@@ -421,17 +421,56 @@ async function assignGroups(pathings, group1Tags, group2Tags, group3Tags, group4
|
||||
}
|
||||
|
||||
async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywords) {
|
||||
let lastCheckMainUi = new Date();
|
||||
let thisMoveUpTime = 0;
|
||||
let lastMoveDown = 0;
|
||||
let lastPickupTime = new Date();
|
||||
let lastPickupItem = "";
|
||||
// 定义状态变量
|
||||
let state = { completed: false, cancelRequested: false, atMainUi: false };
|
||||
let state = { completed: false, cancelRequested: false, atMainUi: false, lastCheckMainUi: new Date() };
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||||
// 定义图像路径和目标文本列表
|
||||
const imagePath = `assets/F_Dialogue.png`;
|
||||
const textxRange = { min: 1210, max: 1412 };
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||||
const texttolerance = 30; // Y 坐标容错范围
|
||||
|
||||
//检查是否在主界面
|
||||
async function isMainUI() {
|
||||
// 修改后的图像路径
|
||||
const imagePath = "assets/MainUI.png";
|
||||
|
||||
// 修改后的识别区域(左上角区域)
|
||||
const xMin = 0;
|
||||
const yMin = 0;
|
||||
const width = 150; // 识别区域宽度
|
||||
const height = 150; // 识别区域高度
|
||||
|
||||
// 尝试次数设置为 2 次
|
||||
const maxAttempts = 2;
|
||||
|
||||
let attempts = 0;
|
||||
while (attempts < maxAttempts && !state.cancelRequested) {
|
||||
try {
|
||||
let template = file.ReadImageMatSync(imagePath);
|
||||
let recognitionObject = RecognitionObject.TemplateMatch(template, xMin, yMin, width, height);
|
||||
let result = captureGameRegion().find(recognitionObject);
|
||||
if (result.isExist()) {
|
||||
return true; // 如果找到图标,返回 true
|
||||
}
|
||||
} catch (error) {
|
||||
log.error(`识别图像时发生异常: ${error.message}`);
|
||||
if (state.cancelRequested) {
|
||||
break; // 如果请求了取消,则退出循环
|
||||
}
|
||||
return false; // 发生异常时返回 false
|
||||
}
|
||||
attempts++; // 增加尝试次数
|
||||
await sleep(2); // 每次检测间隔 2 毫秒
|
||||
}
|
||||
if (state.cancelRequested) {
|
||||
log.info("图像识别任务已取消");
|
||||
}
|
||||
return false; // 如果尝试次数达到上限或取消,返回 false
|
||||
}
|
||||
|
||||
// 定义一个函数用于执行路径文件
|
||||
async function executePathFile(filePath) {
|
||||
try {
|
||||
@@ -513,56 +552,15 @@ async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywo
|
||||
return null;
|
||||
}
|
||||
|
||||
//检查是否在主界面
|
||||
async function isMainUI() {
|
||||
// 修改后的图像路径
|
||||
const imagePath = "assets/MainUI.png";
|
||||
|
||||
// 修改后的识别区域(左上角区域)
|
||||
const xMin = 0;
|
||||
const yMin = 0;
|
||||
const width = 150; // 识别区域宽度
|
||||
const height = 150; // 识别区域高度
|
||||
|
||||
// 尝试次数设置为 2 次
|
||||
const maxAttempts = 2;
|
||||
|
||||
let attempts = 0;
|
||||
while (attempts < maxAttempts && !state.cancelRequested) {
|
||||
try {
|
||||
let template = file.ReadImageMatSync(imagePath);
|
||||
let recognitionObject = RecognitionObject.TemplateMatch(template, xMin, yMin, width, height);
|
||||
let result = captureGameRegion().find(recognitionObject);
|
||||
if (result.isExist()) {
|
||||
return true; // 如果找到图标,返回 true
|
||||
}
|
||||
} catch (error) {
|
||||
log.error(`识别图像时发生异常: ${error.message}`);
|
||||
if (state.cancelRequested) {
|
||||
break; // 如果请求了取消,则退出循环
|
||||
}
|
||||
return false; // 发生异常时返回 false
|
||||
}
|
||||
attempts++; // 增加尝试次数
|
||||
await sleep(2); // 每次检测间隔 2 毫秒
|
||||
}
|
||||
if (state.cancelRequested) {
|
||||
log.info("图像识别任务已取消");
|
||||
}
|
||||
return false; // 如果尝试次数达到上限或取消,返回 false
|
||||
}
|
||||
|
||||
// 尝试找到 F 图标
|
||||
let fRes = await findFIcon(imagePath, 1102, 335, 34, 400, 200);
|
||||
if (!fRes || ((new Date() - lastCheckMainUi) > 2011)) {
|
||||
state.atMainUi = await isMainUI();
|
||||
lastCheckMainUi = new Date();
|
||||
}
|
||||
if (!fRes && state.atMainUi) {
|
||||
//log.info("在主界面,尝试下滑");
|
||||
await keyMouseScript.runFile(`assets/滚轮下翻.json`);
|
||||
}
|
||||
if (!fRes) {
|
||||
state.atMainUi = await isMainUI();
|
||||
state.lastCheckMainUi = new Date();
|
||||
if (state.atMainUi) {
|
||||
//log.info("在主界面,尝试下滑");
|
||||
await keyMouseScript.runFile(`assets/滚轮下翻.json`);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -629,7 +627,7 @@ async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywo
|
||||
|
||||
//处理泥头车模式
|
||||
async function dumper(pathFilePath, map_name) {
|
||||
let lastDumperTimer = new Date();
|
||||
let lastDumperTimer = 0;
|
||||
const dumperCD = 10000;
|
||||
try {
|
||||
const pathingContent = await file.readText(pathFilePath);
|
||||
@@ -660,13 +658,17 @@ async function runPath(pathFilePath, map_name, whitelistKeywords, blacklistKeywo
|
||||
if (!hasT) {
|
||||
while (!state.completed && !state.cancelRequested) {
|
||||
await sleep(2011);
|
||||
if ((new Date() - state.lastCheckMainUi) >= 2011) {
|
||||
state.atMainUi = await isMainUI();
|
||||
//log.info(`检查主界面,结果为${state.atMainUi}`);
|
||||
state.lastCheckMainUi = new Date();
|
||||
}
|
||||
if (state.atMainUi) {
|
||||
//在主界面才尝试获取坐标
|
||||
let dumperDistance = 0;
|
||||
try {
|
||||
let shouldPressKeys = false;
|
||||
const currentPosition = await genshin.getPositionFromMap(map_name);
|
||||
|
||||
for (let i = 0; i < fightPositions.length; i++) {
|
||||
const fightPos = fightPositions[i];
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "锄地一条龙",
|
||||
"version": "1.1.10",
|
||||
"version": "1.1.11",
|
||||
"description": "一站式解决自动化锄地,支持只拾取狗粮,请阅读README.md后使用",
|
||||
"authors": [
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user