JS脚本:自动周本全部升级至2.0,以及打牌流程优化 (#674)
* 测试 * 你的提交信息 * 周本全2.0更新以及打牌更新 * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json
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164
repo/js/周本3-公子/main.js
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164
repo/js/周本3-公子/main.js
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(async function () {
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/**
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* 根据两个区域的OCR检测结果执行不同操作的循环函数
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*/
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async function autoFightAndEndDetection() {
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// 定义两个检测区域
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const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称
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const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
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const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
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let challengeTime = 0;
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let challengeNum = 0;
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//12分钟兜底
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while (challengeTime < 1200) {
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// 捕获游戏区域
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let capture = captureGameRegion();
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// 检测两个区域的OCR结果
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let res1 = capture.find(region1);
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let res2 = capture.find(region2);
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let res3 = capture.find(region3);
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let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
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let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
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let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
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// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
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if (hasText1 && !hasText2 && hasText3) {
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keyDown("s");
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await sleep(1800);
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keyUp("s");
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challengeNum++;
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log.info(`执行第${challengeNum}次战斗`);
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challengeTime = challengeTime + 40;
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await dispatcher.runTask(new SoloTask("AutoFight"));
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}
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// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
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else if (hasText2 && !hasText1 && hasText3) {
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log.info("检测到挑战成功");
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break;
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}
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// 情况3: 区域2无文字区域1无文字区域3有文字 →BOSS二阶段,需要移动触发
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else if (!hasText2 && !hasText1 && hasText3) {
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log.info("检测到BOSS进入二阶段");
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keyDown("s");
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await sleep(1000);
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keyUp("s");
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await dispatcher.runTask(new SoloTask("AutoFight"));
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}
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// 其他情况: 可能处于转场动画,尝试点击快进
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else {
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log.info("进入过场动画尝试快进");
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await sleep(400);
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click(1765, 55);
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await sleep(400);
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click(1765, 55);
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await sleep(400);
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click(1765, 55);
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}
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challengeTime = challengeTime + 1;
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// 每次检测间隔500毫秒,避免CPU占用过高
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await sleep(500);
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}
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}
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//征讨之花领奖(无图标前进检测)
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const autoNavigateToReward = async () => {
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const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
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let advanceNum = 0;
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while (true) {
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// 1. 优先检查是否已到达领奖点
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let captureRegion = captureGameRegion();
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let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
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let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
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// 检测到特点文字则结束!!!
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if (rewardResult.text == "接触征讨之花") {
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log.info("已到达领奖点,检测到文字: " + rewardResult.text);
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return;
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}
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else if(advanceNum > 30){
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throw new Error('前进时间超时');
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}
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// 前进一小步
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keyDown("w");
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await sleep(700);
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keyUp("w");
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await sleep(100); // 等待角色移动稳定
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}
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}
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//吃料理
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async function eatFood() {
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let foodName = settings.foodName ?? 0;
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if(foodName){
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log.info("开始吃菜");
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await sleep(1000);
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keyPress("B");//打开背包
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await sleep(2000);
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click(863, 51);//选择食物
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await sleep(1000);
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click(170, 1020);//筛选
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await sleep(1000);
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click(195, 1020);//重置
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await sleep(1000);
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click(110, 110);//输入名字
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await sleep(1000);
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inputText(`${foodName}`);
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await sleep(500);
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click(490, 1020);//确认筛选
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await sleep(1000);
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click(180, 180);//选择第一个食物
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await sleep(1000);
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click(1690, 1015);//使用
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await sleep(1000);
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keyPress("ESCAPE");
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await sleep(1500);
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}}
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//通用:前往副本(副本外)
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await sleep(1000);
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await pathingScript.runFile("assets/recover.json");
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await sleep(5000);
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await pathingScript.runFile("assets/tp.json");
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await sleep(1000);
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keyDown("w");
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await sleep(2000);
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keyUp("w");
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await sleep(1000);
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keyPress("F");
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await sleep(2000);
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click(1725, 1020);//单人挑战
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await sleep(300);
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click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
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await sleep(2000);
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click(1725, 1020);//开始挑战
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await sleep(15000);
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keyPress("1");
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await sleep(1000);//切回钟离
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//副本内前往BOSS处
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keyDown("s");
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await sleep(2400);
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keyUp("s");
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await autoFightAndEndDetection();//一直战斗直到检测到结束
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keyPress("1");
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await sleep(1000);//切回钟离
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keyDown("s");
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await sleep(2400);//再次校准位置
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keyUp("s");
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await autoNavigateToReward();//前往地脉之花
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await sleep(1000);
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keyPress("F");//领奖
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await sleep(1000);
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click(950, 750);//使用树脂
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await sleep(6000);
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click(975, 1000);//退出秘境
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await sleep(10000);
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})();
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