js: GeniusInvokationTCGQuickProficiency: 七圣召唤卡牌熟练度速刷 (#1282)

This commit is contained in:
Patrick-Ze
2025-07-06 13:52:25 +08:00
committed by GitHub
parent 536c01d9db
commit 5f26c72703
10 changed files with 504 additions and 0 deletions

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你是否也曾为了收集卡牌特效周旋于各个智障NPC牌局中
你是否也曾看着拖拖拉拉的打牌动画而感慨生命的浪费?
来了它来了它在BetterGI的加持下向我们走来了
## 使用说明
此脚本利用联机对局快速提升卡牌的好感度。需要你有两个游戏账号,其中待提升熟练度的号以下称为**大号**,用来在对局中投降的号以下称为**小号**。
可以[点击这个链接查看使用效果视频](https://github.com/babalae/bettergi-scripts-list/pull/1282)(如果你能打开网页的话)
**注意: 通过投降来刷熟练度,会产生连续的对局记录。如果你担心重复投降会带来账号风险,请不要使用。**
> 在运行脚本前最好确保你已在Better GI的`快捷键`设置中设置了用于`停止当前脚本`的快捷键
1. 用小号申请加入大号的世界,进入双人联机模式。
2. **可选**:如果你有两台电脑,那可以在登录了小号的电脑上运行此脚本,运行模式选择`作为辅助账号:快速投降`
如果你只有一台电脑,则需要用手机或者平板等设备登录小号,每次收到大号的打牌邀请时手动点击同意,并在进入牌局后快速投降。
3. 在登录了大号的电脑上运行此脚本,首次运行建议先选择`扫描当前账号卡牌熟练度`模式,扫描的数据将用于为后续刷熟练度的角色规划提供建议。
4. 在登录了大号的电脑上,以`作为主账号:速刷熟练度`模式运行脚本。
## 常见问题
- **如果只有一台电脑怎么办?**
原神不允许在同一台物理设备上多开即使多个Windows账号也不行曾经有短暂的时间段开放了多开但是很快又关闭了并直到现在
这种情况只能手动操作小号投降(见[使用说明](#使用说明))。由于发起邀请的角色(大号)操作会更复杂,建议用脚本来发起邀请。
- **只有一台电脑,能不能运行一个原神,运行一个云原神?**
Better GI在检测到已经有运行中的实例时不会再启动第二份但并不像原神那样针对同一台物理设备。我也尝试过通过创建多个Windows账号以双开Better GI但是后启动的截图器会报错可能是无法同时运行多个截图器。
因此目前来看也是不行的(如果你找到了解决方法,欢迎[来Github反馈 😊](https://github.com/babalae/bettergi-scripts-list/issues),最好@一下我 `@Patrick-Ze`
- **能不能在当前队伍角色的熟练度刷满后,自动切换熟练度未满的角色?**
七圣召唤的牌组编辑界面不显示卡牌名,下方的卡牌槽不随详情页切换卡牌而滚动,换卡必须拖拽到目标位置。要实现自动切换角色,必须图像识别所有角色卡牌,过于离谱了。因此目前不支持此功能。
考虑到原神大概率也不会改进七圣召唤的UI和UX未来也不会支持此功能。

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{"macroEvents":[{"type":0,"keyCode":164,"mouseX":0,"mouseY":0,"time":100}],
"info":{"name":"","description":"","x":0,"y":0,"width":1920,"height":1080,"recordDpi":1}}

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{"macroEvents":[{"type":1,"keyCode":164,"mouseX":0,"mouseY":0,"time":100}],
"info":{"name":"","description":"","x":0,"y":0,"width":1920,"height":1080,"recordDpi":1}}

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const defaultReplacementMap = {
: "盐",
: "卯",
};
async function waitForTextAppear(targetText, ocrRegion, timeout = 5000, retryInterval = 50, replacementMap = defaultReplacementMap) {
let x, y, width, height;
if (Array.isArray(ocrRegion)) {
[x, y, width, height] = ocrRegion;
} else if (typeof ocrRegion === "object" && ocrRegion !== null) {
({ x, y, width, height } = ocrRegion);
} else {
throw new Error("Invalid parameter 'ocrRegion'");
}
const debugThreshold = timeout / retryInterval / 3;
let startTime = Date.now();
let retryCount = 0; // 重试计数
while (Date.now() - startTime < timeout) {
let captureRegion = captureGameRegion();
try {
// 尝试 OCR 识别
let resList = captureRegion.findMulti(RecognitionObject.ocr(x, y, width, height)); // 指定识别区域
// 遍历识别结果,检查是否找到目标文本
for (let res of resList) {
// 后处理:根据替换映射表检查和替换错误识别的字符
let correctedText = res.text;
for (let [wrongChar, correctChar] of Object.entries(replacementMap)) {
correctedText = correctedText.replace(new RegExp(wrongChar, "g"), correctChar);
}
if (correctedText.includes(targetText)) {
return { success: true, wait_time: Date.now() - startTime };
}
}
} catch (error) {
log.warn(`页面标志识别失败,正在进行第 ${retryCount} 次重试...`);
}
retryCount++; // 增加重试计数
if (retryCount > debugThreshold) {
let region = captureRegion.DeriveCrop(x, y, width, height);
region.DrawSelf("debug");
}
await sleep(retryInterval);
}
return { success: false };
}
async function recognizeTextAndClick(targetText, ocrRegion, timeout = 5000, retryInterval = 50, replacementMap = defaultReplacementMap) {
let x, y, width, height;
if (Array.isArray(ocrRegion)) {
[x, y, width, height] = ocrRegion;
} else if (typeof ocrRegion === "object" && ocrRegion !== null) {
({ x, y, width, height } = ocrRegion);
} else {
throw new Error("Invalid parameter 'ocrRegion'");
}
const debugThreshold = timeout / retryInterval / 3;
let startTime = Date.now();
let retryCount = 0; // 重试计数
while (Date.now() - startTime < timeout) {
let captureRegion = captureGameRegion();
try {
// 尝试 OCR 识别
let resList = captureRegion.findMulti(RecognitionObject.ocr(x, y, width, height)); // 指定识别区域
// 遍历识别结果,检查是否找到目标文本
for (let res of resList) {
// 后处理:根据替换映射表检查和替换错误识别的字符
let correctedText = res.text;
for (let [wrongChar, correctChar] of Object.entries(replacementMap)) {
correctedText = correctedText.replace(new RegExp(wrongChar, "g"), correctChar);
}
if (correctedText.includes(targetText)) {
// 如果找到目标文本,计算并点击文字的中心坐标
let centerX = Math.round(res.x + res.width / 2);
let centerY = Math.round(res.y + res.height / 2);
await click(centerX, centerY);
await sleep(50);
return { success: true, x: centerX, y: centerY };
}
}
} catch (error) {
log.warn(`页面标志识别失败,正在进行第 ${retryCount} 次重试...`);
}
retryCount++; // 增加重试计数
if (retryCount > debugThreshold) {
let region = captureRegion.DeriveCrop(x, y, width, height);
region.DrawSelf("debug");
}
await sleep(retryInterval);
}
return { success: false };
}

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eval(file.readTextSync("lib/ocr.js"));
const rewardIcon = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RewardIcon.png"), 1430, 760, 100, 70);
const tavernRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/TavernIcon.png"), 800, 450, 500, 330);
const adventurersRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/AdventurersGuild.png"), 800, 450, 500, 330);
const outFile = "卡牌熟练度.json";
let currentProficiencys = {};
try {
currentProficiencys = JSON.parse(file.readTextSync(outFile));
} catch (error) {
log.debug("历史熟练度文件不存在");
}
(async function () {
setGameMetrics(1920, 1080, 1.25);
log.info("首次运行前请阅读脚本说明");
log.info("请确保已进入双人联机模式");
await sleep(1000);
let runMode = settings.runMode;
if (!runMode) {
runMode = "作为主账号:速刷熟练度";
log.info("未配置运行模式,默认以{0}模式运行", runMode);
}
if (runMode === "作为主账号:速刷熟练度") {
await runAsMain(settings.targetProficiency);
} else if (runMode === "作为辅助账号:快速投降") {
await runAsPartner();
} else if (runMode === "扫描当前账号卡牌熟练度") {
await scanCardsProficiency();
} else {
log.error("不支持的运行模式: {0}", runMode);
}
})();
// 需要刷熟练度的角色的执行逻辑
async function runAsMain(targetProficiency) {
log.info("主账号开始工作如需停止请按下你设置的BetterGI停止按键");
if (!targetProficiency) {
targetProficiency = 30;
}
let loopCount = -1;
await genshin.returnMainUi();
log.info("前往猫尾酒馆");
await teleportToTheCatsTail();
do {
await waitTpFinish();
await gotoInvitationBoard();
await waitForTextAppear("邀请队友", [1332, 886, 130, 49]);
if (loopCount < 0) {
log.info("获取当前熟练度信息");
loopCount = await calcRepeatTimes(targetProficiency);
if (loopCount <= 0) {
recommendNextTeam(targetProficiency);
return;
}
log.info("需重复执行{0}次以达成{1}熟练度", loopCount, targetProficiency);
}
// 循环次数为0时已经无需再打牌只是再走到位置然后领取奖励
if (loopCount === 0) {
await calcRepeatTimes(targetProficiency, true);
break;
}
log.info("邀请队友");
for (let i = 0; i < 60; i++) {
await recognizeTextAndClick("邀请队友", [1332, 886, 130, 49]);
let r = await waitForTextAppear("正在匹配对局", [870, 385, 184, 42], 500);
if (r.success) {
break;
}
await sleep(500);
}
log.info("等待对方同意");
await recognizeTextAndClick("正在匹配对局", [871, 386, 182, 39], 30000);
log.info("等待加载");
await waitForTextAppear("七圣召唤", [902, 870, 119, 46]);
await waitForTextAppear("请选择要替换的手牌", [847, 232, 229, 39], 30000);
log.info("选择初始手牌");
await recognizeTextAndClick("确定", [937, 922, 82, 54], 30000);
log.info("等待对方认输");
await waitForTextAppear("退出挑战", [913, 893, 130, 43], 60000);
await sleep(300);
await recognizeTextAndClick("退出挑战", [913, 893, 130, 43]);
try {
await sleep(10);
} catch (error) {
log.info("用户停止运行");
break;
}
loopCount--;
log.info(`对局结束,当前熟练度 ${targetProficiency - loopCount}/${targetProficiency}`);
} while (loopCount >= 0);
}
// 小号的执行逻辑
async function runAsPartner() {
log.info("辅助账号开始工作如需停止请按下你设置的BetterGI停止按键");
await genshin.tp(-575.60, 1859.34);
await waitTpFinish();
while (true) {
log.info("等待对局邀请");
await waitForTextAppear("点击进行准备", [820, 70, 296, 31], 180000);
keyPress("Y");
await recognizeTextAndClick("接受", [1177, 713, 82, 55]);
log.info("等待加载");
await waitForTextAppear("七圣召唤", [902, 870, 119, 46]);
await waitForTextAppear("请选择要替换的手牌", [847, 232, 229, 39], 30000);
log.info("选择初始手牌");
await recognizeTextAndClick("确定", [937, 922, 82, 54], 30000);
log.info("等待进入牌桌界面");
await waitForTextAppear("出战角色", [1766, 850, 118, 43]);
log.info("认输");
click(1864, 46);
await sleep(500);
await recognizeTextAndClick("放弃对局", [1543, 172, 112, 43]);
await waitForTextAppear("确定要放弃", [785, 497, 339, 39]);
await recognizeTextAndClick("确认", [1142, 732, 78, 51]);
await waitForTextAppear("退出挑战", [913, 893, 130, 43], 60000);
await sleep(300);
await recognizeTextAndClick("退出挑战", [913, 893, 130, 43]);
log.info("退出挑战");
try {
await sleep(3000);
} catch (error) {
log.info("用户停止运行");
break;
}
}
}
async function gotoInvitationBoard() {
keyDown("MBUTTON");
await sleep(500);
keyDown("A");
await sleep(1500);
keyUp("A");
await sleep(1000);
await keyMouseScript.runFile(`assets/ALT点击.json`);
await sleep(500);
await recognizeTextAndClick("联机对局", [1217, 411, 220, 280]);
await sleep(500);
await keyMouseScript.runFile(`assets/ALT释放.json`);
}
function recommendNextTeam(targetProficiency) {
log.info("当前牌组中卡牌已达成熟练度目标,请更换牌组内角色");
const nextTeam = Object.fromEntries(
Object.entries(currentProficiencys)
.filter(([_, v]) => v < targetProficiency)
.slice(0, 3)
);
if (Object.keys(nextTeam).length > 0) {
let text = JSON.stringify(nextTeam).replace(/[{}"]/g, '');
log.info("熟练度未满的角色推荐: {0}", text);
}
}
async function calcRepeatTimes(targetProficiency, taskFinished = false) {
// 需要在选择“我方出战牌组”的界面执行
await waitForTextAppear("我方出战牌组", [1248, 688, 156, 36]);
click(1306, 747);
log.info("等待进入牌组界面");
await recognizeTextAndClick("编辑牌组", [733, 997, 129, 48]);
await waitForTextAppear("更改牌组外观", [1592, 186, 139, 35]);
click(700, 276); // +257
await waitForTextAppear("卡牌", [867, 266, 68, 47]);
let characterProficiencys = {};
for (let i = 0; i < 3; i++) {
let captureRegion = captureGameRegion();
if (taskFinished) {
const icon = captureRegion.find(rewardIcon);
if (icon.isExist()) {
icon.click();
await sleep(100);
icon.click();
await sleep(100);
}
}
let ch_result = captureRegion.find(RecognitionObject.ocr(851, 326, 398, 65));
let proficiencyResult = captureRegion.find(RecognitionObject.ocr(855, 780, 210, 40));
if (ch_result.text && proficiencyResult.text) {
let character = ch_result.text.trim();
const match = proficiencyResult.text.match(/(\d+)/);
let proficiency = parseInt(match[0]);
characterProficiencys[character] = proficiency;
click(1635, 538);
await sleep(500);
}
}
Object.assign(currentProficiencys, characterProficiencys);
file.writeTextSync(outFile, JSON.stringify(currentProficiencys, null, 2));
log.info("当前熟练度: {0}", JSON.stringify(characterProficiencys).replace(/[{}"]/g, ''));
if (taskFinished) {
recommendNextTeam(targetProficiency);
return;
}
const loopCount = targetProficiency - Math.min(...Object.values(characterProficiencys));
// 返回对战页面
keyPress("VK_ESCAPE");
await waitForTextAppear("更改牌组外观", [1592, 186, 139, 35]);
keyPress("VK_ESCAPE");
await waitForTextAppear("编辑牌组", [733, 997, 129, 48]);
keyPress("VK_ESCAPE");
await waitForTextAppear("我方出战牌组", [1248, 688, 156, 36]);
return loopCount;
}
/**
* 等待传送结束
* @param {Int} timeout 单位为ms
* @note 参考了七圣召唤七日历练脚本
*/
async function waitTpFinish(timeout=30000) {
const region = RecognitionObject.ocr(1690, 230, 75, 350); // 队伍名称区域
const startTime = new Date();
await sleep(1000); //点击传送后等待一段时间避免误判
while (new Date() - startTime < timeout) {
let res = captureGameRegion().find(region);
if (!res.isEmpty()) {
await sleep(600); //传送结束后有僵直
return;
}
await sleep(100);
}
throw new Error("传送时间超时");
}
/** 传送到猫尾酒馆 */
async function teleportToTheCatsTail() {
await genshin.moveMapTo(-867, 2281, "蒙德");
await genshin.setBigMapZoomLevel(1.0);
let clickIcon = null;
for (let i = 0; i < 5; i ++) {
const region = captureGameRegion();
const tarvern = region.find(tavernRo);
clickIcon = tarvern.isExist() ? tarvern : region.find(adventurersRo);
if (clickIcon.isExist()) {
clickIcon.click();
await sleep(500);
break;
}
await sleep(500);
}
if (!(clickIcon && clickIcon.isExist())) {
throw new Error("找不到猫尾酒馆如果2P标志遮挡了酒馆图标请将2P玩家传送至别处");
}
await recognizeTextAndClick("猫尾酒馆", [1320, 560, 300, 410])
await recognizeTextAndClick("传送至", [1580,980,225,59])
await waitTpFinish();
}
async function scanCardsProficiency() {
await genshin.returnMainUi();
log.info("前往猫尾酒馆");
await teleportToTheCatsTail();
await gotoInvitationBoard();
await waitForTextAppear("我方出战牌组", [1248, 688, 156, 36]);
click(1306, 747);
log.info("等待进入牌组界面");
await recognizeTextAndClick("编辑牌组", [733, 997, 129, 48]);
await waitForTextAppear("更改牌组外观", [1592, 186, 139, 35]);
click(198, 717);
let characterProficiencys = {};
let last_char = null;
let retry = 0;
for (let i = 0; i < 300; i++) {
let captureRegion = captureGameRegion();
let ch_result = captureRegion.find(RecognitionObject.ocr(851, 326, 398, 65));
let proficiencyResult = captureRegion.find(RecognitionObject.ocr(855, 780, 210, 40));
if (ch_result.text && proficiencyResult.text) {
let character = ch_result.text.trim().replace("t", "七");
const match = proficiencyResult.text.match(/(\d+)/);
let proficiency = parseInt(match[0]);
characterProficiencys[character] = proficiency;
log.info("{ch} = {v}", character, proficiency);
if (last_char === character) {
log.info("已到达角色列表末尾");
break;
}
click(1635, 538);
retry = 0;
last_char = character;
} else {
retry++;
if (retry >= 3) {
log.warn("OCR无法识别当前角色名称跳过");
click(1635, 538);
retry = 0;
}
}
await sleep(500);
}
const sortedProficiencys = Object.entries(characterProficiencys).sort((a, b) => b[1] - a[1]);
currentProficiencys = Object.fromEntries(sortedProficiencys);
file.writeTextSync(outFile, JSON.stringify(currentProficiencys, null, 2));
log.info("卡牌熟练度数据已写入{0}", outFile);
}

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{
"manifest_version": 1,
"name": "七圣召唤卡牌熟练度速刷",
"version": "1.0",
"bgi_version": "0.45.0",
"description": "七圣召唤卡牌熟练度速刷",
"authors": [
{
"name": "Ayaka-Main",
"link": "https://github.com/Patrick-Ze"
}
],
"settings_ui": "settings.json",
"main": "main.js"
}

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[
{
"name": "runMode",
"type": "select",
"label": "运行模式",
"options": [
"作为主账号:速刷熟练度",
"作为辅助账号:快速投降",
"扫描当前账号卡牌熟练度"
]
},
{
"name": "targetProficiency",
"type": "input-text",
"label": "目标熟练度 未设置时默认刷到30"
}
]