JS: 切换账号解决循环跳出问题 (#1211)
* Update README.md * Update main.js 解决循环无法跳出 * Update README.md 增加更新记录 * Update README.md * Update manifest.json --------- Co-authored-by: 起个名字好难 <25520958+MisakaAldrich@users.noreply.github.com>
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@@ -31,7 +31,12 @@
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---
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# 脚本信息
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@name 原神自动化登录脚本
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@version 1.1
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@version 1.2
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@description 原神自动登录工具(仅供学习交流,请勿商业用途)
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@author 彩虹QQ人
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@match 原神版本:≥5.5;BGI版本:≥0.44.6
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# 更新记录
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2025年6月26日 version 1.1 整合代码
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2025年6月27日 version 1.2 解决循环无法跳出的问题
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@@ -39,61 +39,66 @@ const login_verification = {
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name: "verification.png"
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};
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async function matchImgAndClick(obj, desc,timeout = 8000) {
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async function clickCenter(x, y, width, height) {
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let centerX = Math.round(x + width / 2);
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let centerY = Math.round(y + height / 2);
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await click(centerX, centerY);
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await sleep(500); // 确保点击后有足够的时间等待
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return { success: true, x: centerX, y: centerY };
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}
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async function matchImgAndClick(obj, desc, timeout = 8000) {
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const start = Date.now();
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let x = 1; // 识别次数计数
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while (Date.now() - start < timeout) {
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try {
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await sleep(500); // 短暂延迟,避免过快循环
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let retryCount = 0; // 识别次数计数
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let status = false; // 用于记录是否匹配成功
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try {
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while (Date.now() - start < timeout && !status) {
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let result = captureGameRegion().Find(obj.template);
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await sleep(500); // 短暂延迟,避免过快循环
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if (result.isExist()) {
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let centerX = Math.round(result.x + result.width / 2);
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let centerY = Math.round(result.y + result.height / 2);
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result.click();
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log.info(`成功识别并点击 ${desc}| 耗时: ${Date.now() - start}ms`);
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return { success: true, x: centerX, y: centerY };
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let clickResult = await clickCenter(result.x, result.y, result.width, result.height);
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log.info(`【IMG】成功识别并点击 ${desc}| 耗时: ${Date.now() - start}ms`);
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status = true; // 设置匹配成功状态
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return {success: true, x: clickResult.x, y: clickResult.y};
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}
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} catch (error) {
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log.error(`识别图像时发生异常: ${error.message}`);
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await sleep(200); // 短暂延迟,避免过快循环
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log.info(`【IMG】第${retryCount++}次识别并点击 ${desc} 失败 | 耗时: ${Date.now() - start}ms`);
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}
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log.info(`第${x++}次识别并点击 ${desc} 失败 | 耗时: ${Date.now() - start}ms`);
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} catch (error) {
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log.error(`【IMG】${script_name}等待超时,请人工介入。===待切换账号:${settings.username}===超时原因:未找到目标 [${desc}] | 文件:${obj.name}`);
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//如果有配置通知……
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notification.error(`【IMG】${script_name}等待超时,请人工介入。===待切换账号:${settings.username}===超时原因:未找到目标 [${desc}] | 文件:${obj.name}`);
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throw new Error(`【IMG】识别图像时发生异常: ${error.message}`);
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}
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log.warn(`${script_name}等待超时,请人工介入。===待切换账号:${settings.username}===超时原因:未找到目标 [${desc}] | 文件:${obj.name}`);
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//这里配置通知方法
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notification.error(`${script_name}等待超时,请人工介入。===待切换账号:${settings.username}===超时原因:未找到目标 [${desc}] | 文件:${obj.name}`);
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return { success: false };
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return {success: false};
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}
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async function recognizeTextAndClick(targetText, ocrRegion, timeout = 8000) {
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let startTime = Date.now();
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let start = Date.now();
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let retryCount = 0; // 重试计数
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while (Date.now() - startTime < timeout) {
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try {
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// 尝试 OCR 识别
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let resList = captureGameRegion().findMulti(ocrRegion); // 指定识别区域
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// 遍历识别结果,检查是否找到目标文本
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for (let res of resList) {
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if (res.text.includes(targetText)) {
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// 如果找到目标文本,计算并点击文字的中心坐标
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let centerX = Math.round(res.x + res.width / 2);
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let centerY = Math.round(res.y + res.height / 2);
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await click(centerX, centerY);
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await sleep(500); // 确保点击后有足够的时间等待
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return { success: true, x: centerX, y: centerY };
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let status = false; // 用于记录是否匹配成功
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try {
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while (Date.now() - start < timeout && !status) {
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let resultList = captureGameRegion().findMulti(ocrRegion);
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await sleep(500); // 短暂延迟,避免过快循环
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for (let result of resultList) {
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if (result.text.includes(targetText)) {
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let clickResult = await clickCenter(result.x, result.y, result.width, result.height);
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log.info(`【OCR】成功识别并点击 ${targetText}| 耗时: ${Date.now() - start}ms`);
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status = true; // 设置匹配成功状态
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return {success: true, x: clickResult.x, y: clickResult.y};
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}
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}
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} catch (error) {
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retryCount++; // 增加重试计数
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log.warn(`页面标志识别失败,正在进行第 ${retryCount} 次重试...`);
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// await sleep(200); // 短暂延迟,避免过快循环
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log.info(`【OCR】${targetText}失败,正在进行第 ${retryCount++} 次重试...`);
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}
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await sleep(1000); // 短暂延迟,避免过快循环
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}catch (error) {
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log.warn(`【OCR】经过多次尝试,仍然无法识别文字: ”${targetText}“,尝试点击默认中心位置`);
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await clickCenter(result.x, result.y, result.width, result.height);
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//如果有配置通知……
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notification.error(`【OCR】识别文字: “${targetText}”,发生异常`);
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throw new Error(`【OCR】识别文字时发生异常: ${error.message}`);
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}
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log.warn(`经过多次尝试,仍然无法识别文字: ${targetText},尝试点击默认中心位置`);
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let centerX = Math.round(ocrRegion.x + ocrRegion.width / 2);
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let centerY = Math.round(ocrRegion.y + ocrRegion.height / 2);
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await click(centerX, centerY);
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await sleep(1000);
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return { success: false };
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return {success: false };
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}
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/**
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* main流程开始
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@@ -110,50 +115,56 @@ async function recognizeTextAndClick(targetText, ocrRegion, timeout = 8000) {
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await keyPress("VK_ESCAPE");
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await sleep(500);
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await matchImgAndClick(pm_out,"左下角退出门");
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await matchImgAndClick(out_to_login,"退出至登陆页面");
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//这一步根据 电脑配置和当前网络情况不同休眠时间不同,建议实际运行之后,如果有日志 : 第x次 识别失败,就适当增加休眠时间
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await sleep(9000);
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await matchImgAndClick(login_out_account,"登录页的右下角退出按钮");
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await matchImgAndClick(out_account,"退出当前账号");
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await matchImgAndClick(login_other_account,"登录其他账号");
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await sleep(1000);
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await matchImgAndClick(input_phone_or_email,"填写邮箱/手机号");
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await inputText(settings.username);
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await sleep(1000);
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await matchImgAndClick(input_password,"填写密码");
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await inputText(settings.password);
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await sleep(1000);
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//按下回车登录账号,弹出用户协议对话框
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await keyPress("VK_RETURN");
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//点击回车后,等待特瓦特大门加载
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await matchImgAndClick(agree,"同意用户协议");
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//如果当天上下线次数过于频繁
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for(let i = 1;i<=2;i++){
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let verify = captureGameRegion().Find(login_verification.template);
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//等待1s避免循环速度过快
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try {
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await matchImgAndClick(pm_out,"左下角退出门");
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await matchImgAndClick(out_to_login,"退出至登陆页面");
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//这一步根据 电脑配置和当前网络情况不同休眠时间不同,建议实际运行之后,如果有日志 : 第x次 识别失败,就适当增加休眠时间
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await sleep(9000);
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await matchImgAndClick(login_out_account,"登录页的右下角退出按钮");
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await matchImgAndClick(out_account,"退出当前账号");
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await matchImgAndClick(login_other_account,"登录其他账号");
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await sleep(1000);
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if (verify.isExist()) {
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//这里可配置通知方法
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notification.error(`${script_name}触发人机验证,请手动登录。===待切换UID:${settings.UID}`);
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log.error(`${script_name}触发人机验证,请手动登录。===待切换UID:${settings.UID}`);
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await matchImgAndClick(input_phone_or_email,"填写邮箱/手机号");
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await inputText(settings.username);
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await sleep(1000);
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await matchImgAndClick(input_password,"填写密码");
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await inputText(settings.password);
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await sleep(1000);
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//按下回车登录账号,弹出用户协议对话框
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await keyPress("VK_RETURN");
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//点击回车后,等待特瓦特大门加载
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await matchImgAndClick(agree,"同意用户协议");
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//如果当天上下线次数过于频繁
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for(let i = 1;i<=2;i++){
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let verify = captureGameRegion().Find(login_verification.template);
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//等待1s避免循环速度过快
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await sleep(1000);
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if (verify.isExist()) {
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//这里可配置通知方法
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notification.error(`${script_name}触发人机验证,请手动登录。===待切换UID:${settings.UID}`);
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log.error(`${script_name}触发人机验证,请手动登录。===待切换UID:${settings.UID}`);
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}
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}
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}
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/**
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* 根据不同网络环境和电脑配置,此操作可能会将领取月卡操作取代,但是不影响使用
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* 如果发现卡在这一步,请适当延长sleep时间
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*/
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await sleep(8000);
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await recognizeTextAndClick("点击进入", RecognitionObject.Ocr(862, 966, 206, 104), 960, 540, 5000);
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await sleep(12000);
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/**
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* 根据不同网络环境和电脑配置,此操作可能会将领取月卡操作取代,但是不影响使用
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* 如果发现卡在这一步,请适当延长sleep时间
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*/
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await sleep(8000);
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await recognizeTextAndClick("点击进入", RecognitionObject.Ocr(862, 966, 206, 104), 960, 540, 5000);
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await sleep(12000);
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//可能登录账号的时候出现月卡提醒,则先点击一次月卡。
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await genshin.blessingOfTheWelkinMoon();
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await sleep(1000);
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await genshin.blessingOfTheWelkinMoon();
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await sleep(1000);
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//如果配置了通知
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notification.send("账号切换成功【UID:" + settings.UID + "】");
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//可能登录账号的时候出现月卡提醒,则先点击一次月卡。
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await genshin.blessingOfTheWelkinMoon();
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await sleep(1000);
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await genshin.blessingOfTheWelkinMoon();
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await sleep(1000);
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// 如果配置了通知
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notification.send("【UID:" + settings.UID + "】切换成功");
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}catch (error) {
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log.error(`${script_name}脚本执行过程中发生错误:${error.message}`);
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//如果发生错误,则发送通知
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notification.error(`${script_name}脚本执行过程中发生错误:${error.message}`);
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throw new Error(`${script_name}脚本执行过程中发生错误:${error.message}`);
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}
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})();
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@@ -1,7 +1,7 @@
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{
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"manifest_version": 1,
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"name": "切换账号(OCR)版本",
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"version": "1.1",
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"version": "1.2",
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"description": "使用OCR实现:从主页面退出登录实现切换选定账号。脚本维护/脚本问题请联系作者。\n免责申明:所有的账号密码均保存在本地,请使用者妥善保管账号密码,请勿外泄账号密码。若因使用此脚本导致的账号泄露、封禁问题与脚本作者无关。",
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"authors": [
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{
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