js: 七圣召唤七日历练: 支持使用指定的队伍 (#874)

* js: 七圣召唤七日历练: 支持使用指定的队伍

* js: 七圣召唤七日历练: 细微改进脚本格式
This commit is contained in:
Patrick-Ze
2025-05-19 23:34:44 +08:00
committed by GitHub
parent 8e17c5c207
commit 9b9464a337
3 changed files with 350 additions and 319 deletions

View File

@@ -1,8 +1,44 @@
(async function () {
// 切换到指定的队伍
async function switchCardTeam(Name) {
let captureRegion = captureGameRegion();
let teamName = captureRegion.find(RecognitionObject.ocr(1305, 793, 206, 46));
log.info("当前队伍名称: {text}", teamName.text);
if (teamName.text != Name) {
click(1312, 812); //点击队伍名称的糟糕UI
await sleep(1000);
moveMouseTo(100, 200);
leftButtonDown();
// 不能一次移动太多,否则会丢拖动
for (let i = 1; i <= 9; i++) {
await sleep(50);
moveMouseTo(200 * i, 200);
}
await sleep(200);
leftButtonUp();
await sleep(1000);
captureRegion = captureGameRegion();
for (let i = 0; i < 4; i++) {
let x = 135 + 463 * i;
let res = captureRegion.find(RecognitionObject.ocr(x, 762, 230, 46));
if (res.text == Name) {
log.info("切换至队伍: {text}", res.text);
res.click();
await sleep(500);
click(1164, 1016); // 选择
await sleep(4000); // 等待"出战牌组"的强制延时框消失
break;
}
}
}
}
(async function () {
// 存储挑战玩家信息
let textArray = [];
let skipNum = 0;
//检查挑战结果 await checkChallengeResults();
async function checkChallengeResults() {
const region1 = RecognitionObject.ocr(785, 890, 340, 82); // 对话区域
@@ -23,8 +59,7 @@ async function checkChallengeResults() {
await autoConversation();
await sleep(1000);
return;
}
else{
} else {
await sleep(1000);
click(754, 915); //退出挑战
await sleep(4000);
@@ -32,7 +67,6 @@ async function checkChallengeResults() {
await sleep(1000);
return;
}
}
//自动对话,直到出现选项框 await autoConversation();
@@ -52,14 +86,12 @@ async function autoConversation() {
await sleep(500);
keyPress("VK_SPACE");
await sleep(500);
}
else if(!res1.isEmpty() && !res2.isEmpty()){
} else if (!res1.isEmpty() && !res2.isEmpty()) {
keyPress("F");
await sleep(1000);
log.info("已选择谈话内容");
return;
}
else if(res1.isEmpty() && !res2.isEmpty()){
} else if (res1.isEmpty() && !res2.isEmpty()) {
log.info("谈话完成");
await sleep(1000);
return;
@@ -67,7 +99,7 @@ async function autoConversation() {
talkTime++;
await sleep(1500);
}
throw new Error('对话时间超时');
throw new Error("对话时间超时");
}
//检测传送结束
@@ -87,11 +119,9 @@ async function tpEndDetection() {
tpTime++;
await sleep(100);
}
throw new Error('传送时间超时');
throw new Error("传送时间超时");
}
// 打开地图,查看玩家位置,并前往相应位置
const cardPlayerRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/cardPlayer.png"));
const detectCardPlayer = async () => {
@@ -104,10 +134,9 @@ let findNum = 0;
{ x: 810, y: 600, action: async () => await gotoTable3() }, // 点位3
{ x: 610, y: 360, action: async () => await gotoTable4() }, // 点位4
{ x: 700, y: 5, action: async () => await gotoTable5() }, // 点位5
{ x: 290, y: 530, action: async () => await gotoTable6() } // 点位6
{ x: 290, y: 530, action: async () => await gotoTable6() }, // 点位6
];
keyPress("M");
await sleep(1200);
click(48, 441); //放大地图
@@ -119,25 +148,22 @@ await sleep(300);
//地图拖动到指定位置
moveMouseTo(200, 200);
leftButtonDown(); await sleep(500);
moveMouseTo(170,288 );await sleep(500);
moveMouseTo(104,1000 );await sleep(500);
leftButtonUp();await sleep(500);
leftButtonDown();
await sleep(500);
moveMouseTo(170, 288);
await sleep(500);
moveMouseTo(104, 1000);
await sleep(500);
leftButtonUp();
await sleep(500);
// 获取游戏区域截图
const captureRegion = captureGameRegion();
for (const point of checkPoints) {
i++;
// 遍历所有检测点位
const cropRegion = captureRegion.DeriveCrop(
point.x ,
point.y ,
160,
160
);
const cropRegion = captureRegion.DeriveCrop(point.x, point.y, 160, 160);
// 在裁剪区域中查找卡片
const result = cropRegion.Find(cardPlayerRo);
@@ -154,15 +180,13 @@ const cropRegion = captureRegion.DeriveCrop(
return true; // 返回true表示已找到并处理
}
}
}
// 所有点位都未找到
log.info("未在任何检测点找到玩家");
textArray.length = 0;
return false;
}
};
//获取挑战对象名称
async function captureAndStoreTexts() {
@@ -173,14 +197,14 @@ async function captureAndStoreTexts() {
{ x: 450, y: 620 },
{ x: 760, y: 620 },
{ x: 1070, y: 620 },
{x: 1380, y: 620}
{ x: 1380, y: 620 },
];
// 截取区域大小
const width = 240;
const height = 100;
await sleep(500);
keyPress("F6")
keyPress("F6");
await sleep(1000);
click(300, 370); //点击七日历练
await sleep(1000);
@@ -202,10 +226,9 @@ async function captureAndStoreTexts() {
textArray.push({
text: result.text.trim(),
x: pos.x + width / 2, // 点击中心位置
y: pos.y + height / 2
});}
y: pos.y + height / 2,
});
}
} else {
log.warn(`位置 (${pos.x}, ${pos.y}) 未识别到文本`);
}
@@ -214,7 +237,6 @@ async function captureAndStoreTexts() {
log.info(`剩余挑战人数:${textArray.length}`);
keyPress("ESCAPE");
await sleep(1000);
}
//检查是否有对应的挑战对手
@@ -244,7 +266,7 @@ async function searchAndClickTexts() {
const resText = res.text.trim();
// 在存储的文本数组中查找匹配项
const index = textArray.findIndex(item => item.text === resText);
const index = textArray.findIndex((item) => item.text === resText);
if (index !== -1) {
// 找到匹配项,点击对应位置
@@ -291,15 +313,15 @@ click(48, 441);//放大地图
await sleep(400);
click(48, 441); //放大地图
await sleep(400);
click(1000, 645); //猫尾酒馆
await sleep(600);
let tavern = captureGameRegion().find(tavernRo);
if (tavern.isExist()) {
tavern.click();
await sleep(500);
}
else{
throw new Error('未能找到猫尾酒馆');
} else {
throw new Error("未能找到猫尾酒馆");
}
click(1707, 1010); //确认传送
await sleep(1000);
@@ -314,6 +336,9 @@ await sleep(1000);
await autoConversation();
log.info("对话完成");
await sleep(1500);
if (settings.partyName != undefined) {
await switchCardTeam(settings.partyName);
}
click(1610, 900); //点击挑战
await sleep(8000);
await dispatcher.runTask(new SoloTask("AutoGeniusInvokation"));
@@ -436,7 +461,6 @@ keyPress("VK_SPACE");
await sleep(700);
keyUp("s");
await sleep(500);
}
async function openMap() {
@@ -451,7 +475,6 @@ await sleep(700);
}
//主流程
log.info(`前往猫尾酒馆`);
await gotoTavern();
@@ -460,7 +483,8 @@ if (textArray.length != 0){
await detectCardPlayer();
await searchAndClickTexts();
}
for (let i = 0;i < 20; i++) {//循环兜底,避免角色未到达指定位置
for (let i = 0; i < 20; i++) {
//循环兜底,避免角色未到达指定位置
if (textArray.length === 0) break;
await gotoTavern();
await detectCardPlayer();
@@ -468,7 +492,7 @@ await searchAndClickTexts();
}
await genshin.returnMainUi();
await sleep(500);
keyPress("F6")
keyPress("F6");
await sleep(1000);
click(300, 370); //点击七日历练
await sleep(1000);

View File

@@ -1,7 +1,7 @@
{
"manifest_version": 1,
"name": "打牌一条龙",
"version": "1.81",
"version": "1.9",
"description": "只靠一个牌组的话,胜率还是太低了,所以有没有既简单又强势的卡组推荐下呢?",
"authors": [
{

View File

@@ -0,0 +1,7 @@
[
{
"name": "partyName",
"type": "input-text",
"label": "设置要使用的七圣召唤队伍名称"
}
]