js:纪行周常-10boss一条龙 (#828)

* Delete repo/js/周常-10个boss一条龙 directory

* Add files via upload
This commit is contained in:
Tooltingsu
2025-05-15 19:58:47 +08:00
committed by GitHub
parent ac20d4122b
commit babeed12b8
73 changed files with 677 additions and 200 deletions

View File

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(async function () {
try {
log.info(`请设置较长的战斗超时时间,否则超时后判定为战斗结束`);
await sleep(1000);
log.info(`请在自动战斗界面设置关闭战斗结束拾取物品和万叶拾取,关闭更快的检查结束`);
await sleep(1000);
log.info(`请设置行走位为钟离或其他成男成女角色且配队中无其他加速buff`);
await sleep(1000);
// 检查是否需要切换队伍
if (settings.switchPartyName) {
await genshin.switchParty(settings.switchPartyName);
}
// 检查是否需要在开始前回七天神像
if (settings.returnToStatueBeforeStart) {
await genshin.tp(2297.630859375, -824.5517578125);
await sleep(3000);
}
// 获取讨伐轮次
let rounds = parseInt(settings.rounds);
if (isNaN(rounds) || rounds < 1 || rounds > 10) {
rounds = 10;
}
for (let round = 1; round <= rounds; round++) {
let challengeName = settings.bossSelection;
let attempt = 1;
let battleSuccess = false;
log.info(`开始第${round}次讨伐`);
while (attempt <= 3 && !battleSuccess) {
log.info(`执行前往『${challengeName}』的路线`);
await pathingScript.runFile(`assets/${challengeName}前往.json`);
await keyMouseScript.runFile(`assets/${challengeName}前往键鼠.json`);
log.info(`开始第${attempt}次战斗尝试`);
try {
await dispatcher.runTask(new SoloTask("AutoFight"));
battleSuccess = true;
} catch (error) {
log.error("战斗失败,再来一次");
attempt++;
}
}
if (!battleSuccess) {
log.error("战斗失败,请切换队伍后再次尝试");
}
// 检查是否需要在每次讨伐后回七天神像
if (settings.returnToStatueAfterEachRound) {
await genshin.tp(2297.630859375, -824.5517578125);
await sleep(3000);
} else {
await genshin.tp(-2659.4501953125, 1638.2265625);
await sleep(3000);
}
}
} catch (error) {
log.error(`脚本执行出错: ${error}`);
}
})();