diff --git a/repo/js/AutoDomain/main.js b/repo/js/AutoDomain/main.js index 49697b8e..5c90f048 100644 --- a/repo/js/AutoDomain/main.js +++ b/repo/js/AutoDomain/main.js @@ -270,19 +270,21 @@ try{ await genshin.tp(domainInfo.position[2], domainInfo.position[0]); await sleep(1000); - - // 向前走 - keyDown("w"); - await sleep(2500); - keyUp("w"); - - await sleep(500); - + + // 向前走,除非秘境是芬德尼尔之顶 + if (domainName !== "芬德尼尔之顶") { + // 向前走 + keyDown("w"); + await sleep(2500); + keyUp("w"); + await sleep(500); + } + // 执行自动秘境 await dispatcher.runTask(new SoloTask("AutoDomain")); await sleep(500); break; - }catch (ex) + }catch (ex) { if (ex.message.includes("检测到复苏界面")) { @@ -293,7 +295,7 @@ { // 如果不包含 "检测到复苏界面",则继续抛出异常 throw ex; - } + } } } -})(); \ No newline at end of file +})(); diff --git a/repo/js/AutoDomain/manifest.json b/repo/js/AutoDomain/manifest.json index 48ab91bb..79bdf91c 100644 --- a/repo/js/AutoDomain/manifest.json +++ b/repo/js/AutoDomain/manifest.json @@ -1,7 +1,7 @@ { "manifest_version": 1, "name": "传送并自动秘境", - "version": "1.3", + "version": "1.4", "description": "BetterGI自带脚本,用于传送后并执行自动秘境。秘境中角色死亡复活后继续回去战斗。", "authors": [ { @@ -11,4 +11,4 @@ ], "settings_ui": "settings.json", "main": "main.js" -} \ No newline at end of file +}