js:狗粮重制版1.6.0 (#1359)

This commit is contained in:
mno
2025-07-16 23:50:56 +08:00
committed by GitHub
parent b7e82972a7
commit 514efa5041
9 changed files with 168 additions and 93 deletions

View File

@@ -9,6 +9,9 @@ let finished = false;
const accountName = settings.accountName || "默认账户";
let version = "default";
let runnedToday = false;
let artifactExperienceDiff = 0;
let moraDiff = 0;
let pathIndex = 0;
//预处理
const minIntervalTime = settings.minIntervalTime || "5";
@@ -20,6 +23,7 @@ const runActivatePath = settings.runActivatePath || false;
let enemyType = "无";
(async function () {
setGameMetrics(1920, 1080, 1);
//伪造js结束记录
await fakeLog("自动狗粮重制版", true, true, 0);
@@ -370,8 +374,12 @@ let enemyType = "无";
}
//运行前按自定义配置清理狗粮
const result1 = await decomposeArtifacts(settings.keep4Star, settings.doDecompose);
if (settings.decomposeMode === "分解(经验瓶)") {
await processArtifacts(21);
} else {
artifactExperienceDiff -= await processArtifacts(21);
}
moraDiff -= await mora();
artifacts: {
if (runnedToday && finished) {
break artifacts;
@@ -379,19 +387,9 @@ let enemyType = "无";
// 开始运行狗粮路线
let runArtifactsResult = true;
runArtifactsResult = await runArtifactsPaths(runRouteA, grindPartyName, settings.useABE);
const result2 = await decomposeArtifacts(settings.keep4Star, settings.doDecompose);
// 计算 mora 和 artifactExperience 的差值
const moraDiff = Number(result2.mora) - Number(result1.mora); // 将字符串转换为数字后计算差值
let artifactExperienceDiff;
if (!settings.doDecompose) {
artifactExperienceDiff = result2.artifactExperience - result1.artifactExperience;
} else {
artifactExperienceDiff = result2.artifactExperience;
}
artifactExperienceDiff += await processArtifacts(21);
moraDiff += await mora();
log.info(`狗粮路线获取摩拉: ${moraDiff}`);
log.info(`狗粮路线获取狗粮经验: ${artifactExperienceDiff}`);
@@ -503,6 +501,10 @@ async function runArtifactsPaths(runRouteA, grindPartyName, useABE) {
// 执行地图追踪文件
for (const fileName of jsonFilePaths) {
pathIndex++;
if ((pathIndex % 5 === 0) && settings.autoSalvage && settings.decomposeMode != "保留") {
artifactExperienceDiff += await processArtifacts(1);
}
const fullPath = fileName;
await fakeLog(fileName, false, true, 0);
currentTask += 1; // 更新当前任务计数器
@@ -934,12 +936,6 @@ function validateTimeoutSetting(value, defaultValue, timeoutType) {
return timeout;
}
// 定义替换映射表
const replacementMap = {
"监": "盐",
"卵": "卯"
};
// 定义所有图标的图像识别对象,每个图片都有自己的识别区域
let CharacterMenuRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/CharacterMenu.png"), 60, 991, 38, 38);
@@ -974,12 +970,7 @@ async function recognizeTextAndClick(targetText, ocrRegion, timeout = 3000) {
let resList = captureGameRegion().findMulti(RecognitionObject.ocr(ocrRegion.x, ocrRegion.y, ocrRegion.width, ocrRegion.height)); // 指定识别区域
// 遍历识别结果,检查是否找到目标文本
for (let res of resList) {
// 后处理:根据替换映射表检查和替换错误识别的字符
let correctedText = res.text;
for (let [wrongChar, correctChar] of Object.entries(replacementMap)) {
correctedText = correctedText.replace(new RegExp(wrongChar, 'g'), correctChar);
}
if (correctedText.includes(targetText)) {
// 如果找到目标文本,计算并点击文字的中心坐标
let centerX = Math.round(res.x + res.width / 2);
@@ -1024,7 +1015,7 @@ async function recognizeTextInRegion(ocrRegion, timeout = 5000) {
}
} catch (error) {
retryCount++; // 增加重试计数
log.warn(`OCR 摩拉数识别失败,正在进行第 ${retryCount} 次重试...`);
log.warn(`OCR 识别失败,正在进行第 ${retryCount} 次重试...`);
}
await sleep(500); // 短暂延迟,避免过快循环
}
@@ -1032,59 +1023,7 @@ async function recognizeTextInRegion(ocrRegion, timeout = 5000) {
return null; // 如果未识别到文字,返回 null
}
async function decomposeArtifacts(keep4Star, doDecompose) {
setGameMetrics(1920, 1080, 1);
await genshin.returnMainUi();
// 按下 C 键
keyPress("C");
await sleep(1500);
let recognized = false;
// 识别“角色菜单”图标或“天赋”文字
let startTime = Date.now();
while (Date.now() - startTime < 5000) {
// 尝试识别“角色菜单”图标
let characterMenuResult = await recognizeImage(CharacterMenuRo, 5000);
if (characterMenuResult.success) {
await click(177, 433);
await sleep(500);
recognized = true;
break;
}
// 尝试识别“天赋”文字
let targetText = "天赋";
let ocrRegion = { x: 133, y: 395, width: 115, height: 70 }; // 设置对应的识别区域
let talentResult = await recognizeTextAndClick(targetText, ocrRegion);
if (talentResult.success) {
log.info(`点击天赋文字,坐标: x=${talentResult.x}, y=${talentResult.y}`);
recognized = true;
break;
}
await sleep(1000); // 短暂延迟,避免过快循环
}
let recognizedText = "";
// 如果识别到了“角色菜单”或“天赋”,则识别“摩拉数值”
if (recognized) {
let ocrRegionMora = { x: 1620, y: 25, width: 152, height: 46 }; // 设置对应的识别区域
recognizedText = await recognizeTextInRegion(ocrRegionMora);
if (recognizedText) {
log.info(`成功识别到摩拉数值: ${recognizedText}`);
} else {
log.warn("未能识别到摩拉数值。");
}
} else {
log.warn("未能识别到角色菜单或天赋,跳过摩拉数值识别。");
}
await sleep(500);
await genshin.returnMainUi();
async function decomposeArtifacts() {
keyPress("B");
await sleep(1000);
await click(670, 45);
@@ -1109,7 +1048,7 @@ async function decomposeArtifacts(keep4Star, doDecompose) {
let firstNumber = 0;
let firstNumber2 = 0;
if (keep4Star) {
if (settings.keep4Star) {
await recognizeTextAndClick("快速选择", { x: 248, y: 996, width: 121, height: 49 });
moveMouseTo(960, 540);
await sleep(1000);
@@ -1140,7 +1079,7 @@ async function decomposeArtifacts(keep4Star, doDecompose) {
moveMouseTo(960, 540);
await sleep(1000);
if (keep4Star) {
if (settings.keep4Star) {
await click(370, 370);//取消选择四星
await sleep(1000);
}
@@ -1172,7 +1111,7 @@ async function decomposeArtifacts(keep4Star, doDecompose) {
log.warn(`在指定区域未识别到有效数字: ${newValue}`);
}
if (doDecompose) {
if (settings.decomposeMode === "分解(经验瓶)") {
log.info(`用户选择了分解,执行分解`);
// 根据用户配置,分解狗粮
await sleep(1000);
@@ -1203,12 +1142,136 @@ async function decomposeArtifacts(keep4Star, doDecompose) {
if (resultExperience === 0) {
resultExperience = initialValue;
}
const result = {
mora: recognizedText, // 将 recognizedText 赋值给 mora
artifactExperience: resultExperience,
fourStarNum: fourStarNum
};
const result = resultExperience;
await genshin.returnMainUi();
return result;
}
/**
* 摧毁圣遗物换摩拉
*/
async function destroyArtifacts(times = 1) {
const ArtifactsButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/ArtifactsButton.png"));
const DeleteButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/DeleteButton.png"));
const AutoAddButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/AutoAddButton.png"));
const ConfirmButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/ConfirmButton.png"));
const DestoryButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/DestoryButton.png"));
const MidDestoryButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/DestoryButton.png"), 900, 600, 500, 300);
await genshin.returnMainUi();
keyPress("B");
await sleep(1500);
let ArtifactsButton = captureGameRegion().find(ArtifactsButtonRo);
if (ArtifactsButton.isExist()) {
log.info("识别到圣遗物按钮");
ArtifactsButton.click();
await sleep(1500);
}
try {
for (let i = 0; i < times; i++) {
captureGameRegion().find(DeleteButtonRo).click();// 点击摧毁
await sleep(600);
captureGameRegion().find(AutoAddButtonRo).click();// 点击自动添加
await sleep(600);
await sleep(300);
click(150, 150);
await sleep(300);
click(150, 220);
await sleep(300);
click(150, 300);
if (!settings.keep4Star) {
await sleep(300);
click(150, 370);
}
captureGameRegion().find(ConfirmButtonRo).click();// 点击快捷放入
await sleep(600);
captureGameRegion().find(DestoryButtonRo).click();// 点击摧毁
await sleep(600);
captureGameRegion().find(MidDestoryButtonRo).click();// 弹出页面点击摧毁
await sleep(600);
click(960, 1000);// 点击空白处
await sleep(1000);
}
} catch (ex) {
log.info("背包里的圣遗物已摧毁完毕,提前结束")
} finally {
await genshin.returnMainUi();
}
}
async function processArtifacts(times = 1) {
await genshin.returnMainUi();
let result = 0;
try {
if (settings.decomposeMode === "销毁(摩拉)") {
result = await destroyArtifacts(times);
} else {
result = await decomposeArtifacts();
}
} catch (error) {
log.error(`处理狗粮分解时发生异常: ${error.message}`);
}
await genshin.returnMainUi();
return result;
}
async function mora() {
let result = 0;
let tryTimes = 0;
while (result = 0 && tryTimes < 3) {
await genshin.returnMainUi();
// 按下 C 键
keyPress("C");
await sleep(1500);
let recognized = false;
// 识别“角色菜单”图标或“天赋”文字
let startTime = Date.now();
while (Date.now() - startTime < 5000) {
// 尝试识别“角色菜单”图标
let characterMenuResult = await recognizeImage(CharacterMenuRo, 5000);
if (characterMenuResult.success) {
await click(177, 433);
await sleep(500);
recognized = true;
break;
}
// 尝试识别“天赋”文字
let targetText = "天赋";
let ocrRegion = { x: 133, y: 395, width: 115, height: 70 }; // 设置对应的识别区域
let talentResult = await recognizeTextAndClick(targetText, ocrRegion);
if (talentResult.success) {
log.info(`点击天赋文字,坐标: x=${talentResult.x}, y=${talentResult.y}`);
recognized = true;
break;
}
await sleep(1000); // 短暂延迟,避免过快循环
}
let recognizedText = "";
// 如果识别到了“角色菜单”或“天赋”,则识别“摩拉数值”
if (recognized) {
let ocrRegionMora = { x: 1620, y: 25, width: 152, height: 46 }; // 设置对应的识别区域
recognizedText = await recognizeTextInRegion(ocrRegionMora);
if (recognizedText) {
log.info(`成功识别到摩拉数值: ${recognizedText}`);
result = recognizedText;
} else {
log.warn("未能识别到摩拉数值。");
}
} else {
log.warn("未能识别到角色菜单或天赋");
}
await sleep(500);
tryTimes++;
await genshin.returnMainUi();
}
return Number(result);
}