清除归档后的自动使用兑换码残留
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兑换码支持用非字母数字串隔开,
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例如输入“DUIHUANMA111 DUIHUANMA222%.&*()DUIHUANMA333#¥”,
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可以识别出DUIHUANMA111,DUIHUANMA222,DUIHUANMA333三个兑换码,
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不过还是建议用空格隔开例如“DUIHUANMA111 DUIHUANMA222 DUIHUANMA333”
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不需要关闭该脚本。该脚本自动检测新旧兑换码,无需反复启停该脚本。脚本现在能正确检测兑换码(自定义配置)变化并只在新兑换码(自定义配置)出现时执行。
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(async function () {
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// 定义状态文件路径
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const STATE_FILE = "redeem_state.json";
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// 1. 检查配置项是否存在
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if (typeof settings === 'undefined' || typeof settings.redeemCodes === 'undefined') {
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log.error("兑换码配置项不存在,脚本终止运行");
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return;
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}
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// 2. 获取当前兑换码配置
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const currentCodesText = settings.redeemCodes || "";
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const currentCodes = currentCodesText.split(/\s+/).filter(code => code.trim() !== "");
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if (currentCodes.length === 0) {
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log.info("未检测到兑换码,脚本终止运行");
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return;
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}
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// 3. 读取上次兑换状态(使用 try-catch 替代 existsSync)
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let lastRunCodes = [];
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try {
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// 直接尝试读取文件,如果文件不存在会抛出异常
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const stateData = file.readTextSync(STATE_FILE);
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lastRunCodes = JSON.parse(stateData);
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log.info(`读取到上次兑换码配置: ${lastRunCodes.join(" ")}`);
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} catch (error) {
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// 文件不存在是正常情况,不需要警告
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if (!error.message.includes("文件不存在")) {
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log.warning(`读取状态文件失败: ${error.message}`);
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}
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}
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// 4. 检查兑换码是否变化
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const hasChanged = !arraysEqual(currentCodes, lastRunCodes);
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if (!hasChanged) {
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log.info("兑换码配置未变化,脚本终止运行");
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return;
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}
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log.info(`检测到新兑换码配置: ${currentCodesText}`);
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setGameMetrics(1920, 1080, 1);
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// 5. 返回主界面,等待1秒
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await genshin.returnMainUi();
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await sleep(1000);
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// 6. 通过keyPress点按esc键(VK_ESCAPE),等待2秒
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keyPress("ESCAPE");
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await sleep(2000);
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const settingsRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/settings.png"));
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const settingsRes = captureGameRegion().find(settingsRo);
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if (settingsRes.isExist()) {
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settingsRes.click();
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}
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await sleep(2000);
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const accountRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/account.png"));
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const accountRes = captureGameRegion().find(accountRo);
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if (accountRes.isExist()) {
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accountRes.click();
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}
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await sleep(500);
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const goToRedeemRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/go_to_redeem.png"));
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const goToRedeemRes = captureGameRegion().find(goToRedeemRo);
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if (goToRedeemRes.isExist()) {
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goToRedeemRes.click();
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}
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await sleep(500);
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try {
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for (const code of currentCodes) {
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log.info(`处理兑换码: ${code}`);
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// b. 识别输入兑换码图片并点击
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const inputCodeRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/input_code.png"));
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const inputCodeRes = captureGameRegion().find(inputCodeRo);
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if (inputCodeRes.isExist()) {
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inputCodeRes.click();
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}
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await sleep(300);
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// c. 通过虚拟键代码依次keyPress键入兑换码的每一个字符
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await inputText(code);
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await sleep(500);
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// d. 输入完毕后,识别兑换图片并点击,等待1.5秒
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const redeemRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/redeem.png"));
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const redeemRes = captureGameRegion().find(redeemRo);
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if (redeemRes.isExist()) {
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redeemRes.click();
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}
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await sleep(1500);
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// e. 识别各种状态图片
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const invalidRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/invalid.png"));
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const invalidRes = captureGameRegion().find(invalidRo);
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if (invalidRes.isExist()) {
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log.info(`兑换码【${code}】无效`);
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}
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const usedRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/used.png"));
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const usedRes = captureGameRegion().find(usedRo);
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if (usedRes.isExist()) {
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log.info(`兑换码【${code}】已使用`);
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}
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const expiredRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/expired.png"));
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const expiredRes = captureGameRegion().find(expiredRo);
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if (expiredRes.isExist()) {
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log.info(`兑换码【${code}】已过期`);
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}
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const notopenRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/not_open.png"));
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const notopenRes = captureGameRegion().find(notopenRo);
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if (notopenRes.isExist()) {
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log.info(`兑换码【${code}】未开启`);
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}
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const confirmRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/confirm.png"));
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const confirmRes = captureGameRegion().find(confirmRo);
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if (confirmRes.isExist()) {
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log.info(`兑换码【${code}】成功兑换`);
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confirmRes.click();
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}
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// f. 识别清除图片并点击
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const clearRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/clear.png"));
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const clearRes = captureGameRegion().find(clearRo);
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if (clearRes.isExist()) {
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clearRes.click();
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}
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await sleep(4000);
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}
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} catch (error) {
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log.error(`处理兑换码时出错: ${error}`);
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return; // 出错时不更新状态
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}
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// 7. 所有兑换码兑换完成后返回主界面
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await genshin.returnMainUi();
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// 8. 保存当前兑换码到状态文件
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try {
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file.writeTextSync(STATE_FILE, JSON.stringify(currentCodes));
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log.info("兑换码状态已更新");
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} catch (error) {
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log.error(`保存状态文件失败: ${error}`);
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}
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})();
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// 辅助函数:比较两个数组是否相同
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function arraysEqual(a, b) {
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if (a === b) return true;
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if (a == null || b == null) return false;
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if (a.length !== b.length) return false;
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// 创建副本避免修改原数组
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const sortedA = [...a].sort();
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const sortedB = [...b].sort();
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for (let i = 0; i < sortedA.length; i++) {
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if (sortedA[i] !== sortedB[i]) return false;
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}
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return true;
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}
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@@ -1,14 +0,0 @@
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{
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"manifest_version": 1,
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"name": "自动使用多个兑换码",
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"version": "2.0",
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"description": "自动使用兑换码,自定义配置里输入兑换码,多个兑换码支持用非字母数字串隔开,建议用空格隔开。自动检测新旧兑换码,无需反复启停该脚本",
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"authors": [
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{
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"name": "miludelongwang",
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"links": "https://github.com/miludelongwang"
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}
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],
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"settings_ui": "settings.json",
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"main": "main.js"
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}
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@@ -1 +0,0 @@
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["DUIHUANMA111","DUIHUANMA222","DUIHUANMA333"]
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@@ -1,7 +0,0 @@
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[
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{
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"name": "redeemCodes",
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"type": "input-text",
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"label": "兑换码(多个兑换码支持用非字母数字串隔开,建议用空格隔开)"
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}
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]
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@@ -1,5 +0,0 @@
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# 2.0
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新增自动检测新旧兑换码,无需反复启停该脚本。脚本现在能正确检测兑换码(自定义配置)变化并只在新兑换码(自定义配置)出现时执行。
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兑换码支持用非字母数字串隔开,例如输入“DUIHUANMA111 DUIHUANMA222%.&*()DUIHUANMA333#¥”,可以识别出DUIHUANMA111,DUIHUANMA222,DUIHUANMA333三个兑换码,不过还是建议用空格隔开例如“DUIHUANMA111 DUIHUANMA222 DUIHUANMA333”
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# 1.0
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自动使用兑换码,自定义配置里输入兑换码,多个兑换码间用空格隔开。
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