自动刷好感&兽肉
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134
repo/js/Auto好感&刷兽肉/main.js
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134
repo/js/Auto好感&刷兽肉/main.js
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(async function () {
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const defaultExitDelay = 12;
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const defaultLoadingDelay = 15;
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function validateAndSetDefaults(exitDelay, loadingDelay) {
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if (isNaN(exitDelay) || exitDelay <= 0) {
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log.warn("你没有设置退出延迟,将使用默认值:12秒");
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exitDelay = defaultExitDelay;
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}
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if (isNaN(loadingDelay) || loadingDelay <= 0) {
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log.warn("你没有设置加载延迟,将使用默认值:15秒");
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loadingDelay = defaultLoadingDelay;
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}
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return { exitDelay, loadingDelay };
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}
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async function ReopenTheGate() {
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await sleep(1000);
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keyPress("ESCAPE");
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await sleep(1000);
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click(50, 1030);
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await sleep(1000);
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click(1000, 750);
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await sleep(validatedExitDelay * 1000);
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click(1000, 550);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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click(1000, 750);
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await sleep(1000);
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await sleep(validatedLoadingDelay * 1000);
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click(1000, 750);
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await sleep(1000);
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}
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async function AutoPath(locationName) {
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try {
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let filePath = `assets/AutoPath/${locationName}.json`;
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await pathingScript.runFile(filePath);
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} catch (error) {
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log.error(`执行 ${locationName} 路径时发生错误`);
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log.error(error.message);
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}
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await sleep(2000);
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}
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async function AutoFriendship(times) {
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log.info(`导航至好感-张牙舞爪的恶党-触发位置`);
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await AutoPath('好感-张牙舞爪的恶党-触发位置');
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log.info(`自动好感开始...`);
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await ReopenTheGate();
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for (let i = 0; i < times; i++) {
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log.info(`自动好感当前次数:${i + 1}/${times}`);
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await AutoPath('好感-张牙舞爪的恶党-循环');
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await ReopenTheGate();
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logTimeTaken(startTime);
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}
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log.info('自动好感已完成');
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}
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function logTimeTaken(startTime) {
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const currentTime = Date.now();
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const totalTimeInSeconds = (currentTime - startTime) / 1000;
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const minutes = Math.floor(totalTimeInSeconds / 60);
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const seconds = totalTimeInSeconds % 60;
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const formattedTime = `${minutes}分${seconds.toFixed(0).padStart(2, '0')}秒`;
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log.info(`当前运行总时长:${formattedTime}`);
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}
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// 启用自动拾取的实时任务
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const startTime = Date.now();
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dispatcher.addTimer(new RealtimeTimer("AutoPick"));
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setGameMetrics(1920, 1080, 1); // 设置游戏窗口大小和DPI
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let exitdelay = Number(settings.exitdelay);
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let loadingdelay = Number(settings.loadingdelay);
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let UL = settings.UL? settings.UL : false;
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let inputValue = settings.inputValue? settings.inputValue : 9999;
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let times = UL ? (isNaN(inputValue) ? 1667 : Math.ceil(inputValue / 6)) : 10;
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log.info(`计算后的运行次数为: ${times}`);
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const { exitDelay: validatedExitDelay, loadingDelay: validatedLoadingDelay } = validateAndSetDefaults(exitdelay, loadingdelay);
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const messages = [
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'请确保队伍满员,并为队伍配置相应的战斗策略',
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];
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for (let message of messages) {
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log.info(message);
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await sleep(1000);
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}
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log.info('自动好感开始...');
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log.info(`退出延迟: ${validatedExitDelay}秒, 加载延迟: ${validatedLoadingDelay}秒`);
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//默认10次自动好感
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await AutoFriendship(times);
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// 计算并输出总时长
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const endTime = Date.now();
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const totalTimeInSeconds = (endTime - startTime) / 1000;
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const minutes = Math.floor(totalTimeInSeconds / 60);
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const seconds = totalTimeInSeconds % 60;
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const formattedTime = `${minutes}分${seconds.toFixed(0).padStart(2, '0')}秒`;
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log.info(`自动好感运行总时长:${formattedTime}`);
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})();
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