自动好感度
This commit is contained in:
28
repo/js/AutoFriendship/assets/AutoPath/两武士.json
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28
repo/js/AutoFriendship/assets/AutoPath/两武士.json
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{
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"info": {
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"name": "两武士",
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"type": "collect",
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"author": "HZYgrandma",
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"version": "1.0",
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"description": "",
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"bgiVersion": "0.35.1"
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},
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"positions": [
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{
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"id": 1,
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"action": "",
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"move_mode": "walk",
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"type": "teleport",
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"x": -2738.38671875,
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"y": -3414.45703125
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},
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{
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"id": 2,
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"x": -2739.7236328125,
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"y": -3400.15625,
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"type": "path",
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"move_mode": "walk",
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"action": ""
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}
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]
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}
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52
repo/js/AutoFriendship/assets/AutoPath/清理原住民.json
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52
repo/js/AutoFriendship/assets/AutoPath/清理原住民.json
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{
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"info": {
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"name": "清理原住民",
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"type": "collect",
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"author": "HZYgrandma",
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"version": "1.0",
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"description": "",
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"bgiVersion": "0.35.1"
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},
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"positions": [
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{
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"id": 1,
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"x": -2740.609375,
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"y": -3410.6923828125,
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"action": "",
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"move_mode": "walk",
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"type": "teleport"
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},
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{
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"id": 2,
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"x": -2739.4873046875,
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"y": -3437.853515625,
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"action": "",
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"move_mode": "walk",
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"type": "path"
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},
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{
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"id": 3,
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"x": -2764.4423828125,
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"y": -3465.810546875,
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"action": "",
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"move_mode": "walk",
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"type": "path"
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},
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{
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"id": 4,
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"x": -2771.2705078125,
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"y": -3453.2373046875,
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"action": "fight",
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"move_mode": "walk",
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"type": "path"
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},
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{
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"id": 5,
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"x": -2776.25,
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"y": -3454.6982421875,
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"action": "",
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"move_mode": "walk",
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"type": "path"
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}
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]
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}
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36
repo/js/AutoFriendship/assets/AutoPath/盗宝团.json
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36
repo/js/AutoFriendship/assets/AutoPath/盗宝团.json
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{
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"info": {
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"name": "盗宝团",
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"type": "collect",
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"author": "HZYgrandma",
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"version": "1.0",
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"description": "",
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"bgiVersion": "0.35.1"
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},
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"positions": [
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{
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"id": 3,
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"x": -2739.7197265625,
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"y": -3399.060546875,
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"type": "path",
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"move_mode": "walk",
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"action": ""
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},
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{
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"id": 4,
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"x": -2738.671875,
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"y": -3427.38671875,
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"type": "path",
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"move_mode": "run",
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"action": ""
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},
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{
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"id": 5,
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"x": -2756.6748046875,
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"y": -3467.6328125,
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"type": "path",
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"move_mode": "walk",
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"action": "fight"
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}
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]
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}
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1
repo/js/AutoFriendship/assets/KeyMouse/重新上线.json
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1
repo/js/AutoFriendship/assets/KeyMouse/重新上线.json
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File diff suppressed because one or more lines are too long
108
repo/js/AutoFriendship/main.js
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108
repo/js/AutoFriendship/main.js
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(async function () {
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const defaultExitDelay = 12;
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const defaultLoadingDelay = 15;
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function validateAndSetDefaults(exitDelay, loadingDelay) {
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if (isNaN(exitDelay) || exitDelay <= 0) {
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log.warn("你没有设置退出延迟,将使用默认值:12秒");
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exitDelay = defaultExitDelay;
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}
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if (isNaN(loadingDelay) || loadingDelay <= 0) {
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log.warn("你没有设置加载延迟,将使用默认值:15秒");
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loadingDelay = defaultLoadingDelay;
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}
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return { exitDelay, loadingDelay };
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}
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async function runGameActionsMultipleTimes() {
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await sleep(1000);
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keyPress("ESCAPE");
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await sleep(1000);
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click(50, 1030);
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await sleep(1000);
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click(1000, 750);
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await sleep(validatedExitDelay * 1000);
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click(1000, 550);
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await sleep(validatedLoadingDelay * 1000);
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}
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async function resetMap() {
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log.info("重置地图大小...");
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await sleep(1000);
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keyPress("M");
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await sleep(1000);
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click(1840, 1010);
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await sleep(1000);
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click(1450, 460);
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await sleep(1000);
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click(1840, 1010);
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await sleep(1000);
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click(1450, 140);
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await sleep(1000);
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keyPress("M");
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log.info("重置地图大小完成");
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}
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async function AutoPath(locationName) {
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try {
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let filePath = `assets/AutoPath/${locationName}.json`;
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await pathingScript.runFile(filePath);
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} catch (error) {
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log.error(`执行 ${locationName} 路径时发生错误`);
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}
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await sleep(2000);
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}
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async function AutoFriendshipDev(times) {
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await resetMap();
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log.info(`清理原住民...`);
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await AutoPath('清理原住民');
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log.info(`自动好感开始...`);
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for (let i = 0; i < times; i++) {
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await AutoPath('两武士');
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await runGameActionsMultipleTimes();
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log.info(`自动好感当前次数:${i + 1}/${times}`);
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await AutoPath('盗宝团');
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logTimeTaken(startTime);
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}
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log.info('自动好感已完成');
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}
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function logTimeTaken(startTime) {
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const currentTime = Date.now();
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const totalTimeInSeconds = (currentTime - startTime) / 1000;
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const minutes = Math.floor(totalTimeInSeconds / 60);
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const seconds = totalTimeInSeconds % 60;
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const formattedTime = `${minutes}分${seconds.toFixed(0).padStart(2, '0')}秒`;
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log.info(`当前运行总时长:${formattedTime}`);
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}
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// 启用自动拾取的实时任务
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const startTime = Date.now();
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dispatcher.addTimer(new RealtimeTimer("AutoPick"));
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let exitdelay = Number(settings.exitdelay);
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let loadingdelay = Number(settings.loadingdelay);
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const { exitDelay: validatedExitDelay, loadingDelay: validatedLoadingDelay } = validateAndSetDefaults(exitdelay, loadingdelay);
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const messages = [
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'请确保当前队伍为好感度队伍',
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'好感度队伍:用待刷好感角色替换战斗策略中的人物即可',
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'随后将自动匹配到战斗策略脚本',
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];
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for (let message of messages) {
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log.info(message);
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await sleep(1000);
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}
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log.info('自动好感开始...');
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log.info(`退出延迟: ${validatedExitDelay}秒, 加载延迟: ${validatedLoadingDelay}秒`);
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//默认10次自动好感
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await AutoFriendshipDev(10);
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// 计算并输出总时长
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const endTime = Date.now();
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const totalTimeInSeconds = (endTime - startTime) / 1000;
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const minutes = Math.floor(totalTimeInSeconds / 60);
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const seconds = totalTimeInSeconds % 60;
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const formattedTime = `${minutes}分${seconds.toFixed(0).padStart(2, '0')}秒`;
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log.info(`自动好感运行总时长:${formattedTime}`);
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})();
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13
repo/js/AutoFriendship/manifest.json
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13
repo/js/AutoFriendship/manifest.json
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@@ -0,0 +1,13 @@
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{
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"manifest_version": 1,
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"name": "自动好感度",
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"version": "1.0",
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"description": "通过突发事件刷好感度,请配合好感度战斗脚本使用",
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"authors": [
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{
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"name": "HZYgrandma & 愚溪",
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}
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],
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"settings_ui": "settings.json",
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"main": "main.js"
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}
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12
repo/js/AutoFriendship/settings.json
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12
repo/js/AutoFriendship/settings.json
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@@ -0,0 +1,12 @@
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[
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{
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"name": "exitdelay",
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"type": "input-text",
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"label": "退出延迟(秒)(选填)"
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},
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{
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"name": "loadingdelay",
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"type": "input-text",
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"label": "加载延迟(秒)(选填)"
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}
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]
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