feat: 异步战斗,任务触发检测
This commit is contained in:
@@ -1,104 +1,11 @@
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const DEFAULT_RUNS = 10;
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const DEFAULT_PERIOD = 25;
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const DEFAULT_BASE_RUNS = 50;
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const BENCHMARK_HOUR = "T04:00:00";
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const OCR_TIME_OUT = settings.ocrTimeout ? settings.ocrTimeout * 1000 : 10000;
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const FIGHT_TIME_OUT = settings.fightTimeOut ? settings.fightTimeOut * 1000 : 120000;
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(async function () {
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const DEFAULT_RUNS = 10;
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const DEFAULT_PERIOD = 25;
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const DEFAULT_BASE_RUNS = 50;
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const BENCHMARK_HOUR = "T04:00:00";
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const TELEPORT_COORDS = { x: 2297.60, y: -824.45 };
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// 执行 path 任务
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async function AutoPath(locationName) {
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try {
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const filePath = `assets/AutoPath/${locationName}.json`;
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await pathingScript.runFile(filePath);
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} catch (error) {
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log.error(`执行 ${locationName} 路径时发生错误: ${error.message}`);
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}
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await sleep(2000);
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}
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// 计算运行时长
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function LogTimeTaken(startTimeParam) {
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const currentTime = Date.now();
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const totalTimeInSeconds = (currentTime - startTimeParam) / 1000;
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const minutes = Math.floor(totalTimeInSeconds / 60);
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const seconds = totalTimeInSeconds % 60;
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const formattedTime = `${minutes} 分 ${seconds.toFixed(0).padStart(2, '0')} 秒`;
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return formattedTime;
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}
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// 计算预估时间
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function CalculateEstimatedCompletion(startTime, current, total) {
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if (current === 0) return "计算中...";
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const elapsedTime = Date.now() - startTime;
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const timePerTask = elapsedTime / current;
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const remainingTasks = total - current;
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const remainingTime = timePerTask * remainingTasks;
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const completionDate = new Date(Date.now() + remainingTime);
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return `${completionDate.toLocaleTimeString()} (约 ${Math.round(remainingTime / 60000)} 分钟)`;
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}
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// 执行 N 次盗宝团任务并输出日志
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async function AutoFriendshipDev(times) {
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startFisrtTime = Date.now();
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for (let i = 0; i < times; i++) {
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await AutoPath('盗宝团');
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const estimatedCompletion = CalculateEstimatedCompletion(startFisrtTime, i + 1, times);
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const currentTime = LogTimeTaken(startFisrtTime);
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log.info(`当前进度:${i + 1}/${times} (${((i + 1) / times * 100).toFixed(1)}%)`);
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log.info(`当前运行总时长:${currentTime}`);
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log.info(`预计完成时间:${estimatedCompletion}`);
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}
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log.info('盗宝团好感已完成');
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}
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// 验证输入是否是正整数
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function isPositiveInteger(value) {
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return Number.isInteger(value) && value > 0;
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}
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// 验证日期格式
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function isValidDateFormat(dateStr) {
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if (!dateStr) return false;
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// 检查格式是否为 YYYY-MM-DD
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const regex = /^\d{4}-\d{2}-\d{2}$/;
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if (!regex.test(dateStr)) return false;
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// 检查是否为有效日期
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const date = new Date(dateStr);
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return !isNaN(date.getTime());
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}
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function calculateWaitModeRuns(baseRuns, waitTimeModeDay, period) {
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const now = new Date();
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const benchmark = new Date(waitTimeModeDay + BENCHMARK_HOUR);
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const timeDiff = now.getTime() - benchmark.getTime();
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const daysDiff = Math.floor(timeDiff / (1000 * 60 * 60 * 24));
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const daysNormalized = daysDiff >= 0 ? daysDiff : period - (Math.abs(daysDiff) % period);
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const dayInCycle = (daysNormalized % period) + 1;
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const baseRunsPerDay = Math.ceil(baseRuns / period);
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return baseRunsPerDay * dayInCycle;
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}
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async function switchPartyIfNeeded(partyName) {
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if (!partyName) {
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await genshin.returnMainUi();
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return;
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}
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try {
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await genshin.tp(TELEPORT_COORDS.x, TELEPORT_COORDS.y);
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await sleep(3000);
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log.info(`正在尝试切换至:${partyName}`);
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await genshin.switchParty(partyName);
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log.info(`队伍切换成功,继续下一步任务`);
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} catch (error) {
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log.warn("队伍切换失败,可能处于联机模式或其他不可切换状态");
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await genshin.returnMainUi();
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}
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}
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// 启用自动拾取的实时任务
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const startTime = Date.now();
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dispatcher.addTimer(new RealtimeTimer("AutoPick"));
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@@ -156,3 +63,187 @@
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await AutoFriendshipDev(runTimes);
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log.info(`盗宝团好感运行总时长:${LogTimeTaken(startTime)}`);
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})();
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// 执行 path 任务
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async function AutoPath(locationName) {
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try {
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const filePath = `assets/AutoPath/${locationName}.json`;
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await pathingScript.runFile(filePath);
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} catch (error) {
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log.error(`执行 ${locationName} 路径时发生错误: ${error.message}`);
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}
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await sleep(2000);
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}
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// 计算运行时长
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function LogTimeTaken(startTimeParam) {
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const currentTime = Date.now();
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const totalTimeInSeconds = (currentTime - startTimeParam) / 1000;
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const minutes = Math.floor(totalTimeInSeconds / 60);
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const seconds = totalTimeInSeconds % 60;
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return `${minutes} 分 ${seconds.toFixed(0).padStart(2, '0')} 秒`;
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}
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// 计算预估时间
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function CalculateEstimatedCompletion(startTime, current, total) {
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if (current === 0) return "计算中...";
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const elapsedTime = Date.now() - startTime;
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const timePerTask = elapsedTime / current;
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const remainingTasks = total - current;
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const remainingTime = timePerTask * remainingTasks;
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const completionDate = new Date(Date.now() + remainingTime);
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return `${completionDate.toLocaleTimeString()} (约 ${Math.round(remainingTime / 60000)} 分钟)`;
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}
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// 执行 N 次盗宝团任务并输出日志
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async function AutoFriendshipDev(times) {
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let startFirstTime = Date.now();
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for (let i = 0; i < times; i++) {
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await AutoPath('触发点');
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let ocrStatus = false;
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let ocrStartTime = Date.now();
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while (Date.now() - ocrStartTime < OCR_TIME_OUT && !ocrStatus) {
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let captureRegion = captureGameRegion();
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let resList = captureRegion.findMulti(RecognitionObject.ocr(0, 200, 300, 300));
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for (let o = 0; o < resList.count; o++) {
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let res = resList[o];
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if (res.text.includes("岛上")
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|| res.text.includes("无贼")
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|| res.text.includes("消灭")
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|| res.text.includes("鬼鬼祟祟")
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|| res.text.includes("盗宝团")) {
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ocrStatus = true;
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break;
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}
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await sleep(1000);
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}
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}
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if(ocrStatus){
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log.info("检测到突发任务触发")
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await AutoPath('盗宝团');
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try {
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const cts = new CancellationTokenSource();
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log.info("开始战斗...");
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const battleTask = dispatcher.RunTask(new SoloTask("AutoFight"), cts);
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let fightResult = await recognizeTextInRegion(FIGHT_TIME_OUT) ? "成功" : "失败";
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log.info(`战斗任务已结束,战斗结果:${fightResult}`);
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cts.cancel();
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} catch (error) {
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log.error(`执行过程中出错: ${error}`);
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}
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const estimatedCompletion = CalculateEstimatedCompletion(startFirstTime, i + 1, times);
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const currentTime = LogTimeTaken(startFirstTime);
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log.info(`当前进度:${i + 1}/${times} (${((i + 1) / times * 100).toFixed(1)}%)`);
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log.info(`当前运行总时长:${currentTime}`);
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log.info(`预计完成时间:${estimatedCompletion}`);
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} else {
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notification.send(`未识别到突发任务(岛上无贼),盗宝团好感结束`);
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log.info(`未识别到突发任务(岛上无贼),盗宝团好感结束`);
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break;
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}
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}
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log.info('盗宝团好感已完成');
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}
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// 验证输入是否是正整数
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function isPositiveInteger(value) {
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return Number.isInteger(value) && value > 0;
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}
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// 验证日期格式
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function isValidDateFormat(dateStr) {
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if (!dateStr) return false;
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// 检查格式是否为 YYYY-MM-DD
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const regex = /^\d{4}-\d{2}-\d{2}$/;
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if (!regex.test(dateStr)) return false;
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// 检查是否为有效日期
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const date = new Date(dateStr);
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return !isNaN(date.getTime());
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}
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function calculateWaitModeRuns(baseRuns, waitTimeModeDay, period) {
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const now = new Date();
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const benchmark = new Date(waitTimeModeDay + BENCHMARK_HOUR);
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const timeDiff = now.getTime() - benchmark.getTime();
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const daysDiff = Math.floor(timeDiff / (1000 * 60 * 60 * 24));
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const daysNormalized = daysDiff >= 0 ? daysDiff : period - (Math.abs(daysDiff) % period);
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const dayInCycle = (daysNormalized % period) + 1;
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const baseRunsPerDay = Math.ceil(baseRuns / period);
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return baseRunsPerDay * dayInCycle;
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}
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async function switchPartyIfNeeded(partyName) {
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if (!partyName) {
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await genshin.returnMainUi();
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return;
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}
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try {
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log.info("正在尝试切换至" + settings.partyName);
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if(!await genshin.switchParty(settings.partyName)){
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log.info("切换队伍失败,前往七天神像重试");
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await genshin.tpToStatueOfTheSeven();
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await genshin.switchParty(settings.partyName);
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}
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} catch {
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log.error("队伍切换失败,可能处于联机模式或其他不可切换状态");
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notification.error(`队伍切换失败,可能处于联机模式或其他不可切换状态`);
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await genshin.returnMainUi();
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}
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}
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async function recognizeTextInRegion(timeout = 2 * 60 * 1000) {
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fightStartTime = Date.now();
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const successKeywords = ["事件", "完成"];
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const failureKeywords = ["失败"];
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const eventKeyword = ["岛上", "无贼","消灭","鬼鬼祟祟","盗宝团"];
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let notFind = 0;
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while (Date.now() - fightStartTime < timeout) {
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try {
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let result = captureGameRegion().find(RecognitionObject.ocr(850, 150, 200, 80));
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let result2 = captureGameRegion().find(RecognitionObject.ocr(0, 200, 300, 300));
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let text = result.text;
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let text2 = result2.text;
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for (let keyword of successKeywords) {
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if (text.includes(keyword)) {
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log.info("检测到战斗成功关键词: {0}", keyword);
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return true;
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}
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}
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for (let keyword of failureKeywords) {
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if (text.includes(keyword)) {
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log.warn("检测到战斗失败关键词: {0}", keyword);
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return false;
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}
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}
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let find = 0;
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for(let keyword of eventKeyword) {
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if (text2.includes(keyword)) {
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find++;
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}
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}
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if(find === 0) {
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notFind++;
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log.info("未检测到任务触发关键词:{0} 次", notFind);
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}else{
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notFind = 0;
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}
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if (notFind > 10) {
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log.warn("不在任务触发区域,战斗失败");
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return false;
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}
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}
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catch (error) {
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log.error("OCR过程中出错: {0}", error);
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}
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await sleep(1000); // 检查间隔
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}
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log.warn("在超时时间内未检测到战斗结果");
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return false;
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}
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