diff --git a/repo/js/AIPC珍贵宝箱无限刷/main.js b/repo/js/AIPC珍贵宝箱无限刷/main.js index 0b5e8d94..447890f1 100644 --- a/repo/js/AIPC珍贵宝箱无限刷/main.js +++ b/repo/js/AIPC珍贵宝箱无限刷/main.js @@ -22,14 +22,14 @@ const LocationButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync(" * @returns {Promise} */ -(async function() { +(async function () { // 留空或曾经设定后删除运行30轮,否则为设定值 let runTimes = isNaN(settings.runTimes) || settings.runTimes === '' ? 50 : settings.runTimes; const messages = [ '1.请使用0.44.0或版本号更高的BetterGI运行本JS', `2.确保完成班尼特邀约任务`, `3.行走位最好是E恢复角色`, - `4.关闭E技能回血'${settings.disableHealHP? "是" : "否"}'`, + `4.关闭E技能回血'${settings.disableHealHP ? "是" : "否"}'`, `5.预期执行轮数'${runTimes}'`, ]; for (let message of messages) { @@ -56,7 +56,7 @@ const LocationButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync(" } log.info(`开始刷取珍贵宝箱`); if (!settings.enableSimplifyMode) { - await AutoPath(`前往地点${settings.disableFullMode? "(工程模式)": ""}`); + await AutoPath(`前往地点${settings.disableFullMode ? "(工程模式)" : ""}`); } // let prePickStatus = true; // 测试用 let prePickStatus = await UpperLimitPreciousChest(); // 到达地点时检查一次 diff --git a/repo/js/AcceleratedEditionSwitchParty/main.js b/repo/js/AcceleratedEditionSwitchParty/main.js index 1a0e8a9c..a1aeb93a 100644 --- a/repo/js/AcceleratedEditionSwitchParty/main.js +++ b/repo/js/AcceleratedEditionSwitchParty/main.js @@ -15,7 +15,7 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn * @returns {Promise} */ -(async function() { +(async function () { // 翻页 async function pageDown(SliderBottomRo) { let SliderBottom = captureGameRegion().find(SliderBottomRo); @@ -44,8 +44,8 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn // 切换队伍 async function SwitchParty(partyName) { let ConfigureStatue = false; - - let foundQuickSetup = false; + + let foundQuickSetup = false; for (let j = 0; j < 2; j++) { // 尝试两次 keyPress("VK_L"); await sleep(2000); @@ -63,7 +63,7 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn break; // 第一次找到就退出循环 } } - + if (!foundQuickSetup) { log.error("两次尝试都未能进入队伍配置页面"); return false; @@ -71,7 +71,7 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn let captureRegion = captureGameRegion(); let resList = captureRegion.findMulti(RecognitionObject.ocr(100, 900, 300, 180)); let currentPartyFound = false; - + for (let i = 0; i < resList.count; i++) { let res = resList[i]; log.info("当前队伍名称位置:({x},{y},{w},{h}), 识别结果:{text}", res.x, res.y, res.Width, res.Height, res.text); @@ -84,7 +84,7 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn break; } } - if (!currentPartyFound) { + if (!currentPartyFound) { await sleep(1000); let ConfigureTeamButton = captureGameRegion().find(ConfigureTeamButtonRo); if (ConfigureTeamButton.isExist()) { @@ -164,7 +164,7 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn await genshin.returnMainUi(); log.info("正在尝试切换至" + settings.partyName); let switchResult = await SwitchParty(settings.partyName); - + if (!switchResult) { // 如果当前位置换队失败,去七天神像再试一次 log.info("当前位置换队失败,传送到七天神像重试"); diff --git a/repo/js/AutoFriendshipEvilBaresItsFangsGetRawMeat/main.js b/repo/js/AutoFriendshipEvilBaresItsFangsGetRawMeat/main.js index d3e5735b..26ff23fd 100644 --- a/repo/js/AutoFriendshipEvilBaresItsFangsGetRawMeat/main.js +++ b/repo/js/AutoFriendshipEvilBaresItsFangsGetRawMeat/main.js @@ -1,4 +1,4 @@ -(async function() { +(async function () { function logTimeTaken(startTime) { const currentTime = Date.now(); diff --git a/repo/js/AutoWoodcutting-Pathing/main.js b/repo/js/AutoWoodcutting-Pathing/main.js index 07ba190c..6f8a21e6 100644 --- a/repo/js/AutoWoodcutting-Pathing/main.js +++ b/repo/js/AutoWoodcutting-Pathing/main.js @@ -1,26 +1,26 @@ (async function () { - const woodType = ["桦木","萃华木","松木","垂香木","杉木","竹节","却砂木","梦见木","枫木","孔雀木","御伽木","证悟木","业果木","辉木","刺葵木","柽木","悬铃木","椴木","白梣木","香柏木","白栗栎木","燃爆木","灰灰楼林木"]; - const singleWoodType = ["桦木","松木","杉木","竹节","却砂木","梦见木","枫木","孔雀木","御伽木","证悟木","业果木","辉木","刺葵木","柽木","白梣木","白栗栎木","燃爆木","灰灰楼林木"]; + const woodType = ["桦木", "萃华木", "松木", "垂香木", "杉木", "竹节", "却砂木", "梦见木", "枫木", "孔雀木", "御伽木", "证悟木", "业果木", "辉木", "刺葵木", "柽木", "悬铃木", "椴木", "白梣木", "香柏木", "白栗栎木", "燃爆木", "灰灰楼林木"]; + const singleWoodType = ["桦木", "松木", "杉木", "竹节", "却砂木", "梦见木", "枫木", "孔雀木", "御伽木", "证悟木", "业果木", "辉木", "刺葵木", "柽木", "白梣木", "白栗栎木", "燃爆木", "灰灰楼林木"]; const woodNumberMap = new Map(woodType.map(key => [key, 0])); let woodNumberMapCopy = new Map(); // 用于求解 垂香木-萃华木-香柏木 路线次数的线性规划求解器, 暴力求解,加一点点剪枝. - function lpsolve1(y1,y2,y3) { + function lpsolve1(y1, y2, y3) { let x1max = Math.ceil(y1 / 48); let x2max = Math.ceil(y2 / 48); let x3max = Math.ceil(y2 / 15); let bestObjectiveValue = Infinity; let bestSolution; let x1, x2, x3, x4, v1, v2, v3, v4; - for (x1 = 0, v1 = 57*x1; x1 <= x1max && v1 < bestObjectiveValue; x1++, v1 += 57) { - for (x2 = Math.max(Math.ceil((y1-48*x1)/9), 0), v2 = v1 + 191*x2; x2 <= x2max && v2 < bestObjectiveValue; x2++, v2 += 191) { - for (x3 = Math.max(Math.ceil((y2-6*x1-48*x2)/15),0), v3 = v2 + 59*x3; x3 <= x3max && v3 < bestObjectiveValue; x3++, v3 += 59) { - x4 = Math.max(Math.ceil((y3-9*x2-27*x3)/72),0); - v4 = v3 + 49*x4; + for (x1 = 0, v1 = 57 * x1; x1 <= x1max && v1 < bestObjectiveValue; x1++, v1 += 57) { + for (x2 = Math.max(Math.ceil((y1 - 48 * x1) / 9), 0), v2 = v1 + 191 * x2; x2 <= x2max && v2 < bestObjectiveValue; x2++, v2 += 191) { + for (x3 = Math.max(Math.ceil((y2 - 6 * x1 - 48 * x2) / 15), 0), v3 = v2 + 59 * x3; x3 <= x3max && v3 < bestObjectiveValue; x3++, v3 += 59) { + x4 = Math.max(Math.ceil((y3 - 9 * x2 - 27 * x3) / 72), 0); + v4 = v3 + 49 * x4; if (v4 < bestObjectiveValue) { bestObjectiveValue = v4; - bestSolution = [ x1, x2, x3, x4 ]; + bestSolution = [x1, x2, x3, x4]; break; } } @@ -30,15 +30,15 @@ } // 求解 悬铃木-椴木 路线次数. - function lpsolve2(y1,y2) { - y1 = Math.max(y1,0); - y2 = Math.max(y2,0); - if (30*y1 > 42*y2) { + function lpsolve2(y1, y2) { + y1 = Math.max(y1, 0); + y2 = Math.max(y2, 0); + if (30 * y1 > 42 * y2) { return [Math.ceil(y1 / 42), 0]; - } else if (30* y1 < 27*y2) { + } else if (30 * y1 < 27 * y2) { return [0, Math.ceil(y2 / 30)]; } else { - return [Math.ceil((10*y1-9*y2)/150), Math.ceil((14*y2-10*y1)/150)]; + return [Math.ceil((10 * y1 - 9 * y2) / 150), Math.ceil((14 * y2 - 10 * y1) / 150)]; } } @@ -47,7 +47,7 @@ if (target === '') { const woodNumberMapCopyObj = Object.fromEntries(woodNumberMapCopy); const differenceMap = new Map([...woodNumberMap].map(([key, value]) => { - return [key, woodNumberMapCopyObj[key]- value]; + return [key, woodNumberMapCopyObj[key] - value]; })); log.info(`自动伐木运行结束, 总共获得${woodCountToStr(differenceMap)}`); } else { @@ -55,7 +55,7 @@ } } - function woodCountToStr(woodCount, n=1) { + function woodCountToStr(woodCount, n = 1) { let result = ''; for (let [key, value] of woodCount) { if (value > 0) { @@ -84,16 +84,16 @@ log.info(`正在执行 ${pathingName} 大循环路径`); await pathingScript.runFile(filePath); log.info(`完成 ${pathingName} 大循环路径, 获得${woodCountToStr(woodCount)}`); - woodCount.forEach((value, key) => {woodNumberMap.set(key, woodNumberMap.get(key)-value)}); + woodCount.forEach((value, key) => { woodNumberMap.set(key, woodNumberMap.get(key) - value) }); } catch (error) { log.error(`在砍伐 ${pathingName} 时发生错误: ${error}`); } - woodCount = pathing.fileName.slice(-pathing.fileName.length+1).reduce((accumulator, currentValue) => { + woodCount = pathing.fileName.slice(-pathing.fileName.length + 1).reduce((accumulator, currentValue) => { return filenameToWoodCountMap(currentValue, accumulator); }, new Map()); j = 1; } else if (pathing.fileName.length > 1) { - woodCount = pathing.fileName.slice(-pathing.fileName.length+1).reduce((accumulator, currentValue) => { + woodCount = pathing.fileName.slice(-pathing.fileName.length + 1).reduce((accumulator, currentValue) => { return filenameToWoodCountMap(currentValue, accumulator); }, woodCount); } @@ -107,18 +107,19 @@ } try { for (let i = 0; i < n; i++) { - log.info(`正在执行 ${pathingName} 第 ${i+1}/${n} 次循环`); + log.info(`正在执行 ${pathingName} 第 ${i + 1}/${n} 次循环`); for (let k = j; k < pathing.fileName.length; k++) { filePath = filePathPre + pathing.fileName[k] + filePathSuf; await pathingScript.runFile(filePath); } - log.info(`${pathingName} 第 ${i+1}/${n} 次循环执行完成`); + log.info(`${pathingName} 第 ${i + 1}/${n} 次循环执行完成`); logTimeTaken(startTime); } log.info(`完成 ${pathingName} 循环路径, 获得${woodCountToStr(woodCount, n)}`); logTimeTaken(startTime); woodCount.forEach((value, key) => { - woodNumberMap.set(key, woodNumberMap.get(key)-value*n);}); + woodNumberMap.set(key, woodNumberMap.get(key) - value * n); + }); log.info(`${pathingName} 伐木完成,将执行下一个`); logTimeTaken(startTime); logRemainingItems(); @@ -131,7 +132,7 @@ logRemainingItems(); await sleep(1000); if (woodNumberMap.get('萃华木') > 0) { - let [x1,x2,x3,x4] = lpsolve1(woodNumberMap.get('垂香木'),woodNumberMap.get('萃华木'),woodNumberMap.get('香柏木')); + let [x1, x2, x3, x4] = lpsolve1(woodNumberMap.get('垂香木'), woodNumberMap.get('萃华木'), woodNumberMap.get('香柏木')); await runPathingNTimes('垂香木', '垂香木', x1); await runPathingNTimes('萃华木', '萃华木', x2); await runPathingNTimes('香柏木-萃华木', '香柏木', x3); @@ -144,7 +145,7 @@ if (woodNumberMap.get('悬铃木') > 0 || woodNumberMap.get('椴木') > 0) { await runPathingNTimes('悬铃木-椴木-大循环', '', 1); - let [x1,x2] = lpsolve2(woodNumberMap.get('悬铃木'),woodNumberMap.get('椴木')); + let [x1, x2] = lpsolve2(woodNumberMap.get('悬铃木'), woodNumberMap.get('椴木')); await runPathingNTimes('悬铃木', '悬铃木', x1); await runPathingNTimes('椴木', '椴木', x2); } @@ -161,13 +162,13 @@ log.error('木材数组存在重复项'); return; } - let num = numbers.length === 0 ? 2000 : numbers.length === 1 ? Math.min(Math.ceil(numbers[0] / (hasItto? 1.2 : 1)), 2000) : null; + let num = numbers.length === 0 ? 2000 : numbers.length === 1 ? Math.min(Math.ceil(numbers[0] / (hasItto ? 1.2 : 1)), 2000) : null; if (woods.length === 0) { if (num === null) { log.error('请在自定义选项输入木材名,用空格隔开'); } else { woodNumberMap.forEach((_, key) => { - woodNumberMap.set(key, num); + woodNumberMap.set(key, num); }); } } else { @@ -177,7 +178,7 @@ log.error('木材数组长度与数量数组长度不匹配'); } else { woods.forEach((key, index) => { - if (woodNumberMap.has(key)) { + if (woodNumberMap.has(key)) { woodNumberMap.set(key, numbers[index]); } else { unsupportedWoods.push(key); @@ -186,7 +187,7 @@ } } else { woods.forEach(key => { - if (woodNumberMap.has(key)) { + if (woodNumberMap.has(key)) { woodNumberMap.set(key, num); } else { unsupportedWoods.push(key); @@ -202,9 +203,9 @@ function filenameToWoodCountMap(str, woodCount = new Map()) { let strArray = str.split("-").filter(str => str.trim() !== ""); - for (let i = 0; i < strArray.length-1; i++) { + for (let i = 0; i < strArray.length - 1; i++) { if (woodType.includes(strArray[i])) { - count = Number(strArray[i+1].replace(/[^\d]/g, '')); + count = Number(strArray[i + 1].replace(/[^\d]/g, '')); if (count !== 0) { if (woodCount.has(strArray[i])) { woodCount.set(strArray[i], count + woodCount.get(strArray[i])); @@ -235,32 +236,32 @@ // 因为要根据文件名来计算循环次数, 所以文件命名必须包含 '木材种类1-数量1-木材种类2-数量2-...', 说明此文件路线中采集的木材种类和数目. 如果没有采集木材(比如单纯跑路的大循环)也请至少添加一种类型, 数量可以填0. // 文件名中的木材种类见 woodType 数组, 与游戏保持一致, 数量可以只填数字, 地址和时间等其他信息可以不填, 分隔符用 '-'. const pathingMap = { - '桦木': { fileName: ['蒙德-星落湖-桦木-75个-54秒']}, - '萃华木': { fileName: ['萃华木-48个-松木-3-垂香木-9-御伽木-9-香柏木-9-191秒']}, - '松木': { fileName: ['蒙德-蒙德城-松木-0个(大循环)', '蒙德-蒙德城-松木-48个-43秒(循环)'], folderName: '蒙德-松木'}, - '却砂木': { fileName: ['璃月-归离原-却砂木-39个(大循环)', '璃月-归离原-却砂木-39个(循环)'], folderName: '璃月-却砂木'}, - '竹节': { fileName: ['璃月-轻策庄-竹节-0个(大循环)', '璃月-轻策庄-竹节-78个-29秒(循环)'], folderName: '璃月-竹节'}, - '垂香木': { fileName: ['蒙德-风起地-垂香木-48个-萃华木-6个-57秒']}, - '杉木': { fileName: ['蒙德-达达乌帕谷-杉木-0个(大循环)', '蒙德-达达乌帕谷-杉木-69个-58秒(循环)'], folderName: '蒙德-杉木'}, - '梦见木': { fileName: ['稻妻-甘金岛-梦见木-0个(大循环)', '稻妻-甘金岛-梦见木-45个(循环)'], folderName: '稻妻-梦见木'}, - '枫木': { fileName: ['稻妻-绯木村-枫木-42个-83秒']}, - '孔雀木': { fileName: ['稻妻-镇守之森-孔雀木-51个-御伽木-9个-萃华木-3个-60秒']}, - '御伽木': { fileName: ['稻妻-水月池-御伽木-18个-90秒(大循环)', '稻妻-水月池-御伽木-57个-64秒(循环)'], folderName: '稻妻-御伽木'}, - '辉木': { fileName: ['须弥-禅那园-辉木-0个(大循环)', '须弥-禅那园-辉木-48个-29秒(循环)'], folderName: '须弥-辉木'}, - '业果木': { fileName: ['须弥-禅那园-业果木-12个-证悟木-3个(大循环)', '须弥-禅那园-业果木-42个-辉木-12个-23秒(循环)'], folderName: '须弥-业果木'}, - '证悟木': { fileName: ['须弥-禅那园-证悟木-3个-业果木-6个-辉木-3个(大循环)', '须弥-禅那园-证悟木-57个-业果木-24个-62秒(循环)'], folderName: '须弥-证悟木'}, - '刺葵木': { fileName: ['须弥-上下风蚀地-刺葵木-42个']}, - '柽木': { fileName: ['须弥-阿如村-柽木-42个-65秒']}, - '悬铃木-椴木-大循环': {fileName: ['枫丹-卡布狄斯堡遗迹-悬铃木-51个-椴木-33个(大循环)'], folderName: '枫丹-悬铃木-椴木'}, - '悬铃木': { fileName: ['枫丹-卡布狄斯堡遗迹-悬铃木-42个-椴木-30个(循环)'], folderName: '枫丹-悬铃木-椴木'}, - '椴木': { fileName: ['枫丹-卡布狄斯堡遗迹-悬铃木-27个-椴木-30个(小循环)'], folderName: '枫丹-悬铃木-椴木'}, - '白梣木': { fileName: ['枫丹-苍晶区-白梣木-75个(大循环)', '枫丹-苍晶区-白梣木-75个(循环)'], folderName: '枫丹-白梣木'}, - '香柏木': { fileName: ['枫丹-秋分山西侧-香柏木-0个(大循环)', '枫丹-秋分山西侧-香柏木-72个-49秒(循环)'], folderName: '枫丹-香柏木'}, + '桦木': { fileName: ['蒙德-星落湖-桦木-75个-54秒'] }, + '萃华木': { fileName: ['萃华木-48个-松木-3-垂香木-9-御伽木-9-香柏木-9-191秒'] }, + '松木': { fileName: ['蒙德-蒙德城-松木-0个(大循环)', '蒙德-蒙德城-松木-48个-43秒(循环)'], folderName: '蒙德-松木' }, + '却砂木': { fileName: ['璃月-归离原-却砂木-39个(大循环)', '璃月-归离原-却砂木-39个(循环)'], folderName: '璃月-却砂木' }, + '竹节': { fileName: ['璃月-轻策庄-竹节-0个(大循环)', '璃月-轻策庄-竹节-78个-29秒(循环)'], folderName: '璃月-竹节' }, + '垂香木': { fileName: ['蒙德-风起地-垂香木-48个-萃华木-6个-57秒'] }, + '杉木': { fileName: ['蒙德-达达乌帕谷-杉木-0个(大循环)', '蒙德-达达乌帕谷-杉木-69个-58秒(循环)'], folderName: '蒙德-杉木' }, + '梦见木': { fileName: ['稻妻-甘金岛-梦见木-0个(大循环)', '稻妻-甘金岛-梦见木-45个(循环)'], folderName: '稻妻-梦见木' }, + '枫木': { fileName: ['稻妻-绯木村-枫木-42个-83秒'] }, + '孔雀木': { fileName: ['稻妻-镇守之森-孔雀木-51个-御伽木-9个-萃华木-3个-60秒'] }, + '御伽木': { fileName: ['稻妻-水月池-御伽木-18个-90秒(大循环)', '稻妻-水月池-御伽木-57个-64秒(循环)'], folderName: '稻妻-御伽木' }, + '辉木': { fileName: ['须弥-禅那园-辉木-0个(大循环)', '须弥-禅那园-辉木-48个-29秒(循环)'], folderName: '须弥-辉木' }, + '业果木': { fileName: ['须弥-禅那园-业果木-12个-证悟木-3个(大循环)', '须弥-禅那园-业果木-42个-辉木-12个-23秒(循环)'], folderName: '须弥-业果木' }, + '证悟木': { fileName: ['须弥-禅那园-证悟木-3个-业果木-6个-辉木-3个(大循环)', '须弥-禅那园-证悟木-57个-业果木-24个-62秒(循环)'], folderName: '须弥-证悟木' }, + '刺葵木': { fileName: ['须弥-上下风蚀地-刺葵木-42个'] }, + '柽木': { fileName: ['须弥-阿如村-柽木-42个-65秒'] }, + '悬铃木-椴木-大循环': { fileName: ['枫丹-卡布狄斯堡遗迹-悬铃木-51个-椴木-33个(大循环)'], folderName: '枫丹-悬铃木-椴木' }, + '悬铃木': { fileName: ['枫丹-卡布狄斯堡遗迹-悬铃木-42个-椴木-30个(循环)'], folderName: '枫丹-悬铃木-椴木' }, + '椴木': { fileName: ['枫丹-卡布狄斯堡遗迹-悬铃木-27个-椴木-30个(小循环)'], folderName: '枫丹-悬铃木-椴木' }, + '白梣木': { fileName: ['枫丹-苍晶区-白梣木-75个(大循环)', '枫丹-苍晶区-白梣木-75个(循环)'], folderName: '枫丹-白梣木' }, + '香柏木': { fileName: ['枫丹-秋分山西侧-香柏木-0个(大循环)', '枫丹-秋分山西侧-香柏木-72个-49秒(循环)'], folderName: '枫丹-香柏木' }, // '炬木': { description: '炬木15个', times: 134 }, - '白栗栎木': { fileName: ['纳塔-踞石山-白栗栎木-36个', '纳塔-回声之子-白栗栎木-33个-燃爆木-27个'], folderName: '纳塔-白栗栎木-燃爆木'}, - '灰灰楼林木': { fileName: ['纳塔-奥奇卡纳塔-灰灰楼林木-42个-79秒']}, - '燃爆木': { fileName: ['纳塔-隆崛坡-燃爆木-54个-105秒']}, - '香柏木-萃华木': { fileName: ['枫丹-枫丹廷-香柏木-9个(大循环)', '枫丹-枫丹廷-香柏木-27个-萃华木-15个-59秒(循环)'], folderName: '枫丹-香柏木-萃华木'}, + '白栗栎木': { fileName: ['纳塔-踞石山-白栗栎木-36个', '纳塔-回声之子-白栗栎木-33个-燃爆木-27个'], folderName: '纳塔-白栗栎木-燃爆木' }, + '灰灰楼林木': { fileName: ['纳塔-奥奇卡纳塔-灰灰楼林木-42个-79秒'] }, + '燃爆木': { fileName: ['纳塔-隆崛坡-燃爆木-54个-105秒'] }, + '香柏木-萃华木': { fileName: ['枫丹-枫丹廷-香柏木-9个(大循环)', '枫丹-枫丹廷-香柏木-27个-萃华木-15个-59秒(循环)'], folderName: '枫丹-香柏木-萃华木' }, // '桃椰子木': { description: '桃椰子木12个', times: 167 } }; @@ -275,9 +276,9 @@ log.info('自动伐木开始...'); - let woodsArray = settings.woods? settings.woods.split(/\s+/): []; - let numbersArray = settings.numbers? settings.numbers.split(/\s+/).map(Number).map(num => isNaN(num) ? 0 : num): []; - let hasItto = settings.hasItto? settings.hasItto : false; + let woodsArray = settings.woods ? settings.woods.split(/\s+/) : []; + let numbersArray = settings.numbers ? settings.numbers.split(/\s+/).map(Number).map(num => isNaN(num) ? 0 : num) : []; + let hasItto = settings.hasItto ? settings.hasItto : false; mapWoodsToNumbers(woodsArray, numbersArray, hasItto); await woodCutting(); })(); \ No newline at end of file diff --git a/repo/js/使用脆弱树脂/main.js b/repo/js/使用脆弱树脂/main.js index a4517013..f7ea26bb 100644 --- a/repo/js/使用脆弱树脂/main.js +++ b/repo/js/使用脆弱树脂/main.js @@ -22,7 +22,7 @@ const QuickUsePlusButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSy let QuickUsePlusButton = captureGameRegion().find(QuickUsePlusButtonRo); if (isNaN(settings.times || settings.numberPerUse <= 0)) { number = 1 - }else{ + } else { for (let i = 1; i < settings.numberPerUse; ++i) { QuickUsePlusButton.click();// 点击使用数量 await sleep(300);