js 脚本:首领讨伐一条龙更新,新增挑战失败一次后,再次尝试。修改了深邃摹结株传送文件 (#643)

* Update main.js

* Update manifest.json

* Update settings.json

* Update 深邃摹结株前往.json
This commit is contained in:
5117600049
2025-04-25 12:37:19 +08:00
committed by GitHub
parent ab797927fe
commit a52ff9ca78
4 changed files with 51 additions and 46 deletions

View File

@@ -16,15 +16,7 @@
"x": 9352.87109375,
"y": -1333.6162109375,
"action_params": ""
},
{
"id": 2,
"action": "combat_script",
"move_mode": "walk",
"type": "teleport",
"x": 9352.87109375,
"y": -1333.6162109375,
"action_params": "钟离 moveMouseBy(500, 0),s(0.2),e(hold),w(7);"
}
]
}

View File

@@ -35,7 +35,7 @@ const autoNavigateToReward = async () => {
// 3. 前进一小步
keyDown("w");
await sleep(900);
await sleep(800);
keyUp("w");
await sleep(100); // 等待角色移动稳定
}
@@ -102,7 +102,7 @@ await pathingScript.runFile(`assets/${challengeName}前往.json`);
await keyMouseScript.runFile(`assets/${challengeName}前往键鼠.json`);
for (let i = 0;i < challengeNum; i++) {
await sleep(1000);
if(samePlace == 1&& i > 0){
if(samePlace != "YES" && i > 0){
log.info(`前往第${i+1}次恢复状态`);
await pathingScript.runFile("assets/recover.json");//回复状态
log.info(`前往第${i+1}次讨伐${challengeName}`);
@@ -110,13 +110,24 @@ await pathingScript.runFile(`assets/${challengeName}前往.json`);
await keyMouseScript.runFile(`assets/${challengeName}前往键鼠.json`);
}
log.info(`开始第${i+1}次战斗`);
try {
await dispatcher.runTask(new SoloTask("AutoFight"));
} catch (error) {
//失败后最多只挑战一次,因为两次都打不过,基本上没戏,干脆直接报错结束
log.info(`挑战失败,再来一次`);
await pathingScript.runFile("assets/recover.json");//回复状态
await pathingScript.runFile(`assets/${challengeName}前往.json`);
await keyMouseScript.runFile(`assets/${challengeName}前往键鼠.json`);
await dispatcher.runTask(new SoloTask("AutoFight"));
}
log.info(`等待一会儿,避免钟离柱子害人`);
await sleep(10000);
log.info(`${i+1}次领奖`);
await autoNavigateToReward();//前往地脉之花
//await pathingScript.runFile(`assets/${challengeName}领奖.json`);
await sleep(600);
keyPress("F");
await sleep(800);
click(968, 759);//消耗树脂领取

View File

@@ -1,7 +1,7 @@
{
"manifest_version": 1,
"name": "首领连续讨伐",
"version": "1.1",
"version": "1.2",
"description": "请看一看readme文件",
"authors": [
{

View File

@@ -6,6 +6,8 @@
"label": "请问你设置好相关参数了吗",
"options": [
"YES",
"YES",
"YES"
]
},
@@ -14,7 +16,8 @@
"type": "select",
"label": "是否原地连续挑战(默认不使用)",
"options": [
"YES"
"YES",
"NO"
]
},
@@ -24,40 +27,39 @@
"type": "select",
"label": "请选择首领",
"options": [
"金焰绒翼龙暴君",
"深罪浸礼者",
"遗迹巨蛇",
"半永恒统辖矩阵",
"兆载永劫龙兽",
"无相之草",
"纯水精灵",
"熔岩辉龙像",
"科培琉司的劫罚",
"歌裴莉娅的葬送",
"无相之火",
"雷音权现",
"翠翎恐簟",
"风蚀沙虫",
"实验性场力发生装置",
"无相之雷",
"急冻树",
"爆炎树",
"古岩龙蜥",
"无相之水",
"掣电树",
"恒常机关阵列",
"魔偶剑鬼",
"贪食匿叶龙山王",
"铁甲熔火帝皇",
"无相之",
"千年珍珠骏麟",
"水形幻人",
"隐山猊兽",
"秘源机兵·构型械",
"灵觉隐修的迷者",
"深邃摹结株"
"爆炎树",
"半永恒统辖矩阵",
"掣电树",
"纯水精灵",
"翠翎恐簟",
"深罪浸礼者",
"深邃摹结株",
"风蚀沙虫",
"歌裴莉娅的葬送",
"古岩龙蜥",
"恒常机关阵列",
"急冻树",
"金焰绒翼龙暴君",
"科培琉司的劫罚",
"雷音权现",
"灵觉隐修的迷者",
"秘源机兵·构型械",
"魔偶剑鬼",
"千年珍珠骏麟",
"熔岩辉龙像",
"贪食匿叶龙山王",
"铁甲熔火帝皇",
"无相之草",
"无相之火",
"无相之雷",
"无相之",
"无相之岩",
"水形幻人",
"实验性场力发生装置",
"遗迹巨蛇",
"隐山猊兽",
"兆载永劫龙兽"
]
},
{