JS脚本: 自动伐木路径追踪版新增伪造日志,预计用时 (#1438)
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@@ -82,7 +82,9 @@
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if (pathing.fileName.length > 1 && pathing.fileName[0].includes('大循环')) {
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try {
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log.info(`正在执行 ${pathingName} 大循环路径`);
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await fakeLog(`${pathing.fileName}`, false, true, 0);
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await pathingScript.runFile(filePath);
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await fakeLog(`${pathing.fileName}`, false, false, 0);
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await sleep(1);
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log.info(`完成 ${pathingName} 大循环路径, 获得${woodCountToStr(woodCount)}`);
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woodCount.forEach((value, key) => { woodNumberMap.set(key, woodNumberMap.get(key) - value) });
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@@ -108,23 +110,27 @@
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}
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await sleep(1);
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try {
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const currentWoodStartTime = Date.now();
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for (let i = 0; i < runTimes; i++) {
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log.info(`正在执行 ${pathingName} 第 ${i + 1}/${runTimes} 次循环`);
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for (let k = j; k < pathing.fileName.length; k++) {
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filePath = filePathPre + pathing.fileName[k] + filePathSuf;
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await fakeLog(`${pathing.fileName}`, false, true, 0);
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await pathingScript.runFile(filePath);
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await fakeLog(`${pathing.fileName}`, false, false, 0);
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await sleep(1);
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}
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const jsTimeTaken = logTimeTaken(startTime);
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const estimatedCompletion = calculateEstimatedCompletion(currentWoodStartTime, i + 1, runTimes);
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log.info(`${pathingName} 第 ${i + 1}/${runTimes} 次循环执行完成`);
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logTimeTaken(startTime);
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log.info(`${pathingName} 预计完成时间: ${estimatedCompletion}, ${jsTimeTaken}`)
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}
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log.info(`完成 ${pathingName} 循环路径, 获得${woodCountToStr(woodCount, runTimes)}`);
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logTimeTaken(startTime);
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const jsTimeTaken = logTimeTaken(startTime);
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log.info(`完成 ${pathingName} 循环路径, 获得${woodCountToStr(woodCount, runTimes)}, ${jsTimeTaken}`);
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woodCount.forEach((value, key) => {
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woodNumberMap.set(key, woodNumberMap.get(key) - value * runTimes);
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});
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log.info(`${pathingName} 伐木完成,将执行下一个`);
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logTimeTaken(startTime);
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log.info(`${pathingName} 伐木完成, 将执行下一个`);
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logRemainingItems();
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} catch (error) {
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log.error(`在砍伐 ${pathingName} 时发生错误: ${error}`);
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@@ -248,7 +254,94 @@
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const minutes = Math.floor(totalTimeInSeconds / 60);
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const seconds = totalTimeInSeconds % 60;
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const formattedTime = `${minutes}分${seconds.toFixed(0).padStart(2, '0')}秒`;
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log.info(`当前运行总时长:${formattedTime}`);
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return `当前运行总时长: ${formattedTime}`;
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}
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function calculateEstimatedCompletion(startTime, current, total) {
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if (current === 0) return "计算中...";
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const elapsedTime = Date.now() - startTime;
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const timePerTask = elapsedTime / current;
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const remainingTasks = total - current;
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const remainingTime = timePerTask * remainingTasks;
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const completionDate = new Date(Date.now() + remainingTime);
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return `${completionDate.toLocaleTimeString()}, 约 ${Math.round(remainingTime / 60000)} 分钟`;
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}
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async function fakeLog(name, isJs, isStart, duration) {
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await sleep(10);
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const currentTime = Date.now();
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// 参数检查
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if (typeof name !== 'string') {
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log.error("参数 'name' 必须是字符串类型!");
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return;
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}
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if (typeof isJs !== 'boolean') {
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log.error("参数 'isJs' 必须是布尔型!");
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return;
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}
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if (typeof isStart !== 'boolean') {
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log.error("参数 'isStart' 必须是布尔型!");
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return;
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}
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if (typeof currentTime !== 'number' || !Number.isInteger(currentTime)) {
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log.error("参数 'currentTime' 必须是整数!");
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return;
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}
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if (typeof duration !== 'number' || !Number.isInteger(duration)) {
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log.error("参数 'duration' 必须是整数!");
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return;
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}
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// 将 currentTime 转换为 Date 对象并格式化为 HH:mm:ss.sss
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const date = new Date(currentTime);
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const hours = String(date.getHours()).padStart(2, '0');
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const minutes = String(date.getMinutes()).padStart(2, '0');
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const seconds = String(date.getSeconds()).padStart(2, '0');
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const milliseconds = String(date.getMilliseconds()).padStart(3, '0');
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const formattedTime = `${hours}:${minutes}:${seconds}.${milliseconds}`;
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// 将 duration 转换为分钟和秒,并保留三位小数
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const durationInSeconds = duration / 1000; // 转换为秒
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const durationMinutes = Math.floor(durationInSeconds / 60);
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const durationSeconds = (durationInSeconds % 60).toFixed(3); // 保留三位小数
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// 使用四个独立的 if 语句处理四种情况
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if (isJs && isStart) {
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// 处理 isJs = true 且 isStart = true 的情况
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const logMessage = `正在伪造js开始的日志记录\n\n` +
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`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
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`------------------------------\n\n` +
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`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
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`→ 开始执行JS脚本: "${name}"`;
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log.debug(logMessage);
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}
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if (isJs && !isStart) {
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// 处理 isJs = true 且 isStart = false 的情况
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const logMessage = `正在伪造js结束的日志记录\n\n` +
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`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
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`→ 脚本执行结束: "${name}", 耗时: ${durationMinutes}分${durationSeconds}秒\n\n` +
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`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
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`------------------------------`;
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log.debug(logMessage);
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}
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if (!isJs && isStart) {
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// 处理 isJs = false 且 isStart = true 的情况
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const logMessage = `正在伪造地图追踪开始的日志记录\n\n` +
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`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
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`------------------------------\n\n` +
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`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
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`→ 开始执行地图追踪任务: "${name}"`;
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log.debug(logMessage);
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}
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if (!isJs && !isStart) {
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// 处理 isJs = false 且 isStart = false 的情况
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const logMessage = `正在伪造地图追踪结束的日志记录\n\n` +
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`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
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`→ 脚本执行结束: "${name}", 耗时: ${durationMinutes}分${durationSeconds}秒\n\n` +
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`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
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`------------------------------`;
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log.debug(logMessage);
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}
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}
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// Set game environment settings
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@@ -1,7 +1,7 @@
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{
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"manifest_version": 1,
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"name": "自动伐木-地图追踪版",
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"version": "1.1.0",
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"version": "1.1.2",
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"description": "基于地图追踪的自动伐木,已支持5.7版本前的全部木材\n默认砍伐全部支持木材至2000上限\n自定义设置:\n-可更改砍伐木材种类和数量\n-可以单独设置每个木材数量\n-可设置队伍中是否包含一斗,按保底20%,计算砍伐数量时会除以1.2",
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"tags": [
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"伐木",
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