fix: 鸡腿好感和盗宝团好感修复,使用新版exit_and_relogin action (#473)
* 盗宝团好感 * 避免计算出负数运行次数 * fix: 鸡腿好感修复
This commit is contained in:
@@ -1,157 +1,103 @@
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(async function () {
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const defaultExitDelay = 12;
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const defaultLoadingDelay = 15;
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function validateAndSetDefaults(exitDelay, loadingDelay) {
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if (isNaN(exitDelay) || exitDelay <= 0) {
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log.warn("你没有设置退出延迟,将使用默认值:12秒");
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exitDelay = defaultExitDelay;
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const TELEPORT_COORDS = { x: 2297.60, y: -824.45 };
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async function switchPartyIfNeeded(partyName) {
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if (!partyName) {
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await genshin.returnMainUi();
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return;
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}
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if (isNaN(loadingDelay) || loadingDelay <= 0) {
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log.warn("你没有设置加载延迟,将使用默认值:15秒");
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loadingDelay = defaultLoadingDelay;
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try {
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await genshin.tp(TELEPORT_COORDS.x, TELEPORT_COORDS.y);
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await sleep(3000);
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log.info(`正在尝试切换至:${partyName}`);
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await genshin.switchParty(partyName);
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log.info(`队伍切换成功,继续下一步任务`);
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} catch (error) {
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log.warn("队伍切换失败,可能处于联机模式或其他不可切换状态");
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await genshin.returnMainUi();
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}
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return { exitDelay, loadingDelay };
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}
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async function ReopenTheGate() {
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await sleep(1000);
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keyPress("ESCAPE");
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await sleep(1000);
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click(50, 1030);
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await sleep(1000);
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click(1000, 750);
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await sleep(validatedExitDelay * 1000);
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click(1000, 550);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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await sleep(validatedLoadingDelay * 1000);
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click(1000, 750);
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await sleep(1000);
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}
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async function Feed() {
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await sleep(1000);
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await sleep(500);
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keyPress("F");
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await sleep(500);
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keyPress("F");
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await sleep(1000);
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click(1010, 760);
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await sleep(1000);
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}
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async function resetMap() {
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log.info("重置地图大小...");
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await sleep(1000);
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keyPress("M");
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await sleep(1000);
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click(1840, 1010);
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await sleep(1000);
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click(1450, 460);
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await sleep(1000);
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click(1840, 1010);
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await sleep(1000);
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click(1450, 140);
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await sleep(1000);
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keyPress("M");
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log.info("重置地图大小完成");
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}
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async function AutoPath(locationName) {
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try {
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let filePath = `assets/AutoPath/${locationName}.json`;
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const filePath = `assets/AutoPath/${locationName}.json`;
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await pathingScript.runFile(filePath);
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} catch (error) {
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log.error(`执行 ${locationName} 路径时发生错误`);
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log.error(error.message);
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log.error(`执行 ${locationName} 路径时发生错误: ${error.message}`);
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}
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await sleep(2000);
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}
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async function AutoFriendshipDev(times) {
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await resetMap();
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log.info(`导航至甜甜花位置`);
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await AutoPath('导航至甜甜花位置');
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log.info(`自动好感开始...`);
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await ReopenTheGate();
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const startFirstTime = Date.now();
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for (let i = 0; i < times; i++) {
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log.info(`自动好感当前次数:${i + 1}/${times}`);
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await AutoPath('从甜甜花到狗盆');
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await Feed();
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await AutoPath('从狗盆到甜甜花');
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await ReopenTheGate();
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logTimeTaken(startTime);
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const estimatedCompletion = CalculateEstimatedCompletion(startFirstTime, i + 1, times);
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const currentTime = LogTimeTaken(startFirstTime);
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log.info(`当前进度:${i + 1}/${times} (${((i + 1) / times * 100).toFixed(1)}%)`);
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log.info(`当前运行总时长:${currentTime}`);
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log.info(`预计完成时间:${estimatedCompletion}`);
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}
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log.info('自动好感已完成');
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}
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function logTimeTaken(startTime) {
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function LogTimeTaken(startTimeParam) {
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const currentTime = Date.now();
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const totalTimeInSeconds = (currentTime - startTime) / 1000;
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const totalTimeInSeconds = (currentTime - startTimeParam) / 1000;
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const minutes = Math.floor(totalTimeInSeconds / 60);
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const seconds = totalTimeInSeconds % 60;
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const formattedTime = `${minutes}分${seconds.toFixed(0).padStart(2, '0')}秒`;
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log.info(`当前运行总时长:${formattedTime}`);
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const formattedTime = `${minutes} 分 ${seconds.toFixed(0).padStart(2, '0')} 秒`;
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return formattedTime;
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}
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// 计算预估时间
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function CalculateEstimatedCompletion(startTime, current, total) {
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if (current === 0) return "计算中...";
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const elapsedTime = Date.now() - startTime;
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const timePerTask = elapsedTime / current;
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const remainingTasks = total - current;
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const remainingTime = timePerTask * remainingTasks;
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const completionDate = new Date(Date.now() + remainingTime);
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return `${completionDate.toLocaleTimeString()} (约 ${Math.round(remainingTime / 60000)} 分钟)`;
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}
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// 启用自动拾取的实时任务
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const startTime = Date.now();
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dispatcher.addTimer(new RealtimeTimer("AutoPick"));
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setGameMetrics(1920, 1080, 1); // 设置游戏窗口大小和DPI
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let exitdelay = Number(settings.exitdelay);
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let loadingdelay = Number(settings.loadingdelay);
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const { exitDelay: validatedExitDelay, loadingDelay: validatedLoadingDelay } = validateAndSetDefaults(exitdelay, loadingdelay);
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const messages = [
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'请确保有足够的鸡腿',
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'请确保队伍满员',
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'大约需要17分钟'
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`自动好感任务开始,运行:${settings.times} 次`,
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];
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for (let message of messages) {
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log.info(message);
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await sleep(1000);
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await sleep(500);
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}
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await switchPartyIfNeeded(settings.partyName);
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log.info('自动好感开始...');
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log.info(`退出延迟: ${validatedExitDelay}秒, 加载延迟: ${validatedLoadingDelay}秒`);
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//默认10次自动好感
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await AutoFriendshipDev(10);
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// 计算并输出总时长
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const endTime = Date.now();
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const totalTimeInSeconds = (endTime - startTime) / 1000;
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const minutes = Math.floor(totalTimeInSeconds / 60);
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const seconds = totalTimeInSeconds % 60;
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const formattedTime = `${minutes}分${seconds.toFixed(0).padStart(2, '0')}秒`;
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log.info(`自动好感运行总时长:${formattedTime}`);
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await AutoFriendshipDev(settings.times);
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log.info(`自动好感运行总时长:${LogTimeTaken(startTime)}`);
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})();
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