Js SetTime
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70
repo/js/SetTime/main.js
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70
repo/js/SetTime/main.js
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(async function () {
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setGameMetrics(1920, 1080, 2); // 设置游戏窗口大小和DPI
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//拖动鼠标
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async function moveMouseSmoothly(x1, y1, x2, y2) {
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const deltaX = x2 - x1;
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const deltaY = y2 - y1;
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const steps = Math.max(Math.abs(deltaX), Math.abs(deltaY));
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const stepX = deltaX / steps;
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const stepY = deltaY / steps;
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await moveMouseTo(x1, y1);
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await leftButtonDown();
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for (let i = 1; i <= steps; i++) {
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const newX = x1 + stepX * i;
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const newY = y1 + stepY * i;
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const validX = Math.round(newX);
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const validY = Math.round(newY);
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await moveMouseTo(validX, validY);
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await sleep(10);
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}
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await leftButtonUp();
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}
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//设定时间
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async function settime(time) {
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const centerX = 1441;
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const centerY = 501;
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const radius = 100;
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let angle;
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angle = (90 + time * 15) % 360;
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angle = angle >= 0 ? angle : 360 + angle;
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const angle1 = (angle + 90) % 360;
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const angle2 = (angle + 180) % 360;
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const angle3 = (angle + 270) % 360;
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const radians = angle * (Math.PI / 180);
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const radians1 = angle1 * (Math.PI / 180);
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const radians2 = angle2 * (Math.PI / 180);
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const radians3 = angle3 * (Math.PI / 180);
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const x = centerX + radius * Math.cos(radians);
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const y = centerY + radius * Math.sin(radians);
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const x1 = centerX + radius * Math.cos(radians1);
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const y1 = centerY + radius * Math.sin(radians1);
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const x2 = centerX + radius * Math.cos(radians2);
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const y2 = centerY + radius * Math.sin(radians2);
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const x3 = centerX + radius * Math.cos(radians3);
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const y3 = centerY + radius * Math.sin(radians3);
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// 输出最终的坐标
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await sleep(2000);
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await moveMouseSmoothly(centerX,centerY, x1,y1);
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await sleep(2000);
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await moveMouseSmoothly(centerX,centerY, x2,y2);
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await sleep(2000);
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await moveMouseSmoothly(centerX,centerY, x3,y3);
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await sleep(2000);
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await moveMouseSmoothly(centerX,centerY, x,y);
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}
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//设置时间
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log.info('设置时间到{xy}点',settings.time);
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await keyPress("Escape");
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await sleep(1000);
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await click(50,700);
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await sleep(2000);
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await settime(settings.time)
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await sleep(3000);
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await click(1500,1000);//确认
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await sleep(20000);
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await keyPress("Escape");
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await sleep(2000);
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await keyPress("Escape");
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await sleep(2000);
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})();
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13
repo/js/SetTime/manifest.json
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13
repo/js/SetTime/manifest.json
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{
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"manifest_version": 1,
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"name": "调整游戏时间",
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"version": "1.0",
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"description": "用于调整游戏时间,请在调度器中使用",
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"authors": [
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{
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"name": "愚溪",
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}
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],
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"settings_ui": "settings.json",
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"main": "main.js"
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}
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7
repo/js/SetTime/settings.json
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7
repo/js/SetTime/settings.json
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[
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{
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"name": "time",
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"type": "input-text",
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"label": "输入时间 [0-24] "
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}
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]
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