js:自动狗粮1.4.9 (#1244)

This commit is contained in:
mno
2025-06-29 23:19:37 +08:00
committed by GitHub
parent a4701ac7f0
commit 8533e0fbe6
3 changed files with 7 additions and 5 deletions

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@@ -16,7 +16,7 @@
使用即表示您已阅读并同意上述条款。
**Last Updated:** 2025-06-26
**Last Updated:** 2025-06-29
---
@@ -129,6 +129,8 @@
3. 在执行过程中,确保游戏窗口保持在前台,避免干扰。
## 更新日志
### 1.4.92025.06.29
1.优化了关于四星狗粮的处理
### 1.4.82025.06.28
1.替换掉富A 508号路径
### 1.4.72025.06.26

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@@ -1178,14 +1178,14 @@ async function decomposeArtifacts(keep4Star, doDecompose) {
if (settings.keep4Star) {
log.info(`保留的四星数量: ${fourStarNum}`);
}
let resultExperience = resinExperience + (settings.keep4Star ? 2520 * fourStarNum : 0);
let resultExperience = resinExperience;
if (resultExperience === 0) {
resultExperience = initialValue;
}
log.info(`计入四星的经验: ${resultExperience}`);
const result = {
mora: recognizedText, // 将 recognizedText 赋值给 mora
artifactExperience: resultExperience
artifactExperience: resultExperience,
fourStarNum: fourStarNum
};
await genshin.returnMainUi();
return result;

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@@ -1,7 +1,7 @@
{
"manifest_version": 1,
"name": "自动狗粮重制版",
"version": "1.4.8",
"version": "1.4.9",
"tags": ["好感", "盗宝团", "愚人众", "鳄鱼", "兽肉", "狗粮"],
"description": "通过不同好感任务卡时间后运行狗粮任务以提高狗粮总收益,需要正确配置好感队伍的战斗策略,并在自定义配置中指定好感和狗粮队伍名称",
"authors": [