fix: 切换战斗队前少量等待避免被打断
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@@ -883,11 +883,12 @@ async function attemptReward() {
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click(Math.round(originalResin.x + originalResin.width / 2), Math.round(originalResin.y + originalResin.height / 2));
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click(Math.round(originalResin.x + originalResin.width / 2), Math.round(originalResin.y + originalResin.height / 2));
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} else if (isResinEmpty) {
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} else if (isResinEmpty) {
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log.error("识别到补充原粹树脂,看来树脂用完了呢");
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log.error("识别到补充原粹树脂,看来树脂用完了呢");
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await keyPress("VK_ESCAPE");
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keyPress("VK_ESCAPE");
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throw new Error("树脂已用完");
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throw new Error("树脂已用完");
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}
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}
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if (settings.friendshipTeam) {
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if (settings.friendshipTeam) {
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log.info("切换回战斗队伍");
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log.info("切换回战斗队伍");
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await sleep(500);
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const switchSuccess = await switchTeam(settings.team);
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const switchSuccess = await switchTeam(settings.team);
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// if (!switchSuccess) {
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// if (!switchSuccess) {
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// log.warn("切换队伍失败,返回七天神像切换");
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// log.warn("切换队伍失败,返回七天神像切换");
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