let ore = settings.ore || "水晶块";
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let primaryOre = settings.ore || "水晶块";
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let secondaryOre = settings.secondaryOre || "萃凝晶"; // 新增备选矿物2
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let tertiaryOre = settings.tertiaryOre || "紫晶块"; // 新增备选矿物3
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// 定义矿物名称和图片文件名的映射表
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const ingredientImageMap = {
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@@ -35,20 +33,13 @@
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星银矿石: "星银矿石",
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白铁块: "白铁块",
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铁块: "铁块",
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// 添加其他加工设置的中文映射
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};
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// 获取中文描述和图像路径
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const processingKey = settings.ore || "水晶块";
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const chineseDescription = OreChineseMap[processingKey];
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const imagePath = ingredientImageMap[processingKey];
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// 行列数的排列组合
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const rows = [1, 2, 3]; // 行数
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const cols = [1, 2, 3, 4, 5]; // 列数
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const rows = [1, 2, 3];
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const cols = [1, 2, 3, 4, 5];
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const gridCoordinates = [];
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// 计算每个行列组合的坐标
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for (const row of rows) {
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for (const col of cols) {
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const ProcessingX = Math.round(150 + (col - 1) * 145);
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@@ -62,11 +53,8 @@
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try {
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let template = file.ReadImageMatSync(imagePath);
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let recognitionObject = RecognitionObject.TemplateMatch(template, x, y, searchWidth, searchHeight);
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// 设置识别阈值和通道
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recognitionObject.threshold = 0.85; // 设置识别阈值
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recognitionObject.Use3Channels = true; // 使用三通道匹配
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recognitionObject.threshold = 0.85;
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recognitionObject.Use3Channels = true;
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let result = captureGameRegion().find(recognitionObject);
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return result.isExist() ? result : null;
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} catch (error) {
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@@ -81,9 +69,7 @@
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// 自动前往铁匠铺
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async function autoSmithy(smithyName) {
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log.info(`自动前往 ${smithyName}`);
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try {
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let filePath = `assets/Pathing/${smithyName}.json`;
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await pathingScript.runFile(filePath);
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@@ -102,102 +88,131 @@
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}
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// 确认使用矿石
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function determineOre() {
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let message;
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if (ore === "水晶块") {
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message = "将使用 水晶块 锻造矿石";
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} else if (ore === "紫晶块") {
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message = "将使用 紫晶块 锻造矿石";
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} else if (ore === "萃凝晶") {
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message = "将使用 萃凝晶 锻造矿石";
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} else {
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message = "无指定矿石,将使用 水晶块 锻造矿石";
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}
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function determineOre(oreType) {
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let message = `将使用 ${OreChineseMap[oreType]} 锻造矿石`;
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log.info(message);
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return message;
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}
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// 检查是否需要跳过备选矿物
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function shouldSkipOre(targetOre, compareOres) {
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return compareOres.includes(targetOre);
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}
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// 尝试识别并锻造矿石
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async function tryForgeOre(oreType, skipCheckOres = []) {
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if (shouldSkipOre(oreType, skipCheckOres)) {
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if (notice) {
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notification.send(`跳过 ${OreChineseMap[oreType]},因为已存在于优先选择中`);
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}
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return false;
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}
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const imagePath = ingredientImageMap[oreType];
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if (!imagePath) {
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if (notice) {
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notification.error(`未找到矿石图像路径: ${OreChineseMap[oreType]}`);
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} else {
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log.error(`未找到矿石图像路径: ${OreChineseMap[oreType]}`);
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}
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return false;
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}
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log.info(`开始识别矿石: ${OreChineseMap[oreType]}`);
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const scanOffset = { x: -35, y: -35 };
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for (const coordinate of gridCoordinates) {
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const scanX = coordinate.x + scanOffset.x;
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const scanY = coordinate.y + scanOffset.y;
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const imageResult = recognizeImage(imagePath, scanX, scanY, 70, 70);
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if (imageResult) {
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imageResult.click();
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await sleep(2000);
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if (notice) {
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notification.send(`通过图像识别找到矿石: ${OreChineseMap[oreType]}`);
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} else {
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log.info(`通过图像识别找到矿石: ${OreChineseMap[oreType]}`);
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}
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determineOre(oreType);
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// 点击"开始锻造"3次
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for (let i = 0; i < 3; i++) {
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await sleep(1000);
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click(1645, 1015);
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}
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return true;
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}
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}
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if (notice) {
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notification.error(`未能识别到矿石: ${OreChineseMap[oreType]}`);
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} else {
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log.error(`未能识别到矿石: ${OreChineseMap[oreType]}`);
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}
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return false;
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}
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// 锻造矿石操作
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const forgeOre = async function (smithyName) {
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// 对话
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await sleep(1000); keyPress("F"); // 开始交互
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await sleep(1000); await click(960, 600); //
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await sleep(1000); await click(960, 600); // 跳过第一个对话
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await sleep(1000); await click(1375, 500); // 跳过第一个对话
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await sleep(1000); await click(960, 600); await sleep(1000); // 跳过第二个对话
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await click(960, 600); await sleep(1000); // 跳过第二个对话
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await sleep(1000); keyPress("F");
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await sleep(1000); await click(960, 600);
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await sleep(1000); await click(960, 600);
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await sleep(1000); await click(1375, 500);
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await sleep(1000); await click(960, 600); await sleep(1000);
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await click(960, 600); await sleep(1000);
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log.info("已进入锻造界面,准备锻造");
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// 锻造领取
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await click(520, 140); await sleep(1000); // 选择锻造队列
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await click(170, 1010); await sleep(1000); // 领取全部
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await click(960, 900); await sleep(1000); // 确认
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click(220, 150); await sleep(1000); // 点击"配方"
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await click(520, 140); await sleep(1000);
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await click(170, 1010); await sleep(1000);
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await click(960, 900); await sleep(1000);
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click(220, 150); await sleep(1000);
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determineOre();
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// 按优先级尝试识别矿石
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let forgeSuccess = false;
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// 根据用户选择的矿石进行锻造
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if (!imagePath) {
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// 尝试主选矿石
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if (!forgeSuccess) {
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forgeSuccess = await tryForgeOre(primaryOre, []);
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}
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// 如果主选矿石识别失败,尝试备选矿石2(跳过与主选相同的)
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if (!forgeSuccess) {
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forgeSuccess = await tryForgeOre(secondaryOre, [primaryOre]);
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}
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// 如果备选矿石2也识别失败,尝试备选矿石3(跳过与主选和备选2相同的)
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if (!forgeSuccess) {
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forgeSuccess = await tryForgeOre(tertiaryOre, [primaryOre, secondaryOre]);
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}
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// 如果所有矿石都识别失败
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if (!forgeSuccess) {
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if (notice) {
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notification.error(`未找到矿石图像路径: ${chineseDescription}`);
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notification.error("所有备选矿石都未能识别,结束锻造");
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} else {
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log.error(`未找到矿石图像路径: ${chineseDescription}`);
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}
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} else {
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log.info(`开始识别矿石: ${chineseDescription}`);
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// 左上角的偏移量
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const scanOffset = { x: -35, y: -35 };
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let foundIngredient = false;
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for (const coordinate of gridCoordinates) {
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const scanX = coordinate.x + scanOffset.x;
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const scanY = coordinate.y + scanOffset.y;
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const imageResult = recognizeImage(imagePath, scanX, scanY, 70, 70);
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if (imageResult) {
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imageResult.click();
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await sleep(2000); // 等待点击生效
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if (notice) {
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notification.send(`通过图像识别找到矿石: ${chineseDescription}`);
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} else {
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log.info(`通过图像识别找到矿石: ${chineseDescription}`);
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}
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foundIngredient = true;
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// 点击“开始锻造”3次
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{
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await sleep(1000); click(1645, 1015);
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await sleep(1000); click(1645, 1015);
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await sleep(1000); click(1645, 1015);}
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break; // 找到矿石后退出循环
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}
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}
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if (!foundIngredient) {
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if (notice) {
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notification.error(`未能识别到矿石: ${chineseDescription}`);
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} else {
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log.error(`未能识别到矿石: ${chineseDescription}`);
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}
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log.error("所有备选矿石都未能识别,结束锻造");
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}
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}
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// 退出锻造界面
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await click(520, 140); await sleep(1000); // 选择锻造队列
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await click(520, 140); await sleep(1000);
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if (notice) {
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notification.send("锻造结束,退出界面");
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} else {
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log.info("锻造结束,退出界面");
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}
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keyPress("ESCAPE");
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await genshin.returnMainUi();
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};
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await autoSmithy(smithyName); // 寻路函数
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await forgeOre(smithyName); // 锻造函数
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await genshin.returnMainUi(); // 返回主界面
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{ keyDown("S"); await sleep(1000); keyUp("S"); await sleep(1000); } // 后退两步
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await autoSmithy(smithyName);
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await forgeOre(smithyName);
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await genshin.returnMainUi();
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{ keyDown("S"); await sleep(1000); keyUp("S"); await sleep(1000); }
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if (notice) {
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notification.send("自动锻造矿石脚本结束");
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}
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})();
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})();
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