JS脚本:历练点双倍好感(图像识别版)震撼发布!!! (#497)

妈妈再也不用担心我在原神版本更新前几天领不到双倍好感度了
This commit is contained in:
起个名字好难的喵
2025-03-31 02:30:53 +08:00
committed by GitHub
parent 88b77d8bed
commit 9678a4d385
9 changed files with 297 additions and 0 deletions

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const FriendsRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/Friends.png"));
const AdventurerHandbookRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/Adventurer Handbook.png"));
const EncounterPointsStageRewardsRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/Encounter Points Stage Rewards.png"));
const CoOpModeRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/Co-Op Mode.png"));
const LeavetheSereniteaPotRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/Leave the Serenitea Pot.png"));
const paimonMenuRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/paimon_menu.png"));
/**
* @returns {Promise<void>}
*/
(async function () {
// 切换队伍
for (let n = 0 ; n < 10 ; n++) {
log.warn("提示:队伍中小于等于两人时,才会触发双倍奖励");
}
await sleep(2000);
if (!!settings.partyName) {
try {
log.info("正在传送回七天神像切换队伍");
await genshin.tp(2297.60, -824.45);
await sleep(3000);
log.info("正在尝试切换至" + settings.partyName);
await genshin.switchParty(settings.partyName);
} catch {
log.warn("队伍切换失败,可能处于联机模式或其他不可切换状态");
await genshin.returnMainUi();
}
} else {
log.warn("没有设置切换队伍,使用当前队伍进入尘歌壶");
await genshin.returnMainUi();
}
// 进尘歌壶领历练点奖励后返回大世界
let request_times = settings.request_times * 2;
let total_clicks = request_times ? request_times : 14;
if(!!settings.appointFriendName) {
let enterState = await AppointFriendRequestToVisitSereniteaPot();
if (enterState) {
await claimEncounterPointsRewards();
await ReturnToBigWorld();
} else {
log.warn("好友列表未能识别出设置的好友名称");
log.info("尝试依次进入");
let enterState = await RequestToVisitSereniteaPot(total_clicks);
if (enterState) {
await claimEncounterPointsRewards();
await ReturnToBigWorld();
}
}
} else if (!settings.appointFriendName) {
log.warn("未设置指定好友,执行依次进入");
let enterState = await RequestToVisitSereniteaPot(total_clicks);
if (enterState) {
await claimEncounterPointsRewards();
await ReturnToBigWorld();
}
} else {
log.warn("出现异常,请检查自定义参数和日志,也可能是没有好友开放尘歌壶");
}
// 模板匹配&OCR进指定好友尘歌壶
async function AppointFriendRequestToVisitSereniteaPot() {
let enterState = false;
keyPress("VK_ESCAPE");
await sleep(2000);
let FriendsBotton = captureGameRegion().find(FriendsRo);
if (FriendsBotton.isExist()) {
log.info("识别到好友按钮,尝试点击");
FriendsBotton.click();
await sleep(2000);
} else {
log.info("未识别到按钮,使用坐标点击");
click(680, 550);
await sleep(2000);
}
// 点击好友头像
let captureRegion = captureGameRegion();
let resList = captureRegion.findMulti(RecognitionObject.ocr(250, 120, 500, 840));
for (let i = 0; i < resList.count; i++) {
let res = resList[i];
if (res.text.includes(settings.appointFriendName)) {
log.info("指定好友名字位置:({x},{y},{h},{w}), 文本{text}", res.x, res.y, res.width, res.Height, res.text);
click(res.x - 100, res.y + 50);
await sleep(2000);
// 申请造访尘歌壶
let captureRegion = captureGameRegion();
let resList = captureRegion.findMulti(RecognitionObject.ocr(250, 220, 425, 380));
for (let i = 0; i < resList.count; i++) {
let res = resList[i];
if (res.text.includes("申请造访") || res.text.includes("visit Serenitea Pot") || res.text.includes("申請造訪")) {
log.info("申请造访尘歌壶位置:({x},{y},{h},{w}), 文本{text}", res.x, res.y, res.width, res.Height, res.text);
res.click();
// 模板匹配的方式等待加载
log.info("等待界面响应");
for (let i = 0; i < 10; i++) {
let captureRegion = captureGameRegion();
let res = captureRegion.Find(paimonMenuRo);
if (res.isEmpty()) {
await click(960, 540);
} else if (res.isExist()) {
log.info("已进入好友尘歌壶");
enterState = true;
break;
} else {
log.warn("出现异常情况,请检查");
enterState = false;
}
await sleep(2000);
}
break;
}
}
break;
}
}
return enterState;
}
// 好友列表递增坐标进尘歌壶
async function RequestToVisitSereniteaPot(total_clicks) {
let enterState = false;
keyPress("VK_ESCAPE");
await sleep(2000);
let FriendsBotton = captureGameRegion().find(FriendsRo);
if (FriendsBotton.isExist()) {
log.info("识别到好友按钮,尝试点击");
FriendsBotton.click();
await sleep(2000);
} else {
log.info("未识别到按钮,使用坐标点击");
// click(1020,840);
click(680, 550);
await sleep(2000);
}
let y_avatar = 178; //好友头像按钮起始Y坐标
let y_request = 245; //申请造访按钮起始Y坐标
const x_avatar = 208;
const x_request = 460;
const avatar_increment = 125; //两按钮相隔坐标
const request_increment = 124; //两按钮相隔坐标
const request_fixed_value = 560; //第四~七位好友申请造访按钮Y坐标
let request_count = 0;
// 先申请造访首位好友的尘歌壶
log.info("正在申请造访第 1 位好友尘歌壶");
click(x_avatar, y_avatar);
await sleep(1000);
click(x_request, y_request);
await sleep(1000);
// 依次申请造访第 2 ~ 7 位好友的尘歌壶
for (let i = 2; i < total_clicks; i++) {
if (i % 2 === 0) {
// 偶数索引,递增 y_avatar
y_avatar += avatar_increment;
log.info(`正在申请造访第 ${i/2+1} 位好友尘歌壶`);
click(x_avatar, y_avatar);
await sleep(1000);
} else {
// 奇数索引,递增 y_request
if (request_count < 3) {
// 前 3 次递增 249
y_request += request_increment;
} else {
// 第四次及以后设为 1118
y_request = request_fixed_value;
}
request_count++;
click(x_request, y_request);
await sleep(1000);
}
}
// 模板匹配的方式等待加载
log.info("等待界面响应");
for (let i = 0; i < 10; i++) {
let captureRegion = captureGameRegion();
let res = captureRegion.Find(paimonMenuRo);
if (res.isEmpty()) {
await click(1920, 1080);
} else if (res.isExist()) {
log.info("已进入好友尘歌壶");
enterState = true;
break;
} else {
log.warn("出现异常情况,请检查");
enterState = false;
}
await sleep(2000);
}
return enterState;
}
async function pageDown() {
//暂无计划,还是联系一下好友开放尘歌壶吧
}
// 模板匹配领取历练点奖励
async function claimEncounterPointsRewards() {
log.info("正在打开冒险之证领取历练点奖励");
await sleep(2000);
keyPress("VK_ESCAPE");
await sleep(2000);
let AdventurerHandbookButton = captureGameRegion().find(AdventurerHandbookRo);
if (AdventurerHandbookButton.isExist()) {
log.info("识别到冒险之证按钮,尝试点击");
AdventurerHandbookButton.click();
// 委托按钮
await sleep(2000);
click(300, 350);
let EncounterPointsStageRewardsButton = captureGameRegion().find(EncounterPointsStageRewardsRo);
if (EncounterPointsStageRewardsButton.isExist()) {
log.info("识别到历练点领取按钮,尝试点击");
EncounterPointsStageRewardsButton.click();
await sleep(2000);
log.info("已领取历练点奖励");
keyPress("Escape");
}
await genshin.returnMainUi();
await sleep(2000);
}
}
// 模板匹配退出尘歌壶回到大世界
async function ReturnToBigWorld() {
log.info("正在返回大世界");
keyPress("VK_ESCAPE");
await sleep(2000);
let CoOpModeButton = captureGameRegion().find(CoOpModeRo);
if (CoOpModeButton.isExist()) {
log.info("识别到多人游戏按钮,尝试点击");
CoOpModeButton.click();
await sleep(2000);
let LeavetheSereniteaPotButton = captureGameRegion().find(LeavetheSereniteaPotRo);
if (LeavetheSereniteaPotButton.isExist()) {
log.info("识别到离开尘歌壶按钮,尝试点击");
LeavetheSereniteaPotButton.click();
await sleep(2000);
}
// 模板匹配的方式等待加载
log.info("等待界面响应");
for (let i = 0; i < 10; i++) {
let captureRegion = captureGameRegion();
let res = captureRegion.Find(paimonMenuRo);
if (res.isEmpty()) {
await click(960, 540);
} else if (res.isExist()) {
log.info("已离开尘歌壶");
break;
} else {
log.warn("出现异常情况或超时,请检查");
}
await sleep(2000);
}
}
}
})();

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{
"manifest_version": 1,
"name": "历练点双倍好感(Recognition Version)",
"version": "2.0",
"BgiVersion": "0.43.6",
"description": "进入好友尘歌壶,用历练点领取双倍好感\n此版本基于图像识别&OCRCI日期早于2025年3月31日的BetterGI无法使用",
"authors": [
{
"name": "起个名字好难的喵"
}
],
"settings_ui": "settings.json",
"main": "main.js"
}

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[
{
"name": "partyName",
"type": "input-text",
"label": "(选填)需要切换的队伍名称"
},
{
"name": "appointFriendName",
"type": "input-text",
"label": "指定好友名称"
},
{
"name": "request_times",
"type": "input-text",
"label": "(选填)申请好友数需小于等于7不支持翻页"
}
]