fix: 鸡腿好感和盗宝团好感修复,使用新版exit_and_relogin action (#473)
* 盗宝团好感 * 避免计算出负数运行次数 * fix: 鸡腿好感修复
This commit is contained in:
@@ -1,28 +0,0 @@
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{
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"info": {
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"name": "两武士",
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"type": "collect",
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"author": "HZYgrandma",
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"version": "1.0",
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"description": "",
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"bgiVersion": "0.35.1"
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},
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"positions": [
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{
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"id": 1,
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"action": "",
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"move_mode": "walk",
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"type": "teleport",
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"x": -2738.38671875,
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"y": -3414.45703125
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},
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{
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"id": 2,
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"x": -2739.7236328125,
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"y": -3400.15625,
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"type": "path",
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"move_mode": "walk",
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"action": ""
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}
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]
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}
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File diff suppressed because one or more lines are too long
@@ -1,109 +0,0 @@
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(async function () {
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const defaultExitDelay = 12;
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const defaultLoadingDelay = 15;
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function validateAndSetDefaults(exitDelay, loadingDelay) {
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if (isNaN(exitDelay) || exitDelay <= 0) {
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log.warn("你没有设置退出延迟,将使用默认值:12秒");
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exitDelay = defaultExitDelay;
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}
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if (isNaN(loadingDelay) || loadingDelay <= 0) {
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log.warn("你没有设置加载延迟,将使用默认值:15秒");
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loadingDelay = defaultLoadingDelay;
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}
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return { exitDelay, loadingDelay };
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}
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async function runGameActionsMultipleTimes() {
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await sleep(1000);
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keyPress("ESCAPE");
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await sleep(1000);
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click(50, 1030);
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await sleep(1000);
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click(1000, 750);
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await sleep(validatedExitDelay * 1000);
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click(1000, 550);
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await sleep(validatedLoadingDelay * 1000);
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}
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async function resetMap() {
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log.info("重置地图大小...");
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await sleep(1000);
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keyPress("M");
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await sleep(1000);
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click(1840, 1010);
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await sleep(1000);
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click(1450, 460);
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await sleep(1000);
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click(1840, 1010);
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await sleep(1000);
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click(1450, 140);
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await sleep(1000);
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keyPress("M");
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log.info("重置地图大小完成");
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}
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async function AutoPath(locationName) {
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try {
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let filePath = `assets/AutoPath/${locationName}.json`;
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await pathingScript.runFile(filePath);
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} catch (error) {
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log.error(`执行 ${locationName} 路径时发生错误`);
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}
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await sleep(2000);
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}
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async function AutoFriendshipDev(times) {
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await resetMap();
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log.info(`清理原住民...`);
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await AutoPath('清理原住民');
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log.info(`自动好感开始...`);
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for (let i = 0; i < times; i++) {
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await AutoPath('两武士');
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await runGameActionsMultipleTimes();
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log.info(`自动好感当前次数:${i + 1}/${times}`);
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await AutoPath('盗宝团');
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logTimeTaken(startTime);
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}
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log.info('自动好感已完成');
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}
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function logTimeTaken(startTime) {
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const currentTime = Date.now();
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const totalTimeInSeconds = (currentTime - startTime) / 1000;
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const minutes = Math.floor(totalTimeInSeconds / 60);
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const seconds = totalTimeInSeconds % 60;
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const formattedTime = `${minutes}分${seconds.toFixed(0).padStart(2, '0')}秒`;
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log.info(`当前运行总时长:${formattedTime}`);
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}
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// 启用自动拾取的实时任务
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const startTime = Date.now();
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dispatcher.addTimer(new RealtimeTimer("AutoPick"));
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setGameMetrics(1920, 1080, 1); // 设置游戏窗口大小和DPI
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let exitdelay = Number(settings.exitdelay);
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let loadingdelay = Number(settings.loadingdelay);
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const { exitDelay: validatedExitDelay, loadingDelay: validatedLoadingDelay } = validateAndSetDefaults(exitdelay, loadingdelay);
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const messages = [
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'请确保当前队伍为好感度队伍',
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'好感度队伍:用待刷好感角色替换战斗策略中的人物即可',
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'随后将自动匹配到战斗策略脚本',
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];
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for (let message of messages) {
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log.info(message);
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await sleep(1000);
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}
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log.info('自动好感开始...');
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log.info(`退出延迟: ${validatedExitDelay}秒, 加载延迟: ${validatedLoadingDelay}秒`);
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//默认10次自动好感
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await AutoFriendshipDev(10);
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// 计算并输出总时长
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const endTime = Date.now();
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const totalTimeInSeconds = (endTime - startTime) / 1000;
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const minutes = Math.floor(totalTimeInSeconds / 60);
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const seconds = totalTimeInSeconds % 60;
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const formattedTime = `${minutes}分${seconds.toFixed(0).padStart(2, '0')}秒`;
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log.info(`自动好感运行总时长:${formattedTime}`);
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})();
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@@ -1,13 +0,0 @@
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{
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"manifest_version": 1,
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"name": "自动好感度",
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"version": "1.0",
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"description": "通过突发事件刷好感度,请配合好感度战斗脚本使用",
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"authors": [
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{
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"name": "HZYgrandma & 愚溪",
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}
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],
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"settings_ui": "settings.json",
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"main": "main.js"
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}
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@@ -1,12 +0,0 @@
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[
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{
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"name": "exitdelay",
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"type": "input-text",
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"label": "退出延迟(秒)(选填)"
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},
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{
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"name": "loadingdelay",
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"type": "input-text",
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"label": "加载延迟(秒)(选填)"
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}
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]
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@@ -10,43 +10,35 @@
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"positions": [
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{
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"id": 1,
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"x": -2740.609375,
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"y": -3410.6923828125,
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"x": -2740.60,
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"y": -3410.69,
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"action": "",
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"move_mode": "walk",
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"type": "teleport"
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},
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{
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"id": 2,
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"x": -2739.4873046875,
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"y": -3437.853515625,
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"x": -2739.48,
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"y": -3437.85,
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"action": "",
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"move_mode": "walk",
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"type": "path"
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},
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{
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"id": 3,
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"x": -2764.4423828125,
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"y": -3465.810546875,
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"x": -2764.44,
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"y": -3465.81,
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"action": "",
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"move_mode": "walk",
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"type": "path"
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},
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{
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"id": 4,
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"x": -2771.2705078125,
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"y": -3453.2373046875,
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"x": -2771.27,
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"y": -3453.23,
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"action": "fight",
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"move_mode": "walk",
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"type": "path"
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},
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{
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"id": 5,
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"x": -2776.25,
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"y": -3454.6982421875,
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"action": "",
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"move_mode": "walk",
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"type": "path"
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}
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]
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}
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@@ -5,29 +5,45 @@
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"author": "HZYgrandma",
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"version": "1.0",
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"description": "",
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"bgiVersion": "0.35.1"
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"bgiVersion": "0.43.4"
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},
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"positions": [
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{
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"id": 1,
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"action": "",
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"move_mode": "walk",
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"type": "teleport",
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"x": -2738.38,
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"y": -3414.45
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},
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{
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"id": 2,
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"x": -2739.72,
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"y": -3400.15,
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"type": "path",
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"move_mode": "walk",
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"action": "exit_and_relogin"
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},
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{
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"id": 3,
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"x": -2739.7197265625,
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"y": -3399.060546875,
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"x": -2739.71,
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"y": -3399.06,
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"type": "path",
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"move_mode": "walk",
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"action": ""
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},
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{
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"id": 4,
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"x": -2738.671875,
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"y": -3427.38671875,
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"x": -2738.67,
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"y": -3427.38,
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"type": "path",
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"move_mode": "run",
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"action": ""
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},
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{
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"id": 5,
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"x": -2756.6748046875,
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"y": -3467.6328125,
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"x": -2756.67,
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"y": -3467.63,
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"type": "path",
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"move_mode": "walk",
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"action": "fight"
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158
repo/js/AutoFriendshipTreasureHunters/main.js
Normal file
158
repo/js/AutoFriendshipTreasureHunters/main.js
Normal file
@@ -0,0 +1,158 @@
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(async function () {
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const DEFAULT_RUNS = 10;
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const DEFAULT_PERIOD = 25;
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const DEFAULT_BASE_RUNS = 50;
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const BENCHMARK_HOUR = "T04:00:00";
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const TELEPORT_COORDS = { x: 2297.60, y: -824.45 };
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// 执行 path 任务
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async function AutoPath(locationName) {
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try {
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const filePath = `assets/AutoPath/${locationName}.json`;
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await pathingScript.runFile(filePath);
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} catch (error) {
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log.error(`执行 ${locationName} 路径时发生错误: ${error.message}`);
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}
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await sleep(2000);
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}
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// 计算运行时长
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function LogTimeTaken(startTimeParam) {
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const currentTime = Date.now();
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const totalTimeInSeconds = (currentTime - startTimeParam) / 1000;
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const minutes = Math.floor(totalTimeInSeconds / 60);
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const seconds = totalTimeInSeconds % 60;
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const formattedTime = `${minutes} 分 ${seconds.toFixed(0).padStart(2, '0')} 秒`;
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return formattedTime;
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}
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// 计算预估时间
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function CalculateEstimatedCompletion(startTime, current, total) {
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if (current === 0) return "计算中...";
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const elapsedTime = Date.now() - startTime;
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const timePerTask = elapsedTime / current;
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const remainingTasks = total - current;
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const remainingTime = timePerTask * remainingTasks;
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const completionDate = new Date(Date.now() + remainingTime);
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return `${completionDate.toLocaleTimeString()} (约 ${Math.round(remainingTime / 60000)} 分钟)`;
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}
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// 执行 N 次盗宝团任务并输出日志
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async function AutoFriendshipDev(times) {
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startFisrtTime = Date.now();
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for (let i = 0; i < times; i++) {
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await AutoPath('盗宝团');
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const estimatedCompletion = CalculateEstimatedCompletion(startFisrtTime, i + 1, times);
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const currentTime = LogTimeTaken(startFisrtTime);
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log.info(`当前进度:${i + 1}/${times} (${((i + 1) / times * 100).toFixed(1)}%)`);
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log.info(`当前运行总时长:${currentTime}`);
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log.info(`预计完成时间:${estimatedCompletion}`);
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}
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log.info('盗宝团好感已完成');
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}
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// 验证输入是否是正整数
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function isPositiveInteger(value) {
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return Number.isInteger(value) && value > 0;
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}
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// 验证日期格式
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function isValidDateFormat(dateStr) {
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if (!dateStr) return false;
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// 检查格式是否为 YYYY-MM-DD
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const regex = /^\d{4}-\d{2}-\d{2}$/;
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if (!regex.test(dateStr)) return false;
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// 检查是否为有效日期
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const date = new Date(dateStr);
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return !isNaN(date.getTime());
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}
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function calculateWaitModeRuns(baseRuns, waitTimeModeDay, period) {
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const now = new Date();
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const benchmark = new Date(waitTimeModeDay + BENCHMARK_HOUR);
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const timeDiff = now.getTime() - benchmark.getTime();
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const daysDiff = Math.floor(timeDiff / (1000 * 60 * 60 * 24));
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const daysNormalized = daysDiff >= 0 ? daysDiff : period - (Math.abs(daysDiff) % period);
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const dayInCycle = (daysNormalized % period) + 1;
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const baseRunsPerDay = Math.ceil(baseRuns / period);
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return baseRunsPerDay * dayInCycle;
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}
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async function switchPartyIfNeeded(partyName) {
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if (!partyName) {
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await genshin.returnMainUi();
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return;
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}
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try {
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await genshin.tp(TELEPORT_COORDS.x, TELEPORT_COORDS.y);
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await sleep(3000);
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log.info(`正在尝试切换至:${partyName}`);
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await genshin.switchParty(partyName);
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log.info(`队伍切换成功,继续下一步任务`);
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} catch (error) {
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log.warn("队伍切换失败,可能处于联机模式或其他不可切换状态");
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await genshin.returnMainUi();
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}
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}
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// 启用自动拾取的实时任务
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const startTime = Date.now();
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dispatcher.addTimer(new RealtimeTimer("AutoPick"));
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log.info(`'请确保队伍满员,并为队伍配置相应的战斗策略'`);
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// 计算运行次数
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let runTimes = Number(settings.runTimes);
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if(!isPositiveInteger(runTimes) && !settings.waitTimeMode){
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log.warn("请输入正确的次数,必须是正整数!");
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log.warn(`运行次数重置为 ${DEFAULT_RUNS} 次!`);
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runTimes = DEFAULT_RUNS;
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}
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if(settings.waitTimeMode){
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if(!isPositiveInteger(runTimes)){
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log.warn("运行次数必须是正整数,使用默认基准次数");
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log.warn(`运行次数重置为 ${DEFAULT_BASE_RUNS} 次!`);
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runTimes = DEFAULT_BASE_RUNS;
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}
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// 验证日期格式
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const waitTimeModeDay = settings.waitTimeModeDay;
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if (!isValidDateFormat(waitTimeModeDay)) {
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log.error("基准日期格式错误,请检查后重试!");
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log.error("参考格式:2025-01-01");
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log.error(`错误输入:${waitTimeModeDay}`);
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await sleep(5000);
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return;
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}
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let period = Number(settings.waitTimeModePeriod);
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if(!isPositiveInteger(period) || period > runTimes){
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period = DEFAULT_PERIOD < runTimes? DEFAULT_PERIOD : runTimes;
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log.warn(`卡时间模式周期必须是 1-${runTimes} 之间的正整数!使用 ${period} 作为周期`);
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}
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runTimes = calculateWaitModeRuns(runTimes, waitTimeModeDay, period);
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// 添加日志输出,提醒用户当前使用的基准日期和周期
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log.info(`当前使用的基准日期: ${waitTimeModeDay}`);
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log.info(`当前使用的周期: ${period} 天`);
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log.info(`根据基准日期和周期计算,今日运行次数: ${runTimes}`);
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} else {
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log.info(`当前设置的运行次数: ${runTimes}`);
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}
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await switchPartyIfNeeded(settings.partyName);
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log.info('盗宝团好感开始...');
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// 清理丘丘人
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if(settings.qiuQiuRen){
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log.info(`清理原住民...`);
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await AutoPath('清理原住民');
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}
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// 盗宝团好感循环开始
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await AutoFriendshipDev(runTimes);
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log.info(`盗宝团好感运行总时长:${LogTimeTaken(startTime)}`);
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})();
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13
repo/js/AutoFriendshipTreasureHunters/manifest.json
Normal file
13
repo/js/AutoFriendshipTreasureHunters/manifest.json
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "盗宝团好感:自动好感度&刷盗宝团&卡时间",
|
||||
"version": "1.1",
|
||||
"description": "通过突发事件【岛上无贼】刷好感度,刷盗宝团材料,小怪锄地,卡时间等,请配合战斗脚本使用。在 HZYgrandma & 愚溪的原始脚本上改编。",
|
||||
"authors": [
|
||||
{
|
||||
"name": "秋云"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
32
repo/js/AutoFriendshipTreasureHunters/settings.json
Normal file
32
repo/js/AutoFriendshipTreasureHunters/settings.json
Normal file
@@ -0,0 +1,32 @@
|
||||
[
|
||||
{
|
||||
"name": "qiuQiuRen",
|
||||
"type": "checkbox",
|
||||
"label": "是否清理丘丘人【默认否,选是会清理丘丘人之后再开始盗宝团好感】"
|
||||
},
|
||||
{
|
||||
"name": "partyName",
|
||||
"type": "input-text",
|
||||
"label": "(选填)需要切换的队伍名称"
|
||||
},
|
||||
{
|
||||
"name": "runTimes",
|
||||
"type": "input-text",
|
||||
"label": "(选填)运行次数【默认10次,卡时间模式默认50次】"
|
||||
},
|
||||
{
|
||||
"name": "waitTimeMode",
|
||||
"type": "checkbox",
|
||||
"label": "卡时间模式【基于运行次数、基准日期、周期确定需要运行次数】"
|
||||
},
|
||||
{
|
||||
"name": "waitTimeModeDay",
|
||||
"type": "input-text",
|
||||
"label": "卡时间模式基准日期【格式参考:2025-01-01】"
|
||||
},
|
||||
{
|
||||
"name": "waitTimeModePeriod",
|
||||
"type": "input-text",
|
||||
"label": "(选填)卡时间模式周期【默认:25天】"
|
||||
}
|
||||
]
|
||||
@@ -18,7 +18,7 @@
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"action": "",
|
||||
"action": "exit_and_relogin",
|
||||
"move_mode": "walk",
|
||||
"type": "target",
|
||||
"x": -4529.2578125,
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
"y": -3084.009765625,
|
||||
"type": "target",
|
||||
"move_mode": "walk",
|
||||
"action": ""
|
||||
"action": "exit_and_relogin"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,157 +1,103 @@
|
||||
(async function () {
|
||||
|
||||
const defaultExitDelay = 12;
|
||||
const defaultLoadingDelay = 15;
|
||||
|
||||
function validateAndSetDefaults(exitDelay, loadingDelay) {
|
||||
if (isNaN(exitDelay) || exitDelay <= 0) {
|
||||
log.warn("你没有设置退出延迟,将使用默认值:12秒");
|
||||
exitDelay = defaultExitDelay;
|
||||
const TELEPORT_COORDS = { x: 2297.60, y: -824.45 };
|
||||
async function switchPartyIfNeeded(partyName) {
|
||||
if (!partyName) {
|
||||
await genshin.returnMainUi();
|
||||
return;
|
||||
}
|
||||
if (isNaN(loadingDelay) || loadingDelay <= 0) {
|
||||
log.warn("你没有设置加载延迟,将使用默认值:15秒");
|
||||
loadingDelay = defaultLoadingDelay;
|
||||
|
||||
try {
|
||||
await genshin.tp(TELEPORT_COORDS.x, TELEPORT_COORDS.y);
|
||||
await sleep(3000);
|
||||
log.info(`正在尝试切换至:${partyName}`);
|
||||
await genshin.switchParty(partyName);
|
||||
log.info(`队伍切换成功,继续下一步任务`);
|
||||
} catch (error) {
|
||||
log.warn("队伍切换失败,可能处于联机模式或其他不可切换状态");
|
||||
await genshin.returnMainUi();
|
||||
}
|
||||
return { exitDelay, loadingDelay };
|
||||
}
|
||||
|
||||
async function ReopenTheGate() {
|
||||
await sleep(1000);
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1000);
|
||||
click(50, 1030);
|
||||
await sleep(1000);
|
||||
click(1000, 750);
|
||||
await sleep(validatedExitDelay * 1000);
|
||||
click(1000, 550);
|
||||
click(1000, 750);
|
||||
await sleep(1000);
|
||||
click(1000, 750);
|
||||
await sleep(1000);
|
||||
click(1000, 750);
|
||||
await sleep(1000);
|
||||
click(1000, 750);
|
||||
await sleep(1000);
|
||||
click(1000, 750);
|
||||
await sleep(1000);
|
||||
click(1000, 750);
|
||||
await sleep(1000);
|
||||
click(1000, 750);
|
||||
await sleep(1000);
|
||||
click(1000, 750);
|
||||
await sleep(1000);
|
||||
click(1000, 750);
|
||||
await sleep(1000);
|
||||
click(1000, 750);
|
||||
await sleep(1000);
|
||||
click(1000, 750);
|
||||
await sleep(1000);
|
||||
click(1000, 750);
|
||||
await sleep(1000);
|
||||
click(1000, 750);
|
||||
await sleep(1000);
|
||||
click(1000, 750);
|
||||
await sleep(1000);
|
||||
click(1000, 750);
|
||||
await sleep(1000);
|
||||
click(1000, 750);
|
||||
await sleep(1000);
|
||||
await sleep(validatedLoadingDelay * 1000);
|
||||
click(1000, 750);
|
||||
await sleep(1000);
|
||||
}
|
||||
|
||||
async function Feed() {
|
||||
await sleep(1000);
|
||||
await sleep(500);
|
||||
keyPress("F");
|
||||
await sleep(500);
|
||||
keyPress("F");
|
||||
await sleep(1000);
|
||||
click(1010, 760);
|
||||
await sleep(1000);
|
||||
}
|
||||
|
||||
async function resetMap() {
|
||||
log.info("重置地图大小...");
|
||||
await sleep(1000);
|
||||
keyPress("M");
|
||||
await sleep(1000);
|
||||
click(1840, 1010);
|
||||
await sleep(1000);
|
||||
click(1450, 460);
|
||||
await sleep(1000);
|
||||
click(1840, 1010);
|
||||
await sleep(1000);
|
||||
click(1450, 140);
|
||||
await sleep(1000);
|
||||
keyPress("M");
|
||||
log.info("重置地图大小完成");
|
||||
}
|
||||
|
||||
async function AutoPath(locationName) {
|
||||
try {
|
||||
let filePath = `assets/AutoPath/${locationName}.json`;
|
||||
const filePath = `assets/AutoPath/${locationName}.json`;
|
||||
await pathingScript.runFile(filePath);
|
||||
} catch (error) {
|
||||
log.error(`执行 ${locationName} 路径时发生错误`);
|
||||
log.error(error.message);
|
||||
log.error(`执行 ${locationName} 路径时发生错误: ${error.message}`);
|
||||
}
|
||||
await sleep(2000);
|
||||
}
|
||||
|
||||
async function AutoFriendshipDev(times) {
|
||||
await resetMap();
|
||||
|
||||
log.info(`导航至甜甜花位置`);
|
||||
await AutoPath('导航至甜甜花位置');
|
||||
|
||||
log.info(`自动好感开始...`);
|
||||
|
||||
await ReopenTheGate();
|
||||
const startFirstTime = Date.now();
|
||||
for (let i = 0; i < times; i++) {
|
||||
log.info(`自动好感当前次数:${i + 1}/${times}`);
|
||||
await AutoPath('从甜甜花到狗盆');
|
||||
await Feed();
|
||||
await AutoPath('从狗盆到甜甜花');
|
||||
await ReopenTheGate();
|
||||
logTimeTaken(startTime);
|
||||
const estimatedCompletion = CalculateEstimatedCompletion(startFirstTime, i + 1, times);
|
||||
const currentTime = LogTimeTaken(startFirstTime);
|
||||
log.info(`当前进度:${i + 1}/${times} (${((i + 1) / times * 100).toFixed(1)}%)`);
|
||||
log.info(`当前运行总时长:${currentTime}`);
|
||||
log.info(`预计完成时间:${estimatedCompletion}`);
|
||||
}
|
||||
log.info('自动好感已完成');
|
||||
}
|
||||
|
||||
function logTimeTaken(startTime) {
|
||||
function LogTimeTaken(startTimeParam) {
|
||||
const currentTime = Date.now();
|
||||
const totalTimeInSeconds = (currentTime - startTime) / 1000;
|
||||
const totalTimeInSeconds = (currentTime - startTimeParam) / 1000;
|
||||
const minutes = Math.floor(totalTimeInSeconds / 60);
|
||||
const seconds = totalTimeInSeconds % 60;
|
||||
const formattedTime = `${minutes}分${seconds.toFixed(0).padStart(2, '0')}秒`;
|
||||
log.info(`当前运行总时长:${formattedTime}`);
|
||||
const formattedTime = `${minutes} 分 ${seconds.toFixed(0).padStart(2, '0')} 秒`;
|
||||
return formattedTime;
|
||||
}
|
||||
|
||||
// 计算预估时间
|
||||
function CalculateEstimatedCompletion(startTime, current, total) {
|
||||
if (current === 0) return "计算中...";
|
||||
|
||||
const elapsedTime = Date.now() - startTime;
|
||||
const timePerTask = elapsedTime / current;
|
||||
const remainingTasks = total - current;
|
||||
const remainingTime = timePerTask * remainingTasks;
|
||||
const completionDate = new Date(Date.now() + remainingTime);
|
||||
return `${completionDate.toLocaleTimeString()} (约 ${Math.round(remainingTime / 60000)} 分钟)`;
|
||||
}
|
||||
|
||||
// 启用自动拾取的实时任务
|
||||
const startTime = Date.now();
|
||||
dispatcher.addTimer(new RealtimeTimer("AutoPick"));
|
||||
|
||||
setGameMetrics(1920, 1080, 1); // 设置游戏窗口大小和DPI
|
||||
let exitdelay = Number(settings.exitdelay);
|
||||
let loadingdelay = Number(settings.loadingdelay);
|
||||
const { exitDelay: validatedExitDelay, loadingDelay: validatedLoadingDelay } = validateAndSetDefaults(exitdelay, loadingdelay);
|
||||
const messages = [
|
||||
'请确保有足够的鸡腿',
|
||||
'请确保队伍满员',
|
||||
'大约需要17分钟'
|
||||
`自动好感任务开始,运行:${settings.times} 次`,
|
||||
];
|
||||
for (let message of messages) {
|
||||
log.info(message);
|
||||
await sleep(1000);
|
||||
await sleep(500);
|
||||
}
|
||||
|
||||
await switchPartyIfNeeded(settings.partyName);
|
||||
|
||||
log.info('自动好感开始...');
|
||||
log.info(`退出延迟: ${validatedExitDelay}秒, 加载延迟: ${validatedLoadingDelay}秒`);
|
||||
//默认10次自动好感
|
||||
await AutoFriendshipDev(10);
|
||||
// 计算并输出总时长
|
||||
const endTime = Date.now();
|
||||
const totalTimeInSeconds = (endTime - startTime) / 1000;
|
||||
const minutes = Math.floor(totalTimeInSeconds / 60);
|
||||
const seconds = totalTimeInSeconds % 60;
|
||||
const formattedTime = `${minutes}分${seconds.toFixed(0).padStart(2, '0')}秒`;
|
||||
log.info(`自动好感运行总时长:${formattedTime}`);
|
||||
await AutoFriendshipDev(settings.times);
|
||||
|
||||
log.info(`自动好感运行总时长:${LogTimeTaken(startTime)}`);
|
||||
})();
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
[
|
||||
{
|
||||
"name": "exitdelay",
|
||||
"name": "times",
|
||||
"type": "input-text",
|
||||
"label": "退出延迟(秒)(选填)"
|
||||
"label": "(选填)运行次数【默认10,为避免失败可以酌情添加次数】"
|
||||
},
|
||||
{
|
||||
"name": "loadingdelay",
|
||||
{
|
||||
"name": "partyName",
|
||||
"type": "input-text",
|
||||
"label": "加载延迟(秒)(选填)"
|
||||
"label": "(选填)需要切换的队伍名称【前往设置的七天神像切换好感队】"
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user