15次秘境一条龙 (#1178)

This commit is contained in:
Tool_tingsu
2025-06-23 20:41:18 +08:00
committed by GitHub
parent 29ef9562d9
commit 605332606e
8 changed files with 236 additions and 0 deletions

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(async function () {
// 1. 设置游戏分辨率
setGameMetrics(1920, 1080, 1);
log.info("已设置游戏分辨率1920x1080");
// 2. 返回主界面
await genshin.returnMainUi();
log.info("已返回主界面");
// 3. 切换队伍
const partyName = settings.partyName || "默认队伍";
await genshin.switchParty(partyName);
log.info(`已切换至队伍:${partyName}`);
// 4. 刷取循环
const maxAttempts = settings.loopTimes || 15;
let successCount = 0;
let attemptCount = 0;
// 定义识别对象(使用相对路径)
const enterDungeonRo = RecognitionObject.TemplateMatch(
file.readImageMatSync("assets/images/华池岩岫.png")
);
const soloChallengeRo = RecognitionObject.TemplateMatch(
file.readImageMatSync("assets/images/单人挑战.png")
);
const startChallengeRo = RecognitionObject.TemplateMatch(
file.readImageMatSync("assets/images/开始挑战.png")
);
const leylineDisorderRo = RecognitionObject.TemplateMatch(
file.readImageMatSync("assets/images/地脉异常.png")
);
const activateRo = RecognitionObject.TemplateMatch(
file.readImageMatSync("assets/images/启动.png")
);
// OCR对象用于检测战斗文本
const ocrRo2 = RecognitionObject.Ocr(0, 0, genshin.width, genshin.height);
// 封装识别图片并点击的函数
async function findAndClick(ro, maxRetries = 2, retryInterval = 1000, timeout = null) {
let retryCount = 0;
const startTime = Date.now();
while (retryCount < maxRetries && (timeout === null || Date.now() - startTime < timeout)) {
const capture = captureGameRegion();
const result = capture.find(ro);
if (!result.isEmpty()) {
result.click();
await sleep(30);
result.click();
return true;
}
retryCount++;
await sleep(retryInterval);
}
return false;
}
while (attemptCount < maxAttempts) {
attemptCount++;
log.info(`开始第 ${attemptCount}/${maxAttempts} 次挑战`);
let stepSuccess = false;
// a. 传送至点位
await genshin.tp("1436.2861328125", "1289.95556640625");
log.info("已传送至目标点位");
await sleep(2000);
// b. 前进并检测"华池岩岫"
keyDown("w");
const enterDungeonTimeout = 3000;
const enterDungeonStartTime = Date.now();
let foundEnterDungeon = false;
while (Date.now() - enterDungeonStartTime < enterDungeonTimeout) {
const capture = captureGameRegion();
const result = capture.find(enterDungeonRo);
if (!result.isEmpty()) {
foundEnterDungeon = true;
break;
}
await sleep(100);
}
keyUp("w");
if (!foundEnterDungeon) {
log.warn("未找到'进入秘境',重试中...");
await genshin.returnMainUi();
continue;
}
log.info("已找到'进入秘境'");
await sleep(500);
// c. 按F键并检测"单人挑战"
keyPress("f");
await sleep(5000);
const foundSoloChallenge = await findAndClick(soloChallengeRo);
if (!foundSoloChallenge) {
log.error("未找到'单人挑战',终止脚本");
break;
}
log.info("已找到'单人挑战'");
await sleep(2000);
// d. 检测"开始挑战"
const foundStartChallenge = await findAndClick(startChallengeRo, 2, 3000);
if (!foundStartChallenge) {
log.error("未找到'开始挑战',终止脚本");
break;
}
log.info("已找到'开始挑战'");
await sleep(3000);
// e. 检测"地脉异常"
const leylineDisorderTimeout = 120000;
const foundLeylineDisorder = await findAndClick(leylineDisorderRo, 999, 1000, leylineDisorderTimeout);
if (!foundLeylineDisorder) {
log.error("未找到'地脉异常',超时终止");
break;
}
log.info("已找到'地脉异常'");
await sleep(1000);
// f. 前进并检测"启动"
keyDown("w");
const activateTimeout = 10000;
const foundActivate = await findAndClick(activateRo, 999, 100, activateTimeout);
keyUp("w");
if (!foundActivate) {
log.error("未找到'启动',超时终止");
break;
}
log.info("已找到'启动'");
keyPress("f");
await sleep(1000);
// g. 开始自动战斗
log.info("开始自动战斗");
const fightResult = await autoFight(120000); // 120秒战斗超时
if (fightResult) {
successCount++;
log.info(`战斗成功!当前完成 ${successCount}`);
} else {
log.error("战斗失败,终止脚本");
break;
}
}
await genshin.tp("1436.2861328125", "1289.95556640625");
log.info(`脚本结束。成功完成 ${successCount}/${attemptCount} 次挑战`);
// 自动战斗函数
async function autoFight(timeout) {
const cts = new CancellationTokenSource();
dispatcher.runTask(new SoloTask("AutoFight"), cts);
const startTime = Date.now();
let fightResult = false;
while (Date.now() - startTime < timeout) {
if (recognizeFightText(captureGameRegion())) {
fightResult = true;
break;
}
await sleep(1000);
}
cts.cancel();
return fightResult;
}
// 战斗文本识别函数
function recognizeFightText(captureRegion) {
try {
const result = captureRegion.find(ocrRo2);
const text = result.text;
const keywords = ["挑战成功", "达成", "挑战达成"];
for (const keyword of keywords) {
if (text.includes(keyword)) {
return true;
}
}
return false;
} catch (error) {
log.error("OCR识别出错: {0}", error);
return false;
}
}
})();

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{
"manifest_version": 1,
"name": "纪行周常-15次秘境一条龙",
"version": "1.0",
"description": "",
"authors": [
{
"name": "Tool_tingsu",
"link": ""
}
],
"settings_ui": "settings.json",
"main": "main.js"
}

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[
{
"name": "partyName",
"type": "input-text",
"label": "队伍名称"
},
{
"name": "loopTimes",
"type": "input-text",
"label": "刷取次数",
"default": "15"
}
]