JS脚本:自动周本全部升级至2.0,以及打牌流程优化 (#674)

* 测试

* 你的提交信息

* 周本全2.0更新以及打牌更新

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json
This commit is contained in:
5117600049
2025-04-30 00:01:21 +08:00
committed by GitHub
parent 18f8e9e74f
commit 4386daa9bc
120 changed files with 2759 additions and 1661 deletions

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{"info":{"name":"","type":""},"positions":[{"x":2297.6201171875,"y":-824.5869140625,"type":"teleport","move_mode":"walk"},{"x":2292.62109375,"y":-826.0419921875,"type":"path","move_mode":"walk"}]}

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{
"info": {
"name": "未命名路径",
"type": "collect",
"author": "柒叶子",
"version": "1.0",
"description": "前往周本",
"bgiVersion": "0.35.1"
},
"positions": [
{
"id": 1,
"x": 254.453125,
"y": -904.5771484375,
"type": "teleport",
"move_mode": "walk",
"action": "",
"action_params": ""
},
]
}

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(async function () {
const food = 'yueliang';
await sleep(1000);
await pathingScript.runFile("assets/recover.json");
await sleep(5000);
await pathingScript.runFile("assets/tp.json");
await sleep(1000);
keyDown("w");
await sleep(2000);
keyUp("w");
await sleep(1000);
keyPress("F");
await sleep(2000);
click(1725, 1020);//单人挑战
await sleep(2000);
click(1725, 1020);//开始挑战
await sleep(15000);
keyPress("1");
await sleep(1000);//切回钟离
keyPress("B");//打开背包
await sleep(2000);
click(863, 51);//选择食物
await sleep(1000);
click(170, 1020);//筛选
await sleep(1000);
click(195, 1020);//重置
await sleep(1000);
click(110, 110);//输入名字
await sleep(1000);
for (const char of food) {
keyPress(char);
await sleep(500);
}
keyPress("SPACE");
await sleep(500);
click(490, 1020);//确认筛选
await sleep(1000);
click(180, 180);//选择第一个食物
await sleep(1000);
click(1690, 1015);//使用
await sleep(1000);
keyPress("ESCAPE");
await sleep(1500);
await dispatcher.runTask(new SoloTask("AutoFight"));
keyPress("1");
await sleep(1000);//切回钟离
keyDown("s");
await sleep(2400);//再次校准位置
keyUp("s");
keyDown("w");
await sleep(2400);
keyUp("w");
await sleep(1000);
keyPress("F");//领奖
await sleep(1000);
click(950, 750);//使用树脂
await sleep(6000);
click(975, 1000);//退出秘境
await sleep(1000);
keyPress("ESCAPE");//退出秘境:避免挑战失败无法退出
await sleep(500);
click(950, 750);//点击确认:避免挑战失败无法退出
await sleep(3500);
keyPress("ESCAPE");//退出秘境:避免挑战失败无法退出
await sleep(7500);
})();

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(async function () {
/**
* 根据两个区域的OCR检测结果执行不同操作的循环函数
*/
async function autoFightAndEndDetection() {
// 定义两个检测区域
const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称
const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
let challengeTime = 0;
let challengeNum = 0;
//12分钟兜底
while (challengeTime < 1200) {
// 捕获游戏区域
let capture = captureGameRegion();
// 检测两个区域的OCR结果
let res1 = capture.find(region1);
let res2 = capture.find(region2);
let res3 = capture.find(region3);
let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
if (hasText1 && !hasText2 && hasText3) {
keyDown("s");
await sleep(1800);
keyUp("s");
challengeNum++;
log.info(`执行第${challengeNum}次战斗`);
challengeTime = challengeTime + 40;
await dispatcher.runTask(new SoloTask("AutoFight"));
}
// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
else if (hasText2 && !hasText1 && hasText3) {
log.info("检测到挑战成功");
break;
}
// 情况3: 区域2无文字区域1无文字区域3有文字 →BOSS二阶段需要移动触发
else if (!hasText2 && !hasText1 && hasText3) {
log.info("检测到BOSS进入二阶段");
keyDown("s");
await sleep(1000);
keyUp("s");
await dispatcher.runTask(new SoloTask("AutoFight"));
}
// 其他情况: 可能处于转场动画,尝试点击快进
else {
log.info("进入过场动画尝试快进");
await sleep(400);
click(1765, 55);
await sleep(400);
click(1765, 55);
await sleep(400);
click(1765, 55);
}
challengeTime = challengeTime + 1;
// 每次检测间隔500毫秒避免CPU占用过高
await sleep(500);
}
}
//征讨之花领奖(无图标前进检测)
const autoNavigateToReward = async () => {
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
let advanceNum = 0;
while (true) {
// 1. 优先检查是否已到达领奖点
let captureRegion = captureGameRegion();
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
// 检测到特点文字则结束!!!
if (rewardResult.text == "接触征讨之花") {
log.info("已到达领奖点,检测到文字: " + rewardResult.text);
return;
}
else if(advanceNum > 30){
throw new Error('前进时间超时');
}
// 前进一小步
keyDown("w");
await sleep(700);
keyUp("w");
await sleep(100); // 等待角色移动稳定
}
}
//吃料理
async function eatFood() {
let foodName = settings.foodName ?? 0;
if(foodName){
log.info("开始吃菜");
await sleep(1000);
keyPress("B");//打开背包
await sleep(2000);
click(863, 51);//选择食物
await sleep(1000);
click(170, 1020);//筛选
await sleep(1000);
click(195, 1020);//重置
await sleep(1000);
click(110, 110);//输入名字
await sleep(1000);
inputText(`${foodName}`);
await sleep(500);
click(490, 1020);//确认筛选
await sleep(1000);
click(180, 180);//选择第一个食物
await sleep(1000);
click(1690, 1015);//使用
await sleep(1000);
keyPress("ESCAPE");
await sleep(1500);
}}
//通用:前往副本(副本外)
await sleep(1000);
await pathingScript.runFile("assets/recover.json");
await sleep(5000);
await pathingScript.runFile("assets/tp.json");
await sleep(1000);
keyDown("w");
await sleep(2000);
keyUp("w");
await sleep(1000);
keyPress("F");
await sleep(2000);
click(1725, 1020);//单人挑战
await sleep(300);
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
await sleep(2000);
click(1725, 1020);//开始挑战
await sleep(15000);
keyPress("1");
await sleep(1000);//切回钟离
//副本内前往BOSS处
keyDown("s");
await sleep(2400);
keyUp("s");
await autoFightAndEndDetection();//一直战斗直到检测到结束
keyPress("1");
await sleep(1000);//切回钟离
keyDown("s");
await sleep(2400);//再次校准位置
keyUp("s");
await autoNavigateToReward();//前往地脉之花
await sleep(1000);
keyPress("F");//领奖
await sleep(1000);
click(950, 750);//使用树脂
await sleep(6000);
click(975, 1000);//退出秘境
await sleep(10000);
})();

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{
"manifest_version": 1,
"name": "黄金屋自动刷取",
"version": "2.0",
"description": "需0.44.6及以上版本,兼容大部分正常队伍及战斗策略(禁止大幅度转向和移动技能龙王转圈、纳西达转圈、夜兰e……)但还是建议在JS设置中选择合适的防御料理(推荐骇浪派)。脚本需要在调度器设置里开启路径追踪行走配置选择切换的队伍打开允许在JsScript中使用打开战斗配置选择战斗策略关闭战斗结束拾取物品和万叶拾取最后根据战斗脚本一次循环的时间在战斗超时中填入比如周本原地版q是14s建议可以比正常单轮时间多个1s另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
"authors": [
{
"name": "柒叶子",
"link": "https://github.com/511760049"
}
],
"settings_ui": "settings.json",
"main": "main.js"
}

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[
{
"name": "foodName",
"type": "input-text",
"label": "请输入料理的正确名称 "
},
]

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钟离 wait(0.2),e(hold)
芙宁娜 e,q
雷神 e
芭芭拉 e,q,attack(4)

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钟离 e(hold)
芙宁娜 q,e
玛薇卡 e
芭芭拉 e,attack(5.5)
钟离 e(hold)
芭芭拉 e,attack(10)