diff --git a/repo/js/Tzi-每日一条龙+副本晶蝶尘歌壶/main.js b/repo/js/Tzi-每日一条龙+副本晶蝶尘歌壶/main.js index ecbd8307..91c3aa64 100644 --- a/repo/js/Tzi-每日一条龙+副本晶蝶尘歌壶/main.js +++ b/repo/js/Tzi-每日一条龙+副本晶蝶尘歌壶/main.js @@ -1,9 +1,5 @@ (async function () { - - - - // 设置游戏运行的分辨率和缩放 - setGameMetrics(1920, 1080, 1); + setGameMetrics(1920, 1080, 1); // 设置游戏运行的分辨率和缩放 //基础延迟 let delay = settings.delay || 2000; //定义合成台and凯瑟琳的选择路径 @@ -42,28 +38,24 @@ } - - // 领取邮件 - setGameMetrics(3840, 2160, 2); keyPress("Escape"); await sleep(1500); - click(94, 1212); - // click(50, 605); //1920x1080 + click(50, 605); await sleep(1500); - click(500, 2024); + click(150, 1015); + await sleep(1000); + click(150, 1015); await sleep(1000); keyPress("Escape"); await sleep(1000); keyPress("Escape"); - await sleep(1000); - // keyPress("Escape"); log.info("已完成 领取邮件"); - setGameMetrics(1920, 1080, 1); - + await sleep(delay); + // exit(); + // 设置世界权限 - log.info("请确保执行脚本时处于主界面"); keyPress("VK_F2") await sleep(1000); click(160, 1020); // 点击世界权限 @@ -108,7 +100,7 @@ await sleep(1000); keyPress("Escape"); // 确保完全退出合成 log.info("已完成 合成浓缩树脂"); - await sleep(2000); + await sleep(delay); // 自动秘境 while (true) { @@ -128,8 +120,9 @@ } } + + // 分解狗粮 if (settings.decomposeDogFood == "是" | settings.decomposeDogFood == undefined) { - // 分解狗粮 keyPress("B"); await sleep(1000); click(670, 40); @@ -219,7 +212,7 @@ click(960, 50); await sleep(1000); click(1720, 980); - await sleep(1000); + await sleep(2000); click(860, 50); await sleep(1000); click(1720, 980);